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Cyrem

LEGOLAND - State of Modding - Start Here!

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Cyrem

LEGOLAND - State of Modding

 

This topic outlines the progress of LEGOLAND research for modding so that you as a member can get up to speed with the progress on the game and join in! You don’t need to be a programmer to help with this, just a keen eye and some motivation. Many hands make light work, so if you can help please throw in a hand.

 

 

File Types

 

Extension
Progress
Tools
About
RES
100%
Yes
Resource Volume - The resource archives storing most of the game resources (Legoland.res, Graphics1.res, Graphics2.res)
LLS
0%
No
LegoLand Sprite - These files are compressed image sprites. The format seems to contain multiple images for animations.
MAP
0%
No
MAP file are used for the playable maps in the game.
WAV
100%
Yes
Wave sound file for sound effects. Nothing special needed to play.
3D
0%
No
Possibly 3D model files that are no longer used.
COL
0%
No
Something to do with colour, possibly not used.
CSP
0%
No
Standardized LL Index File for LLS sprites. Seems to contain a "compilation" of sprites.
ILF
0%
No
See CSP File
LOC
0%
No
Unknown
ODF
0%
No
Possibly "Object Data File". Contains properties of objects.
PK
0%
No
Unknown. There is only one file "pirates song.pk"
POS
0%
No
Unknown but possibly to do with the 3D Model files.
RIN
0%
No
Unknown but possibly to do with the 3D Model files.
TXT
100%
Yes
Standard text document for briefings and level scripts.
TSF
0%
No
Something to do with tile sets. Referrenced by TSM files.
TSM
0%
No
Something to do with tile sets. Referrences TSF files.
BMP
100%
Yes
Standard Bitmap File.
SCC
100%
N/A
Microsoft Visual Source Safe files. Leftover file from development.
JBF
100%
Yes
Jasc Paint Shop Pro files. Leftover from development.
STY
100%
Yes
Microsoft DirectMusic Style. (Thanks LDD Mods)
BND
100%
Yes
Microsoft DirectMusic Band. (Thanks LDD Mods)
STR
100%
Yes
Strings File.
BNV
0%
No
Unknown. Something to do with ride zbuffers.
LFM/LMS/LPT/OBJ/LTX
0%
No
Unknown. Various rollercoaster related files.

 

 

Current Tools

These are the current tools available for dealing with custom LEGOLAND files.

 

 

Needed Tools

We really need tools to deal with the the following files:
 

  • LLS to BMP, BMP to LLS
  • Edit Index files such as TSM, TSF, CSP, ILF
  • Edit Object Data. For the ODF file format.
  • Map Viewer/Editor for MAP files.

 

Experiments

We need members to conduct experiments with altering and swapping files and checking their outcomes. Please post all progress you make on any files. While testing all files is important, the following files are of particular interest:

 

  • LLS, CSP
  • MAP, TXT (Level Scripts)
  • ODF
  • TSF, TSM

 

Misc

Some other pages/topics of interest...

 

 

Happy modding!

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LDD Mods

Thanks Cyrem. I know that sty and bnd are both DirectMusic Producer files which I've had a small amount of experience of opening them.

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LDD Mods
1 minute ago, Cyrem said:

Thanks @legoman99, I've added that information.

No worries. Mr Skeltal is more of an expert in DMP than I am with exporting them to wav files but I know someone has uploaded them to YouTube. I can have a look around on the net for any of the other file types, and post here if I find anything of interest

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Cyrem

Updated definitions for SCC and JBF. Neither of these files need investigating as they're just leftovers from development.

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LDD Mods

RIN files are what appear to be Retrieve 4GL Database Index file. From what I've found they're not meant to be opened directly.

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LDD Mods
1 hour ago, Cyrem said:
46 minutes ago, Cyrem said:

Interesting, any more info on that? I can't seem to turn up much.

I basically just googled .rin file format into Google and had 3 websites all say that's what it is. Can't seem to find more info than that. I thought it was more likely to be the database then a music file since DirectMusic files are the music.

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aidenpons
7 hours ago, legoman99 said:

I basically just googled .rin file format into Google and had 3 websites all say that's what it is. Can't seem to find more info than that. I thought it was more likely to be the database then a music file since DirectMusic files are the music.

That said, it's not uncommon for obscure games to use obscure file formats that no-one knows about... it's hardly like using a file extension is copyright and once you use .xyz nobody else can use it...

 

... much like LR1's .bmp shenanigans (they had the BMP extension but really weren't BMP files at all)

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Cyrem

There doesn't seem to much of an indicator or signature in the files themselves to tell you much about them. Its quite possible that its a custom file with the same extension, it has some relation to the 3d models in the same folder.

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