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Audio For Different Models


Sunchipp
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Ive been curious about this for a while now. I thought it would be cool to have different sounds for different NPC's such as Riegel and The Dinosaurs. They share the same audio when it comes to the foot steps found in sounds/mars/bluemech. Im curious to know if anyone out there has found a way to edit sounds for each NPC model since there's a lil something I have planned for Riegel's Mech but i dont wanna ruin the sounds for the Dinosaurs at the same time. And maybe fix up Snake's Car to sound like the rest of the other Rama's cars

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Fluffy Cupcake

I wouldn't be surprised if the stomp sfx was hardcode tied to the LegoStomperMech function in the WRL, where you can't even sound customize.

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