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Showing content with the highest reputation since 12/14/2017 in all areas

  1. 24 points
    Antillies

    A New Cavern Has Been Discovered

    I've always had an itch to capture the feeling of LRR with real LEGO. I finally had the opportunity to give it a shot and, though I don't think I satisfied my aesthetic wishes this time around, it produced some interesting stills. Wanted to share them in case they might prove interesting or enjoyable to others.
  2. 18 points
    ZANTHERA

    Stunt Rally DVD-ROM With HQ Videos

    I'm not sure if this is known but I spotted this DVD-ROM version of Stunt Rally on eBay recently and was curious as to why it was a DVD-ROM and not a CD-ROM so I bought it. It turns out it has a load of video content that features a behind the scenes look at the games development, the UK advert for the game, plus adverts for three different LEGOLAND theme parks as well as a Rock Raiders set/game advert. What I was really hoping to be on the disc turned out to indeed be present, there is a full PAL DVD quality version of the games 3D animated intro. It's 720 x 576 at 25fps which beats the hell out of the tiny 320 x 240 at 15fps version seen on start up. There are even snippets of Glacier's outro in the behind the scenes video in this same quality but sadly not all of the outro videos used throughout the game are present. The ones seen in game are however much better quality, they are 25fps and have much higher bit rate audio than the outros from a later re-release I have from Focus which came bundled with Island Xtreme Stunts, I have seen these higher quality outro videos in playthroughs so it's not surprising they are there, but this does tell us they for some reason skimped on the quality for the re-releases. Below are comparisons between the two, it seems they didn't render the final sequence with anti aliasing so there are some jaggies here and there but it's definitely not an upscale, there is way too much detail that can be seen. The pictures go AVI then DVD but then again it's rather obvious which is which, the DVD version does seem to have an overall different coloration to it and seems a bit green at times, I'm going to work on it to see if I can get the colors more consistent and match real element colors better.
  3. 16 points
    jamesster

    Idleness Syndrome: What is the Root Cause?

    To be fair, you have to have a very high IQ to understand Rock Raiders. The humour is extremely subtle, and without a solid grasp of overcaffeinated developer tendencies most of the jokes will go over a typical player's head. There’s also Chief's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from LEGO Mania Magazine, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LEGOS. As a consequence people who dislike Rock Raiders truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in Chief’s existential catchphrase “A landslide has occurred,” which itself is a cryptic reference to Bricks 'n Pieces' epic Captain Indigo. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Stewart Green’s genius wit unfolds itself on their CRT monitors. What fools.. how I pity them. ? And yes, by the way, i DO have a Rock Raiders tattoo. And no, you cannot see it. It’s for the guy’s eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid ? Edit: FFS fellas, this now has more likes than rrcoder's post...
  4. 12 points
    AwesomeX

    Ogel Island - Multiplayer RP/Sandbox/Minigame Game

    I'm creating a multiplayer Island themed Lego RP/Sandbox/Minigame type game. I'll post new media here when I have it. New Media: https://gfycat.com/PortlyPrestigiousHagfish https://gfycat.com/SilverNaiveAmericanbobtail Old Media:
  5. 11 points
    Red60

    Series 18 Race Car Guy (Rocket Racer?) Reference Photos

    You called?
  6. 10 points
    CaptainGolem

    Questions about the weight and balance of the car

    I didn't have time for any in-depth analysis, but I wanted to compare the two versions by building the same car and doing a time trial at Imperial Grand Prix. I think the difference is really obvious, you can see it in the video below:
  7. 9 points
    Ben24x7

    LEGO Print Creator

    Hullo everyone, Several years ago, I got a copy of LEGO Island from a childhood friend (yes, this is relevant, keep reading), and included on the disk was a program called "LEGO Print Creator", it was even mentioned on the back of the box as a selling point. I tried out LEGO Print Creator as a kid, and honestly I thought it was boring, so I've never bothered using it since. Anyway, skip forward to today, where I rediscovered LPC (LEGO Print Creator), and asked on the RRU Discord if anyone knew about it. Some people were aware it existed, but nothing else. So I decided to boot it up, record some footage of it, and see if there was anything interesting I could dig up from it. According to the "credits", LPC was produced by a company called "The Bending Spoon". Upon Googling their company name (and digging through the various search results for "bending spoon magic trick"), I found a website for a company called "Bending spoons". While they do produce tech products, I can't confirm if their company is related to the one that made this program. The credits also list "The Lost Highway" for assisting with the game's "artwork". Considering half of the application's pictures/images are directly from LEGO Media/Software's previous titles, I'm guessing The Lost Highway was responsible for creating the UI, or the 3D renders used for LPC's icons/buttons (its not unusual for Classic LEGO game developers to outsource stuff to other companies, such as how DDI outsourced "LEGO Rock Raiders" cutscenes to Artworld UK). I should probably mention that my copy of LEGO Island was published by GSP (Global Software Publishing) sometime between 1997-2002 (according to the back of the box. When starting up LPC, and the obligatory LEGO Software logo appears, it states that the game is "copyright 2001", but I cannot confirm if that's the year my copy of LI was released). I've heard that LPC was also included in other classic LEGO game bundles, and I'm curious if those bundles were also published by GSP, or if they were also released between 1997-2002. Initially I was going to explain how the game works using words, but instead I recorded some footage of LPC in action, which you can watch here (I sincerely apologise for how long and boring it is, but I'm only trying to show it in action); Sadly there's not much to it. For a program based on a series of games based on a construction toy that promotes creativity, this software feels extremely... limited. Like, you can rotate and scale characters/objects, but only to pre-set angles and sizes. You can't change the position of a single element, and you have to use the "Select layout" wand to move everything to pre-set locations. There is some indication that the developers wanted the user to have more control, as you can import your own images/pictures (as long as it's a .jpg or .bmp image), and you have full control over the font/size/colour of text, but its not a lot. Probably the best thing about LEGO Print Creator, are the character/object renders, mainly because they are high quality renders of previous LEGO Media: So because LEGO Print Creator has a great collection of high quality renders, I have bundled all the "high resolution" images together into one giant pack for y'all to download and enjoy. Admittedly, some images didn't come with a "high resolution" version, so the quality overall isn't consistent, but its a pretty sweet collection of official high-quality LEGO Media/Software renders. Enjoy: http://www.rockraidersunited.com/files/dl-r197/ -- Ben24x7 -- (I'm sorry if this is all incomprehensible gibberish. Its getting extremely late, and I'm having trouble thinking straight)
  8. 9 points
    jamesster

    Series 18 Race Car Guy (Rocket Racer?) Reference Photos

    Series 18 of the collectible minifigures includes a "Race Car Guy"... The official bios for this series aren't out yet, so we don't know if he's truly supposed to be a Rocket Racer redesign, or something else (since the theme of this series is a costume party). Still, I thought maybe people would want to mod this guy into the Racers games, and I just got him at LEGOLAND California a few days ago... So I got some photos for anyone to use. They're not the absolute best, but they're good enough for reference when making textures.
  9. 9 points
    Cyrem

    Air Filter (New Building)

    Air Filter Building Cirevam and I have put together an additional building for LRR, it does not replace any previous building and you can build it from the menu. However its function isn’t exactly new, as it produces breathable oxygen. This building is designed to take the oxygen function away from the Support Station and make it its own dedicated building. The advantage of this is not just to have a new building, but it creates additional game challenge. Support Station becomes a dedicated training and sandwich making building. Whereas this handles the oxygen production alone. Its oxygen output will be less than what the support station was, so you will have to build more. Modeling/Animation: @Cirevam Design/CFG/UI: Myself Preview Download: [Soon]
  10. 9 points
    ZANTHERA

    Q&A With LEGO 3D Animator Stuart Green

    In 2016 I emailed the company that was in charge of the 3D animated intros and cutscenes for the LEGO games of the late 90's and early 00's. The one who answered was Stuart Green and he told me about the LEGO Racers intro which I was interested in knowing about how it was made as I plan to remake the intro in HD myself one day. Our back and fourth was quite brief but he definitely had some interesting things to say about their work back then. Q1: Do you still have the original files for the animation? could the intro be simply re-rendered on a modern 3D animation program at a higher resolution? A1: Unfortunately we don't have the final sequence saved. it was rendered in Lightwave from our 3D models so it could have easily be rendered in HD quality. We made the models usable for the Lego Adventurers comic, we also did Lego comic strips for three years, so they were high enough detail and hi-res textures for print. Q2: Do you know anything about the 25fps higher quality yet shortened version of the intro used for the LEGOLAND Windsor Rocket Racers attraction? I understand the ride is now closed but did you also provide the higher quality clips for this? A2: I cant remember a specific version for the park, but if one was done it would have been us, we were their preferred developer, they shut down their own CGI studio and used us exclusively for this work, we did TV adverts, motion simulation rides, ingame animations, books, comic novels - everything! Q3: What program did you use to make the cars originally? did you make the cars out of real bricks and then model them from scratch? A3: All the models were made from real Lego bricks, then modeled and animated in Lightwave, and the textures made in photoshop. We had all the computers linked together as a render farm, we designed and composed during the day and sequences were rendered over the night and weekends, to either pleasure or frustration when we came to viewing. Q4: Interesting you mention a render farm, the animations are very good quality so I suppose a render farm was best for such projects? A4: Yes the render farm was needed, I think our machines were only about 300MHz at this time and everything was single processor, although we did have 4 machines that held 2 processors on the motherboard, (very unusual) we had 40 machines, the majority used by programmers so not usable by day, but left in render farm mode, at night. Q5: What types of computers were used at the time? A5: Our machines were constantly being upgraded to new hardware, so there was no uniform specification, they were around 309MHz at this time, I think the dual processors were 266MHz, so a 4GHz machine is about 32 times faster, and as quad core that's like 128 times faster, more than our whole render farm on one modern PC! Q6: Three Beta designs for the cars are seen in the intro in a few scenes which then switch back to the final models, was this because the intro was being made at the same time as the game was being developed? A6: Yes, we had to start and finish the animation sequences before the game was complete.
  11. 9 points
    PeabodySam

    20 Years of LEGO Island

    So, hello again, RRU. For whatever reason, I was vaguely aware that the forums have been back from their big update/maintenance/downtime last year, but I haven't gotten around to really being as active here as I used to. Oh, well. Time to start posting random crap again. Like this, for example. I was sure not to miss the 20th anniversary of LEGO Island last year, so I threw together some animated clips of LEGO Island characters speaking lines from other roles played by their respective actors from the first game. Plus John Guerrasio as IXS Brickster, because he's actually a pretty decent actor when he's not doing voice acting for IXS. This was actually an idea that I've had for years, and it took the 20th anniversary to get me to stop procrastinating and just do it. Also, here's the DeviantArt mirror. When it comes to choosing a wretched hive of scum and villainy on the internet, I imagine most of you prefer YouTube over DeviantArt, but I also suppose that some may prefer to watch the Flash animation in its original higher quality, so there's that. I'm sure most of you have already seen this... but just in case, I figured I'd make my first topic on the new and improved RRU forums. Also, thanks Terrev for reminding me how to embed YouTube videos in Invision Forums posts, in the midst of a late-night Steam chat where my tired sleep-deprived brain turned my pretentious typing into an illegible mess.
  12. 8 points
    Ben24x7

    LEGO Alpha Team intro except no effort went into it

    Hullo, Initially, I planned to post this as an "April Fools" video, where I joke about making an "720p version of the LEGO Alpha Team intro" except the end result is poorly drawn and so poorly edited you can literally see that half of the intro was recorded in GIMP. The only reason I'm not bothering to disguise it as an "April Fools" video is because... well ...this video ain't fooling nobody. It's more of a parody of the intro instead of something you can trick your friends into watching. Maybe if I put a Rick Roll somewhere in it, it could be an April Fools video, but most people would probably be turned away from the awful visuals before they reach the end. Anyway, here's the video if you want to watch it. Enjoy??
  13. 8 points
    WillKirkby

    Idleness Syndrome: What is the Root Cause?

    It's almost certainly just a software bug. I feel like this isn't the right place to be going on thread-unrelated political tangents.
  14. 7 points
    piotr_garschin

    Rocket Racer's worst performance

  15. 6 points
    Ayliffe

    3

    2019
  16. 6 points
    Ayliffe

    RRU Quotes 2: Reckoning

    [10:07 PM] Red60: [10:07 PM] Red60: cool, i hope i can make a car as good as- [10:08 PM] Red60: [10:08 PM] Terrev: bahaha [10:08 PM] Red60: f**k. [10:08 PM] Terrev: gold [10:10 PM] Ayliffe: ah yes my favourite racing car, 'vaguely shaped like a duck' [10:11 PM] Red60: [10:11 PM] Red60: "i can't see s**t, sir!" [10:11 PM] Aves: lol [10:12 PM] Terrev: [10:12 PM] Red60: also the arms would conflict with the bricks big time [10:13 PM] Red60: it just wouldn't work [10:13 PM] Terrev: LR1 allows that too [10:15 PM] Terrev: [10:15 PM] Terrev: it's a dragon now [10:15 PM] Ayliffe: [wipes glasses] [10:15 PM] Ayliffe: [10:15 PM] Terrev: oh my god
  17. 6 points
    AwesomeX

    Ogel Island - Multiplayer RP/Sandbox/Minigame Game

    Haven't posted in almost 2 weeks, gotta fix that. Working on bikes/vehicles, at least it's faster than walking! Short Video: https://gfycat.com/PlasticSpecificElver Older Stuff:
  18. 6 points
    PWNZOR

    High-Poly Super Teleport Pad

    Download here (Manual) / Cafeteria Patch Just paste the contents of the folder to Buildings/BIGTeleport (overwriting the files) and you should be good to go. Replaces the models for the Super Teleport. Because one of the pipes was misaligned, the animations contain a slight tweak to the coordinates to fix it. Additionally, the Teleport.lwo edited is from World/Shared, but the game should load the one from Buildings/BIGTeleport first.
  19. 6 points
    dy_enforcer

    My personal car.

    Yes. This is my MOC from my personal avatar. Where did I get inspired from? THIS! Well at least he did his best so I try much harder for him and this is the result: If your curious of what's inside: Phew! that's it for today. I might make some changes soon if i'm still not satisfied but until then, I'm out.
  20. 6 points
    dy_enforcer

    Betty Octane

    Again I would like to thank Oboeshoes and UTF for making this great and useful mod. Link below: http://www.rockraidersunited.com/topic/4886-additional-brick-colors-mod/ Anyway I wanted to show my custom racer since they put green bricks into the inventory. As the title says, this is Betty Octane and her 50's indy style car I made this vehicle ever since I install the mod last year and it took me over two weeks to get the right angles. Three inspirations that came to mind: 1. Octan logo 2. An old 1992 LEGO commercial where the narrator talks about Mean Eddie Octane. 3. Google search for 1950's indy car You can view more images in the members gallery. This is all I can show in a meantime but I still have plenty of other custom racers I have made so stay tuned UPDATE: I edit out the menu screen to focus on the car and the racer and to lessen the size of the picture
  21. 6 points
    Ayliffe

    RRU Quotes 2: Reckoning

    [9:24 PM] Pereki: looking at some old catalogs [9:28 PM] Pereki: [9:28 PM] Pereki: "the endless universe of Black and White Space"?? [9:45 PM] Ayliffe: well I mean [9:45 PM] Ayliffe: space is black [9:45 PM] Ayliffe: and stars are white [9:45 PM] Ayliffe: ...I guess? [9:46 PM] Terrev: a minifigure of Neil deGrasse Tyson bursts in ACTUALLY,
  22. 6 points
    Dazzgracefulmoon

    LEGO Awesomeness

  23. 6 points
    Cirevam

    Time Raiders

    Some of you may have noticed a few screenshots of this mod I've posted on Discord recently, along with some short videos, and I'd like to say that my 2018 New Year's resolution is to get back into modding and make some real progress. I have been finalizing some things that were close to completion and putting the old files into "removed" folders that I will end up deleting for official releases. It makes everything cleaner and it's a good way to visualize progress. Here are some random screenshots from the latest build. ORANGE TRANSPARENT glow? I will update the first post with a list of things that are considered "complete," which may not count final polish like sound effects.
  24. 6 points
    Pereki

    RRU Quotes 2: Reckoning

    ProfessorBrickkeeper - Today at 2:40 PM ...looking at more images from the film, I think I’d be fine with a large version of the Ninjago City Dicks. Terrev - Today at 2:40 PM The.......what ProfessorBrickkeeper - Today at 2:41 PM DOCKS Docks docks
  25. 6 points
    Shadowblaze

    Nick Nuwe - On Thin Ice

    Surprise! It's an Irish folk song. Except it's got guns! This is probably my new favorite track of mine, even with all the repetitions (which by the way are very intentional). This track is like 80% stuff I've never used or tried before, so it's got a very fresh sound. I hope you'll enjoy it as much as I do!
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