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.**B binary files


dead_name
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I've finally started documenting the structure that all **B files follow.
 
My documentation is available HERE.
As of 24/01/2013 it covers basic datatypes and decompression.
 
A list of file formats and what they do (used in my LR1 Binary Editor):
 
ADB - Skeletal Animation
BDB - ?
BVB - Collision Mesh
CCB - NPC Car List
CDB - Cutscene
CEB - Cutscene events
CMB - ?
CPB - Checkpoint Layout
CRB - Circuit Listing
DDB - NPC Driver List
EMB - ?
EVB - Event 
Script?
FDB - ?
GCB - ?
GDB - 3D Model
GHB - Time-Trial Ghost Path
HZB - Hazard Script?
IDB - 2D Image List
LEB - ?
LSB - Loading Screen Layout
MAB - Material Animations
MDB - Material List
MIB - Menu Interface Layout
MSB - ?
PCB - ?
PWB - Powerup Layout
RAB - Track header
RCB - Race Listing
RRB - NPC Path
SDB - Skeleton Structure
SKB - Skybox Gradient
SPB - Start Positions
TDB - Texture List
TGB - ?
TIB - ?
TMB - ?
TRB - ?
WDB - 3D Scene

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  • 2 weeks later...

Maybe I missed something out, but how come that I don't see .LRS and/or .SBK listed? (or are those files not relevant for this topic?)

 

EDIT: Excuse me, forgot about the subject of this topic  :wimp:

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