Jump to content
  • A conversation with James Malloch: Artist From LEGO Island 2


    • Brickome
    • Written By Brickome
    • Published
    • Viewed 1011 times
    • Comments 5 comments

    A few months back James Malloch and I had a talk about LEGO Island 2, of which he provided some information (And images!) about the canned content of it.

    0v4G7Ot.jpg

     

    First off, about him:

    Quote

     

    I worked on LEGO Island for almost 2 years whilst working at Silicon Dreams in the UK as a young 3D artist. The SD development team was not that large for a game of this size and it was generally a very busy time for us. Our team sometimes visited LEGO Media which had an office in West London - we had quite a lot of contact with Tim Green who was the Lego Media Producer and was a decent chap. I worked on many aspects of the game as a 3D artist, including many of the sub games and finally on Ogel Island in space. I remember that it was quite fun working on the Ogel characters as we tried to develop odd inhabitants for this twisted island in space.


    voVsy8e.jpg


    Next up, about the canned content

    Quote

    To answer your question, some sub-games and ideas did not make it into the final Lego Island game:
    > The 'Volcano run' game was not finished. I worked on this game environment and it included an exotic Thai island theme, Volcano tank (see pictures) and had a Volcano with flowing lava (see pictures).
    > I worked a bit on a Rock Raiders underground cavern and Rock Raiders' headquarters. This was never close to becoming a proper sub game.
    > The Bricksters tower should have had Mr Hates and The Bull shooting at Pepper when he was ascending the tower. I think these were omitted in the final game. I have attached pictures of these gun emplacements. > The was a jungle driving section, but time must have run out to produce this.
    > Chief Legog was the tribal chief and I remember (vaguely) other team members working on creating a game with him and his tribe in a Jungle clearing.

     

    SKWYRgB.jpg

     

    Also a few other notes:
     

    Quote

    I attach several pictures of concepts which never got through to them final game such as my hovering snake which admittedly is a bit weird! Various vehicles and ideas did not make it into the final game - for instance my animation of Pepper being zapped by electricity. Many of the sub games did not play so well, and it was a shame that games such as the Jungle canyon biplane game were virtually unplayable due to bad collision and wrong scale.

    The game engine was built in-house by Silicon Dreams’ programmers. As a 3D artist, we always wanted a great game engine. The look and design of the 3D engine was rudimentary and it was a shame that we did not have any proper lighting in the game. This was accentuated by the fact that it was developed approximately between 1999 and 2001, a time when 3D technology was not so advanced and the capabilities of the computers were still fairly low powered. If there had been reasonable lighting, then the game would have looked much better. Physics and collision in the game was not great either and there was always the problem of the extreme loading times which was unsolvable for the programmers.

     

    kTR8kFU.jpg

     

    Also of note, yes some models are from IXS:

    Quote

    Yes, I worked on a few preliminary 3D models for Extreme Sports, but I left just as development was starting.



    For the rest of the images visit this Gallery or download the zip:
    https://imgur.com/a/F9cdpsb

     



    User Feedback

    Recommended Comments

    Quote

    the problem of the extreme loading times which was unsolvable for the programmers.

    Which was fixed by changing 6 bytes. 🤔

    Share this comment


    Link to comment
    Share on other sites
    RobberBaron

    Posted

    Imagine if the game was remastered with all the cut content put in 😩 As a kid I spent so long exploring areas where I was sure there was extra content, like the other tomb in the desert. There are loads of moments in the game where the continuity is messed up because of cut content (like mama and papa's voices at the Ogel Island pizzeria)

    Share this comment


    Link to comment
    Share on other sites
    CedricTheBullForever

    Posted

    That picture of the guy on the bull cannon. That's supposed to be Cedric the Bull? That does not look anything like Cedric.

    Mr Hates looks exactly the same as before so why is Cedric completely different looking?

    I am personally glad Cedric coming back on Ogel Island was cut from the final version as I found Cedric to be OOC in LI2 to begin with.  He never had a castle in the actual Knights Kingdom 1 theme and story so it destroys the whole point of why he was fighting the Lions because he was after their castle, also him just randomly popping outta nowhere to snatch the page right when your about to trade the Bulls flag for the page just made no sense. Pepper just did Cedric and his men a favor so shouldn't Cedric be grateful? Or did he simply not care about the flag? Oh and why did they make him pure evil to the level that he would hurt or even kill Pepper? Cedric was not that evil! Talk about not doing any research on Cedric's character.

    Share this comment


    Link to comment
    Share on other sites
    On 9/3/2019 at 3:40 PM, CedricTheBullForever said:

    That picture of the guy on the bull cannon. That's supposed to be Cedric the Bull? That does not look anything like Cedric.

    Mr Hates looks exactly the same as before so why is Cedric completely different looking?

    I am personally glad Cedric coming back on Ogel Island was cut from the final version as I found Cedric to be OOC in LI2 to begin with.  He never had a castle in the actual Knights Kingdom 1 theme and story so it destroys the whole point of why he was fighting the Lions because he was after their castle, also him just randomly popping outta nowhere to snatch the page right when your about to trade the Bulls flag for the page just made no sense. Pepper just did Cedric and his men a favor so shouldn't Cedric be grateful? Or did he simply not care about the flag? Oh and why did they make him pure evil to the level that he would hurt or even kill Pepper? Cedric was not that evil! Talk about not doing any research on Cedric's character.

    Cedric might not be pure evil but he was definitely a d***. Also, it's a LEGO game, shooting someone with a canon doesn't kill them - as evidenced by the fact that you can be hit by it repeatedly and only be stunned each time.

     

    I suspect that part of the deal was that TLG didn't care too much about consistent story universes before BIONICLE and so they just went with something that had a very castle feel with the most recent Castle theme.

     

     

    This is some cool stuff. It's a pity that the game was such a mess. I doubt it would have been at all like this if Mindscape hadn't screwed its team over but I do appreciate that it incorporated other themes so thoroughly in a way that LEGO Island didn't. LI2, Racers, and Racers 2 all did a great job of featuring a bunch of themes from that era - specifically, the era of my childhood (and slightly before it in the case of Racers) and it's something that I will always appreciate even if it doesn't always end up being as good as something more cohesive like IXS.

    Share this comment


    Link to comment
    Share on other sites
    CedricTheBullForever

    Posted

    On 9/10/2019 at 11:41 PM, BobaFett2 said:

    Cedric might not be pure evil but he was definitely a d***. Also, it's a LEGO game, shooting someone with a canon doesn't kill them - as evidenced by the fact that you can be hit by it repeatedly and only be stunned each time.

     

    I suspect that part of the deal was that TLG didn't care too much about consistent story universes before BIONICLE and so they just went with something that had a very castle feel with the most recent Castle theme.

     

     

    This is some cool stuff. It's a pity that the game was such a mess. I doubt it would have been at all like this if Mindscape hadn't screwed its team over but I do appreciate that it incorporated other themes so thoroughly in a way that LEGO Island didn't. LI2, Racers, and Racers 2 all did a great job of featuring a bunch of themes from that era - specifically, the era of my childhood (and slightly before it in the case of Racers) and it's something that I will always appreciate even if it doesn't always end up being as good as something more cohesive like IXS.

    Still don't like that Cedric just pops outta nowhere, snatches the page and completely ignores that Pepper just did his men a favor by getting their flag back. Also you think with Cedric being the Bulls leader you think the inhabitants might warn Pepper of him, but they don't. It's not until AFTER the fight that if you talk to them they mention Cedric and say he's always showing up unexpectedly which is stupid. Oh and why do none of the Bulls care that Cedric is gone and why are they friendly? It just makes no sense. It would've made more sense if it was the other way around: The Bulls steal the Lion flag so the Lions have the page, Pepper goes over to the Bull castle and demands the flag back so Cedric makes a deal that if Pepper beats his best jouster in a joust he'll give back the flag. So cue the jousting game and after winning it Cedric doesn't keep his end of the deal and is all ''Haha no you think i'm gonna give up this flag so easily? Nice try but you're gonna have to go through me first''

    Honestly Cedric was better in the GBC version cuz at least there it was more faithful to KK1 with him hiding in the forest and this time Cedric is shown to be Brickster's friend which explains why he fights Pepper.

     

    I just can't stand Cedric in LI2 because he did have hints of having a soft side in KK1/Creator KK. Him actually finding an abandoned Weezil alone in the forest and adopting him as his own son, there's no evidence of him treating his men like crap to the fact that it makes you wonder why they haven't turned on him and the fact that he's actually merciful and not a cold blooded killer because he just wants to banish Leo and his family not kill them if he finally wins. Then there's his backstory that Lego never expanded up and completely glossed over explaining his motivation for wanting Leo's land. You know how most present day Lego villains have complicated motivations and have depth to the fact that they have hope of redemption? Yeah well for an early 2000s Lego villain Cedric was just all that and he never got the potential he deserved and he just got bastardised in LI2.

    Share this comment


    Link to comment
    Share on other sites


    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.