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tzizi
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I want to reimplement the game engine, and so I'm reverse-engineering the file formats. I'm planning on sharing both the documentation for the formats, and the process for how I reverse-engineered it, so hopefully someone else who wants to do this can jump in and start much easier.

 

I wrote a quick .obj exporter and imported it in blender, so apologies for the weird triangles.

 

Darth Maul's level (intro):

dZnAV6r.png

 

Inside:

rluzlQ4.png

 

A view of the podrace level: (the objects floating around the 0 coordinate, those are objects sprinkled throughout the level, such as boulders and coins, but also partly a bug as well)

uks9BVT.png

 

I'll add textures soon, and update the post when I do.

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