le717 Posted October 1, 2011 Share Posted October 1, 2011 I sorta remember this from when I first had LOCO, and I know about it now: Whenever you use a name for the first time in LOCO, the tutorials play. But, if you use that name again, they will not come back up. You have to create a new name to see them and, since you used a new name, you will have to make a new town. Well, not any more! I have found out how to reuse those names and get the tutorials to come up again! First, go to wherever you installed LOCO, and go to the EXE folder. Open the LEGO.INI file in notepad. You will see text that will look something like this: //LEGO ini file [DIRECTORIES] Res=C:\Program Files\LEGO Media\Constructive\LEGO LOCO\ART-res ResFile=C:\Program Files\LEGO Media\Constructive\LEGO LOCO\ART-res\resource.rfh exe=loco.exe [Video] Dir=C:\Program Files\LEGO Media\Constructive\LEGO LOCO\Video\LocoIntr.avi [Locale] Language=ENGLISH [PROCESS] CleanExit=1 [CLIENT] NextId=6 [WINDOW_ATTRIBUTES] RectLeft=37 RectTop=34 RectRight=1083 RectBottom=747 [USER] Name=OnlySon [TUTORIAL] XPMUser=(5) Bob=(5)(6) Jack=(5)(6)(7,9222)(7,9224)(8)(7,9227)(7,9223)(7,9226)(7,9225) Jill=(5) Jim=(5) OnlySon=(5)(6)(8)(7,9225) Do you see the '[TUTORIAL]" header? Delete every name, along with the numbers behind the name, that you want the tutorial to play on again. Now, look under the "[CLIENT]" header. There will be a number. In this case the number is 6. I guess when you first install the game, that number is 0. Every time you use a name, that number goes up by one. That explains why the number is 6, and there are six names under the tutorial header. For every name you delete from under the Tutorial header, subtract that number from under the Client header. (If I were to delete 4 names, I would subtract 4 from the number, leaving it as 2.) Now, load up LOCO, and type the name that you want back into the box. Press Enter, (or the green button. whichever one you choose.), and the tutorial will once again play! Con: If you delete the name from the INI file, but you built something on that name before you deleted it, the tutorials will play, but everything you built will still be there. I thought the way to fix it was to delete the .usr files in another folder, but I was wrong. There may be something in the registry that tells the game what you built. I have not looked, so I do not know. And that is how to make the tutorials to play on a name that you have already used in LEGO LOCO! Link to comment Share on other sites More sharing options...
lol username Posted October 1, 2011 Share Posted October 1, 2011 Lol, nice find, but wouldn't it be easier to just click the ? button in the toybox? And yes, I got your message on YouTube, just haven't gotten to replying yet. But I was able to get a multiplayer game going yesterday with Lair, so that works. Progress! :D Link to comment Share on other sites More sharing options...
le717 Posted October 1, 2011 Author Share Posted October 1, 2011 Lol, nice find, but wouldn't it be easier to just click the ? button in the toybox? And yes, I got your message on YouTube, just haven't gotten to replying yet. But I was able to get a multiplayer game going yesterday with Lair, so that works. Progress! Hmmm...... Didn't think about that.... I was thinking more along the lines of someone wanting to do a walkthough, and they wanted to tutorials to play at the correct times. Yea! Loco multiplayer works! I was thinking that it had to be routed through a LEGO server, and it had been turned off years ago. That would has expained why I could not get it to work on our network. Guess I was going something wrong, xD Link to comment Share on other sites More sharing options...
McJobless Posted October 1, 2011 Share Posted October 1, 2011 Good tutorial. I love .ini modding, it's always very refreshing after a hard day of debugging... Link to comment Share on other sites More sharing options...
Aokpisz Posted October 28, 2012 Share Posted October 28, 2012 ANy chance of a multiplayer guide? Link to comment Share on other sites More sharing options...
Lair Posted October 28, 2012 Share Posted October 28, 2012 and, since you used a new name, you will have to make a new town. uh...no you don't. Just load the old town file and everything will be as it was saved. EDIT I just realized this was a year old and I haven't seen it all this time. Excellent find. Link to comment Share on other sites More sharing options...
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