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Showing content with the highest reputation since 09/15/2018 in all areas

  1. 5 points
    LEGO has an official press release about this, which various sites are already discussing - shows a trailer and release window (late 2018): https://www.lego.com/en-us/aboutus/news-room/2018/september/lego-cube-tencent-2018/ ... But there's much more to be found on Chinese news sites. Running them though Google Translate gives rough, but overall good enough results - it seems the game's Chinese name translates as LEGO Unlimited. No word on if there's plans to release it outside of China, as far as I can tell. http://news.17173.com/content/09192018/190440738.shtml Contains some (low quality) gameplay footage, and other details: https://www.gamersky.com/news/201809/1102213.shtml This article has several pages of screenshots (or, rather, photos of a mobile device running the game). Note the screenshots showing what appears to be a crafting system, weapons/tools that have meters implying they degrade and break, and the player holding blocks consisting of a 2x2 plate + brick + plate. It seems the terrain is made of these 2x2 cube-ish assemblies, and even appears to have ore that can be mined, and trees that can be chopped down - altogether very Minecraft-esque. There's also a very LEGO Worlds style building tool. https://www.taptap.com/app/82246 Some more promotional images, and again mentioning the iOS/Android/PC platforms. http://games.sina.com.cn/t/n/2018-09-19/fxeuwwr6126206.shtml This article mentions "Players can now make reservations through the official website." http://www.sohu.com/a/254860271_116903 More promotional images, details: https://www.prnasia.com/story/223299-1.shtml Not much in this article, but here it is anyway. And finally, the game's official website: https://lgwx.qq.com/index_p.shtml
  2. 3 points
    I brought it back and restricted everyone from posting in it (even myself) until the rest of the mods come to a consensus that's more than "oh, that game? Huh."
  3. 1 point
    So, like Quest and Collect, it seems this thing has already had a few tests that went under our radar due to the language barrier thing: https://www.youtube.com/results?search_query=tencent+cube I found an APK of one of the test versions, from June... It runs on Unity 4.6.3.f1. That version of Unity is from February 2015. Poking at this game is going to be *ridiculously* easy. Haven't tried playing it; I assume it probably requires an internet connection or something which would kick me out since the test is over - but again, haven't tried.
  4. 1 point
    I'm reviving this topic just for a few people who don't know what they are doing. If your experiencing graphical issues like bad and blocky textures on LR1, Follow these steps: 1. Go to Lego racers from my documents 2. Right click LEGORacers.exe and select Create Shortcut (It will make a new folder saying LEGORacers - Shortcut) 3. Right click LEGORacers - Shortcut and Select Properties 4. Look for the tab at the top that says Shortcut. If its auto selected, look for the target bar and enter -alphatrans (No need to delete or modify the link that was added on the target bar) 5. Check picture, if its good, enjoy your game, if not, escalate to the admins from rru BTW, special thanks to the people who post this topic years ago. I just got my new Win10 laptop and have the same problem but its easily fixed by just adding -alphatrans Hope this helps, thanks
  5. 1 point
    I've made good progress in understanding mdf files, editor coming soon! I hope it will help revive a bit the modding scene haha
  6. 1 point
    This tool makes it possible to view and edit many assets of the game. Current capabilities are: - Unpack and repack art files (RFH/RFD) - View and edit AI car parameters (files under aidata\ inside ART0001) - View and edit AI cornering parameters (files under aidata\corneringdata\ inside ART0001) - Explore RTB files (MOTO.rtb, which contains the list of game resources with the respective ID) As always, feedback is very appreciated! Download Changelog: 1.2 - Renamed from RFrepack to StuntRally Suite - Rewritten user interface - Added AI car viewer/editor - Added AI cornering data viewer/editor - Added RTB viewer 1.1 - Added compatibility with windows older than 10 - Improve behavior when file loading is cancelled 1.0 - Initial public release
  7. 1 point
    I'm fiddling with LRR again and to prevent you all pain when loading up a level and rearranging the priorities, I'm curious as to what order you want priorities in. For those not in the know, it's ludicriously easy to specify the priority order when loading up a level. You can even add new priorities, but they're mostly useless (and may not seem to work?) so I'm probably not going to bother with that. For instance, the priorities in the first tutorial level are nicely sitting down near the bottom of Level01 { .... as Simply rearrange them here and you will rearrange the order in which they show up when you start a level. Here are my priorities in my favourite order: Repair > Recharge > Building > Reinforcing > Shovelling > Crystals > Drilling > Ore > Get In Have my reasoning on why this is: Reinforcing must be in front of shovelling. Else raiders shovel a landslide, get landslided upon, shovel it, get landslided upon, shovel it, get landslided on, get teleported out. Shovelling must be in front of crystal and ore collection, else they leave land half-shovelled. This is a right pain when you only have 4 raiders on foot and 5 raiders in STTs. Crystals are obviously in front of ore. Repairing is the top priority. Abandon your posts and repair my buildings.... if they're not smashed to pieces already. Recharging crystals is higher than getting new ones. This is because only raiders can recharge crystals when STTs cannot. Thus, if getting new crystals was higher than recharging crystals, the raiders would pick up the crystals and my STTs would idle; an unwanted situation. And I'd be losing out on crystals. Building is above both shovelling and energy crystal collection. It's a right pain having to wait for barriers, and again STTs cannot carry them; thus the sooner I get the barriers down the better. Drilling is above ore. This means that my raiders will drill a wall instead of picking up ore. However, lategame I move ore above drilling, because I now have specialized drilling vehicles that can do nothing but drill, and hence no matter how far down it is they'll do the drilling. I don't want raiders trying to drill when I have a Chrome Crusher right behind them! "Get In" vehicle is at rock bottom because I always teleport down a vehicle, then teleport a new raider to go in that vehicle. I have almost never used the Get In function in nearly 20 years of LRR, because a person with a Laser Beam may get into the vehicle; activate Action Stations and that vehicle will idle, rendering both a vehicle and a raider useless. What are your favourite priorities? Anything different? Type them or post a screenshot!
  8. 1 point
    That's very cool, thanks! I verified that the values you suspected are indeed 16-bit signed ints. I'm working on an all-in-one tool that will support editing these files too... just a teaser:
  9. 1 point
    I'd say I intentionally ignored it, but I was half considering saying something as I glossed over it
  10. 1 point
    And I'm back with more music! It took more time than expected to get the video done, but it's all good now. It's here. This is some pretty complicated music. If you don't like it at first glance, give it another go. Irregular time signatures aren't as intuitive as 4/4 and the like.
  11. 1 point
    Linked below is my video tutorial for running LEGO Island in whatever resolution you want using dgVoodoo. This method was discovered after Mr Skeletal helped me get Rock Raiders running with dgVoodoo and my curiosity saw my trying to run Island with it and it worked! This method was tested on Windows 7 by myself and 10 with the help of some members over on the discord server. If you follow the steps exactly as shown in the video in the same order it will work first time.
  12. 1 point
    All credit for the methods used here goes to @lordtobi, who posted a few different tricks around the Alpha Team subforum. All I've done is collate his work into one simple tutorial with screenshots, so please direct any appreciation his way! 1. Insert the LEGO Alpha Team disc into your PC. Open This PC/My Computer, right-click on the disc and select “Open”. 2. Select all files on the disc, except from the "DirectX" folder, and copy them. 3. Create a new folder somewhere that you have permissions (e.g. Desktop, Documents, but not Program Files). Paste all the files inside this folder. Note that in the previous screenshot I have a “desktop.ini” file selected, this doesn’t need to be copied. 4. Inside this folder, create a new folder called "DirectX". Download the .dll files here, extract them, and place them inside this DirectX folder. 5. Back in the main folder, right-click on “Setup.exe” and choose “Properties”. In the window that pops up, select the “Compatibility” tab and set it up as shown below. Make sure you press “Apply” before pressing “OK” or closing the window. 6. Run the “Setup.exe” file in this folder. Follow all the steps, clicking OK when informed that “DirectX 7 will now be installed on your computer”. The application may freeze temporarily, just give it a minute. Click “Finish” to close the setup program when it is complete. 7. Navigate to the folder where LEGO Alpha Team installed. For me, this was: C:\Program Files (x86)\LEGO Media\Games\LEGO Alpha Team 8. As with the “Setup.exe” program before, right click on the “Launcher.exe” file, select “Properties”, then go to the “Compatibility” tab and set it up as shown below. Do the same for the “LEGOATeam.exe” file. 9. To run the game without requiring a disc, first run "Launcher.exe", then press "Exit" when it starts. 10. Now copy the “Config.txt” to somewhere you have permissions (e.g. Desktop), and open it in Notepad. In the below screenshots I’m in the install directory, but you probably won’t be able to save from here. Remove the “DiscPath #:\” line, then under the DisplayGUID line (I’ve blurred the code as I wasn’t sure if it was important), add in “VerifyDiscVol false”, including both spaces. Save the file and close it, then copy it and paste it back over the “Config.txt” file in the install directory, replacing it. 11. To keep the intro video, navigate back to the folder created in Step 3 (where you pasted the disc’s files), copy “lmiintro.avi”, and paste it in the install directory. You can now delete the entire folder created in Step 3. 12. Finally, to set your custom resolution, run the game and adjust the settings to populate the configuration file. Then select the “Game.txt” file in the install directory, copy it somewhere that you have permissions, and open it in Notepad. Again, I show the file in the install directory here, but you’ll want to have it somewhere like your Desktop. Change “BPP ##” to “BPP 32”, then change “Width ####” to your desired width and “Height ###” to your desired height. Remember to leave two spaces between the text and the numbers. Below is my modified file. Save and close it, then copy it and paste it back over the original “Game.txt” in the install directory, replacing it. Congratulations, you’ve installed Alpha Team and are ready to play it on Windows 10!
  13. 1 point
    I made somthing you might enjoy
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