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LR2 Coordinate viewer


grappigegovert
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grappigegovert

As requested by Xiron, here is a coordinate viewer for LEGO Racers 2!

 

gallery_4344_345_46004.png

 

It works the same as my LR1 coordinate viewer, and is available for download here:

https://www.rockraidersunited.com/files/dl-r431/

Update:

v5.1

- Fixed only x-value teleporting.

v5

- Added a teleport feature

  Press the buttons with arrows to copy values from the viewer,

  and press 'teleport' to go there.

v4

- Option to copy values to clipboard

v3

- Shows all 4 rotation values

- Spaces between bytes for better reading

v2

- Option to show coordinates as bytes

 

Thanks to Xiron for sending the address pointers needed to make this.

Edited by Slimy Slug
Updated download link
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Fluffy Cupcake

Once LR2 modding becomes possible, this will be so useful.

In the meantime, I guess all I can do is use it to find locations of things in CE easier.

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  • 1 month later...
Fluffy Cupcake

Horray! Now we can edit coordinates with no problem!

Hmm, think you can put a space between every byte for easier byte reading? (Won't affect copy-pasting with the clipboard, so no worries there.)

Edit: Also as well, can you make a way to copy all XYZ at once? Since they usually always come in that order with nothing between them.

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grappigegovert

Updated again,

Now shows all 4 rotation values (I was missing 1 (thanks Xiron))

Also puts spaces between bytes for easier reading.

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  • 2 months later...
grappigegovert

And here's yet another update!

This time I added an option to copy the values to the clipboard.

You can choose between 3 formats:

- X Y Z (Location)

- R1 R2 R3 R4 (Rotation)

- X Y Z R1 R2 R3 R4 (Both location and rotation)

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Fluffy Cupcake

Awesome, every more reason for me to go back to this.

I've been using Cheat Engine because I could copy all XYZ or Rotations at once there (and also change my positions and freecam move around with hotkeys), but now I can copy Postion AND rotation all at once on your program. :D (I can only copy them separate on CE because the rotation doesn't directly follow)

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  • 7 months later...
grappigegovert

As suggested by Xiron, there is now a teleporter built in the coordinate viewer.

It can also save locations(+rotations) to a file for later teleportation.

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As suggested by Xiron, there is now a teleporter built in the coordinate viewer.

It can also save locations(+rotations) to a file for later teleportation.

Great! I'll download it asap! :D
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Fluffy Cupcake

Hehehe, awesome!

What would make this more awesome is being able to bind hotkey shortcuts to the saved locations. ;P

Still pretty epic at its current state though. Thanks for updating!

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Quisoves Potoo

Since I recently started modding the .WRL files (with the aid of your wonderful coordinate viewer,) the appearance of this addition is serendipitous. Thanks!

However, there seems to be a bug. Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable.

Cheers!

EDIT: Upon further examination, I have found that this bug only seems to occur when the "display as bytes" option is activated. Otherwise, the teleporter works fine.

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grappigegovert

Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable

My apologies, I hadn't tested teleporting in byte-view and overlooked this.

It is fixed now (v5.1).

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  • ShadowDraikana changed the title to LR2 Coordinate viewer
  • ShadowDraikana changed the title to LR2 Coordinate viewer
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