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Addictgamer

A game I'm working on: A 3D, multiplayer roguelike (Released on Steam June 23rd, 2015)

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TheDoctor

Oh and heres the fixed glacier texture:

 

'> Hopefully its the fixed one, i might be wrong though.

brpn1Gk.png

If it is, I think you might be missing the point.

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MaelstromIslander

 

Oh and heres the fixed glacier texture:

 

'> Hopefully its the fixed one, i might be wrong though.

brpn1Gk.png

If it is, I think you might be missing the point.

 

 

I knew it wasn't the fixed one.... Back to the drawing board...

 

(I don't know what bumping is so if i just bumped i apologize)

 

Edit: I have created a new texture and this time i did copy n' paste it to make sure.

 

gallery_8961_436_243.png

 

gallery_8961_436_403.png

 

I hope you like it!

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Addictgamer

Edit: I have created a new texture and this time i did copy n' paste it to make sure.

 

gallery_8961_436_243.png

 

gallery_8961_436_403.png

 

I hope you like it!

Well, that's a start. A start. It takes a lot more than no previous experience and a few sprites to go somewhere. If you're seriously considering becoming a sprite artist, my advice to you is to spend as much time as possible developing your skills. Create brand new sprites for existing games (there's plenty of old and open-source games that still use sprites), maybe even create mock projects.

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MaelstromIslander

 

Create brand new sprites

 

 

But these are brand new sprites. :/

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Addictgamer

Create brand new sprites

 

But these are brand new sprites. :/

1) I didn't say they weren't.

2) You pulled that phrase out of context, which completely changed its meaning.

If that's all you got out of my post, then you've completely missed the point.

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Addictgamer

It's been about a month: Alpha 2014.08.23 released!

 + Shops. Try to murder shopkeepers and you'll regret it.

 + Lobby reports IP (client only) and port

 + New settings

 + New levels

 * Monster sight mechanisms modified. They no longer see you through the dark as if ever monster had darkvision.

 * Commands changed from to /.

 * Bugfixes

 * Stability improvements

 * Netcode reliability enhanced.

 * Lots and lots of bugfixes.

 * Seriously.

 * Why do you think it took so long?

 * Sure, I had a lot of work to do to prep for the fall semester and my jobs...

 * But bugfixing, man.

 * Definitely didn't play video games.

 * No sir, I played Barony.

 * Lots and lots of Barony.

 * In GDB.

 * That's what this release is all about.

 * Valgrind, too.

 * ogmwhyisvalgrindsoslow

 * Seriously. So slow.

 * You have no idea. 480x220 resolution? Crazy.

 - A few unused settings in the options menu.

NOTE: COMMANDS CHANGED FROM TO /.

Download here.

GKkSw5V.png

Stop staring. You're making me nervous.

Oh, and I almost forgot. Releases will be on a monthly basis from now on, not semi-monthly. Because university/college/blarg and stuff. Yay.

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MaelstromIslander

 

 

Create brand new sprites

 

But these are brand new sprites. :/

 

1) I didn't say they weren't.

2) You pulled that phrase out of context, which completely changed its meaning.

If that's all you got out of my post, then you've completely missed the point.

 

 

I know, i need to improve, and that this is a good start but i still need to do much better. I didn't miss any point.

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Shadowblaze

I didn't miss any point.

 

Yeah? Your previous post tells us exactly the opposite. ;P

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Addictgamer
Announcement 1: We now have a proper news page/devblog. Check it out.
 
Announcement 2: Despite the onslaught of school, work, and a myraid of other things, Barony version 2014.10.03 has been released
 
Changelog:
 + New maps ("ruins" theme)
 + Magic mapping spell
 + Respawning in multiplayer
 + Torches can now be removed from walls
 + Updated music
 + Swimming
 + Added two new books
 + Lockpicking & keys
 + Door lock & unlock sound effects
 + Implemented water breathing amulet
 + Implemented water walking boots
 + Magic keybindings
 + Spell-list is now accessible from the inventory screen via a "spell list" button
 * Modified some existing maps.
 * Fixed random number generation across operating systems not matching up.
 * Fixed starving shopkeepers 
 * Players can, once more, see even after they're dead
 * Camppfires now have a limited supply of torches
 * Minor class adjustments
 * Adjusted some buying and selling values
 * Modified some monster starting equipment
 * Fixed combat music fading in too slowly
 * More monster AI optimization
 * Fixed obnoxious unresponsive mouse clicking in some GUI elements
 * Modified vomiting
 * AI code, in general, much faster
 * Fixed unimplemented spells crashing the game
 * Fixed bug where you could cast a spell after the game restarted
 * Offensive spells will trigger monster aggressiveness
 * Offensive spells now grant wizards XP
 * Fixed occasional crash on player death
 * Fixed spell duplication bug
 * Tins now require tin openers to open
 * Towels not always consuming properly fixed
 * Enchant armor scrolls fixed
 * Fixed shopkeepers attacking you when you attacked other entities
 * Fixed crash when selling equipped items
 * Players now informed via message when other players pause the game
 * Various un-named bugfixes
 - Players no longer decrease character level on death
 - Wizard no longer starts with spellbook of forcebolt
 
D7pvta8.png
THE RUINS
 
Get it here!

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jamesster

https://www.youtube.com/watch?v=KGk-eKVVJPw

20 minutes of gameplay in which I generally make stupid decisions and miss obvious things and die. Woooo!

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Addictgamer

https://www.youtube.com/watch?v=KGk-eKVVJPw

20 minutes of gameplay in which I generally make stupid decisions and miss obvious things and die. Woooo!

As I said on the devblog, I really like watching people do let's plays of my games. Thanks man! :D

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MaelstromIslander

Wow, i forgot all about this project. Nice to see it taking shape.

 

By the way, i'm done making textures. I'm not good at textures, but i do know what i'm good at making: Pixel art.

 

I've got a whole freaking sheet of pixel art, so if you want to see it, just ask. However, i'm sure that you're not going to use images for items.

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Addictgamer

Oh boy, this is a big one!

 

First off, the Indie Game Festival deadline is up & coming (technically, it's today -- but for us, it's yesterday because we programmers both have classes all day today).

So we busted our butts, finished a build just for the IGF, and sent it out last night.

 

Which means all of you guys get another Barony release! Fun, huh?

 

minotaur.png?itok=MCWeBpxu

 

Now then, a ton of stuff has changed:

 + Confusion effect

 + Hunger indicator (appears above your health & mana bars when you get hungry)

 + Several new books (yay, new writer!)

 + Skeletons

 + Minotaur boss

 + New textures (courtesy our new texture artist)!

 + Ingame playing manual

 + Tons of new sound effects.

 + New music tracks.

 + Minimap differentiates between explored and unexplored regions.

 + Healing spells (only work on self at the moment)

 + Monsters make idle sounds. You'll hear plenty of bone clanking, goblin chanting, and rat squeaking now.

 + Minotaur boss level. He chases you through a maze. Don't try to fight him, I guarantee you'll get your face destroyed.

 + Leadership ability. Right click humans -> they follow you.

 + Baron Herx talks now.

 + Minotaur timebomb. There's a random chance that on any given level, the minotaur will be set loose to chase you after a certain amount of time. Don't worry, Herx will warn you. Don't idle around on those levels.

 + Spellcasting animations! I busted my butt to make these, you'd better like them.

 + New story intro (accessible from the main menu)

 * Minimap bigger

 * Tweaked bleeding. Bleeding to death now impossible.

 * Adjusted game classes & rebalanced wizard.

 * Doors are harder to break

 * Chat length increased

 * Bugfix: Readable books now spawn on low dungeon levels.

 * Changed monster curve to be easier for the higher levels (mines & swamp).

 * Last dungeon area disabled for this build. The minotaur boss is the last thing you do.

 * Monsters don't starve out anymore.

 * Modified shopkeeper dialogue.

 * Many bug fixes and weaks.

 

Images:

jTvKcrZ.png

ua1M7ty.png

zY5LZdS.png

Kz7uRhm.png

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Drill Master

So, what's the status on this now? Are you still working on it, or has it been pushed aside?

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Addictgamer

Ah. Well, there's that, and quite a few screenshots. You might enjoy perusing them.

It seems we also have a new trailer: 

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JimbobJeffers

Excellent! I've given my support for the game, well done for getting it into the completed beta stage.

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Addictgamer

Barony has been released!

If you pre-ordered the game, you can download it now.

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Mysteli

It's about time.

 Well isn't someone a month late to the party. :P


Any updates in the last month Addict?

 

 

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