coolsonic45 Posted May 14, 2012 Share Posted May 14, 2012 First off open your "Lego.cfg" file. And then Find this line. LargeHeli { Levels 3 RouteSpeed 00.300:00.400:00.500 TrackDist 80.0 CollRadius 0.0 CollHeight 0.0 PickSphere 20.0 ShowHealthBar TRUE EngineSound SND_HeliEngine And replace it with this. LargeHeli { Levels 1 RouteSpeed 01.500 SurveyRadius 0 TrackDist 80.0 CollRadius 22.0 CollHeight 30.0 PickSphere 50.0 CanBeDriven TRUE InvisibleDriver TRUE CrossLand TRUE CrossWater TRUE CrossLava TRUE UseBigTeleporter TRUE ClassAsLarge TRUE CarryVehicles TRUE CostCrystal 9 EngineSound SND_HeliEngine ShowHealthBar TRUE Now we must add what you need to teleport it in, find this line AlwaysCheck:Hoverboard Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallTruck Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallCat Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:0,Docks:0 AlwaysCheck:SmallMLP Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:1 AlwaysCheck:SmallHeli Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:1 AlwaysCheck:Bulldozer Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:0 AlwaysCheck:WalkerDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:0 AlwaysCheck:LargeMLP Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 AlwaysCheck:LargeDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 AlwaysCheck:LargeCat Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1,Docks:0 And replace it with this AlwaysCheck:Hoverboard Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallTruck Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallCat Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:0,Docks:0 AlwaysCheck:SmallMLP Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:1 AlwaysCheck:SmallHeli Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:1 AlwaysCheck:Bulldozer Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:0 AlwaysCheck:WalkerDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:0 AlwaysCheck:LargeMLP Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 AlwaysCheck:LargeDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 AlwaysCheck:LargeCat Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1,Docks:0 AlwaysCheck:LargeHeli Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 And there we go! See how simple it was? Link to comment Share on other sites More sharing options...
Redacted Posted May 14, 2012 Share Posted May 14, 2012 there is already a tut on this. sorry :l Link to comment Share on other sites More sharing options...
coolsonic45 Posted May 14, 2012 Author Share Posted May 14, 2012 Yea...I just noticed that after I posted this :'( Link to comment Share on other sites More sharing options...
Snow Monk Posted July 17, 2012 Share Posted July 17, 2012 Ok, Great, I have the tunnel Transporter, however, there doesn't seem to be an action with it. Its supposed to act like a transport truck correct? I can manually tell it to load, however it then just sits there. I'm assuming it doesn't have any commands, as well as no upgrades, because it was just a unit made playable. Any chance on giving it commands? EDIT: Scratch that, I see now it transports vehicles.... Still, change it to be transport truck, or able to move ore and such? Link to comment Share on other sites More sharing options...
Cirevam Posted July 18, 2012 Share Posted July 18, 2012 You can make it pick up materials by adding these lines to the CFG entry: MaxCarry 001 CarryStart 001 EnterToolStore TRUE In this case, the vehicle can carry up to two materials and the zeroth carry null is the first one that is used to hold materials. But beware! This is not the only thing you have to do. You also have to add these lines to the vehicle's AE file, which would be in VehiclesLargeheli in this case: CarryNullName Carry_Null CarryNullFrames 1 CarryNullName must match the name of a null in the vehicle's standing animation or the vehicle will probably explode. CarryNullFrames is how many duplicates of that null exist in the animation. I believe Carry_Null is what I named it in the fix so use that. However, if no null is found, then it still works but the materials don't move with the vehicle. They'll teleport to wherever the vehicle drops them, but that's silly. Link to comment Share on other sites More sharing options...
MaxRideWizardLord Posted July 3, 2019 Share Posted July 3, 2019 On 7/18/2012 at 5:07 AM, Cirevam said: You can make it pick up materials by adding these lines to the CFG entry: MaxCarry 001 CarryStart 001 EnterToolStore TRUE In this case, the vehicle can carry up to two materials and the zeroth carry null is the first one that is used to hold materials. But beware! This is not the only thing you have to do. You also have to add these lines to the vehicle's AE file, which would be in VehiclesLargeheli in this case: CarryNullName Carry_Null CarryNullFrames 1 CarryNullName must match the name of a null in the vehicle's standing animation or the vehicle will probably explode. CarryNullFrames is how many duplicates of that null exist in the animation. I believe Carry_Null is what I named it in the fix so use that. However, if no null is found, then it still works but the materials don't move with the vehicle. They'll teleport to wherever the vehicle drops them, but that's silly. Seeing that you're the only one person that talks about making helicopter being able to carry materials, can I ask you please, how exactly I make the SMALL vehicle being able to carry up to 20 materials (or 6 at least, if it's limited to that) after being upgraded? I'd also like to upgrade Tunnel Transport to being able to carry Large Vehicles, from small mobile laser cutter, to walking digger\bulldozer\chrone chrusher\large mobile laser cutter. Is it something that is possible or not? Link to comment Share on other sites More sharing options...
Cirevam Posted July 4, 2019 Share Posted July 4, 2019 You said "the small vehicle" so I'm guessing you mean any small vehicle. It's more complex than editing a text file since you need to edit animations as well. If the vehicle's animations do not already have spare nulls that you can use, then you need to edit the vehicle's Stand, Route, and Hit animations to add the nulls. Most vehicles do not have spare nulls in places that would make sense. As for the carry limit, it might be 9 since the Small Transport Truck has nine carry nulls. They are technically always active, but the MaxCarry and CarryStart lines in the vehicle's CFG entry prevent the wrong ones from being used, depending on which upgrades are installed. Any vehicle can be carried by the Tunnel Transport by adding this line to its CFG entry: VehicleCanBeCarried TRUE Link to comment Share on other sites More sharing options...
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