aidenpons Posted February 3, 2016 Share Posted February 3, 2016 (edited) How much do LRR's timers go up by? One per game tick? One per second of game, depending on game speed? One per real-life second? Do they continue when paused? 2019 EDIT: Timers are in milliseconds of all things, scale with game speed as expected, and have a max of ~32000. They also do not reset to 0 on level restart, but will reset if you go back to the level select menu and back into the level. Edited June 12, 2019 by aidenpons Link to comment Share on other sites More sharing options...
Ben24x7 Posted February 4, 2016 Share Posted February 4, 2016 I think the (slightly) bigger question is "How would people search into this?" Link to comment Share on other sites More sharing options...
sheepandshepherd Posted February 4, 2016 Share Posted February 4, 2016 1 hour ago, Ben24x7 said: I think the (slightly) bigger question is "How would people search into this?" Make a test map and NPL script to experiment with, unfortunately With how limited and undocumented LRR's engine is, I almost wonder if making a new one from scratch would be easier than trying to figure out the little details of how LRR works... but then again, nobody's finished an ORR project yet, so maybe it's harder than it seems. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted February 4, 2016 Share Posted February 4, 2016 6 minutes ago, sheepandshepherd said: nobody's finished an ORR project yet, so maybe it's harder than it seems. Most of the time it's just a single person working on it with no group effort (which would go a long way), because everyone is too busy with their non-computer life to be dedicated to such a thing. Link to comment Share on other sites More sharing options...
Hammerkraft Posted February 4, 2016 Share Posted February 4, 2016 aidenpons ask for me, we talked yesterday about my Mod, and I show into original .npls, and see a lot of timers, but I dont know something about them, so I ask him, and now he ask here So, its not a single person Magiehammer Link to comment Share on other sites More sharing options...
McJobless Posted February 4, 2016 Share Posted February 4, 2016 Karl White commented on this issue a while back; IIRC correctly, timers increment something like 60 per second. Experimentation really is your best bet. Link to comment Share on other sites More sharing options...
Cirevam Posted February 5, 2016 Share Posted February 5, 2016 From the CFG: ;;;;;;;;;;;;;;;;;;;;;;;;;;;; MAIN LEGO CONFIG FILE ;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;; Times are specied as 25.0 units per second. ;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;; Units equate to 40 per block in game ;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Link to comment Share on other sites More sharing options...
McJobless Posted February 5, 2016 Share Posted February 5, 2016 46 minutes ago, Cirevam said: From the CFG: Ah, it really has been a long time Link to comment Share on other sites More sharing options...
Hammerkraft Posted February 5, 2016 Share Posted February 5, 2016 Ah, nice, thank you guys Link to comment Share on other sites More sharing options...
Recommended Posts