Shadow322 Posted February 9, 2017 Share Posted February 9, 2017 Well I use Firefox but I guess Mozilla is gonna drop support for a bunch of stuff soon like Silverlight and some other adobe plugins, I already can't watch some things on my computer. I'm thinking the best I can do is send a link to this to my brother's computer, he at least has Win7. Shay 1 Link to comment Share on other sites More sharing options...
sheepandshepherd Posted February 9, 2017 Share Posted February 9, 2017 2 hours ago, Shadow322 said: Well I use Firefox but I guess Mozilla is gonna drop support for a bunch of stuff soon like Silverlight and some other adobe plugins, I already can't watch some things on my computer. I'm thinking the best I can do is send a link to this to my brother's computer, he at least has Win7. Those aren't needed for Unity. You could check the WebGL compatibility section of the Unity docs, but it's not gonna be easy to figure out what's missing. XP is supposedly still supported. Link to comment Share on other sites More sharing options...
Shadow322 Posted February 9, 2017 Share Posted February 9, 2017 3 hours ago, sheepandshepherd said: Those aren't needed for Unity. You could check the WebGL compatibility section of the Unity docs, but it's not gonna be easy to figure out what's missing. XP is supposedly still supported. I'm just not gonna put up with all the fuss, I'll use my brother's computer. EDIT: So I did just that and I have to say the game has some good potential, enough so that we might be able to build a fairly good speritual succesor to the original game, though we'd have to make all original textures and models, anyone have training in those? Link to comment Share on other sites More sharing options...
le717 Posted February 10, 2017 Share Posted February 10, 2017 6 hours ago, Shadow322 said: Well I use Firefox but I guess Mozilla is gonna drop support for a bunch of stuff soon like Silverlight and some other adobe plugins, I already can't watch some things on my computer. I'm thinking the best I can do is send a link to this to my brother's computer, he at least has Win7. Like I said, it's WinXP. It has nothing to do with Fx dropping plugin support. WebGL is based on OpenGL, and OpenGL requires support from your GPU. It's likely your OpenGL support is limited (I doubt AMD/nvidia has taken the effort to backport such new technology to a 16 yr old, unsupported OS) and as a result, you can't play it. We're back to my original post: On 2/7/2017 at 9:00 PM, le717 said: It's because you're using Windows XP. Mystery solved. Lind Whisperer, Lair and noghiri 3 Link to comment Share on other sites More sharing options...
Rock Raider Obsidian Posted February 11, 2017 Share Posted February 11, 2017 I'm really looking forward to both the work-in-progress and the spiritual successor. I wish you a lot of luck! Link to comment Share on other sites More sharing options...
Axel Posted February 16, 2017 Share Posted February 16, 2017 I just keep looking at this in awe and wishing I could do this in Axel's Mod. I'd love shadows! Are you going to add bumpmapping and other lighting/dynamic lights? Light from the lava? Link to comment Share on other sites More sharing options...
Mikkel246 Posted February 21, 2017 Share Posted February 21, 2017 this is incredible!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Crystalyzer Posted February 27, 2017 Share Posted February 27, 2017 Hi BergerBytes, I've been waiting for someone like you to do a proper remake of the game. If you'd let me I'd like to help you I'd like to set up the documentation around your project, like a to do list with diagrams, charts, mind maps etc. Also I work a lot with function charts, state transition diagrams and data context diagrams, especially designing them for programs. It'll take a lot of your thinking time away and will help you focus more on creating the game. Even though I've never been any good at advanced or usable programming, my study consists for 1/3 of Software Engineering, so I can think like a software engineer/programmer In the case that you are willing to let me help you I can help you the same way a secretary manages the work of a boss/CEO, but then on a more cooperative level. You can reply via PM, in this thread but I'd much more appreciate it via cas.giepmans(at)gmail.com Looking forward to helping you Link to comment Share on other sites More sharing options...
BergerBytes Posted March 15, 2017 Author Share Posted March 15, 2017 Sorry for the lack of updates! Work has been extra busy lately. Mikkel246 1 Link to comment Share on other sites More sharing options...
Mikkel246 Posted March 19, 2017 Share Posted March 19, 2017 On 15/3/2017 at 4:02 PM, BergerBytes said: Sorry for the lack of updates! Work has been extra busy lately. its okay its live, love your work <3 Link to comment Share on other sites More sharing options...
DarkianMaker Posted March 25, 2017 Share Posted March 25, 2017 How did this manage to fly past my radar? This is an awesome project and the progress made already on playability goes beyond what I currently have (given, I tend to get sucked up in work and other projects as well). I'm thrilled to see this project progress (+ seeing someone else making a remake with the original GUI in it makes me not feel so bad about creating a new GUI from scratch ) Link to comment Share on other sites More sharing options...
tomfyhr Posted April 30, 2017 Share Posted April 30, 2017 On 3/15/2017 at 4:02 PM, BergerBytes said: Sorry for the lack of updates! Work has been extra busy lately. May be you could collobarate with him: http://www.rockraidersunited.com/topic/7834-lego-rock-raiders-in-unity/?page=1 Link to comment Share on other sites More sharing options...
Rogod Posted April 30, 2017 Share Posted April 30, 2017 Hey I just played Drill Night on this - it's pretty good, although the raiders get stuck on the bottom left corner of the toolstore a lot. (But then the AI & smoothed nature of the project beats mine so who am I to talk ;D ) I hope you haven't given up on this project. Link to comment Share on other sites More sharing options...
BergerBytes Posted May 15, 2017 Author Share Posted May 15, 2017 @Rogod Thanks! And yeah, The pathfinding is definitely rough. Really just enough to develop other systems. Haven't given up but since starting it I've moved from a developer job to the lead engineer on a new product. My time free for personal projects has definitely taken a hit. Checked out your project, looking good! Also, wow, so many remakes now haha. Link to comment Share on other sites More sharing options...
Bast_x3 Posted October 31, 2017 Share Posted October 31, 2017 Where is the project today? Is there a successful remake of the game at the moment? Link to comment Share on other sites More sharing options...
Cyrem Posted October 31, 2017 Share Posted October 31, 2017 3 hours ago, Bast_x3 said: Where is the project today? Is there a successful remake of the game at the moment? By the looks of things, its on hold. @BergerBytes works with unity professionally, and this was just a learning side project. So more than likely, his other projects have the focus. Link to comment Share on other sites More sharing options...
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