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risingstar64

HTML5 Rock Raiders Remake

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aidenpons

But what is your plan when LEGO come and say that there is copyright on it?

Transfer out of using existing LRR assets and instead entirely build your own. As you're not seeking to make any profit from this, being open-source:

a) Lego is probably not bothered enough to play a game of whack-a-mole given the source code will stil be floating around in the ether

b) I am not sure if issuing a Cease and Desist is actually in their power to halt everything. Granted, they can stop people using the Lego logo and also, probably, stop people from using LRR assets. Hence anything that is neither of those two: that is, the core functionality of this newly-made engine itself: is not the IP of Lego and thus Lego cannot strike the entire engine down.

 

Thus, to continue development, all it needs is a fresh batch of assets and the Lego logo utterly deleted.

 

At least, that's how I understand it: I have not looked into this in great detail.

 

There have been many good remakes that have been lost this way.....

Many? I only know of one: cannot remember its name or even which game it was for (LR1/LRR/LI1), but it was never released and the maker canned development of it. Most remakes just fall by the wayside as people move on.

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Mikkel246
1 hour ago, aidenpons said:

Many? I only know of one: cannot remember its name or even which game it was for (LR1/LRR/LI1), but it was never released and the maker canned development of it. Most remakes just fall by the wayside as people move on.

Rogods remake (Lego Rock Raiders in Unity (Canceled)) was the best remake on this site in my opinion. But he had to take it down. 

 

I still have the game, and I remember that the most impressive was how fast the updates came out.  

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Scarabol

Hello everyone, we're not dead yet :D

Just implemented themes and started with a NERP interpreter, so that we can use the original scripts to handle level actions.

Level with ice theme: https://imgur.com/yWmTCIF

yWmTCIF.jpg

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Cyrem
On 3/29/2019 at 4:38 PM, Mikkel246 said:

But he had to take it down. 

Not exactly true, he took some advice from a guy on reddit and cancelled it. LEGO was not involved, nor asked him to take down anything. There are far more publicized LEGO fan projects than this, even the releasing of an unreleased game, LEGO hasn't cared much as long as there's no money involved.

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Scarabol

Update time!

 

We now have a real but not yet complete pause menu. And all original sounds from the WAD files at hand. Just need to throw them in there. If someone wants to help and create a list where to play which sound, pls do it and post it here.

 

Best,

Scarabol

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aidenpons
On 4/13/2019 at 10:20 AM, Scarabol said:

Update time!

 

We now have a real but not yet complete pause menu. And all original sounds from the WAD files at hand. Just need to throw them in there. If someone wants to help and create a list where to play which sound, pls do it and post it here.

 

Best,

Scarabol

Isn't that inside Lego.cfg ? which defines which sound goes to which vehicle etcetera?

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miningmanna

@aidenpons

It is.

 

@Scarabol

There is a section in the config called "Samples", which contains all the used sound effects.

They are then linked via their name given in the "Samples" node.

 

As example:

Looking in "Samples", you will find an entry called "SND_pilotdrill" which has a value that specifies where that sound is.

This path contains however no file extensions, so you need to add them yourself. Important is, that LRR doesnt care about case in file names

 

you could probably generate a list for that programatically.
Depending on how you want to save it. (If you dont want to use the original config file, but make your own)

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ch4rl1e97

Really glad to see someone picked this up in Rising's absence,  further amazed and pleased to see this survive since 2015! 

 

Really tempted to do it in Python now lol. (Also hello again it's been a while, RRU)

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DoubleBro7

so just checking, we link it to our own copies of the .wad files for purposes of:

a) you no longer having to host the game assets on your site, thereby making it easier on you beautiful beautiful devs, (total sincerity; y'all are AMAZING)

b) making sure(ish) your players must(ish) have purchased the game [once upon a time], as a sort of subtle nod-and-a-wink olive branch to any tetchy Lego lawyers out there,

c) ???

Not complaining, just curious.

Y'all are angels and saints for keeping the dream alive.

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Cyrem
56 minutes ago, DoubleBro7 said:

so just checking, we link it to our own copies of the .wad files for purposes of:

a) you no longer having to host the game assets on your site, thereby making it easier on you beautiful beautiful devs, (total sincerity; y'all are AMAZING)

b) making sure(ish) your players must(ish) have purchased the game [once upon a time], as a sort of subtle nod-and-a-wink olive branch to any tetchy Lego lawyers out there,

c) ???

Not complaining, just curious.

Y'all are angels and saints for keeping the dream alive.

 

Another reason is that you can upload modified WADs, there-by allowing some modifications to the game.

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DoubleBro7

also, not sure what caused it, but i noticed overlapping music tracks at one point during the second level i played.

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