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LEGO Town Builder


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lol username

 

 

My entry for the first LEGO Ideas Microgame contest. I'd consider it a proof of concept at most, but it got featured on the Twitch stream and got an honorable mention, so I'm pretty happy with it.

 

https://ideas.lego.com/challenges/6811cf30-f944-4dfa-8714-9b38be6fbb52/application/b8ad6f16-dc81-400e-846f-6a0a9893908d

https://play.unity.com/mg/lego/lego-town-builder-v1

 

I've also compiled standalone builds for Windows/Mac/Linux:

 

https://www.mediafire.com/file/oy1iyoa9ixntmcy/LEGO_Town_Builder_Windows_64-bit.zip/file

https://www.mediafire.com/file/p74m5b8cgzwf47v/LEGO_Town_Builder_Windows_32-bit.zip/file

https://www.mediafire.com/file/rygmckuwkvzmyhy/LEGO_Town_Builder_Mac.zip/file

https://www.mediafire.com/file/xfxyhojifwcafg9/LEGO_Town_Builder_Linux.zip/file

 

They're nearly the same as the WebGL build, I just did a few minor fixes/tweaks, added one new "special" (non-randomized) minifigure, and added (automatic) saving of your town. I wasn't able to personally test the Mac/Linux builds but they should work fine.

 

More misc details:

  • Krysto did most of the minifigure textures and many of the LEGO models
  • In the standalone builds, Alt + Enter can be used to enter/exit fullscreen
  • The code is by far the worst I've ever written
  • But it works
  • I'd have liked to include more train track pieces but those were the only ones LEGO officially had in the Microgame's part library
  • Seriously though the code is awful
  • But it works
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  • 3 months later...
bradleybrand

So happy I came across this!! Please continue the project, looks great!

 

So, I've been playing around with this... I love it! I am no developer, but perhaps you could edit things around so minifigures have a priority / preference to walk on paths rather than road? I was just thinking if you were to implement cars and vehicles some day, they would need the road ways.

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