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Showing content with the highest reputation since 03/12/2019 in all areas

  1. 6 points
    rockboy

    WIP - System Malfunction: A mod for LRR:CE

    Lego Rock Raiders - System Malfunction Greetings and welcome to my (somewhat poorish) attempt at an overhaul of Lego Rock Raiders. System Malfunction aims to take Lego Rock Raiders and its great ideas as a base, but retell the story from the ground up. Telling the story of everything past the main intro. It will attempt to switch away from the sandbox and happy tones and strive to create a slightly more serious, challenging and balanced experience where winning the levels feels rewarding and resource management becomes a must. The intention is to give the player a sense of progression and slightly more immersion, where through story telling, new units and buildings become available allowing for more creative combinations in play style, while encouraging resource and build management. I don't consider it a Rock Raiders 2. I'm not skilled nor creative enough for that. I consider this my own thing, something new, based on the original assets. (loading screen will be provided as stand-alone patch for the Community Edition, for use with the original game/mods) This overhaul is based exclusively around Lego Rock Raiders: Community Edition - a modified version, created by Cyrem of Lego Rock Raiders with many new features coming soon. This mod will be supplied as multiple WAD patches for it so you can decide what your game is like in the end. This is why the assets you'll find here are higher in quality than what could be used by the base game. Note, that the max supported resolution I will target with my overhaul is 1920x1080 due to the scaling of assets. Any higher render some of them too small. (Not final. Rock types are not clear enough. left to right: Ground Dirt Soil Loose Rock Hard Rock - Lava water oreseam crystalseam solid rock) As you may have noticed by now, I am moving away from the original art style of Lego Rock Raiders. This is only the case for some parts of the game. Many parts of this will be optional and modular. Don't want the taskbar? Don't load it. Don't want the new menu's and loading screens? Simple. Want to load them with the base game or other mods? Go for it! (Assets in the background will be animated when in game. Font not final due to insufficient testing) Planned features: - Defined unit roles, making water units be useful making you want to use the hover scout and making sure no unit is overpowered in any field - Attempting to use game elements as a fun challenge, instead of annoying the player out of inconsistencies (looking at you, erosion) - Adding more challenge from Rock Monsters and Slugs without making them a pain. Nerfing tools to get rid of them fast, but bringing down the annoyance of slugs. - A (most likely) full voice over of the main campaign and "Moon Missions" that you can unload via patch. (Removes all voice overs) - Building unlocking through story telling, attempting to let the existence of them make more sense - New UI with animations for the loading of missions and the main menu - New objectives, not just crystal gathering. Some ideas will be borrowed from Cyrem's topic - New building - The Air Filter (hopefully it makes it in time - if not, I'll have to rewrite parts of my story layouts) - Increasing difficulty of units, buildings and more. Making everything feel believable within lore while you'd still have to think twice about it. - All new levels and custom maps with the aim to be less predictable on first play through. - New biomes - Simulation biome already in the works - New sound effects, based on the originals. - Making ore useful, you'll have to think twice on what you spend it on to reach the mission objective! - A new task-bar UI inspired by Starcraft and many RTS games alike (hopefully) (screenshot in the background behind the task-bar belongs to Packer and is from Cave Raiders, see credits) This topic serves as a place where I will occasionally place updates, and request opinions about certain things. I'm open for any and all suggestions, feel free to make comments regarding anything you see! I'm also always looking for help in certain aspects, from snippets to levels to models (especially those) - but they're not required! Interested in the story? Below here, I will start posting parts of the story once they become available. Mission 1: Rock Bottom! Mission 2: Go with the flow Currently planned balance fixes for units: Small units Experimentals (big vehicles) I don't have much more to add on to this topic for now. If you want to stay more up to date, want to help out with stuff or have other questions/concerns, don't hesitate adding me or pinging me on the RRU server on discord. CREDITS GO HERE: (in no particular order) @Cyrem: Lego Rock Raiders: Community Edition, the backbone of the mod. He's given a lot of support and info and awesome ideas. A true genius. Without them this wouldn't be possible! @Slimy Slug: Many assets may end up being borrowed from his wip overhaul, such as animation fixes and more. The guy knows the game well. Looking forward to what he comes up with! @miningmanna: Feedback and support and helps me speed up .wadp creation. Thanks! He's remaking LRR, check it out here! @Cirevam: Creator of the Hematite Howitzer - Replacement for the Small Mobile Laser Cutter. Awesome design! @Packer: Screenshot from Cave Raiders used in the taskbar concept art. Great stuff! @rockboy: Did a few things. Yes, really! - I know! I'm surprised as well! More people, no doubt, soon. (Think high-poly assets, new units etc) PS: I was against the idea of posting this topic at first, especially considering that many overhauls have died in the past few years. This will most likely not be the case with this one as I seriously want this to be an actual thing, especially considering the effort I'm trying to put into it. If anything does happen, I'll end up posting whatever assets I have and give full right to anyone to do with them what they want - Although... that will be the case with the final build anyway.
  2. 3 points
    Mr. Eight-Three-One

    Lego Games on a 1997 PC with a 3DFX Voodoo

    Hey, it's my first post in two years on this forum, and it's for *another* self-promotion. Hopefully that doesn't bother any of you...my apologies. Anyway, you all probably know that I love old computers, but for the last several years I've largely been unable to pursue that hobby having been in college. Well...that's no longer the case! I'm now out on my own, and I'm free to pursue it as much as I desire. Recently I finished a project where I put together what effectively would have been my "dream computer" in 1997 (which, incidentally, was the year I first used a computer...at the age of two), and would also have been a high-end build when Lego Island was released. I've wanted such a machine for a long time as it's basically the equivalent of a high-end computer to coincide with 5th gen game consoles (the Nintendo 64 and PS1). Featured in this video are the first five 3D Lego games (Island, Chess, Creator, Racers, and yes, even Rock Raiders), running with a 3DFX Voodoo card (except Creator, which uses the 2D card in this machine). I felt inspired to make this video because the sands of time seem to have washed away a lot of the experience of playing these games on such a machine. Many of the people here seemed to have grown up in the Windows XP era where computers that could play these games without any lag at all were the norm, not the exception. And, as you might expect, they don't run anywhere near as well as you might be used to. But that's the whole charm of it. There's a certain appeal to be had when you're so used to the games running without an ounce of lag and suddenly that luxury is taken away from you, and it serves as a fun reminder of technological advancements. And yes, this is a real computer running this; this is not an emulator or a virtual machine. I have listed the specs in the video description but the general gist of it is that it runs a Pentium MMX 233 MHz CPU and Windows 95 (quick disclaimer, I actually prefer 95 to 98. I know, unpopular opinion, heh). This was the fastest desktop Pentium ever made1 before the Pentium 2 was released. The Voodoo card is essentially the original must-have graphics card; like, you were the wimpy unpopular kid if you were a PC gamer and didn't have one. And, unlike what you might be used to today, it *only* did 3D stuff -- you still needed a whole 'nother graphics card to run the Windows desktop and everything else!2 Regardless, I hope you enjoy this foray into computer history, and marvel at the prospect of having to turn down graphics settings in games you probably never even thought of turning down the settings in before. 1There were mobile Pentium 1 processors that clocked faster than this, but as far as the desktop market went, you couldn't get any better than that before the Pentium 2 came out. 2When 3D graphics were the hip new thing, and with the advent of DirectX, Microsoft made their own graphics API called Direct3D, but it had the caveat of requiring specially made hardware in order to run it, so your old graphics card wouldn't be able to run it out of the box. So, during the awkward transition era where not every graphics chip was expected to have 3D support out of the box (the computer you see in this video does happen to support 3D on the "main" graphics card, but it's not very good), 3DFX made cards that specifically only did 3D, either on Direct3D or with their proprietary API called "Glide". I explain this in the video, but the way the cards work is that the 3D card had a VGA-in and a VGA-out port. You daisy chain from your main card's VGA out to the 3D card's VGA in port, and then the monitor cable goes into the 3D card's VGA out port.
  3. 3 points
    Brightfall

    Real LEGO Racers [Fan-Art]

    Karen Gillan (Nebula) as Gypsy Moth
  4. 2 points
    Brightfall

    Real LEGO Racers [Fan-Art]

    I'm made realistic Rocket Racer fan-art. I'm photoshoped Stig from "Top Gear" and now he looks like most famous LEGO racer
  5. 2 points
    Cyrem

    Galidor Ae Tool V1.0

    Galidor AE Tool v1.0 This tool will extract the resource archive (*.AE) files LEGO Galidor uses. v1.0 Features: Extraction How to Use: Just put the program in the same folder as game.ae is in and run the program. After extracting you'll see heaps of tex/pck files. I am working and an extractor for these files also. Download: here.
  6. 2 points
    rockboy

    WIP - System Malfunction: A mod for LRR:CE

    Hey there @aidenpons ! First of all, thanks for the kind words! I appreciate this a lot. There have been too little Overhauls for this game, and many have been abandoned. Indeed, too little has come to completion. I hope I'll complete this as stated in the post, and I'll do my darn doodle best to to get it there Future mission scripting might pose a problem. I'm glad you bring this up, as I'm not great at it. Mostly anything else I can do though. If I need it, I'll definitely come here for help. I really appreciate the offer! Indeed I have managed to make my menu look like this. I've done quite a lot of testing over the past few months in fact. My early tests were done in the standard game, not the Community Edition (Which I have on hand now, and am working on getting it to work in, also. Animation exporting and redoing takes some time though, especially at the higher resolutions! As for what I've completed, not terribly much, but I've made progress on many, many fronts. The menu animations are finished, the loading screen is finished, and I've done 2 mission briefings and goals. The first one is in the main post. I hid the goals and other info in another spoiler, as it does contain spoilers. For a video of the main menu in action, see this: It's low quality, it wasn't meant to be uploaded to youtube at first and is now a few weeks old. The RRU Discord asked me a while back to make a guide on how to get the videos to work. I'll see if I can cook one up at some point later. The same counts for the loading screen this isn't in game yet, but would only take me a few minutes of asset replacing and some value tinkering. I just have to load the background and move the bar. Cyrem asked me for the files for it, so I have a feeling it may be included with CE as an add on by default. If not, it'll come with the overhaul and will be supplied as a separate patch, just like many other elements, for cafeteria. Thanks a lot for the feedback by the way, there's a lot to go through and I really appreciate it! This is the exact reason why I decided to make the topic regardless (after pondering about it for a few weeks) I digress, let's get through it.. 1. I'm well aware of this, yeah. With what I stated, I meant it exactly as it's there. They will be more challenging, but not a pain. In my books that means that I won't go about and spam them endlessly, although you will need to make sure you deal with them regardless! It's an interesting point to raise regardless. I won't completely make my raiders useless, I was thinking of only letting them take of 3 to 5% of the health of a monster, and maybe 10 to 15%+ of a slug given lasers will be having a hard time hitting them) - again, the key is for it to be challenging, but not unfair. I've done game development work in the past with teams, there's nothing more annoying than challenge feeling unfair. 2. Hmm, I didn't even know you could give it health over time. I wasn't planning on doing this though, again; this would feel unfair in my eyes, how would a monster regain health like that? The same counts for losing health. Monsters live there, it's unlikely they'll be unable to do so when you're in that same cavern. 3. That sucks, but I am planning to work around it. I know it's also invulnerable to lava and landslides. At first my idea was to give them a crystal spot, but that's hard coded and doesn't work. In my overhaul, if this ends up staying the case, they'll be removed. For this, the mining laser (named something else later) is going to step in. (Monster defending will be slightly different here, see the howitzer, LMLC and Chrome Crusher too.) Nice! Those are ideas are cool for the moon missions (?) More on mission design will follow later, I've got actual believable ideas in making them fun and varied. Most involve multiple goals. 1. Aware, and that's not a problem. I was actually planning on placing ore manually in my levels. See the experimental (big units) section. The loader dozer will be mandatory, or at least, you shoveling it. It will be a balancing act based on mission design and such. I'll be sure to not have gigantic caverns with rubble. That's just annoying 2. Aware, and that's actually one of the other mechanics I've laid out. In my mod, the ore refinery will: At level 0 (no upgrades) give 1 stud for 3 ore At level 1 (level one upgrade) Give 1 stud for 2 ore At level 2 (level two upgrade) Give 1 stud for 1 ore A stud is worth 3 ore. I know this is duplication, but that's where mission objectives tie in. In later levels, it's mandatory to have, not having it can mean you don't finish the level, finish additional goals, or it will constrain your use of units, buildings or upgrades. The most important thing to remember here is that since I place ore manually, there won't be an insane amount, and that upgrades to buildings are planned to cost 15 ore or 5 studs. It's important for the player to balance their units, their buildings and more in the end. 3. This is true it seems, I just tested it. My game seems to handle up to 35, or 36 sometimes. Curious is that the thing can be placed. I hope this can be fixed in CE. I might hit Cyrem up about it. Picture is from the community edition in case you wonder why it's 1080p. This is good to know, I'll make sure I'll factor this in. Indeed. In my mod, the hover scout will make use of some form of ultra sonics on the ground. I'll try to word it better in the briefing. I know it makes no sense from visual standpoint, obviously, but right now I'm entirely basing my thing around making units have defined roles. Nothing will be overpowered, or underpowered (At least, that's the goal) The dishes on the various units are going to be some sort of proximity tools, which will (uselessly) over the team over at the LMS Explorer valuable data. That's an interesting threat by the way. I have indeed known you can switch functionality around to other units. I'm currently not planning anything insane though. 1. Same haha, it becomes very tedious. Just because it can do it, doesn't mean you have to though. I'm going to do my best to make sure you won't ever have to do this. It can however, be sometimes used to give you that extra crystal for that perfect base build (Yes that's a thing I'm also planning). 2. I'm aware of this yeah. Crystal Caches, Ore Caches, or anything of the sort will not be things I'll implement. Both because it's unrealistic from a geological standpoint, and because of that very reason. I've had many discussions related to getting map designs right, to make sure the idleness syndrome won't be an issue. Don't worry. I've also taken steps to make base building more challenging, especially having multiple bases will be hard and sometimes even impossible. You can pull it off later. More info will follow as I work it out. 3. I didn't know NERPs could be this powerful! That's actually really neat. You seem to know a lot more than I do regarding them lol. But again, that won't be an issue I have to deal with, I think. At least for now. I'm aware of the broken state. I've known about it for a while. That being said, I'm still planning to integrate it regardless. It is too vital for my current overhaul's concept of units to not have this. Especially considering the Cargo Carrier is going to fill the role of the transports over water abilities. I haven't had too many issues with it, not to the severity as reported by some, but indeed it may pose a problem. I'll evaluate later. I sure will, I mainly require actual help with modelling and the level scripting in the end. Modelling isn't required by any means, but it's still something I'd be totally down for if anyone on RRU was up for it. All of that is down the line though, I first want to get the core elements operational. For now, I'm working on a few other projects before I kick this one in full gear (cafeteria patches of Baz's and Axel's mod, AI upscaling the assets for Cave Raiders) One again, thanks a ton for writing this wall of feedback up. Don't hesitate to send in more if you have it ~ Rockboy PS: I didn't expect it to be such a long comment. Guess there was lots to say.
  7. 2 points
    Cyrem

    Galidor Ae Tool V1.0

    Galidor extractors were mentioned in discord, I forgot a made this 8+ years ago... though looks like no-body looked at it. Fixed the download link. Happy 8 year topic bump!
  8. 2 points
    Brightfall

    Real LEGO Racers [Fan-Art]

    Sam Neill as Johnny Thunder
  9. 2 points
    To be fair, you have to have a very high IQ to understand The Infomaniac. His sense of humor is extremely subtle, and without a solid grasp of lego building bricks™ physics most of the jokes will go over a typical viewer's head. There's also The Infomaniac's nihilistic outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily from legos in space, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE. As a consequence people who dislike The Infomaniac truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in The Infomaniac's existencial catchphrase "Green Red Brick, You stay" which itself is a cryptic reference to how he became it with the island I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Wes Jenkins genius unfolds itself on their computer screens. What fools... how I pity them. ? And yes by the way, I DO have a The Infomaniac tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
  10. 1 point
    K1d_5h31d0n

    .SCP Scripting?

    For anyone coming across this issue int the future: Every level's AI folder has an AI.PAK file. This is what the game tries reading first, and if it successfully does so, it ignores all the other files. If you delete this file or make it empty (useful if you want to distribute a mod), then it'll read all the other files in the folder, which by default behave identically to the working AI.PAK.
  11. 1 point
    Scarabol

    LRR remake project

    Cool project! Just forked and hopefully have some time soon to join development. Best Scarabol
  12. 1 point
    Packer

    Cave Raiders (LRR Remake)

    A remake of Rock Raiders in Unity, updated and improved from the original game. About: Cave Raiders is a recreation of Lego Rock Raiders, originally being developed in Torque 3D as a Multiplayer first person experience, now being redone in Unity with a much closer match to the original single player expirence with all the modern improvements. This game is being developed from the ground up using Unity, no code from the original game is being used and its a time consuming process. Development has been ongoing since Q1 of 2018 with public discord server going up around May. The title Cave Raiders was chosen to avoid confusion with the original game that could easily be recognized as it's own game. There will be a lot of content reused from LRR (Sound, Music, Icons) however the visuals will generally be recreated. Discord: Link News and updates posted regularly Features: Ideally recreating all of the original games content is the goal, there will also be improvements, fixes and changes. Below are a few planned and already added features. * Modern Visuals - Every stud on every brick included (With a toggle tick box to turn them off for extra performance) plus accurate to the brick vehicles and structures. * Built in Map Editor - Why use external tools when you can do it all within the same game (Loading maps from LRR will not be added). * Rock Raider Avatars - Raiders now have customization and will have visual presets depending on the raiders training. * Extra Structures, Vehicles and functionality - The Tunnel Transport wasn't a usable vehicle in the original (Without mods), it and a few other pieces will be included with new functionality to the original play sets such as picking up vehicles and transporting them over water/lava etc. Also potential new "Helipad" structure for air vehicles separating them for special levels/tech. * Re-balanced Wall Tier System - There are now 5 types of destructible wall tiers (Diet, Loose Rock, Rock, Hard Rock, Condensed Rock). The purpose being for more diverse use of each vehicle giving them more reason to be used and additionally adding Condense Rock for an end game style mining. * Re-purposing laser vehicles and structures - When implemented, they will include two modes. Mining and Weapons, allowing for better combat use and basic mining functionality for more vehicle tech versatility instead of just Raiders using weapons. Future Features: Also known as Feature Creep * Custom Walls, Resources, Structures, Vehicles (Mod Support) - While the game is being developed with this in mind, getting it working and safe for everyone to use is extremely time consuming. * HD Textures - A likely patch or toggle option in the future. A complete rework of all the textures in the game to make them pop and look much more modern. Downloads: Test versions on the Discord server, when a proper stable release is out it will be placed here. Screenshots: Main Menu Test Animation: Link
  13. 1 point
    aidenpons

    The FREE GAME notification thread!

    From that link: Wait, since when did Lego have a Game Technology Platform with actual generations- oh, wait, that's not a typo
  14. 1 point
  15. 1 point
    thunderzizi

    comic creation

    From the album: zizi shenanigans

    © lego

  16. 1 point
    Cirevam

    WIP - System Malfunction: A mod for LRR:CE

    I've yet to read everything in this thread yet, but right now I can say: awesome! I may give my full thoughts later. Also let me know if you want me to recolor the Hematite Howitzer for you. You can do it yourself with a hex editor, but it's far easier for me to do it in a modeling program. Also, I have the Air Filter... I could give it to you if you want.
  17. 1 point
    aidenpons

    WIP - System Malfunction: A mod for LRR:CE

    Wow! I wasn't expecting another LRR overhaul! I saw the pictures going up and wondered what they were for... I really hope this goes to completion, and let RRU know if we can help. For me, I can do quite a lot with level scripting - not so much level design as I struggle to get ideas, but if you have an idea I can usually make it a reality within the LRR engine. (How much the game likes that idea... well, that's a different story :P) May I ask what you have completed so far? I'm struggling to distinguish concepts from in-game screenshots: did you actually manage to mod the menu to look like that? I have some very minor comments I want to make on specific bulletpoints: You may find quite interesting things here when it comes to monsters and slugs: https://kb.rockraidersunited.com/Writing_NERP_Scripts In addition, here are some more concrete ideas: Of particular note with interest to monsters and klling: - there seems to be a maximum of 3 raiders which can be shooting a monster at any given time, which can be problematic if HealthDecayRate is negative (so health goes up over time) - curiously HealthDecayRate does not affect the HP of a frozen monster in response to the above - Electric Fences are only ever a one-hit-kill or not, there's nothing in between - mass manual lazer micromanagement is just not fun More ideas also available from the two links above! In some levels your objective could be to teleport down 40 Small Diggers Or to get 10 monsters on the level at once You're probably well aware of this but: - a) .ptl shenanigans can mean that no ore comes from rubble - b) the Ore Refinery can be used to duplicate ore unless you do a significant amount of tweaking: but that tweaking then makes the Ore Refinery utterly useless (it would become cheaper to build with ore than studs); even if you add the Ore Refinery as a dependency for a building you can depower the Ore Refinery to make LRRs build with ore (unless you let the Ore Refinery be self-powered....) - c) no building can cost more than ~30 materials: upon trying to build it the game may crash (eg 40 pieces of ore -> game crash, but 8 studs -> game fine, but 40 studs -> game crash) What, so the giant scanner on the Chrome Crusher can't scan as far as a pair of binoculars on the Hover Scout? See also this thread. The same increase in functionality can be done for any vehicle BTW. Three comments about this: a) it is ludicrously and painfully micromanagement intensive to manually grab crystals and bring them back to base, and makes for extremely not fun gameplay (I have tried!) b) large quantities of crystal, ore, or generally anything to do (which are stored in the RR engine as 'tasks') on an inaccessible island lag the pathfinding out and trigger Idleness Syndrome very early on - which ALSO isn't fun: for a perfect example of this, play vanilla Fire 'n' Water and keep a base on both sides of the river c) point b) can be slightly remedified by use of NERPs scripts that creates crystals on the island the moment you get to them, preventing the crystal from being there the whole time & causing Idleness Syndrome (although you will need to make this clear in Chief's messages: or alternatively we can send messages mid-level!) See this thread for how the Tunnel Transport is basically a useless piece of brick. As a short summary: As for how the Cargo Carrier works, well, it can't reach the Tool Store but is in the second category I really hope you get this to a functional state! Let RRU know if we can help!
  18. 1 point
    Avery

    Jack Stone Live Action Movie Remake

    From the album: hellspawn

    we all love jack stone but guess what its the year 2017 and time to ditch crappy free vhs tapes start watching expensive dvds and you're all grown up now so goodbye cgi plastic man and hello nick cage

    © stock image sites blah blah blah

  19. 1 point
    thunderzizi

    cowbo

    From the album: Me Arts

    cliff bullis my boy rex :(
  20. 1 point
    Cyrem

    Mission Briefing Chief Voice Missing

    To be honest, I've never looked into it properly. I just know that it doesn't work for me if I don't remove them.
  21. 1 point
    grappigegovert

    GDB to PLY converter v3

    Check the thread for more info:
  22. 1 point
    Red60

    johnny_oe2.png

    From the album: RACERS

  23. 1 point
    Red60

    johnny_oe1.png

    From the album: RACERS

  24. 1 point
    Ben24x7

    expressive_rockraiders1

    From the album: Random/Misc stuff

    So I figured out how to edit LRR textures...
  25. 1 point
    jamesster

    Classic Rocket Racer

    The mod replaces Rocket Racer's body/face textures with modified versions of his textures from LEGO Racers 1, and replaces his head/helmet model with an altered version that uses two new textures and a new skybox (for his solid black visor). Can also replace player character models/textures if you rename the files (see the Veronica Voltage mod for example). Download Original post:
  26. 1 point
    [I initially planned to post this in response to the video back when it had just come out, but I didn't want to sound like I was unfairly attacking somebody else's work just because of an internal fear] I think I've developed a fear of joke videos over the past year (thanks, jump-scares) because when this initially popped up on RRU, I was genuinely terrified of watching the video, despite the fact it was completely harmless. In short, here's a guy-who-draws-things' representation of how I initially responded to the video: [For the record, I have watched the video (after making the above .gif), and I'm sorry for making stupid assumptions based on an unimportant "personal risk"]
  27. 1 point
    Red60

    racecarguyLR1_preview.png

    From the album: RACERS

  28. 1 point

    From the album: Random/Misc stuff

    Original reference image from Terrev: http://www.rockraidersunited.com/topic/8176-series-18-race-car-guy-rocket-racer-reference-photos/?tab=comments#comment-133416
  29. 1 point
    jamesster

    how do minifigures why they don't the lego people?

    edit: oh my god
  30. 1 point
    Ben24x7

    "Dab Drill"

    From the album: Random/Misc stuff

    The future of drilling technology. (Yes, I know its a chainsaw, not a drill, but shhhhhhhhhh)
  31. 1 point
    jamesster

    Walk speed varies with camera pitch

    The topic title is simplified a bit... But that's the most noticeable effect, anyway. First, in case you wanna try this yourself, it might be handy to know that the X and C keys control the camera pitch - you don't have to use the mouse. What's happening here is the game is taking the direction the camera is pointing, and trying to move Pepper in that direction by a certain amount. This amount actually changes depending on the FPS, such that Pepper's speed won't increase/decrease if the game's framerate increases/decreases... But let's just say it's trying to move Pepper 1 unit in the direction the camera is facing. If the ground is flat and the camera is facing straight forward, this will just result in Pepper moving forward by 1 unit. But let's say the camera is facing mostly downwards. This also means the game wants to move Pepper mostly downwards - but there's ground in the way. So what happens? Welp... This. He doesn't move as far/runs more slowly. Of course, the ground in LI2 isn't perfectly flat, so the same happens when Pepper starts climbing slopes. And as you can see in the second video, some slope + camera angle combos are enough to not only make Pepper slow down or stop, but start going backwards while still walking forwards. Needless to say, this isn't really the best way to calculate these things.
  32. 1 point
    jamesster

    Here's a TeeVee that looks like an apple

  33. 1 point
    PeabodySam

    Here's a TeeVee that looks like an apple

    Here's a Tee Vee that looks even more like an apple.
  34. 1 point
    Ben24x7

    poorsod.jpg

    From the album: Random/Misc stuff

    (Don't mind me, I'm just uploading this here because Imgur just went down... soo... enjoy?) -- Ben24x7
  35. 1 point
    Ben24x7

    "Infinitely Cool"

    From the album: Random/Misc stuff

    How many shades does this guy have? (Uploaded for use as my profile picture, not for any other reason) Enjoy! -- Ben24x7
  36. 1 point
    Pereki

    The FREE GAME notification thread!

    you should. the rewards are many
  37. 1 point
    jamesster

    The FREE GAME notification thread!

    dude my back yard is FULL of dirt it's like way more than three dirts
  38. 1 point
    Ben24x7

    "It ain't like skateboarding"

    From the album: Random/Misc stuff

    If enough people (for some reason) want the template .xcf (Gimp) file for this, I might upload it for you all to mess with.
  39. 1 point
    Cirevam

    whentheloadingtimesarejustright.png

    From the album: Cirevam

  40. 1 point
    Red60

    Flex's Expressions

    From the album: RACERS

    Fraps wasn't working with this game so I had to use prt sc. Got kinda lazy on some of the faces, but it does the job. Original face was by @AaronBurner05, I just modified it for different expressions. Download here: http://www.rockraidersunited.com/topic/7031-lr-mission-deep-sea-flex/
  41. 1 point
    Ben24x7

    A Chase

    From the album: Random/Misc stuff

    Just a muck-about in Source Filmmaker using Xiron's Classic LEGO Games model pack. I guess if I wasn't lazy, I would make an animation out of this, but for now (and possibly forever) it'll be a picture. (NOTE: The map and the rocks/plantation in the image are not from Xiron's pack)
  42. 1 point
    Yajmo

    The New Adventurers are Jerks

    From the album: Doodles

    when you stay up really late with your bro, this happens
  43. 1 point
    PeabodySam

    Scene 24: Johnny Thunder Blows This Taco Stand

    Note from Director Steven Spielbrick: What you are about to read is the script of a deleted scene from the upcoming blockbuster, The LEGO Movie, soon to be in theaters. The script was written by Frank, best known for his screenwriting of the 2002 blockbuster The Johnny Thunder Movie when he wasn't writing love letters to lead actress Giselle and crying in a corner in the commissary because he was too cowardly to actually give her any of those love letters. There is some speculation by Dr. Albert Overbuild that this script was actually ghostwritten by another individual who wrote this scene just to stroke his already-inflated ego, although Johnny Thunder denies any of these accusations.This scene was written entirely as a homage to fan-favorite LEGO lines and games from the late nineties, exploiting fan nostalgia to its maximum levels. I promise that only reason we left this on the cutting room floor is because of running time, and most certainly not because of any allegations that I am a cheapskate who refused to pay the cast and crew to film this scene. Scene 24 FADE IN. The shot opens with a low-angle shot of a hill, with dark and stormy clouds in the background. Occasionally, the sky is brightened by a flash of lightning. When filming this, be sure to tell the best boy Eddie to make sure that gaffer Hank doesn't electrocute himself with the lighting equipment again, even though it would produce the desired effect if we want it to look like lightning. The music should be dark and foreboding, with the only other sounds being wind and the distant rumbling of thunder. On that note, make sure the gofers bring coffee to Unit 2 cameraman Nero so he won't fall asleep while shooting again, since it takes forever to edit out his snoring in post. And make sure it's an espresso, not a latte or mocha, because it takes even longer to edit out the sound of Nero screaming at the gofer who brought him the wrong cup of coffee. The music crescendos, becoming less dark and foreboding and giving way to a march that is most certainly not a cheap knock-off of the "Raiders March." Enter JOHNNY THUNDER, who climbs up the hill before standing proudly and triumphantly at the top, fixing his hat and staring off into the distance. As the march hits its most dramatic and emotional peak, complete with ominous Latin chanting, the backlighting turns bright and angelic, as though the sun is rising directly behind JOHNNY THUNDER (again, make sure Hank doesn't electrocute himself), sure to give this scene some faux symbolism that will leave literary critics scratching their heads for years and wondering, "What does it mean? Obviously, it means Johnny Thunder is awesome, but surely there must be an even deeper meaning!" Text flashes at the bottom of the screen, reading: "5900: Adventurer Johnny Thunder available at your local toy store! Only $4.25!" JOHNNY THUNDER: Aces! Good on ya, Johnny! If that bludger Lord Business and his dodgy Robot SWAT Team think they could hold the Thunder himself prisoner aboard that dropship, they've got kangaroos loose in their paddock! CUT TO AERIAL SHOT of the nearby wreckage of the crashed police dropship. Text flashes at the bottom of the screen, reading: "70815: Police Dropship available at your local toy story! Only $69.99!" CUT back to JOHNNY THUNDER standing on the hill. This time, he is joined by the Rock Raiders CHIEF, who climbs up the hill to stand beside him. He is not accompanied by dramatic music or angelic lighting because he is not as awesome as JOHNNY THUNDER. However, he gets to appear in this scene because we're exploiting fan nostalgia. After all, that's the reason why we have JOHNNY THUNDER, BENNY, and other classic figures for no reason other than to make older LEGO fans swoon while younger LEGO fans are confused, failing to recognize their significance. Those poor children. CHIEF frowns and crosses his arms, glaring at JOHNNY THUNDER, most likely jealous of how awesome he is. CHIEF: You know, I did help! If it weren't for me, we'd- JOHNNY THUNDER: Oh, of course you wanted to get in on a bit of the action, Chief! Doesn't everyone dream of the opportunity that they may have the chance to work with the Thunder himself? Well, mate, today's your lucky day! CHIEF: Rather than standing idly on this hill like it's a sandwich break, I'd rather resume our mission to stop Lord Business! But we can't do this alone... we need the other Master Builders. I don't know how many of the others escaped, but I overheard Vitruvius grumbling that the Infomaniac was not present at the meeting in Cloud Cuckoo Land. Perhaps we can a landslide has occurred! BEAT. CHIEF covers his mouth and looks sheepish. JOHNNY THUNDER does not appear to have noticed his sudden outburst, instead staring off into space while stroking his chin. We need a few seconds of silence that will most likely be drowned out by the laughter of older LEGO Rock Raiders fans and a chorus of confused "What just happened?" cries from the younger audience before we continue. CHIEF: Err, sorry about that. I've got a plan for the mission! We gather some resources and... are you even listening? JOHNNY THUNDER: Hmm... let's see... aha! The Thunder has a plan! Of course he does, he always does! CHIEF: But I was just about to brief you on- JOHNNY THUNDER: There's gotta be a map somewhere in Lord Business's evil lair that shows the routes that the police dropships will follow after leavin' Cloud Cuckoo Land with the captured Master Builders. And once I have a map, I can find anythin', whether it's a Golden Dragon or a Green Ninja! But first, I'll need to explore Lord Business's evil lair to find this map, and before I do that, I'll need to find the evil lair in the first place... CHIEF: Alright, fine. I'll check my handheld geological scanner to see if I can locate... Camera REVOLVES around JOHNNY THUNDER and CHIEF and ZOOMS OUT, revealing Octan Headquarters towering before them. Dramatic musical stinger plays. Text flashes at the bottom of the screen, reading: "70809: Lord Business's Evil Lair available at your local toy store! Only $69.99!" CHIEF: Oh, there it is. JOHNNY THUNDER: Chief, you stay here and contact the Infomaniac. The Thunder is going in! CHIEF: Wait! You can't just walk into Octan Headquarters like that! JOHNNY THUNDER: Hmm, that'd be right. I'm so famous, everyone will recognize me the moment I step my foot in that door, and then I'd be taken apart faster than some shonky MegaBloks rubbish! I can't believe it, a situation where no one is allowed to notice the Thunder! Those poor fangirls will have to wait! JOHNNY THUNDER takes off his hat and rubs his forehead. JOHNNY THUNDER: Think, Thunder, think! That one other Master Builder... the one always wearin' his underwear on the outside... what was his name? CHIEF: Clark? JOHNNY THUNDER: Yeah, that's it. Clark. What did he say to do in such a situation? CUT to Cloud Cuckoo Palace, filmed in black-and-white to indicate that this is a flashback and, more importantly, to cut costs of filming. While other Master Builders mingle in the background, SUPERMAN is speaking to JOHNNY THUNDER, who isn't paying much attention and is instead attempting but failing miserably to flirt with WYLDSTYLE. JOHNNY THUNDER also fails to notice BATMAN in the background, angered by the flirting, repeatedly throwing batarangs at him but missing every time. SUPERMAN: If you're ever in a situation where you need to go unnoticed, find a phone booth and wear glasses. JOHNNY THUNDER: Yeah, mate. Goin' unnoticed. Doubt I'll ever have to give it a burl- A batarang finally hits JOHNNY THUNDER and knocks him out of the shot. SUPERMAN and a few other Master Builders gasp. BATMAN performs a fist pump. BATMAN: First try! CUT back to JOHNNY THUNDER in front of Octan Headquarters. He grins and puts his hat back on. If he had fingers, he would snap them. JOHNNY THUNDER: Ripper! Find a phone booth, wear glasses! CHIEF: Oh, brilliant. But where can we find a phone booth in these modern... JOHNNY THUNDER: Well, ain't this a beaut? Have a gander at this, 'cause there's one right there! PAN to a blue police box situated just outside Octan Headquarters. CHIEF: Okay, Johnny Thunder! Go for it while I contact the Infomaniac. Good luck on your mission! And watch out for those landslides - I mean, Robot Feds! CHIEF leaves the shot to contact the Infomaniac. Or, at least, that's what he claims to be doing. In reality, we all know that he is actually going on a sandwich break. JOHNNY THUNDER runs to the blue police box, opens the door, steps inside, and closes the door behind him. JOHNNY THUNDER: Crikey, it's a lot bigger on the inside! The door opens and JOHNNY THUNDER steps out of the police box. He is now wearing a disguise: a grey fedora, a pair of sunglasses, a fake mustache, a sleeveless leather vest, a satchel, and green pants. JOHNNY THUNDER: Wicked, they'll never recognize me now in this disguise! They'll take a butcher's hook and say, "There's no way that's the fair dinkum Thunder. That's some lousy motorcyclist Thunder-wannabe!" Maybe they'll even write a ton of fan mail askin' me to come back and kick this stupid motorcyclist in the hip piece! Now, time to find that map... CUT to the Octan conference room, where there is low lighting and low, sinister music playing in the background. At the start of the shot, make sure the camera focus is on a large map of the globe, in order to highlight that Gilligan Cut between JOHNNY THUNDER saying "map" and the fact that we're cutting to a map. It's supposed to be clever. Then, PAN OUT to gradually reveal the rest of the room, including PRESIDENT BUSINESS and EVIL OGEL, who are sitting at the conference table and talking. At the end of the shot, FOCUS IN on a giant brick-built taco in the room, promoting the upcoming Taco Tuesday with a sign that ends with the following message: "Please do not rebuild this into something that will help you defeat the bad guys." Just some subtle foreshadowing. PRESIDENT BUSINESS: ... but after that incident with the noodles, I've been trying for days to sink Benny's classic spaceship, but every unit I send out to do the job ends up spontaneously combusting and falling through the floor! EVIL OGEL: Those minions are only good for tossing out a window to relieve some stress. You cannot rely on them, which is why you must pay close attention to every word I say. Heeding my advice could mean the difference between failure and victory. Now, listen: when we send out the giant plastic badger, we... Enter JOHNNY THUNDER. PRESIDENT BUSINESS and EVIL OGEL both stop talking and stare at him. When each character speaks, make sure WIDE-ANGLE LENS is used in a CLOSE-UP SHOT. Despite how many films try to do this and only look awkward and uncomfortable, we will get it right! Maybe. PRESIDENT BUSINESS: Who are you? JOHNNY THUNDER: Err, yes. Hello. My name is John... son... uh... Thun... doo... yeah. And I'm here to clean your block. PRESIDENT BUSINESS: Ah, Johnson Thundoo? You sure look nothing like that Johnny Thunder fellow. JOHNNY THUNDER: Of course not! The Thunder is a brave and awesome hero! I'm a mean, rebellious, law-breakin', motorcycle-ridin' Thunder-wannabe son of a MegaBlok! PRESIDENT BUSINESS: Hold on. Do correct me if I'm mistaken, but did you just say that you break the law? Surely, we don't want any of that around here, now, do we? JOHNNY THUNDER: Uh... of course not. I said, I'm a mean, rebellious... err, law-abidin'... motorcycle-ridin' Thunder-wannabe son of a MegaBlok... yeah. PRESIDENT BUSINESS: Oh, good! That's a very good thing to hear, or else I would have you put to sleep! Err, I mean, uh, yes, pleased to meet you, Mr. Thundoo! It's so hard finding villains who are willing to work with me... most of the time, they're just out to break the law and spread chaos. Not like Ogel here, who's perfectly happy with enforcing rules with an iron fist! Or a plastic hook, in this case. EVIL OGEL: Yes, President Business. Mr. Thundoo, I welcome you to the Organization of Great Evil Laughter. That's O.G.E.L., which spells "Ogel". Quite ingenious, isn't it? I came up with it myself! Now, please, take a seat and make yourself uncomfortable while I get back to Business. PRESIDENT BUSINESS: "Back to Business." Oh, that's clever! JOHNNY THUNDER takes a seat next to the giant taco. I bet you never expected to ever read that sentence in a movie script. JOHNNY THUNDER: Hey, mate, why is LEGO Island blinkin' red on that map? EVIL OGEL: Ah, you're just in time to witness the launch of a rocket from the spaceport on LEGO Island! Once launched, it will release its cargo and blanket the Earth with Evil Orbs that will put everyone under my mind-control so I can usurp Lord Business and rule the world... I mean, uh, just kidding! Pretend that you didn't hear that! PRESIDENT BUSINESS: Oh, I love this guy! He's so funny! What a joker! But, in full seriousness, we've got that rocket loaded with a bunch of micro-managers that will take over the world, and there's no one who can stop us! Those Master Builders have been a thorn in my side long enough! JOHNNY THUNDER: Yeah? Well, this thorn is about to take you down! JOHNNY THUNDER jumps out of his seat and rips off his disguise. A triumphant fanfare plays, and the lighting in the room brightens (keep an eye on Hank). PRESIDENT BUSINESS and EVIL OGEL gasp in astonishment. PRESIDENT BUSINESS: You're not Johnson Thundoo! You're... uh... Ogel, who is this? EVIL OGEL: Johnny Thunder! I'll have you sent to the Melting Room for this! Text flashes at the bottom of the screen, reading: "70801: Melting Room available at your local toy store! Only $12.99!" JOHNNY THUNDER: G'day, mates! Thunder's the name, building's the game! And it's time to blow this taco stand! JOHNNY THUNDER disassembles the giant taco and rebuilds it into an explosive escape catapult. The catapult launches him out a nearby window as it explodes. SLOW-MOTION SHOT of JOHNNY THUNDER flying through the air with the explosions behind him, complete with epic music playing in the background. The explosions serve no real purpose, but it'll be great trailer footage. JOHNNY THUNDER lands conveniently in a fountain outside Octan Headquarters, because if there's one thing we learn from videogames, it's that water negates fall damage, so therefore audience's suspension of disbelief won't be broken. As JOHNNY THUNDER emerges from the fountain, the camera is focused on him, although CHIEF can be seen in the background out-of-focus. JOHNNY THUNDER: Crikey, that was a close one! The other Master Builders will have to wait; I gotta stop that rocket from launchin'! But, how will I get to LEGO Island in time? It’s a back o' Bourke from here! CHIEF: A landslide has occurred! JOHNNY THUNDER cries out in surprise and spins around. FOCUS IN on CHIEF. JOHNNY THUNDER: Chief! Good to see you again, mate! Did you contact the Infomaniac? CHIEF: Yes, I did. I'll brief you on the good news and bad news. The good news is that the Infomaniac is safe; he explained that he was unable to attend the meeting due to having to attend some annual tug-of-war competition held over a shark's bay, but he was hoping to arrive fashionably late. By the time he arrived, everyone was gone... the Master Builders, the Robot SWAT Team, and even the LEGO Studios film crew! That's why he didn't have a cameo appearance earlier in this film like you did. After that, he returned home to LEGO Island... and that's where the bad news comes in. JOHNNY THUNDER: That'd be right, mate. Listen, I gotta rock up at LEGO Island as quickly as possible, and I ain't got time for a walkabout. CHIEF: I can help you build a Teleport Pad that will send you there instantly! Even better, we don't need to worry about following any complicated procedures or overly-convoluted mechanics in constructing such a teleporter. We're Master Builders; we don't need to follow the instruction manual! Just... don't tell my Rock Raider cadets I said that, or else they'll never listen to another thing I teach them at the academy, and then I'll be a landslide has occurred! JOHNNY THUNDER: You little ripper! Let's build this Teleport Pad and stop that rocket! Let's hope that audiences will ignore the fact that we’re only using CHIEF as a blatant Mr. Exposition and deus ex machina in addition to exploiting fan nostalgia. JOHNNY THUNDER and CHIEF quickly disassemble the fountain and rebuild it into a Teleport Pad. CHIEF salutes JOHNNY THUNDER as the latter steps into the Teleport Pad. The scene around JOHNNY THUNDER dissolves in a bright flash of light (okay, maybe just this once, let Hank accidentally electrocute himself for the best results). As the light fades away, JOHNNY THUNDER finds himself in front of the Information Center on LEGO Island. Text flashes at the bottom of the screen, reading: "5731: Information Center available at... oh, wait, LEGO hasn't produced that set yet." JOHNNY THUNDER looks around and sees the Super-Secret Police terrorizing the town populace in a lengthy MASTER SHOT. The camera lingers for a moment on PEPPER RONI throwing pizzas at one Robo SWAT, which is unaffected. PEPPER RONI: Whoa! Man, these bad robot dudes are nothing like the Brickster-Bots! When the camera returns to JOHNNY THUNDER, he turns around and meets the INFOMANIAC, who is clearly distressed and acting even more erratic than usual. JOHNNY THUNDER: G'day, Infomaniac! How- INFOMANIAC: Hello! Hola! Velkommen... oh, forget the usual spiel! There is no time! This should be enough: welcome to LEGO Island! Please sign the Big Blue Brick Book and, oh, no, don't sign it, we haven't got time! Oh, this is terrible! We're in danger, Johnny! Not only are all these dastardly robots everywhere, but- JOHNNY THUNDER: A big, bad rocket is gonna blast off from the spaceport, I know. How could this happen? How did you let Ogel build the rocket here? INFOMANIAC: Ogel? Well, then, I'll bet that no-good Brickster is behind this, somehow! That crook is always proclaiming himself to be Ogel's fanboy! Now, I've got a brilliant plan to stop them, but if only I could remember what it is! JOHNNY THUNDER: No worries! I once knew this lad named Zack... INFOMANIAC: Zack? JOHNNY THUNDER: He's a LEGO maniac. And he once told me, "GOTTA BUILD LIKE CRAZY!" INFOMANIAC: Eureka, that's it! INFOMANIAC runs inside the Information Center and comes back out with the Constructopedia in his hands. INFOMANIAC: Lord Business is all about following the rules; sticking to the instructions and nothing else! This book... it gives him strength! We need to stop following the instructions! Think outside the Constructopedia! INFOMANIAC tears a page out of the Constructopedia. Behind him, the Information Center deconstructs and its bricks fly up into the sky. JOHNNY THUNDER and INFOMANIAC watch the bricks as they disappear, then INFOMANIAC sheepishly sticks the page back into the Constructopedia, causing the bricks to reappear and rebuild the Information Center. INFOMANIAC: I... probably could have thought that one through a little better. Okay, forget tearing the pages out of the Constructopedia. JOHNNY THUNDER and INFOMANIAC disassemble the Information Center, manually this time, and rebuild it into a crazy flying vehicle that would probably never fly in real life, but that’s okay because this is LEGO and not real life. As a song that is most certainly not a cheap knock-off of "Flight of the Valkyries" plays, they hop into the flying vehicle and take off. CUT to AERIAL TRACKING SHOT of the flying vehicle as it passes over the Super-Secret Police down below. JOHNNY THUNDER: Crikey! I've got a gut feelin' that those bots will stop us from stoppin' that rocket if we don't stop them from stoppin' us from stoppin' that rocket! INFOMANIAC: Quick, a trick! With green bricks and red bricks... INFOMANIAC pushes a button. CUT to TILT DOWN SHOT as the flying vehicle starts dropping green and red bricks, then a FOLLOW SHOT of the bricks as they fall upon the robots. The bricks block the robots' paths and trap them in the center of the island. The LEGO Island civilians cheer. CUT back to JOHNNY THUNDER and INFOMANIAC. INFOMANIAC: They stay! JOHNNY THUNDER: Good on ya, mate! We're almost at the spaceport! The flying vehicle lands atop Space Mountain, next to the spaceport. JOHNNY THUNDER and INFOMANIAC jump out of the vehicle and run to mission control, running towards the camera in slow-motion, but they stop in shock upon seeing the off-screen minifigure at the control panel. JOHNNY THUNDER: Crikey! Well, I'll be stuffed! Isn't that the friendly mechanic who works at the gas station? INFOMANIAC: It cannot be! In all my years, I would never have thought it would be you... Nubby Stevens! LOW-ANGLE SHOT of NUBBY STEVENS operating mission control, surrounded by Robo SWAT bodyguards and looking as evil and sinister as a friendly mechanic working at your local gas station can be. Dramatic music stinger plays. NUBBY STEVENS: Hmm, I wonder who you might have been expecting. The Brickster? Don't be ridiculous... he's a criminal, a law-breaker, not at all the type of villain that President Business would hire! I, on the other hand, have been working at the Octan gas station here on LEGO Island for all these years. It only makes sense that my CEO would want a trusted employee to oversee the launch of Ogel's rocket! It's like I always say: life is like a skateboard... because you can grind it beneath your feet! INFOMANIAC: Nubby, please, listen to me! You don't want to do this! If you launch that rocket, Lord Business will take over the world! NUBBY STEVENS: I'm tired of always asking why we're yellow and what's an elbow and all those other philosophical questions. Sometimes, the answer to the question of life, the universe, and everything is to rule it all! And nobody can stop me! JOHNNY THUNDER: Listen, ya fancy yabberin' wuss. Do you know who you're dealin' with? NUBBY STEVENS: Why, you're... JOHNNY THUNDER: The name's Johnny Thunder. Australian. Master Builder. And the minifigure who's gonna burn Octan Corporation to the ground! You know what? I've got writer's block. Just blow the whole movie's budget on some cool action sequence with lots of explosions. After that's over, JOHNNY THUNDER stands victoriously in front of Brickolini's Pizzeria, with the entire population of LEGO Island (except NUBBY STEVENS, for obvious reasons) crowding around him and cheering. JOHNNY THUNDER: Aces, we did it! We gave Nubby a drubbin' and stopped that rocket! I'd daresay that was the most excitin' adventure I've been on yet! PEPPER RONI: Dude, thanks for foiling Nubby's evil plan, stopping that rocket, and saving LEGO Island! INFOMANIAC: The day has been saved thanks to Johnny Thunder! Let's throw a celebration! JOHNNY THUNDER: I'd be stoked to stay and celebrate, mates, but adventure is callin'! My fellow Master Builders are in peril, and Lord Business is still at large, and only I can stop him and save the world! INFOMANIAC: Are you ready to leave LEGO Island? Thanks for the visit, and you're welcome to come back anytime! JOHNNY THUNDER climbs back into the crazy flying machine and waves goodbye to the citizens of LEGO Island, then takes off. CUT to LONG SHOT of LEGO Island. JOHNNY THUNDER flies towards the camera, and the shot freezes on him winking to the audience, sure to make any girls in the audience swoon. FADE OUT. And now, for something completely different: the boring adventures of Emmet.
  44. 1 point
    Cirevam

    Swag Raiders

    From the album: Cirevam

  45. 0 points
    thunderzizi

    friend boy

    From the album: zizi shenanigans

    i did it. i posted something rock raiders related. im finally valid
  46. 0 points
    Xir

    Real LEGO Racers [Fan-Art]

    Heh, very nicely done. Good job!
  47. 0 points
    Avery

    spurke

    From the album: hellspawn

    greeting
  48. 0 points
    Brightfall

    Real Rocket Racer

    From the album: Brightfall's fan-arts and other stuff

    Fixed version

    © Brightfall aka Veazy

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