lol username Posted November 13, 2017 Share Posted November 13, 2017 LR2's models specify the paths of the textures they use. These can be easily changed with a hex editor. Let's look at PLAYER1.MD2, which is the blue helmet with goggles. I'm using HxD but most hex editors will work the same way. Right away, there's an obvious texture path. Immediately after it is 00, which tells the game that's the end of the path - I've selected it in the screenshot. After that is a bunch of useless garbage data... Usually, just pieces of other texture paths that somehow ended up in the file, but aren't actually used for anything. Also note that texture paths here end in .TGA, despite the textures in the game data ending in .MIP. Don't worry about this; if you're changing a texture path, end it in .TGA, like the existing texture paths do. Let's replace col_black.tga with col_yellow.tga. Note that we also make sure that there's a 00 after the path, to signify the end: And presto: Sunchipp 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 13, 2017 Share Posted November 13, 2017 Hmm, was this never covered before? Either way I guess having this in text form is always good. Link to comment Share on other sites More sharing options...
Sunchipp Posted November 13, 2017 Share Posted November 13, 2017 So I'm doing everything shown above. However when I test it in game it switches back to the original color. I'm doing the opposite switching yellow to black I can only see it behind the character since the face textures is black Link to comment Share on other sites More sharing options...
lol username Posted November 13, 2017 Author Share Posted November 13, 2017 Upload your edited file and I'll take a look. Link to comment Share on other sites More sharing options...
Sunchipp Posted November 13, 2017 Share Posted November 13, 2017 Hold up! I deleted the file and renamed the back up ??? Link to comment Share on other sites More sharing options...
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