McJobless Posted April 15, 2010 Share Posted April 15, 2010 If you want to completely get rid of the Captain (but not the messages), follow this step: 1) Goto Line the Advisor{} section and change all that by using the ; on every line. The result looks like this: ; Advisor { ; ;<advisortype> <animfilename>,<loopstart(seconds)>,<loopend(seconds)> ;NOTE last two parameters can be set to any value if the anim is not made to loop e.g. 0,0 ; ; Advisor_Anim_PointToMap Mini-Figures\Captain\NEW_Captain_Point_E,1.2,4.0 ; ; Advisor_Anim_Point_N Mini-Figures\Captain\NEW_Captain_Point_Radar,1.2,3.8 ; Advisor_Anim_Point_NE Mini-Figures\Captain\NEW_Captain_Point_NE,1.2,4.0 ; Advisor_Anim_Point_E Mini-Figures\Captain\NEW_Captain_Point_W,1.2,4.0; ; ; Advisor_Anim_Point_Up Mini-Figures\Captain\NEW_Captain_Point_CALL_T_ARMS,1.04,4.0 ; Advisor_Anim_Talk_Top Mini-Figures\Captain\NEW_Captain_Point_QTalk,1.04,2.4 ; ; } ; ; AdvisorPositions640x480 { ; ; Advisor_Objective Advisor_Anim_PointToMap,NULL,SFX_NULL,510,340,NULL ; Advisor_ObjectiveAcheived Advisor_Anim_PointToMap,NULL,SFX_NULL,510,340,NULL ; ; Advisor_IconPoint_Normal Advisor_Anim_Point_E,NULL,SFX_NULL,-30,0,NULL ; Advisor_IconPoint_BackButton Advisor_Anim_Point_NE,NULL,SFX_NULL,-20,20,NULL ; Advisor_IconPoint_TopButtons Advisor_Anim_Point_NE,NULL,SFX_NULL,-25,25,NULL ; Advisor_PanelPoint_RadarToggle Advisor_Anim_Point_N,NULL,SFX_NULL,220,65,Panel_Radar ; ; Advisor_PanelPoint_TopPanelCallToArms Advisor_Anim_Point_Up,NULL,SFX_NULL,420,40,NULL ; Advisor_TalkInGame Advisor_Anim_Talk_Top,NULL,SFX_NULL,300,20,NULL ; ; } And now you don't have to worry about him any more! This should also work good if you use the Chiefs speech to play music... Extreme110 Link to comment Share on other sites More sharing options...
Acmex Posted April 15, 2010 Share Posted April 15, 2010 Eh, you managed to include the closing in the take, fyi So this effectively keeps the game from loading chief's model and textures? Link to comment Share on other sites More sharing options...
McJobless Posted April 15, 2010 Author Share Posted April 15, 2010 Eh, you managed to include the closing in the take, fyi I fixed that now. Sry... So this effectively keeps the game from loading chief's model and textures? Yes. But he still talks. Link to comment Share on other sites More sharing options...
Gemster312 Posted February 21, 2012 Share Posted February 21, 2012 lol but whats the point? xD Link to comment Share on other sites More sharing options...
McJobless Posted February 21, 2012 Author Share Posted February 21, 2012 lol but whats the point? Modding purposes. If you want to have dialogue come from an Advisor character, but you don't want them actually popping out, this is one way to do it. Note that I think we found a short-hand way to do it, so this method is completely useless. Link to comment Share on other sites More sharing options...
Lair Posted February 21, 2012 Share Posted February 21, 2012 lol but whats the point? Modding purposes. If you want to have dialogue come from an Advisor character, but you don't want them actually popping out, this is one way to do it. Note that I think we found a short-hand way to do it, so this method is completely useless. We did. We can just set UseObjective/Failed/Won advisor FALSE for levels. Link to comment Share on other sites More sharing options...
Recommended Posts