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Neal

How to ability mod and change jumpheight

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Neal

Ability Modding

Say you want your character to fly. It's very simple!

1. Pick the minifigure you'd like to mod.

2. Go to the \CHARS\ folder, then open \MINIFIG\ and find the desired 'figs folder.

3. Once you're in the folder, open the name_gender.txt (example: FARMER_F.TXT).

4. Add this line under the normal abilities:

Ability "MinifigFlying"

5. Save the text file and open the game back up, choose the minifigure, and then jump and press jump again as if you were double-jumping.

Another interesting ability is the sprint ones, like AnalogueSprint. This allows you to continually boost your running speeds.

Or maybe you want to mirror the zombies and their ability to walk under water. Add these two lines:

Ability "DoNotSwim"
Ability "UnderwaterMovement"

Jumpheight

Jumpheight is also an easily value to change.

1. Open the \STUFF\ folder.

2. Open the GAME.TXT. Search for high_jump_height.

3. The number after it is the normal double jump height. Change it to whatever you like. (in my video, I used 99 as the value)

4. Save the file and open the game. Try double jumping! (does not apply to flying characters)

Edited by Neal

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Mysteli

This reminds me of when I did this on the very first LEGO Star Wars, when I used a version before the files were packed in archives.

 

Edit: \CHARS\VEHICLES\VEHICLENAME\VEHICLENAME.TXT

 

idle_speed=VALUE
tiptoe_speed=VALUE
walk_speed=VALUE
run_speed=VALUE

:smug:


Edit 2: Unfortunately that doesn't seem to do anything....? :(

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KeinSkill

CHARS\TEMPLATEVEHICLES

open some file doesnt matter which template 

 

Anybody knows all 

//------------------------------------------------------------------------
//  Abilities
//------------------------------------------------------------------------



//------------------------------------------------------------------------
//  Flags
//------------------------------------------------------------------------

 

Paramters which are possible to set?

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Neal

CHARS\TEMPLATEVEHICLES

open some file doesnt matter which template 

 

Anybody knows all 

//------------------------------------------------------------------------
//  Abilities
//------------------------------------------------------------------------



//------------------------------------------------------------------------
//  Flags
//------------------------------------------------------------------------

 

Paramters which are possible to set?

Ability "ImmuneToPickUp"
Ability "Bicycle"
Ability "Discoverable"
Ability "GenericAmbientVehicle" 
Ability "VehicleSmash"
Ability RowingBoatAnimOverride
Ability "FlyingVehicleControls"
Ability "DefaultVehicleFireExtinguisher"
Ability "Skateboard"
Ability "TerraformVehicleFlattenAbility" (Mode = "Lawnmower", ForwardOffset = -0.1, YOffset = -0.2, Width = 0.4, Height = 0.2, Depth = 0.2)
Ability "TerraformVehicleFlattenAbility" (Mode = "Digger", ForwardOffset = 0.0, YOffset = 1.3, Sphere = true, Width = 2.2, UpDirectionAdjustment = 0.25, DownDirectionAdjustment = -0.3)
Ability "TerraformVehicleFlattenAbility" (Mode = "Steamroller", ForwardOffset = -0.11, YOffset = -0.135, Width = 0.75, Height = 0.37, Depth = 0.5)
Ability "TerraformVehicleFlattenAbility" (Mode = "Digger", ForwardOffset = 0.0, YOffset = 0.02, Width = 1.0, Height = 0.7, Depth = 1.0)

These are some of the possible vehicle abilities. You'll find more in the \ABILITIES\ folder.

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Mysteli

I haven't tried, but I get the feeling you're right. Last I heard the game can't run with extracted archives no more, and no one has made an archive builder afaik.

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