tzizi Posted August 6, 2018 Share Posted August 6, 2018 I want to reimplement the game engine, and so I'm reverse-engineering the file formats. I'm planning on sharing both the documentation for the formats, and the process for how I reverse-engineered it, so hopefully someone else who wants to do this can jump in and start much easier. I wrote a quick .obj exporter and imported it in blender, so apologies for the weird triangles. Darth Maul's level (intro): Inside: A view of the podrace level: (the objects floating around the 0 coordinate, those are objects sprinkled throughout the level, such as boulders and coins, but also partly a bug as well) I'll add textures soon, and update the post when I do. Cyrem, sinftw and Cirevam 3 Link to comment Share on other sites More sharing options...
5h3i1ah Posted February 25, 2019 Share Posted February 25, 2019 May I ask how far you got with this? Link to comment Share on other sites More sharing options...
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