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Showing content with the highest reputation on 09/12/2020 in all areas

  1. aidenpons

    Has the TT Games Formula Gotten too Repetitive?

    Partly to play devil's advocate, TT has not kept their formula exactly the same since LSW1 all those years ago.... Open worlds didn't exist for a long time (possibly LLOTR was the first open world, but I'm not sure) - there was an open 'level select' menu you could wander round (the Diner in LSW1), but that isn't the same as literally the world The addition of vehicles around LSW2 / Indiana Jones (not sure which came first) is absolutely great. Horses came around LLOTR and they're fun too. I often see a lot of discarded ideas - almost everything Lego the Hobbit tried new they seem to have scrapped, which is a great idea because the stuff in Lego the Hobbit sucked (build minigames which are stupidly hard to control, timing mining minigames, loot system). Only the stuff that isn't awful carries over to the next game The Lego Movie Videogame (not sure whether 1, 2, or both) have entirely brick-built environments, which are much nicer than the odd human-with-Lego-bricks-on-top of everything else aethestic. They've introduced a ton of new abilities since LSW1. Annoyingly, most of these are "press X when in character spot that accepts character with said ability," Also, don't forget the existence of Lego Worlds which, while it is for all intents and purposes dead, was still a totally different game from what TT usually develops. Shame it never got anywhere - it's a sandbox whereby you can build anything, but nothing matters, so you build nothing, and the gimmicky RPG aspects of fetchquests for items, taking bricks off Troublemakers, and needing to find unlockables first on randomly generated worlds which have a small chance of spawning doesn't help it out at all. Also also, Bionicle Heroes is a thing that's very much not your standard TT game, and is almost a first person shooter. I really really enjoyed it, especially on my second playthrough (yes, I cared enough about a TT game to play it an entire second time) when I didn't get any upgrades. That was challenging, engaging, and fun. But yes - for everything else, the gameplay is incredibly stale, consisting of using ability X on space Y with almost no entertaining puzzles, platform challenges that are awkward to control (the amount of times a double-jump has not got me where I want to go is staggeringly bad for nearly 20 years), bosses that consist of using ability X in time and place Y, an open world that means nothing with fetchquests that don't make any sense and can be completed by playing the game regularly... ... which doesn't stop it from selling well, which is why TT definitely keeps on doing these games as opposed to weirder things like Lego Worlds. One of my bigger gripes with any modern TT game is the character bloat is stupendous and no way to sort between them. Can't I get a filter for "Can Double Jump?" Can't the ten variations of Luke Skywalker be packaged into the same character, but with the ability to swap between variations in a submenu? Can't I sort by "Is Part of Fellowship of the Ring?" Can't I select "Orcs Only?" Can't I search for "D e s t r " on my keyboard and the Destroyer Droid pops up? Can't I 'favorite' characters so I can recognise - or even better, jump to - them easily?
    2 points
  2. Shay

    LRR But Without the Crust

    I picked up LRR again because I never finished Baz's Mod when I last played it. I had the idea of remaking the UI textures in HD - mostly just for fun, but these could make a nice mod someday. I started off with the mouse cursor. Here's the original, upscaled 4x for ease of viewing... ...And here's my HD version, made from scratch! I'll likely add more textures to this thread as I create them. Thoughts and feedback are always appreciated!
    1 point
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