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Showing content with the highest reputation on 05/17/2019 in all areas

  1. rockboy

    LRR:CE - System Malfunction | WIP | UPDATED 05-13

    Alrighty then, an update it is!! First and foremost, I want to apologize in advance if updates aren't as rapid or seemingly major as they should be. I'm (right now at least) working on most of the content in the overhaul by myself. In addition, Real Life is being is a little busy, so I can't work on the overhaul 24/7. Things are a little slow because of it, but it doesn't mean I won't be creating any new content. That being said, a lot has changed since my last post. Lemme make a list of the biggest new features: Added Splash Screen with basic information + linked my webdomain to this post. (The title may change, which is why. (see splash screen) Added in an intro. Nothing too fancy. Worked on and finalized the Simulation Biome with help and advice from @Cyrem Worked on and started implementing new fonts. The main menu font is currently too small for my liking. It'll be twice as big. These buggers have given me tons of trouble in the past few days. Big thanks to @miningmanna and @Cirevamfor helping me! Started working on some concepts for the missions selections. The Moon Missions will contain a full map of the moon, where as the normal missions a map of the planet. (read below) Started working on sound design elements in the caverns. See video below. Finished loading screen Started working on implementing the additional building (The Air Filter). Note: I'm having major issues getting it to work. I don't think it'll be something I'm finishing short term. The overhaul is now based on @Slimy Slug's Rock Raiders Reloaded. Thanks for allowing me to use yours as a base! Let's work things down from top to bottom, starting with the new splash screen.. This screen only shows up to 5 seconds. It's not enough for you to read it completely in the game, and can be skipped with a simple press of a button. Its information may change depending on the time of day, or how i feel if information needs to be added or changed. It's just a mockup, nothing more. One side note, is that the overhaul falls under Creative Commons (at least for the time being). Don't worry, I won't pull you to court, you're free to use the assets as long as you credit me. If you're interested in reading up on it, you can get the human friendly version of the entire document of it here. Let's skip to the point about the mission selection. The things prior speak for themselves. You can watch the video down below to see how they look. Just keep in mind, everything is placeholder, but it's also possible it'll stay. The mission section will work quite differently from what you're used to in the base game. Gone is the planet sliced in half. I think it doesn't really make much sense in terms of the lore. That's just my 2 cents at least. The new (and in my opinion) better way of indicating levels is like this... PLEASE NOTE: While I didn't explicitly mark the images as "concept art", let it be clear that it is. I've not finalized the design of the mission indicators yet! The way it'll work in theory is that when you haven't "discovered" a level, it won't show up. There are a few ideas I have, one of them is that it'll be a black image covering up the grid cells, maybe a cloud cover. Who knows (I don't)... The border around levels will change color depending on the biome. There is currently no indication of depth beneath the surface, but that is something I'm planning to do; among other things. I'm well aware that the game doesn't support transparency like this. My workaround here is to simply cut out the levels, background included. It'll work. (I hope). This also means I can exploit the current broken level linking system with "optional" missions. Maybe some that go back up a few, to rescue a raider, or to become an extension to a level. This is all concept, not final. I'm definitely interested in feedback. Oh, and huge shout out to @Cyrem for suggestions and ideas on the design department of this! Let's move on the the cavern system sound design. Please note, these are recordings. I did my best to clean them up, but they may not be perfect yet. I may go record more sounds at some point. Who knows...Still reading and interested? Okay fine, guess you deserve it... Below is a video showcasing the new cavern sound effects (and a part of the simulation biome). Please note, this video was from an older build of the Overhaul, a few things look different! I really like how it turned out personally. Alright, I went into this sentence, thinking there's more to talk about but.. that was pretty much it for now. Here is one more video showcasing all the elements working together on the latest build of the overhaul. Enjoy!~ I'll update the first post with new info when I'm closer to a release. As for now I think it'll have to do. Please be sure to follow this thread, all new content will be posted in new posts when it comes out. Also note, that I rather post semi big updates, than keep posting smaller insignificant things. Things are gonna slow down a lot as well, so just a heads up. Don't worry, I won't let this overhaul die You and me both! As for the awesome addon, I did see this, and I think this is a huge improvement over Axel's default sound work! In terms of System Malfunction, if you've read the thread, I hope you like what you hear. While I have some things covered, there may be some things I could use some advice on and help with; sound related. Feel free to add me on Discord if you're interested! ~Rockboy PS: I'm so sorry for tagging people. Please let me know on Discord if you rather not have me do that in the future.
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  2. Cyrem

    Rock Raiders Music without CD Fix

    Rock Raiders without music has long been an issue, but following this small guide will restore the music back into the game and you won’t even need the game CD or any other audio disc. How Does it Work? LEGO Rock Raiders uses Media Control Interface (MCI) calls to play tracks from the CD-ROM. This is done through the Windows Multimedia API (winmm) which comes standard with all Windows installations. Since we want to play music without the disc we essentially need to re-route those calls from LRR to our own version of "winmm" which plays OGG files from the Music folder. This fix is based on Toni Spets' OGG winmm wrapper which I have modified to suite LRR. Applying the Fix To begin, download the Music Fix which contains all the necessary files you’ll need for this guide. The download also includes the 3 songs from the PC game in case your copy was one of those missing the audio track on your CD-ROM. Inside the ZIP file you downloaded, there will be 4 DLL files and a ‘Music’ folder containing 3 songs. Extract all these files and folders into your Rock Raiders installation directory (alongside LegoRR.exe). Your LRR should look something like this afterward. Thats all there is to it! If you run the game music should now begin playing after dismissing the “Mission Brief” on all game levels. If you wish to have all the music from the LEGO Rock Raiders games, download the music collection. All the music files are located in the "Music" folder, these files must be OGG files and must be named "Trackxx.ogg" (replace xx with any number from 00 - 98). If you would like to play your own music, there are OGG convertors online, or programs such as Audacity which will convert other audio formats to OGG. Enjoy
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