Jump to content
bphillips09

LEGO Island REDUX

Recommended Posts

Xir

But what if I jump off the hillside? :P

 

Oh by the way, any news on getting a respawn boundary for water like I requested way earlier?

 

4 minutes ago, lordtobi909 said:

I believe it plays about anywhere once you hop on the skateboard?

It does, as does the info center music with the bike, police theme with the motorcycle, and the gas station theme with the buggy (until you enter a new zone of course).

Share this post


Link to post
Share on other sites
lordtobi
1 minute ago, Ben24x7 said:

 

I'm no physic, but you might be thinking about the 'LEGO theme' that plays when you do a Pizza Mission or go onto the Skateboard.

 

The previously linked Pizza theme (or Beach Blvd as it should be) play for me where ever I get on the skateboard. It is very similar to the intro theme, yet different. Apart from that, it is my favourite song.

Share this post


Link to post
Share on other sites
bphillips09
3 minutes ago, Xiron said:

Oh by the way, any news on getting a respawn boundary for water like I requested way earlier?

I'm confused. You mean if you come in contact with the water?

Share this post


Link to post
Share on other sites
Xir

Yeah. You can make it as simple as the walls for now if you like, except instead of a wall make it flat like a floor and put it over the water. Unless of course you want to implement swimming. :P

Share this post


Link to post
Share on other sites
bphillips09
9 minutes ago, Xiron said:

Yeah. You can make it as simple as the walls for now if you like, except instead of a wall make it flat like a floor and put it over the water. Unless of course you want to implement swimming. :P

Wait now I'm even more confused. You mean block it off so you can't walk on it?

Share this post


Link to post
Share on other sites
Xir

I'm not entirely familiar with how boundaries work in Unity, but yeah, basically doing anything to make it non-walkable works.

Share this post


Link to post
Share on other sites
bphillips09
2 minutes ago, Xiron said:

I'm not entirely familiar with how boundaries work in Unity, but yeah, basically doing anything to make it non-walkable works.

Ah ok. Yeah right now there's basically just a giant invisible box and if you run into it you respawn. I can make a boundary so you can't go on the water, but I'll have to do it manually so it'll take some time.

Share this post


Link to post
Share on other sites
Xir

Box? So basically the whole island is surrounded by a box from what I understand.

With that in mind, would it not be possible to make the bottom of the box ever so slightly higher than the water level? It's not like any part of the island goes that low anyhow (unless the not-yet-implemented-cave does, which at that point the proper boundary can be made).

Share this post


Link to post
Share on other sites
Wognif
2 minutes ago, Xiron said:

It's not like any part of the island goes that low anyhow (unless the not-yet-implemented-cave does).

I've glitched under the island enough times in the original, so I can confirm that the cave does go under the water level.

Share this post


Link to post
Share on other sites
bphillips09
9 minutes ago, Xiron said:

Box? So basically the whole island is surrounded by a box from what I understand.

With that in mind, would it not be possible to make the bottom of the box ever so slightly higher than the water level? It's not like any part of the island goes that low anyhow (unless the not-yet-implemented-cave does, which at that point the proper boundary can be made).

It would definitely be easy and possible, but then I feel like it would get annoying where you'd be respawned back to the infocenter if you tried to walk on the water. 

Share this post


Link to post
Share on other sites
bphillips09
Just now, Xiron said:

But... why would you even try? (unless you're Wognif :P)

Haha I don't know, but personally I think it's fun to walk around the water.

 

Better yet, I might just make it like an actual island so you can go underwater a few feet.

Share this post


Link to post
Share on other sites
Ben24x7

We don't need to walk into the water, the Information Center's Lift has a second floor that takes you to the seabed anyway. :P

Share this post


Link to post
Share on other sites
Xir

Aaah, okay. Probably better to have the original file than a Stereo Mix recording anyhow.

 

I like how I've been sitting on this thread for almost 2 hours ago you said you'd upload v0.7 :P

Well, I don't care too much, the more that gets done before the upload the better.

Share this post


Link to post
Share on other sites
bphillips09
7 minutes ago, Xiron said:

Aaah, okay. Probably better to have the original file than a Stereo Mix recording anyhow.

 

I like how I've been sitting on this thread for almost 2 hours ago you said you'd upload v0.7 :P

Well, I don't care too much, the more that gets done before the upload the better.

Sorry! I've been working on the paper airplane physics and throwable pizzas. Plus I had to drive my friend to the airport.

 

Edit: The pizza part took me the longest. Quaternions are hard stuff.

 

It'll be done within the next 30 minutes-ish

Share this post


Link to post
Share on other sites
bphillips09
2 minutes ago, Xiron said:

That's fine, take the time you need.

Well, I'm off to bed now, so I'll probably try it in 6 or so hours. Toodles.

That gives me time to add underwater shaders! :P 

Share this post


Link to post
Share on other sites
bphillips09

Updated to version v0.7. The changes and link are in the initial post.

Share this post


Link to post
Share on other sites
Xir

The airplane was just too fun, so I made another video.

This is something I'd like to see more of, expanding on the already existing basic ideas.

 

I found it interesting that you could still see the planes from the elevator. With seeing that, I was a little disappointed they weren't there when I went outside the Info Center. :P

 

Share this post


Link to post
Share on other sites
jamesster

Neato. Here's a couple things I'd recommend you at least try if you haven't already:

  • Go to Edit > Project Settings > Input. Change the Gravity and Sensitivity settings for the Horizontal and Vertical axes to, like, 100 or something.
  • Are you using color correction? I can't tell, but if you aren't, give it a shot - try slapping the ColorCorrectionCurves script onto the camera. Unity 5's default lighting settings tend to give a slightly washed out white-grey look to things and that's a quick and dirty way to "fix" it.

BTW, the "unused" houses you mentioned are used; there's one house you can click on as Pepper that changes into them.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.