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Some levels

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I want to reimplement the game engine, and so I'm reverse-engineering the file formats. I'm planning on sharing both the documentation for the formats, and the process for how I reverse-engineered it, so hopefully someone else who wants to do this can jump in and start much easier.


I wrote a quick .obj exporter and imported it in blender, so apologies for the weird triangles.


Darth Maul's level (intro):






A view of the podrace level: (the objects floating around the 0 coordinate, those are objects sprinkled throughout the level, such as boulders and coins, but also partly a bug as well)



I'll add textures soon, and update the post when I do.

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