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tfw you share a texture with another NPC and must mime his face movements


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The same bug is in IXS, between the portraits in the PDA for subquests and the actual NPCs... The PDA animates the faces of both versions of the NPC, and the one in the "real world" doesn't go back to a normal expression when the PDA one stops animating either.

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Reminds me of this video, which demonstrated a Gameshark code to play as Princess Peach in Super Mario 64.  During the final cutscene, when NPC!Peach starts with her eyes closed and slowly opens them, player!Peach does the exact same thing.  And then a reality-breaking paradox ensues, but that's probably not important.

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