Jump to content
Sign in to follow this  
Mysteli

Welcome to Sandy Bay

Recommended Posts

Mysteli

Where the grass is green, the beaches are clean, and there is always someone there to give you help.

 

(making of time-lapse found here)

 

 

Random Trivia & Facts:

  • The map, and all the models seen in this video were just made and put into SFM this weekened. This also means that in the same timespan I made an animation.
  • I had to 1/2 re-set up the town a second time because all the models were mirrored incorrectly the first time (by half I mean the doors and all the extra bits broke and I had rotate all models 180 degrees, the broke extras bit was easily fixed by doing a "import animation sequence" by replacing the old model sequence with one from a new one).
  • I found out that it is possible to do the animating part of a 18 second animation in 2 hours if you are extremely determined and block out all distractions (not including additional extra touch-up details).
  • The grass sprite went through a lot of overhauls before I found a decent one.
  • I recorded myself making this, so expect a time lapse down the road.
  • While I did plan to animate from the start of my recording, I didn't go through with my original animation idea. Once I started to animate, every bit of idea in the animation came to me bit by bit by just messing around with things.  You will get to see this later.

Share this post


Link to post
Share on other sites
mumboking
1 hour ago, Xiron said:

You forgot Xtreme Stunts. :P

Is that where the music is from? I haven't played IXS...

Share this post


Link to post
Share on other sites
Ben24x7
7 minutes ago, Xiron said:

Ding ding ding! You are correct! A winner is you!

 

@mumboking

Sparky!! Show the man his prize!

 

6JKBncJ.jpg

 

Xiron trademark "Eggo" waffles!!

Share this post


Link to post
Share on other sites
Mysteli

Time-lapse time!

 

Phase 1: 00:00 - Setting up  the scene
Phase 2: 09:24 - Porting over additonal props
Phase 3: 21:46 - Landscape touchups and animating
Phase 4: 48:21 -  Post-render editing and uploading

 

8 hours of work speed up at x8 speed, and even then some cuts were made to the long parts like model porting and the SFM rendering bits. As you can tell from the dates at the bottom right, this was all done within the span of just a few days. I went pretty hardcore at it too. There was little time where I wasn't working on this.

 

 

Share this post


Link to post
Share on other sites
Mysteli

love short sentences

can means anything, no, everything

 


Well I mean, you could be saying "I understand perfectly" as in you were sarcastically saying everything in the OP video makes sense in your own quirky way, or you could be saying "I understand perfectly" as in you get exactly how I work now after seeing the timelapse. But enough being mr. picks, from what I understand my first example is what I got out of what you were saying. Hopefully there wasn't too much of a misunderstanding (believe me, I know people who try to makes 'whole sentences' using just the one keyword, so I've seen worse).

 

....I feel like I should be putting my "not to be taken seriously" member title back up right about now. :P

Share this post


Link to post
Share on other sites
Mysteli

Sorry, it is not. I'm not even sure how well Gmod would be able to handle that many props with physics.

 

As for everyone else, I'd just like to add at this time since I have not said it yet, that the Sandy Bay map found in the video can be downloaded for SFM right here.

Share this post


Link to post
Share on other sites
Ben24x7
1 hour ago, Xiron said:

...I'm not even sure how well Gmod would be able to handle that many props with physics.

 

Well, not ALL props in a Source Engine map have to be prop_physics ("prop_dynamic" can be used for animated objects and "prop_static"s are just... models that do nothing other than stay still), although the game'll lag if it has to simulate too many physics objects (just spawn a ton of crates, barrels, ragdolls, whatever in GMod and you'll see what I mean).

 

A lot of your models, Xiron, are physics props though, so "prop_dynamic_override" entities would have to be used.

 

 

Apologies for the seemingly complex terms, I can't help it...

DGC6Vod.jpg

Share this post


Link to post
Share on other sites
Mysteli

Complex? Naw. I understood everything there. One of the reasons why I won't Gmod it is because the terrain is shamefully buggy once you set a foot out of town. I know how I can fix it, but I can't be bothered to do it and on top of that l re-place all the props in hammer right so soon after spending time making it once already in SFM (I think there may have actually been a problem with model placing which may have made me not do it anyway).

Share this post


Link to post
Share on other sites
Firedude34
1 hour ago, Xiron said:

Complex? Naw. I understood everything there. One of the reasons why I won't Gmod it is because the terrain is shamefully buggy once you set a foot out of town. I know how I can fix it, but I can't be bothered to do it and on top of that l re-place all the props in hammer right so soon after spending time making it once already in SFM (I think there may have actually been a problem with model placing which may have made me not do it anyway).

It will not lag trust me. I have seen bigger maps that have a lot of animations.

Share this post


Link to post
Share on other sites
Ben24x7
7 hours ago, Firedude34 said:

...that have a lot of animations.

 

*cough* physics props *cough*

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.