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Colinou

Interview with one of the LEGO Rock Raiders Designers

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Colinou

Hello everyone,

 

I have this very cool opportunity to be in contact with one of the designers who created/worked on the theme "LEGO RockRaiders". I planned a meeting with him to talk about the theme, as I'm a very big fan myself, and I thought I would involve you by forwarding some questions you guys could have. :)

 

When I organized the meeting with him he was very pleased to encounter someone who loves the theme and hear that there is a whole community around the game! I forwarded him the link of the forum so who knows, he might create an account! :)

 

What is this post for:

The idea of this post is to give you the opportunity to write the questions you have so I can forward then to the designer, I will update this post as we go along so you can see the list of questions I will bring to the "interview".

So this post should eventually have a list of questions and later on a list of answers for each questions. I will eventually close this topic once we received all the answers (unless he accepts to answer more questions in which case I will update this post again).

 

Please note the following:

- ⚠️I can not ensure that any of the questions will be answered as they might revolve around confidential information in which case I hope you can understand that the designer will not answer that question.⚠️

- If many of you have questions and the list of questions becomes to long, I won't be able to take them all into account (I don't think he will accept to answer to many questions so I'll have to reject some...).

- I'll do my best to get everyone involved, if you think any question should be changed or removed, we can discuss it :)

- The list of questions might change when new questions are appearing.

 

I hope we will get interesting answers and I look forward to read your questions!

 

Cheers,

 

Colinou

 

 

 

 

Questions I will bring with me and ask the designer:

 

Question 1:

How and when did development of what would become the Rock Raiders theme originate, which sets did you work on?

 

Question 2: 

How much collaboration was there, with respect to set design, between LEGO Futura and Data Design Interactive ? (A) why did some buildings/vehicles appear in the games but not as sets? B) were any of those unreleased builds planned to be released? C) how much input did you have on the game? D) aside from rock monsters, were there any other monsters designed by LEGO Futura or any of the creatures in the games that were meant to be in sets?)

 

Question 3: 

What prototype or unused builds for the theme were there, is there any conceptual artwork or general design materials you might be able to share for the sake of research and archival?

 

Question 4: 

A few sources have indicated a second wave of Rock Raiders sets was originally planned for the theme (not to be confused with the promotional Japanese Kabaya sets or the Mini Heroes Collection in 2000), is there any truth to these speculations?

 

Question 5:

There is an image from an early beta build depicting blue crystals in-game, a number of beta screenshots showed that the interface elements used blue crystals at some point as well.  And we also know the red energy crystals seen in the PS1 version of the game were blue during development. Do you know why the crystals changed from blue to yellow/green?

 

Question 6:

What made the team choose to go from grey or silver roll cages on some vehicles to brown? Like the blue crystal, there's plenty of evidence that makes me think the decision happened later in development.

 

Question 7:

How did you create the various objects and animations in the game, did you use Lightwave? Some people in the community have tried Lightwave 5 but it doesn't seem to work very well. Textures don't like to appear and the interface seems extremely primitive. Version 8 works best for what we do now.

 

Answers from the designer:

 

Answers...

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Slimy Slug
Posted (edited)

Several questions I've had for a while have been about the blue energy crystals.

 

We have an image from an early beta build depicting blue crystals in-game.  A number of beta screenshots showed that the interface elements used blue crystals at some point as well.  We also know the red energy crystals seen in the PS1 version of the game were blue during development (screenshots of the betas can be found here).

 

In addition, there is a cutscene render of a blue crystal seen in a trailer for the PS1 version of the game: 

unknown.png

 

Lastly, the SMLC menu animation for the released PC version of the game depicts a blue energy crystal popping out of a wall.  

 

To sum this up, I'm mainly curious to know if this individual would be able to shed some light on the blue crystals.

Edited by Slimy Slug
Added SMLC reference

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Cirevam

You covered many of the questions I had already.

 

1) What made the team choose to go from grey or silver roll cages on some vehicles (just like your avatar, Colinou) to brown? Like the blue crystal, there's plenty of evidence that makes me think the decision happened later in development.

 

2) How did you create the various objects and animations in the game with Lightwave? Some of us here have tried Lightwave 5, but it doesn't seem to work very well. Textures don't like to appear and the interface seems extremely primitive. Version 8 works best for what we do now.

 

3) Is your last name based on a color, like Karl White and Stewart Green?

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