ThatOneGuy2271 Posted June 1, 2014 Share Posted June 1, 2014 - Hello RockRaidersUnited - Today I'm going to give you the code to replace to remove the damage to all buildings from Dynamite. No more Calls-to-Arms when you need to destroy a wall near your Rock Raiders HQ - Edits: Lego.cfg Simplicity: Easy Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 97). Search for the tag "DynamiteDamageRadius". Once there just Copy and Paste this over the data DynamiteDamageRadius 1.0 DynamiteMaxDamage 200.0 BirdScarerRadius 100.0 Step 2. Save, Run Rock Raiders, and start blowing **** up !! Thanks for Reading, TOG2271. phenix8fr 1 Link to comment Share on other sites More sharing options...
ThatOneGuy2271 Posted June 1, 2014 Author Share Posted June 1, 2014 - Hello RockRaidersUnited - Today I'm going to give you the code to have Rock Raiders walk over Water (jesus??) and Lava - Edits: Lego.cfg Simplicity: Easy Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 2197). Search for the tag "CrossLand" OR "Pilot {". Once there just Copy and Paste this over the "CrossLand" CrossLand TRUE CrossWater TRUE CrossLava TRUE Step 2. Save, Run Rock Raiders, and start collecting those Ores that get left behind with Advancing Lava!! Thanks for Reading, TOG2271. Link to comment Share on other sites More sharing options...
ThatOneGuy2271 Posted June 1, 2014 Author Share Posted June 1, 2014 - Hello RockRaidersUnited - Today I'm going to give you the code to make Rock/Ice/Lava Monsters useless so you can 'resume' your mining operation peacefully. And no longer have to watch your clumsy Rock Raiders trip and fall on Spiders, AS WELL as not having to worry about those damn slugs draining your power. - Edits: Lego.cfg Simplicity: Easy Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 2212). Search for the tag "RockMonster {". Once there just Copy and Paste this over the data RockMonster { Levels 1 RouteSpeed 0.1 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 60.0 HealthDecayRate 50.0 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue 0.0 CanScare FALSE RestPercent 100.0 CarryMinHealth 1.0 PainThreshold 0.0 StampRadius 0.0 AttackRadius 0.0 CanSteal FALSE CrossLand TRUE RubbleCoef 0.1 GrabMinifigure FALSE RouteAvoidance TRUE BumpDamage FALSE AttackPaths FALSE SplitOnZeroHealth FALSE CanBeHitByFence TRUE Capacity 0 ; How many crystals it can eat CanBeShotAt TRUE PathCoef 0.1 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 200.0 ; Time this object is frozen for FreezerDamage 200.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 200.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 200.0 ; Distance the object is pushed 40=1 block PusherDamage 200.0 ; Damage that the pusher gun causes WakeRadius 1.0 ScaredByBigBangs TRUE RemoveReinforcement FALSE ShowHealthBar TRUE } ; Spider { ; Levels 1 ; RouteSpeed 0.3 ; TrackDist 10.0 ; AlertRadius 40.0 ; CrossLand TRUE ; CollRadius 5.0 ; CollHeight 4.0 ; PickSphere 14.0 ; } SmallSpider { Levels 1 RouteSpeed 2.0 TrackDist 10.0 CollRadius 0.0 CollHeight 0.0 PickSphere 6.0 AlertRadius 40.0 RandomMove TRUE RandomEnterWall TRUE CauseSlip FALSE ; ScaredByPlayer TRUE CrossLand TRUE RubbleCoef 0.2 DontShowDamage TRUE DontShowOnRadar TRUE ScaredByBigBangs TRUE } Bat { Levels 1 RouteSpeed 1.0 TrackDist 10.0 CollRadius 10.0 AlertRadius 10.0 ; Alert radius (causes attack mode) RandomMove TRUE ; Random movement randomMoveTime 10 CanScare FALSE ; Scare away the player ScaredByBigBangs TRUE ; Flock parameters. Please block copy the whole section if adding to other things Flocks TRUE ; Set this to create a flock for this object. Flocks_Debug FALSE ; If this is set the actual lego objects animation is displayed at the "lego" position. Flocks_Smooth TRUE ; Smooths out the orientation of the flocks elements. Flocks_Size 8 ; Number of the given item in the flock. (Default 5) Flocks_Turn 0.06 ; Turning speed of the bat. (0.06 default) Flocks_Speed 1.5 ; Velocity of the flock. (2.0 default) Flocks_Tightness 0.8 ; Tightness of the flock. (2.0 default) Flocks_GoalUpdate 2.0 ; How often the flocks goal is updated (25 per second). (2.0 default) Flocks_Randomness 6.0 ; Randomness of goals. (2.0 default) Flocks_Height 22.0 ; Height above the ground of the flock elements. (30.0 default) CrossLand TRUE CrossWater TRUE CrossLava TRUE DontShowDamage TRUE } ; Snake { ; Levels 1 ; RouteSpeed 0.3 ; TrackDist 10.0 ; CollRadius 3.0 ; CollHeight 2.0 ; PickSphere 10.0 ; AlertRadius 40.0 ; CrossLand TRUE ; RubbleCoef 0.5 ; CanBeShotAt TRUE ; ScaredByBigBangs TRUE ; } TinyRM { Levels 1 RouteSpeed 1.2 TrackDist 10.0 CollRadius 0.0 CollHeight 5.0 PickSphere 6.0 AlertRadius 40.0 CrossLand TRUE RubbleCoef 1.5 DontShowDamage TRUE DontShowOnRadar TRUE ScaredByPlayer TRUE ScaredByBigBangs TRUE } TinyIM { Levels 1 RouteSpeed 1.2 TrackDist 10.0 CollRadius 0.0 CollHeight 5.0 PickSphere 6.0 AlertRadius 40.0 CrossLand TRUE RubbleCoef 1.5 DontShowDamage TRUE DontShowOnRadar TRUE ScaredByPlayer TRUE ScaredByBigBangs TRUE } ; Scorpion { ; Levels 1 ; RouteSpeed 0.3 ; TrackDist 10.0 ; CollRadius 4.0 ; CollHeight 2.0 ; PickSphere 10.0 ; AlertRadius 40.0 ; CrossLand TRUE ; RubbleCoef 0.8 ; ScaredByBigBangs TRUE ; CanBeShotAt TRUE ; } Slug { Levels 1 RouteSpeed 0.1 TrackDist 1.0 CollRadius 3.0 CollHeight 7.0 PickSphere 12.0 AlertRadius 40.0 ; CanBeDriven TRUE ; CanScareScorpion TRUE CrossLand TRUE RubbleCoef 0.1 CanBeShotAt TRUE UseHoles TRUE DrainPower FALSE AttackRadius 2.0 PainThreshold 50.0 CanBeShotAt TRUE CanLaser TRUE LaserDamage 100.0 CanPush TRUE ; Can this object be pusher'ed PusherDist 60.0 ; Distance the object is pushed PusherDamage 100.0 ; Damage that the pusher gun causes ShowHealthBar TRUE ScaredByBigBangs TRUE } LavaMonster { Levels 1 RouteSpeed 0.1 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 60.0 HealthDecayRate 50.0 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue 0.0 CanScare FALSE RestPercent 100.0 CarryMinHealth 15.0 PainThreshold 20.0 StampRadius 80.0 AttackRadius 0.0 CanSteal FALSE CrossLand TRUE RubbleCoef 1.5 GrabMinifigure FALSE Capacity 0 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage FALSE AttackPaths FALSE SplitOnZeroHealth FALSE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 0.1 CrossLava TRUE ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 200.0 ; Time this object is frozen for FreezerDamage 200.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 200.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 200.0 ; Distance the object is pushed PusherDamage 200.0 ; Damage that the pusher gun causes WakeRadius 1.0 ScaredByBigBangs TRUE RemoveReinforcement FALSE ShowHealthBar TRUE } IceMonster { Levels 1 RouteSpeed 0.1 TrackDist 50.0 CollRadius 10.0 CollHeight 22.0 AlertRadius 60.0 HealthDecayRate 50.0 ; Reduce health by 'n' every second. PickSphere 22.0 RepairValue 0.0 CanScare FALSE RestPercent 100.0 CarryMinHealth 15.0 PainThreshold 20.0 StampRadius 80.0 AttackRadius 120.0 CanSteal FALSE CrossLand TRUE RubbleCoef 0.1 GrabMinifigure FALSE Capacity 0 ; How many crystals it can eat RouteAvoidance TRUE BumpDamage FALSE AttackPaths FALSE SplitOnZeroHealth FALSE CanBeHitByFence TRUE CanBeShotAt TRUE PathCoef 0.1 ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze TRUE ; Can this object be frozen FreezerTime 200.0 ; Time this object is frozen for FreezerDamage 200.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 200.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 60.0 ; Distance the object is pushed PusherDamage 200.0 ; Damage that the pusher gun causes WakeRadius 1.0 ScaredByBigBangs TRUE RemoveReinforcement FALSE ShowHealthBar TRUE } Step 2. Save, Run Rock Raiders, and start building a massive unprotected Rock Raiders HQ without the worry of these 'annoyances' !! Thanks for Reading, TOG2271. Link to comment Share on other sites More sharing options...
ThatOneGuy2271 Posted June 1, 2014 Author Share Posted June 1, 2014 - Hello RockRaidersUnited - Today I'm going to give you the code to make a 'Cheap' Supercharged Hoverboard. - Edits: Lego.cfg Simplicity: Easy Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 2508). Search for the tag "Hoverboard {". Once there just Copy and Paste this over the data Hoverboard { ; [Carry][Scan][Speed][Drill] (No drill or carry) Levels 8 RouteSpeed 15.000:15.000:15.000:15.000:15.000:15.000:15.000:15.000 SurveyRadius 0:0:0:0:4:4:4:4 TrackDist 50.0 CollRadius 8.0 CollHeight 12.0 PickSphere 16.0 CanBeDriven TRUE CrossLand TRUE CrossLava TRUE CrossWater TRUE UseSmallTeleporter TRUE CanStrafe TRUE CostCrystal 1 UpgradeCostOre 0:1:1:0 UpgradeCostStuds 0:1:1:0 ShowHealthBar TRUE EngineSound SND_SmallEngine } Step 2. Save, Run Rock Raiders, and go show off your Supercharged Hoverboard that you got for a steal of a price!! Thanks for Reading, TOG2271. Link to comment Share on other sites More sharing options...
ThatOneGuy2271 Posted June 1, 2014 Author Share Posted June 1, 2014 - Hello RockRaidersUnited - Today I'm going to give you the code to add a 'supercharger' to the SmallHeli in Rock Raiders. Perfect for that Search and Rescue mission. - Edits: Lego.cfg Simplicity: Easy Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 2531). Search for the tag "SmallHeli {". Once there just Copy and Paste this over the data SmallHeli { Levels 1 RouteSpeed 15.500 TrackDist 50.0 CollRadius 10.0 CollHeight 12.0 PickSphere 20.0 CanBeDriven TRUE CrossLand TRUE CrossWater TRUE CrossLava TRUE UseSmallTeleporter TRUE CanStrafe TRUE CostCrystal 1 ShowHealthBar TRUE EngineSound SND_HeliEngine } Step 2. Save, Run Rock Raiders, and go rescue that Rock Raider in seconds!! Thanks for Reading, TOG2271. Link to comment Share on other sites More sharing options...
aidenpons Posted June 1, 2014 Share Posted June 1, 2014 *looks at first two* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH MY EYES For the third one (the only one which I can read ) if you really want to make it overpowered, you want to make it able to drill stuff. Have you actually tested these? I think that you'll find that your monsters don't die. You need SplitOnZeroHealth for them to die, even if they don't split (a.k.a upon killing bats (by modification) they don't split into anything - they just vanish). In fact, I've just tested this and yes they don't die, unless they run into an electric fence. Sorry, the super-charged Hover Scout is still useless. In fact, it's even more so. The only reason I use it is to go in 1st person mode and then drive around, showing off my base. With RouteSpeed 15 you can't "drive around." You can, however, "crash around." Some of your edits are comical. PainThreshold 50 when everything is a one-hit-kill? And with RouteSpeed 0.1 and RubbleCoef 0.1 they are not going to move in any way when crossing rubble. Furthermore, how come freezing an Ice Monster actually does damage? Monsters never were a threat anyway, apart from occasionally Lava Monsters. And bats... oh, don't get me started on bats. Except that now they won't die and so if you accidentally gave them an OxygenCoef, you have a leetle bit of a problem... O.T. When I'm scrolling up through that HIDEOUS white text (could be worse - could be Comic *pause* Sans *shudders*) I see something. It looks like a whole bunch of rings, and occasionally a Kraken. Yeah, I need another early bed McJobless, Lair and Zephyria 3 Link to comment Share on other sites More sharing options...
yoyoman456 Posted February 27, 2021 Share Posted February 27, 2021 I'm trying to mod the game but I can't seem to find the lego.cfg file, I only have access to only the .dll and .wad file types as well as some sound and video. Any idea where in the directory they might be located? And right after I post i found it. My apologies, love the edits. Link to comment Share on other sites More sharing options...
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