Cirevam Posted July 19, 2012 Author Share Posted July 19, 2012 Anyway, as long as I'm in this topic, what about taking custom models in other formats - say, FBX - and converting them to LWO? Anything specific that needs to be said regarding that? As long as you have a program that can import them and can export to LWO or some other format that another program can import, there's nothing special that needs to be done. Milkshape looks like it can import FBX so if the importer isn't broken that would be easy. Just import, fix any materials and other things, then export to LWO. And guys, don't talk about spam posts within a topic. That's just contributing to spam. Report it and pretend like it's not there, because when it's eventually deleted the flow of posts won't be disrupted. lol username and Retsnom Kcor 2 Link to comment Share on other sites More sharing options...
Tracker Posted September 11, 2012 Share Posted September 11, 2012 I have figured out that I could make an LWS almost from scratch with Notepad, but I need to know how the coordinate system works. Link to comment Share on other sites More sharing options...
VentXekart Posted January 24, 2015 Share Posted January 24, 2015 This is probably a stupid question but if I were to import a model from Rock Raiders, could I export/compile it into a different format such as an MD2 file or better yet save it as a MS3D file? Link to comment Share on other sites More sharing options...
Cyrem Posted January 24, 2015 Share Posted January 24, 2015 This is probably a stupid question but if I were to import a model from Rock Raiders, could I export/compile it into a different format such as an MD2 file or better yet save it as a MS3D file? It'll take a little messing around, but it's possible. VentXekart 1 Link to comment Share on other sites More sharing options...
VentXekart Posted January 24, 2015 Share Posted January 24, 2015 This is probably a stupid question but if I were to import a model from Rock Raiders, could I export/compile it into a different format such as an MD2 file or better yet save it as a MS3D file? It'll take a little messing around, but it's possible. Ah, okay. Thanks for the clarification. I appreciate it. Link to comment Share on other sites More sharing options...
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