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    • Hi everyone. I'd like to start by saying that I hope everyone is staying safe during this time. This week I conducted an interview with Crainy who started the development of the Bionicle fan game Quest for Mata-Nui. They've given me an insight into the development and what they're hoping to achieve with the game as well. I would like to state now that the game is not officially endorsed, sponsored or authorized by the LEGO Group in any way and is a free fan made project. The interview is below.
       
      Me:
      "Well I think the first question to ask is what made you want to create a Bionicle fan game?"
       
      Crainy:
      "I got into Bionicle way back in 2001 when it first released. I distinctly remember seeing the first Bionicle commercial that was ever aired on TV and since then Ive been a huge fan of the franchise all my life. I think Bionicle managed to create a very interesting world with a very unique atmosphere that is worth bringing to the attention of more people. Even as a kid, I wanted to explore that world in a proper RPG. Thats the reason I started this game, with this project Im basically making the game that Ive always wanted to play since I was a kid."
       
      Me:
      "In that case how long have you been working on the project?"
       
      Crainy:
      "I´ve been working on this project over 6 years now."
       
      Me:
      "One from a member of RRU:
      In your promotional materials, most if not all of the environments of Mata-Nui are extremely narrow, constricted into what are essentially hallways. Are there any plans to change or add new environments that are far more open spaces, with improved freedom and immersion?"
       
      Crainy:
      "There will be a wide variety of different environments in the game and some will be designed in a more "field" like way, yes. It should be noted though that even some of the environments that have been seen so far that have more constricted pathways are still to be explored in a free way. Its not a linear experience and there is never 1 specific path you have to follow. They way I like to describe it is as an open-world with Metroidvania elements."
       
      Me:
      "So with the 'never 1 specific path to follow', is there a storyline to follow that you can then leave for a bit and complete tasks in a part of Mata-Nui and then return to the story when you want to?"
       
      Crainy:
      "Yeah, definitely. You can approach the game like you would any open-world game. A player starting as Tahu could just decide to head into Le-Koro right at the start and continue his adventure there for a while."
       
      Me:
      "Ah that's definitely a good way to start a game. Is there going to be any voice acting in the game, and if so will it be like the Bionicle mask of light game, or Bionicle Legend of Mata-Nui game?"
       
      Crainy:
      "We currently have no plans for voice-acting, but we are looking into the option of using voice effects like Legend of Mata Nui does."
       
      Me:
      "Cool. Now in one of your development update videos we had a preview of a battle with an enemy and the physics around that. Will each Toa have their own "special" moves for example Tahu fire blast from his swords or Kopaka ice blast?"
       
      Crainy:
      "Each Toa will have their unique elemental abilities, yeah."
       
      Me:
      "With that then I'm guessing there'll be opportunities to see the other skills of each Toa like Tahu lavaboarding, Kopaka ice surfing, Gali swimming, etc?"
       
      Crainy:
      "Well every character will have the ability to swim. As for the rest like surfing, I am interested in doing that, but its low-priority. It might get added in update after release."
       
      Me:
      "Can we expect Makuta or Takanuva to appear in the game, as well as the Turaga?"
       
      Crainy:
      "Well the story is focused on the first year of Bionicle, so you can definitely expect the Turaga aswell as Makuta."
       
      Me:
      "In that case my last question is when do you think Alpha or Beta tests will occur, or are they already in place?"
       
      Crainy:
      "I dont really know when beta tests will take place, so I cant give a satisfying answer here. I am also not sure if the beta tests will be public, or focus on a smaller audience. I am doing testing with various people behind closed doors from time to time, though."
       
      One thing for certain with a project of this scale. Quality will definitely be high as it's clear to s how much passion and dedication it's being put into the production of this fan game. I for one cannot wait to play it once it's released to the public, but for now we can see any new developments from the teams YouTube channel and discord server.
      YouTube: https://www.youtube.com/channel/UCpDnhOuhJ3Sxr4SpBudL15Q Discord: https://discord.gg/TkAytzJ
      These are also some images from the Discord server and the initial trailer for the game: https://youtu.be/U0E_f9wUZQo
       

       

       

       

       
      For more pictures go check out their Discord server. This is certainly looking very promising so far! Hope you're all as excited as I am. Stay safe out there everyone!

      LDD Mods
      By LDD Mods
    • To celebrate the 20th Anniversary of the release of the LEGO Racers (1) video game we’re holding an open tribute competition! LEGO Racers has been a favourite among thousands of LEGO fans from it’s beginning. We all have different stories to tell of our favourite moments and some of the most frustrating warp bugs.
       
      Theme: "What’s LEGO Racers mean to you?"
      Express yourself through you own tribute piece whether it be art, music, animation, LEGO build, a game mod, showcase, mini-game… it’s up to you! Let your ideas run wild, just be sure to enter it by the time the competition closes!
       
      Entries
      Competition entries should be posted in this forum.
      Open: Thursday 25th July - 2PM (GMT+10)
      Close: Thursday 22nd August  - 2PM (GMT+10)
      Community Judging: 22nd August  - 29th August.
       
      Winner
      Entries will be judged by the RRU Community via a poll. The top 3 community chosen favorite entries will then then be passed on to our Mods/Admins to vote on our favourite from the 3. The winner will receive $50USD via PayPal*.


      Rules
      Disregarding the following rules may result in your entry being disqualified from the competition, so please read them!
      You must post your entry in this forum for this competition. Entry must be accessible to members & guests browsing. You may enter multiple entries. Entry must be suitable for General Audience (Nothing Adult Rated) You must enter between the Entry dates and time. (Obviously) Must be related to the LEGO Racers video game. Global Community Rules apply to the competition. Mods/Admins cannot enter. Be a good sport.  
      Looking Forward to your Entries!
       
       
      Extra Details
      This competition is not sponsored/endorsed by LEGO/The LEGO Group. Winner will be contacted within 7 days. By submitting an entry you agree to follow the "Rules" of the competition.*If PayPal is not available, gift-able products up to the value of the prize are a viable option.
       

      Cyrem
      By Cyrem
    • A new “service announcement” video has been released on the LEGO Worlds Youtube Channel and Twitter account announcing the “final collection EVER of LEGO Worlds content” (Showcase Collection Pack 2) is now free.
       
       
      One can draw the conclusion that this once amazing technical attempt to break into the sandbox builder genre alongside the likes of Minecraft has now reached its end-of-life period.
       
      Sadly, this does mean the once exciting prospect of survival mode has…. not survived. Locked in limbo since being placed on hold in 2018 while TT Games focused on “enhancing the LEGO Worlds experience in other areas." and will certainly be missed. The trailer for Survivor has also been hidden on the LEGO Worlds channel. To refresh your memory of something you won’t be seeing, check out the trailer:
       
       
      The good news is, unlike LEGO Universe you will still be able to play LEGO Worlds as no internet connection is required to continue playing, just don't expect any new content. It is not yet clear if or for how long TT Games will still be providing game support.
       
      Go grab your free content pack if you haven't already and remember the good times. Perhaps we will be able to see some new content being adding to the game by our resident modders in the near future!
       
      Source(s)
      https://twitter.com/LEGOWorldsGame/status/1151839035486330883
      https://www.ttgames.com/news/post.php?s=2018-04-11-lego-worlds-mini-update
       

      Cyrem
      By Cyrem
    • A few months back James Malloch and I had a talk about LEGO Island 2, of which he provided some information (And images!) about the canned content of it.


       
      First off, about him:



      Next up, about the canned content
       

       
      Also a few other notes:
       
       

       
      Also of note, yes some models are from IXS:


      For the rest of the images visit this Gallery or download the zip:
      https://imgur.com/a/F9cdpsb
       

      Antithesis
      By Antithesis
    • Recently, as seen in the news, LEGO’s gaming division has been trying to fully get into the mobile games market and the first available for download is LEGO Tower.

      PLEASE note the game is only in a beta state, so things are changing still.





      Gameplay: 9/10:
      I’d state this is decent for idle playing, allowing the player to mess around when they are waiting for something/have some extra time with not much to do. The missions, connected to the vehicles are decent, if not sometimes amusing with things like an escaped parrot taking its perch with it when it escapes or a pizza losing a living chicken topping.

      Another favorite thing is the unlockable character parts, with them you can customize yourself and your citizens and most fortunately the character part selection only continues to grow.

      Also of note, the game has several references to older themes like castle and classic space, making it very interesting for older LEGO fans.


      Graphics: 8/10
      The general graphics style is basic, but decent for a mobile game. I’m especially liking how the floors work modularly, feeling that the style of building the tower uses would be not only great for the gameplay, but also building in real life. I even recreated a floor as test for later on.


      Ease of Play: 7/10
      Overall decently explained, the tutorials do somewhat slow the gameplay down and become unavailable afterwards, though the game is fairly simple in concept so that should work in most players favor as there isn’t too much of a refresher need.

       
      Overall 8/10:
      Overall I feel this has a good start outside of the tutorials and l'm looking forward to seeing where this heads in the future.

      To try the game yourself, use this link: https://nimblebit.com/beta/

      Antithesis
      By Antithesis
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