wewlad Posted March 5, 2019 Share Posted March 5, 2019 During briefings or success screens the voiceover is missing even though I have the files installed (e.g.: LEGORR\Data\Sounds\Streamed\) and they are not corrupt. Link to comment Share on other sites More sharing options...
Cyrem Posted March 6, 2019 Share Posted March 6, 2019 Hey wewlad, Yeah this can be fixed, but it does require a little mod. 1. Backup LegoRR1.wad. 2. Extract LegoRR1.wad with a WAD tool 3. Open LegoRR.cfg and search "@Sounds" 4. This should jump you to heaps of properties defining sound file paths. Now, to make them work you need to remove all the '@' symbols from the start of the sound file paths. 5. Run search and replace to remove all the '@' symbols. 6. Save and rebuild you LegoRR1.wad file. Now you'll hear Chief's sweet silky voice.... wewlad 1 Link to comment Share on other sites More sharing options...
aidenpons Posted March 6, 2019 Share Posted March 6, 2019 16 hours ago, Cyrem said: 2. Extract LegoRR1.wad with a WAD Tool I find the Wad Recycler considerably more easy to use: just drag-n-drop. Alternatively, if you want to get into modding more, you don't even need any WADs: just extract the files and move the contents of the LegoRR0 and LegoRR1 folders under Data (so the Data folder contains stuff like a folder called Vehicles, Lego.cfg, a folder called Sounds, etc). You'll need to move your WADs out the way though so the game looks in the Data folder. Out of curiosity, what do those @ symbols mean, and why do they work on my machine with all the @'s in front of them? Link to comment Share on other sites More sharing options...
Cyrem Posted March 11, 2019 Share Posted March 11, 2019 On 3/7/2019 at 6:35 AM, aidenpons said: Out of curiosity, what do those @ symbols mean, and why do they work on my machine with all the @'s in front of them? To be honest, I've never looked into it properly. I just know that it doesn't work for me if I don't remove them. aidenpons 1 Link to comment Share on other sites More sharing options...
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