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Celebration & New Idle Anims Minifigure Mods


McJobless
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I found two new things to do with your Minifigures guys, so read on. the first one is a Celebration Animation which was dead but can be resurected! And the second shows you how to change the idle animations.

NOTE: You can change any animation to another one by changing the top section to another name. See the Idle Anim Mod to see more. By doing this, I promise you'll have a lot of fun! (Lol.)


First, the Celebration Mod:

In your Pilot.ae file, skip down to "Eat". Comment out this line and the ones below it untill the the "}". It should look like this:


	;Eat {

	;	FILE		VLP_eatsandwich

	;	TRANSCOEF	0.0

	;	LWSFILE	TRUE

	;}

Then find the following code:

	;Celeb1 {

	;	FILE		VLP_Celeb_Long

	;	TRANSCOEF	0.0

	;	LWSFILE	TRUE

	;}


	;Celeb2 {

	;	FILE		VLP_Celeb_Mini

	;	TRANSCOEF	0.0

	;	LWSFILE	TRUE

	;}

Remove the comments off the animation you want. The first one is long and the second one is short. The change either "Celeb1" or "Celeb2" to "Eat". Note: If you have the saxaphone mod, this will overwrite. I advise using mulitple types of RR's for this purpose.
Second Mod: New Idle Animations At the top of the file are 4 slots for the animation files:

		Activity_Waiting1				Waiting2

		Activity_Waiting2				Waiting7

		Activity_Waiting3				Waiting16

		Activity_Waiting4				Waiting20

You can scroll down to find over 20 different working "Waiting" activities. If you find one you like, change one of the numbers at the top. For example, I change Slot 1 to Waiting 17:


		Activity_Waiting1				Waiting17 ;Changed this to Shiver

		Activity_Waiting2				Waiting7

		Activity_Waiting3				Waiting16

		Activity_Waiting4				Waiting20

These lines at the top are the activities refrence, then the Name of the Block at the bottom it refrences. When you change the name of the "Waiting", your actually telling LegoRR to read from another block totally.

You can add more Activity_Waiting slots if required.


Just some fun notes, try the following combos:

Activity_Route

  • Celeb1
  • Celeb2
  • RunPanic
  • Stand
  • Slipup
  • Thrown

-More Soon-

P.S, this info gives birth to the new "Coward" Solider Class!

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Yeah I thought this would have been written before, but [cough] trying to get more awards [/cough] I thought we could get it here for any n00bs who need a tutorial...

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  • 2 years later...

This is really cool, but I was wondering can you add more waiting activities slots or is four the limit to how many the game will allow?

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I haven't tested these specifically, but AE files are surprisingly flexible when adding new activities, at least for vehicles. My bet is that it's possible.

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I haven't tested these specifically, but AE files are surprisingly flexible when adding new activities, at least for vehicles. My bet is that it's possible.

I second that, but I'm not sure. I had all 20 waiting animations on, and I can't remember if I saw them all play or if only the first 4 played. If you do try it, please reply back.

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There's no limit to number allowed in the AE. If there is it's probably 99 so no issues. But some of the ones already there for the Pilot will crash your game so be careful unless you make your own.

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