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Getting Rid Of The Captain From The Breifing


McJobless
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If you want to completely get rid of the Captain (but not the messages), follow this step:

1) Goto Line the Advisor{} section and change all that by using the ; on every line. The result looks like this:


;	Advisor {

;

		;<advisortype>					<animfilename>,<loopstart(seconds)>,<loopend(seconds)>

		;NOTE last two parameters can be set to any value if the anim is not made to loop e.g. 0,0

;	

;		Advisor_Anim_PointToMap					Mini-Figures\Captain\NEW_Captain_Point_E,1.2,4.0

;

;		Advisor_Anim_Point_N					Mini-Figures\Captain\NEW_Captain_Point_Radar,1.2,3.8

;		Advisor_Anim_Point_NE					Mini-Figures\Captain\NEW_Captain_Point_NE,1.2,4.0

;		Advisor_Anim_Point_E					Mini-Figures\Captain\NEW_Captain_Point_W,1.2,4.0;

;

;		Advisor_Anim_Point_Up					Mini-Figures\Captain\NEW_Captain_Point_CALL_T_ARMS,1.04,4.0

;		Advisor_Anim_Talk_Top					Mini-Figures\Captain\NEW_Captain_Point_QTalk,1.04,2.4

;

;	}

;

;	AdvisorPositions640x480 {

;

;		Advisor_Objective						Advisor_Anim_PointToMap,NULL,SFX_NULL,510,340,NULL

;		Advisor_ObjectiveAcheived				Advisor_Anim_PointToMap,NULL,SFX_NULL,510,340,NULL

;

;		Advisor_IconPoint_Normal				Advisor_Anim_Point_E,NULL,SFX_NULL,-30,0,NULL

;		Advisor_IconPoint_BackButton			Advisor_Anim_Point_NE,NULL,SFX_NULL,-20,20,NULL

;		Advisor_IconPoint_TopButtons			Advisor_Anim_Point_NE,NULL,SFX_NULL,-25,25,NULL

;		Advisor_PanelPoint_RadarToggle			Advisor_Anim_Point_N,NULL,SFX_NULL,220,65,Panel_Radar

;

;		Advisor_PanelPoint_TopPanelCallToArms	Advisor_Anim_Point_Up,NULL,SFX_NULL,420,40,NULL

;		Advisor_TalkInGame						Advisor_Anim_Talk_Top,NULL,SFX_NULL,300,20,NULL

;

;	}

And now you don't have to worry about him any more! This should also work good if you use the Chiefs speech to play music...

Extreme110

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Eh, you managed to include the closing

in the

 take, fyi 

So this effectively keeps the game from loading chief's model and textures?

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Eh, you managed to include the closing

in the

 take, fyi 

I fixed that now. Sry...

So this effectively keeps the game from loading chief's model and textures?

Yes. But he still talks.

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  • 1 year later...

lol but whats the point? xD

Modding purposes. If you want to have dialogue come from an Advisor character, but you don't want them actually popping out, this is one way to do it. Note that I think we found a short-hand way to do it, so this method is completely useless.

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lol but whats the point? xD

Modding purposes. If you want to have dialogue come from an Advisor character, but you don't want them actually popping out, this is one way to do it. Note that I think we found a short-hand way to do it, so this method is completely useless.

We did. We can just set UseObjective/Failed/Won advisor FALSE for levels.

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