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ThatOneGuy2271
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ThatOneGuy2271

- Hello RockRaidersUnited - 

 

Today I'm going to give you the code to replace to remove the damage to all buildings from Dynamite. No more Calls-to-Arms when you need to destroy a wall near your Rock Raiders HQ ;)

 

-

 

Edits: Lego.cfg

Simplicity: Easy

 

Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 97). Search for the tag "DynamiteDamageRadius". Once there just Copy and Paste this over the data

		DynamiteDamageRadius		1.0
		DynamiteMaxDamage			200.0
		BirdScarerRadius			100.0 

 Step 2. Save, Run Rock Raiders, and start blowing **** up !! :D

 

Thanks for Reading,

TOG2271.

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ThatOneGuy2271

- Hello RockRaidersUnited - 

 

Today I'm going to give you the code to have Rock Raiders walk over Water (jesus??) and Lava ;)

-

 

Edits: Lego.cfg

Simplicity: Easy

 

Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 2197). Search for the tag "CrossLand" OR "Pilot {". Once there just Copy and Paste this over the "CrossLand"

 

			CrossLand			TRUE
			CrossWater			TRUE
			CrossLava			TRUE

 

Step 2. Save, Run Rock Raiders, and start collecting those Ores that get left behind with Advancing Lava!!  :D

 

Thanks for Reading,

TOG2271.

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ThatOneGuy2271

- Hello RockRaidersUnited - 

 

Today I'm going to give you the code to make Rock/Ice/Lava Monsters useless so you can 'resume' your mining operation peacefully. And no longer have to watch your clumsy Rock Raiders trip and fall on Spiders, AS WELL as not having to worry about those damn slugs draining your power. ;)

-

 

Edits: Lego.cfg

Simplicity: Easy

 

Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 2212). Search for the tag "RockMonster {". Once there just Copy and Paste this over the data


		RockMonster {
			Levels			1
			RouteSpeed			0.1
			TrackDist			50.0
			CollRadius			10.0
			CollHeight			22.0
			AlertRadius			60.0
			HealthDecayRate			50.0				; Reduce health by 'n' every second.
			PickSphere			22.0
			RepairValue			0.0
			CanScare			FALSE
			RestPercent			100.0
			CarryMinHealth		1.0
			PainThreshold		0.0
			StampRadius			0.0
			AttackRadius		0.0
			CanSteal			FALSE
			CrossLand			TRUE
			RubbleCoef			0.1
			GrabMinifigure			FALSE
			RouteAvoidance		TRUE
			BumpDamage			FALSE
			AttackPaths			FALSE
			SplitOnZeroHealth	FALSE
			CanBeHitByFence		TRUE
			Capacity			0					; How many crystals it can eat
			CanBeShotAt			TRUE
			PathCoef			0.1

			; Statistics about the weapons
			CanBeShotAt			TRUE				; Can this monster be shot at by lego men
			CanFreeze			TRUE				; Can this object be frozen
			FreezerTime			200.0				; Time this object is frozen for
			FreezerDamage		200.0					; Damage that freezing causes
			CanLaser			TRUE				; Can this object be lasered
			LaserDamage			200.0				; Damage sustained by a laser
			CanPush				TRUE				; Can this object be pusher'ed
			PusherDist			200.0				; Distance the object is pushed 40=1 block
			PusherDamage		200.0					; Damage that the pusher gun causes

			WakeRadius			1.0

			ScaredByBigBangs	TRUE
			RemoveReinforcement	FALSE

			ShowHealthBar		TRUE
		}

;		Spider {
;			Levels			1
;			RouteSpeed			0.3
;			TrackDist			10.0
;			AlertRadius			40.0
;			CrossLand			TRUE
;			CollRadius			5.0
;			CollHeight			4.0
;			PickSphere			14.0
;		}

		SmallSpider {
			Levels			1
			RouteSpeed			2.0
			TrackDist			10.0
			CollRadius			0.0
			CollHeight			0.0
			PickSphere			6.0
			AlertRadius			40.0

			RandomMove			TRUE
			RandomEnterWall		TRUE
			CauseSlip			FALSE
;			ScaredByPlayer		TRUE
			CrossLand			TRUE
			RubbleCoef			0.2
			DontShowDamage		TRUE
			DontShowOnRadar		TRUE

			ScaredByBigBangs	TRUE
		}

		Bat {
			Levels				1
			RouteSpeed			1.0
			TrackDist			10.0
			CollRadius			10.0
			AlertRadius			10.0			; Alert radius (causes attack mode)
			RandomMove			TRUE			; Random movement
			randomMoveTime		10
			CanScare			FALSE			; Scare away the player
			ScaredByBigBangs	TRUE

			; Flock parameters.  Please block copy the whole section if adding to other things
			Flocks				TRUE			; Set this to create a flock for this object.
			Flocks_Debug		FALSE			; If this is set the actual lego objects animation is displayed at the "lego" position.
			Flocks_Smooth		TRUE			; Smooths out the orientation of the flocks elements.
			Flocks_Size			8				; Number of the given item in the flock.  (Default 5)
			Flocks_Turn			0.06			; Turning speed of the bat. (0.06 default)
			Flocks_Speed		1.5				; Velocity of the flock. (2.0 default)
			Flocks_Tightness	0.8				; Tightness of the flock. (2.0 default)
			Flocks_GoalUpdate	2.0				; How often the flocks goal is updated (25 per second).  (2.0 default)
			Flocks_Randomness	6.0				; Randomness of goals. (2.0 default)
			Flocks_Height		22.0			; Height above the ground of the flock elements.  (30.0 default)

			CrossLand			TRUE
			CrossWater			TRUE
			CrossLava			TRUE
			DontShowDamage		TRUE
		}
		
;		Snake {
;			Levels			1
;			RouteSpeed			0.3
;			TrackDist			10.0
;			CollRadius			3.0
;			CollHeight			2.0
;			PickSphere			10.0
;			AlertRadius			40.0
;			CrossLand			TRUE
;			RubbleCoef			0.5
;			CanBeShotAt			TRUE
;			ScaredByBigBangs	TRUE
;		}
		
		TinyRM {
			Levels			1
			RouteSpeed			1.2
			TrackDist			10.0
			CollRadius			0.0
			CollHeight			5.0
			PickSphere			6.0
			AlertRadius			40.0
			CrossLand			TRUE
			RubbleCoef			1.5
			DontShowDamage		TRUE
			DontShowOnRadar		TRUE
			ScaredByPlayer		TRUE
			ScaredByBigBangs	TRUE
		}
		
		TinyIM {
			Levels			1
			RouteSpeed			1.2
			TrackDist			10.0
			CollRadius			0.0
			CollHeight			5.0
			PickSphere			6.0
			AlertRadius			40.0
			CrossLand			TRUE
			RubbleCoef			1.5
			DontShowDamage		TRUE
			DontShowOnRadar		TRUE
			ScaredByPlayer		TRUE
			ScaredByBigBangs	TRUE
		}

;		Scorpion {
;			Levels			1
;			RouteSpeed			0.3
;			TrackDist			10.0
;			CollRadius			4.0
;			CollHeight			2.0
;			PickSphere			10.0
;			AlertRadius			40.0
;			CrossLand			TRUE
;			RubbleCoef			0.8
;			ScaredByBigBangs	TRUE
;			CanBeShotAt			TRUE
;		}

		Slug {
			Levels			1
			RouteSpeed			0.1
			TrackDist			1.0
			CollRadius			3.0
			CollHeight			7.0
			PickSphere			12.0
			AlertRadius			40.0
;			CanBeDriven			TRUE
;			CanScareScorpion		TRUE
			CrossLand			TRUE
			RubbleCoef			0.1
			CanBeShotAt			TRUE
			UseHoles			TRUE
			DrainPower			FALSE
			AttackRadius		2.0
			PainThreshold		50.0

			CanBeShotAt			TRUE
			CanLaser			TRUE
			LaserDamage			100.0
			CanPush				TRUE				; Can this object be pusher'ed
			PusherDist			60.0				; Distance the object is pushed
			PusherDamage		100.0					; Damage that the pusher gun causes

			ShowHealthBar		TRUE

			ScaredByBigBangs	TRUE
		}

		LavaMonster {
			Levels			1
			RouteSpeed			0.1
			TrackDist			50.0
			CollRadius			10.0
			CollHeight			22.0
			AlertRadius			60.0
			HealthDecayRate			50.0				; Reduce health by 'n' every second.
			PickSphere			22.0
			RepairValue			0.0
			CanScare			FALSE
			RestPercent			100.0
			CarryMinHealth		15.0
			PainThreshold		20.0
			StampRadius			80.0
			AttackRadius		0.0
			CanSteal			FALSE
			CrossLand			TRUE
			RubbleCoef			1.5
			GrabMinifigure			FALSE
			Capacity			0					; How many crystals it can eat
			RouteAvoidance		TRUE
			BumpDamage			FALSE
			AttackPaths			FALSE
			SplitOnZeroHealth	FALSE
			CanBeHitByFence		TRUE
			CanBeShotAt			TRUE
			PathCoef			0.1
			CrossLava			TRUE

			; Statistics about the weapons
			CanBeShotAt			TRUE				; Can this monster be shot at by lego men
			CanFreeze			TRUE				; Can this object be frozen
			FreezerTime			200.0				; Time this object is frozen for
			FreezerDamage		200.0				; Damage that freezing causes
			CanLaser			TRUE				; Can this object be lasered
			LaserDamage			200.0					; Damage sustained by a laser
			CanPush				TRUE				; Can this object be pusher'ed
			PusherDist			200.0				; Distance the object is pushed
			PusherDamage		200.0					; Damage that the pusher gun causes

			WakeRadius			1.0

			ScaredByBigBangs	TRUE
			RemoveReinforcement	FALSE

			ShowHealthBar		TRUE
		}

		IceMonster {
			Levels			1
			RouteSpeed			0.1
			TrackDist			50.0
			CollRadius			10.0
			CollHeight			22.0
			AlertRadius			60.0
			HealthDecayRate			50.0		; Reduce health by 'n' every second.
			PickSphere			22.0
			RepairValue			0.0
			CanScare			FALSE
			RestPercent			100.0
			CarryMinHealth		15.0
			PainThreshold		20.0
			StampRadius			80.0
			AttackRadius		120.0
			CanSteal			FALSE
			CrossLand			TRUE
			RubbleCoef			0.1
			GrabMinifigure			FALSE
			Capacity			0					; How many crystals it can eat
			RouteAvoidance		TRUE
			BumpDamage			FALSE
			AttackPaths			FALSE
			SplitOnZeroHealth	FALSE
			CanBeHitByFence		TRUE
			CanBeShotAt			TRUE
			PathCoef			0.1

			; Statistics about the weapons
			CanBeShotAt			TRUE				; Can this monster be shot at by lego men
			CanFreeze			TRUE				; Can this object be frozen
			FreezerTime			200.0					; Time this object is frozen for
			FreezerDamage		200.0					; Damage that freezing causes
			CanLaser			TRUE				; Can this object be lasered
			LaserDamage			200.0				; Damage sustained by a laser
			CanPush				TRUE				; Can this object be pusher'ed
			PusherDist			60.0				; Distance the object is pushed
			PusherDamage		200.0					; Damage that the pusher gun causes

			WakeRadius			1.0

			ScaredByBigBangs	TRUE
			RemoveReinforcement	FALSE

			ShowHealthBar		TRUE
		}

 Step 2. Save, Run Rock Raiders, and start building a massive unprotected Rock Raiders HQ without the worry of these 'annoyances' !!  :D

 

Thanks for Reading,

TOG2271.

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ThatOneGuy2271

- Hello RockRaidersUnited - 

 

Today I'm going to give you the code to make a 'Cheap' Supercharged Hoverboard. ;)

 

-

 

Edits: Lego.cfg

Simplicity: Easy

 

Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 2508). Search for the tag "Hoverboard {". Once there just Copy and Paste this over the data

		Hoverboard {			; [Carry][Scan][Speed][Drill]	(No drill or carry)
			Levels				8
			RouteSpeed			15.000:15.000:15.000:15.000:15.000:15.000:15.000:15.000
			SurveyRadius		0:0:0:0:4:4:4:4
			TrackDist			50.0
			CollRadius			8.0
			CollHeight			12.0
			PickSphere			16.0
			CanBeDriven			TRUE
			CrossLand			TRUE
			CrossLava			TRUE
			CrossWater			TRUE
			UseSmallTeleporter	TRUE
			CanStrafe			TRUE
			CostCrystal			1

			UpgradeCostOre		0:1:1:0
			UpgradeCostStuds	0:1:1:0

			ShowHealthBar		TRUE
			EngineSound			SND_SmallEngine
		}

Step 2. Save, Run Rock Raiders, and go show off your Supercharged Hoverboard that you got for a steal of a price!!  :D

 

Thanks for Reading,

TOG2271.

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ThatOneGuy2271

- Hello RockRaidersUnited - 

 

Today I'm going to give you the code to add a 'supercharger' to the SmallHeli in Rock Raiders. Perfect for that Search and Rescue mission. ;)

-

 

Edits: Lego.cfg

Simplicity: Easy

 

Step 1. Open up a NotePad Editor (I always use Notepad++, if you're using it go to line 2531). Search for the tag "SmallHeli {". Once there just Copy and Paste this over the data

		SmallHeli {
			Levels				1
			RouteSpeed			15.500
			TrackDist			50.0
			CollRadius			10.0
			CollHeight			12.0
			PickSphere			20.0
			CanBeDriven			TRUE
			CrossLand			TRUE
			CrossWater			TRUE
			CrossLava			TRUE
			UseSmallTeleporter	TRUE
			CanStrafe			TRUE
			CostCrystal			1

			ShowHealthBar		TRUE

			EngineSound			SND_HeliEngine
		}

Step 2. Save, Run Rock Raiders, and go rescue that Rock Raider in seconds!!  :D

 

Thanks for Reading,

TOG2271.

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*looks at first two*

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

 

MY EYES

 

For the third one (the only one which I can read :P) if you really want to make it overpowered, you want to make it able to drill stuff. :P

 

 

Have you actually tested these? I think that you'll find that your monsters don't die. You need SplitOnZeroHealth for them to die, even if they don't split (a.k.a upon killing bats (by modification) they don't split into anything - they just vanish). In fact, I've just tested this and yes they don't die, unless they run into an electric fence.

 

Sorry, the super-charged Hover Scout is still useless. In fact, it's even more so. The only reason I use it is to go in 1st person mode and then drive around, showing off my base. With RouteSpeed 15 you can't "drive around." You can, however, "crash around."

 

Some of your edits are comical. PainThreshold 50 when everything is a one-hit-kill? :P And with RouteSpeed 0.1 and RubbleCoef 0.1 they are not going to move in any way when crossing rubble. Furthermore, how come freezing an Ice Monster actually does damage? :P

 

Monsters never were a threat anyway, apart from occasionally Lava Monsters. And bats... oh, don't get me started on bats. Except that now they won't die and so if you accidentally gave them an OxygenCoef, you have a leetle bit of a problem...

 

O.T.
When I'm scrolling up through that HIDEOUS white text (could be worse - could be Comic *pause* Sans *shudders*) I see something. It looks like a whole bunch of rings, and occasionally a Kraken. Yeah, I need another early bed :P

 

fbz_e4360b49254206ceea41c78447b373d5.jpg

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  • 6 years later...

I'm trying to mod the game but I can't seem to find the lego.cfg file, I only have access to only the .dll and .wad file types as well as some sound and video. Any idea where in the directory they might be located? 

And right after I post i found it. My apologies, love the edits.

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