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baraklava

Manic Miners: An in-progress complete Lego Rock Raiders remake (The BUILDINGS AND BRUISES update is HERE!)

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baraklava
On 12/28/2019 at 3:52 AM, shaggy08251993 said:

@baraklava, I'm not a super active member of this community, but have followed it on/off for like 7 years now. I logged in just so that I could say that you're doing God's work, and this is incredible. I'm rooting for you and this project till the end. Keep up the awesome progress! I'm really looking forward to this. It also sounds like you're building this from the ground up from scratch...not sure if there'd be legality issues, but if not, I'd totally pay for this game.

 

Edit: In addition, this was one of my favorite childhood games and holds a special place in my heart. I'd be fine playing the old version if I didn't have that damned bug that causes the video freezing. This was also the first game that I ever learned how to mod thanks to the awesome community here.

Thanks bud, I'm aware some would pay for this but I would rather make a proper independent sequel that people can buy instead, and keep this a Rock Raiders tribute, so stay tuned after I'm finished with this :)  if you are having troubles running LRR there are several troubleshooting guides to help, and also the LRR Community Edition project where they've decompiled the original exe file and are trying to fix the crashes, which will hopefully get better down the road

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TheOtterWay

@baraklava first thing first : MAN YOUR WORK IS AWESOME OMGGGGG
It's what we have all been looking for for years *-*
I see you have put a map editor, so do you plan to release a level editor with possibility of implementing a plot and this kind of stuff, maybe offering the possibility to create new campaigns (just wanted to know if you have that in mind, i don't want to pressure you to know when it's supposed to be released or whatever :3 )

 

Then do you plan to release modding tools, so we can propose and implement new mods aswel (maybe helping u for the ones who have the will and skills for this)

 

And last question, do you plan to do this kind of awesome work for other Lego Classic games, like Lego Racers, or else, or move on to totally differents things after you are satisfied with your great work here ?

 

Hope I am not bothering u with my questions ;)

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aidenpons
9 hours ago, TheOtterWay said:

@baraklava first thing first : MAN YOUR WORK IS AWESOME OMGGGGG
It's what we have all been looking for for years *-*

I'm not Baraklava, but I can think I can answer these :P

 

Quote

I see you have put a map editor, so do you plan to release a level editor with possibility of implementing a plot and this kind of stuff, maybe offering the possibility to create new campaigns (just wanted to know if you have that in mind, i don't want to pressure you to know when it's supposed to be released or whatever :3 )

I'm fairly sure this will be a thing, yes. The level editor is fully functional and allows you to make any of the MM levels (and is what was used to make the levels! ... well, mostly), so there aren't any features the level use that you don't have access to.

It's not in yet, but I'm sure you'll be able to create your own campaigns.

 

Quote

Then do you plan to release modding tools, so we can propose and implement new mods aswel (maybe helping u for the ones who have the will and skills for this)

Modding is definitely on the cards - already you can make your own level mods. But as for vehicles and buildings, Baraklava is continually muttering about modding - the next question is then what's the best way for people to able to implement it. He'd been making leaps and bounds whenever I hear from him, but there's nothing concrete.

 

Quote

And last question, do you plan to do this kind of awesome work for other Lego Classic games, like Lego Racers, or else, or move on to totally differents things after you are satisfied with your great work here ?

I think Baraklava was also interested in making a Lego Racers game, but that's much later down the track...

 

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baraklava
10 hours ago, TheOtterWay said:

@baraklava first thing first : MAN YOUR WORK IS AWESOME OMGGGGG
It's what we have all been looking for for years *-*
I see you have put a map editor, so do you plan to release a level editor with possibility of implementing a plot and this kind of stuff, maybe offering the possibility to create new campaigns (just wanted to know if you have that in mind, i don't want to pressure you to know when it's supposed to be released or whatever :3 )

 

Then do you plan to release modding tools, so we can propose and implement new mods aswel (maybe helping u for the ones who have the will and skills for this)

 

And last question, do you plan to do this kind of awesome work for other Lego Classic games, like Lego Racers, or else, or move on to totally differents things after you are satisfied with your great work here ?

 

Hope I am not bothering u with my questions ;)

Hi man, I'd say basically the answer to all of these questions are "Yes":

 

- Campaigns: I am planning a "Campaign editor" where you put several level files and other assets into a folder and it's read dynamically. Custom sound/voice clips and between-levels-dialogue are good examples of what I want here, which highlights the complexity as it all has to be read from a single level file dynamically = lots of places to go wrong. This will take quite some time to get right and I'm planning on demonstrating it in the V1.0 release by doing a new story. All the things I want to do here have not been explored though, so I can't say for sure how the end result will look.

 

- Modding: The way the game is programmed opens up for modding, and I currently have a plan to set this up for the next major release in perhaps a few months. The only things I'm not sure how to handle properly are restrictions: On a level where, say, the Support Station is disabled in the level file, should you be allowed to build modded buildings that can give air instead? Currently leaning towards a "Disable modded content" setting in the level file. Modding will all take place in Unreal Engine's blueprint editor, which is very intuitive, and I'll push out modding tutorials of a complete pipeline on the YouTube channel when it's ready. This allows custom vehicles and buildings, but a goal further ahead could be custom game modes etc. Spawning modded content from a level file will be possible, and I've already made sure this works.

 

- Further projects: I'm a Lego Racers fan and will consider working on a game in that series next. That project will likely not be a solo project however. 

 

1 minute ago, aidenpons said:

I'm not Baraklava, but I can think I can answer these :P

 

Bad timing, aiden ;) 

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