Jump to content
risingstar64

HTML5 Rock Raiders Remake

Recommended Posts

Mikkel246
1 hour ago, aidenpons said:

Many? I only know of one: cannot remember its name or even which game it was for (LR1/LRR/LI1), but it was never released and the maker canned development of it. Most remakes just fall by the wayside as people move on.

Rogods remake (Lego Rock Raiders in Unity (Canceled)) was the best remake on this site in my opinion. But he had to take it down. 

 

I still have the game, and I remember that the most impressive was how fast the updates came out.  

Share this post


Link to post
Share on other sites
Scarabol

Hello everyone, we're not dead yet :D

Just implemented themes and started with a NERP interpreter, so that we can use the original scripts to handle level actions.

Level with ice theme: https://imgur.com/yWmTCIF

yWmTCIF.jpg

Share this post


Link to post
Share on other sites
Cyrem
On 3/29/2019 at 4:38 PM, Mikkel246 said:

But he had to take it down. 

Not exactly true, he took some advice from a guy on reddit and cancelled it. LEGO was not involved, nor asked him to take down anything. There are far more publicized LEGO fan projects than this, even the releasing of an unreleased game, LEGO hasn't cared much as long as there's no money involved.

Share this post


Link to post
Share on other sites
Scarabol

Update time!

 

We now have a real but not yet complete pause menu. And all original sounds from the WAD files at hand. Just need to throw them in there. If someone wants to help and create a list where to play which sound, pls do it and post it here.

 

Best,

Scarabol

Share this post


Link to post
Share on other sites
aidenpons
On 4/13/2019 at 10:20 AM, Scarabol said:

Update time!

 

We now have a real but not yet complete pause menu. And all original sounds from the WAD files at hand. Just need to throw them in there. If someone wants to help and create a list where to play which sound, pls do it and post it here.

 

Best,

Scarabol

Isn't that inside Lego.cfg ? which defines which sound goes to which vehicle etcetera?

Share this post


Link to post
Share on other sites
miningmanna

@aidenpons

It is.

 

@Scarabol

There is a section in the config called "Samples", which contains all the used sound effects.

They are then linked via their name given in the "Samples" node.

 

As example:

Looking in "Samples", you will find an entry called "SND_pilotdrill" which has a value that specifies where that sound is.

This path contains however no file extensions, so you need to add them yourself. Important is, that LRR doesnt care about case in file names

 

you could probably generate a list for that programatically.
Depending on how you want to save it. (If you dont want to use the original config file, but make your own)

Share this post


Link to post
Share on other sites
ch4rl1e97

Really glad to see someone picked this up in Rising's absence,  further amazed and pleased to see this survive since 2015! 

 

Really tempted to do it in Python now lol. (Also hello again it's been a while, RRU)

Share this post


Link to post
Share on other sites
DoubleBro7

so just checking, we link it to our own copies of the .wad files for purposes of:

a) you no longer having to host the game assets on your site, thereby making it easier on you beautiful beautiful devs, (total sincerity; y'all are AMAZING)

b) making sure(ish) your players must(ish) have purchased the game [once upon a time], as a sort of subtle nod-and-a-wink olive branch to any tetchy Lego lawyers out there,

c) ???

Not complaining, just curious.

Y'all are angels and saints for keeping the dream alive.

Share this post


Link to post
Share on other sites
Cyrem
56 minutes ago, DoubleBro7 said:

so just checking, we link it to our own copies of the .wad files for purposes of:

a) you no longer having to host the game assets on your site, thereby making it easier on you beautiful beautiful devs, (total sincerity; y'all are AMAZING)

b) making sure(ish) your players must(ish) have purchased the game [once upon a time], as a sort of subtle nod-and-a-wink olive branch to any tetchy Lego lawyers out there,

c) ???

Not complaining, just curious.

Y'all are angels and saints for keeping the dream alive.

 

Another reason is that you can upload modified WADs, there-by allowing some modifications to the game.

Share this post


Link to post
Share on other sites
DoubleBro7

also, not sure what caused it, but i noticed overlapping music tracks at one point during the second level i played.

Share this post


Link to post
Share on other sites
Cirevam

I tried this, but it got stuck on the loading screen after I selected my WADs. I can't select new ones if I refresh. Which cookies do I have to delete to choose new WADs? I tried it in both Firefox and Vivaldi and got the same results, so I'm guessing this is a "me" problem since I might have accidentally chosen lightly modded WADs.

Share this post


Link to post
Share on other sites
JimbobJeffers

I'd love to get this working too but I have the same issue! I used vanilla WADs (timestamp still says 1999) and it gets stuck at 100% loaded on the initial screen, using Firefox.

 

With Edge it doesn't even request WADs and instead only shows a black screen with text saying it's loading from cache, after I cleared the cookie (although I have Firefox Portable set up with a ton of privacy stuff anyway so it shouldn't be crossing browsers).

 

Edit: Just tested on Chrome too, same results as Firefox.

Share this post


Link to post
Share on other sites
Scarabol

Wow! Thanks for the fast feedback. I just added a button to the loading screen to clear the caches. Please check: 

 

Please check your browser console for potential errors. I did not have to time to debug with other WAD versions. In general it should be possible to use even modded ones.

 

I usually use Chrome.

 

Screenshot! :)

 

pyeqVG3.png

Share this post


Link to post
Share on other sites
baraklava

Not sure if the default online WAD getter is still supposed to work but I'm not getting any response there either... Turned off all adblocks etc, here are some console outputs: 

 

 

Loading online WADs

 

scarabol.github.io/:1

Access to fetch at 'https://drive.google.com/uc?export=download&id=11t9AJnGCWnEWlLxSsYQeB_Y4jrKfxVxQ' from origin 'https://scarabol.github.io' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled.

 

scarabol.github.io/:1

Access to fetch at 'https://drive.google.com/uc?export=download&id=11t9AJnGCWnEWlLxSsYQeB_Y4jrKfxVxQ' from origin 'https://scarabol.github.io' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled.

 

WadLoader.ts:563

TypeError: Failed to fetch

 

 

Loading local WADs: 

 

190.index.js:1 Uncaught (in promise) Found unexpected numeric name eightteen

 

Loading local WADs with Baz's mod: 

Firsta ton of config warnings like this: 

cfg key does not exist: CanBeShotAt

 

and finally an error stopping the entire process: 

WadLoader.ts:90

Uncaught (in promise) TypeError: Cannot set property 'txt' of undefined

 

 

Great to see this project still going though! If I may suggest: Would it be possible to have an option to still play in 2D mode? That way one can play this on even the most fried potatoes

Share this post


Link to post
Share on other sites
Scarabol

I had a quick look and fixed the critical issues with the mods wad files. They should load now nicely and some levels actually start for me.

 

If you can get me copy of other wad files, I'm happy to test them

Share this post


Link to post
Share on other sites
baraklava

Tried it with my own unmodified WADs, working great now! Really purist-feeling remake, I see you've put a lot of effort into it :)  Lovely to be compatible with the old WADs too. 

 

I think what I miss most in this right now is the audio, Rock Raiders' sound design was a huge part of the game and having complete silence is a bit jarring when the game looks so much like LRR, but I understand it's a work in progress because the base here looks good! The way they move (overlooking the stuttering animations) is very reminiscent of LRR that it's almost like you took part of their source code . I think I also reproduced a version of idle syndrome ;) 

 

There are a fair amount of bugs though, I remember I didn't see many in the 2D version, maybe they appeared since then or are more visible now. Do you want to have them reported somewhere? Some bugs, such as opening the large cave in Oresome freezing the game, seem pretty severe so maybe you're aware and working on it (I'd guess it starts an infinite loop by connecting back to the main cave at the end). Oh but I encountered a little bug that is probably in my top 5 video game bugs of all time, had to record that! (just play Rocky Horror with base WADs to reproduce)

 

I have two suggestions you can probably address immediately: 1) WASD movement! It would be a huge QoL upgrade, mouse movements change so much between programs it's easy to mess up the movement. 2) Some sort of list of what is implemented in the game! I can't really tell right now. I was surprised when I saw a sudden landslide, cool they are in the game already, but it made me wonder if the units had HP etc.

 

Other than that, the game looks really nice in 3D, good work!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.