TheDoctor Posted June 22, 2010 Author Share Posted June 22, 2010 I say red. Lets try amber. It's still not orange though because that's what's in my signature. In that picture, it's called SCARLET. Link to comment Share on other sites More sharing options...
Cirevam Posted June 22, 2010 Share Posted June 22, 2010 Good lord, this reminds me of the Sky Pink topic. Lair, you're bad at identifying colors, get over it. Everyone else, quit making it worse. The only proper way to describe colors without any confusion is to use RGB or HSV. Link to comment Share on other sites More sharing options...
McJobless Posted June 22, 2010 Share Posted June 22, 2010 Why are we trying to identify his internal glass eye's color anyway? Link to comment Share on other sites More sharing options...
Amauros Posted June 22, 2010 Share Posted June 22, 2010 Because someone wanted Doc to color Vader's helmet properly and some said the lenses were orange. Link to comment Share on other sites More sharing options...
TheDoctor Posted June 22, 2010 Author Share Posted June 22, 2010 Hey guess what? Even if I knew what color it is, IM NOT GOING TO. Due to the fact that, so some reason, I STILL haven't figured out hex coloring, it will remain black. Link to comment Share on other sites More sharing options...
McJobless Posted June 23, 2010 Share Posted June 23, 2010 I agree with you Doc. It looks good black. Besides, can't you use image files to color it? Link to comment Share on other sites More sharing options...
Cirevam Posted June 23, 2010 Share Posted June 23, 2010 I've said time and time again that we can't use images to texture custom models. Until Masterchief reports what he knows, hexing the colors is the ONLY way to color custom stuff. Doc knows how to color them now, so he should have fewer troubles in the future. Link to comment Share on other sites More sharing options...
Cyrem Posted June 23, 2010 Share Posted June 23, 2010 I've said time and time again that we can't use images to texture custom models. Until Masterchief reports what he knows, hexing the colors is the ONLY way to color custom stuff. Doc knows how to color them now, so he should have fewer troubles in the future. Have you tried my method of texturing? Import a LRR model that has a texture, import your custom model into the same scene then copy the style of the original model and apply it to your custom. Finally, delete the original model and save the new LWO. This method worked for me on my textured crystal. Link to comment Share on other sites More sharing options...
Cirevam Posted June 23, 2010 Share Posted June 23, 2010 I can't save LWO5 files in Lightwave 7 without them superblacking, so it didn't work when I tried it. I might just have to get Lightwave 9 since that's what Master uses, and that's probably what you use too. Link to comment Share on other sites More sharing options...
PWNZOR Posted June 29, 2010 Share Posted June 29, 2010 and Who needs hex editting? Now just to get some Rock Raider faces into LDraw/LeoCAD... Link to comment Share on other sites More sharing options...
Lair Posted June 29, 2010 Share Posted June 29, 2010 Now just to get some Rock Raider faces into LDraw/LeoCAD... As I asked Doc, how will we be able to edit those? Link to comment Share on other sites More sharing options...
PWNZOR Posted June 29, 2010 Share Posted June 29, 2010 *shrugs* I'm working on textures right now; let me see... How do you import into the same scene, Cyrem? Link to comment Share on other sites More sharing options...
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