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Nuclear dynamite


Addictgamer
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To make dynamite more dangerous, make these changes to the config.

Main {


DynamiteDamageRadius		75000000000000000000000000000.0

DynamiteMaxDamage			100.0

BirdScarerRadius			10000000000000000000000000000.0

}

Warning, DO NOT SET IT AS HIGH AS I DID OR YOU WILL BE SORRY

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I did that once... but I modded the damage to... 0.0, it's really quite effective, and you can use a LOT of it at that value w/o your RR's running off in fear of the blast radius :)

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Addict, only explosives experts RRs run away from dynamite >.>

And also, what happens in the training mission where you learn to use dynamite? :D

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hmmm... RR's that have been Duke Nukem'ed? (kill meh for the bad pun >.>)

honestly... the dynamite (if supercharged) should leave CRATERS (liek, 3 block steep slope craters) if they were pumped to nuke standards.

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On the LMS Explorer!

Cheif: Get one of the Nuclear dynamite's out of storage!

RR: Ok Cheif!

Cheif: Make shere not to drop it!

RR: What?

RR: "Drops Nuclear dynamite"

Cheif: No you fool, you'll kill us all!

LMS EXPLORER EXPLODES"

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Yes it is...I never did get much feedback for this, just a bunch of,

Ah come on! My base exploded even though the dynamite was at the other side of the map. Why didnt you tell me it was suicide (cyrem, is it ok for me to use that word on the forum?) And all my raiders except one are dead sandwhiches.
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