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[Lego LotR] Wondering about manually implementing DLC content


Trevor Natiuk
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Trevor Natiuk

Hey all, I've played the LEGO games for years and recently taken up interested in game files and modding.

 

I've done a fair amount with the PC games using the QuickBMS ttgames script, and been able to extract all the game files. I've also downloaded the console versions of the DLC.dat files:

- DLC 1 is 5 characters

- DLC 2 is 5 characters

- DLC 3 is a bunch of weapons and items

- DLC 4 is 2 characters ( I wasn't able to find this one)

 

I can extract the .dat files with the QuickBMS script, which reveals the chars folder and some dlccollection.txt files. I also notice that in the extracted GAME.DAT, there is a file called FILETABLE.txt which documents the four dlc folders (labeled as '__dlc1__', etc). The Cutting Room Floor notes these as well.

 

Now, what I've been able to find is that the file COLLECTION.TXT contains all the characters available on the main screen. Usually, mods for characters are simple - you add the DLC characters to the collection list via lines like 

collect "PrinceImrahil" no_progress dlc_only

and since the DLC isn't implemented in the PC version, I can just take those last two flags off. Since the DLC files are already native to the game, there is no need to copy and paste them anywhere, although some mods like the tsuna mod require you to delete CHARSTXT.FPK (why is that?)

 

My question is regarding the DLC 3, with the weapons and items. This DLC, like the others, includes files that already exist within the file structure, but there is no equivalent of collection.txt for unlocked items in the game. Is it possible to somehow trick the game into thinking you have them unlocked without editing a save file? Is there a file that details which items are available in the beginning of the game?

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