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Showing content with the highest reputation on 01/12/2019 in all areas

  1. RacerRabbit

    LEGO Racers 2019 Collection

    The following creations were built to commemorate the 20th anniversary of the 1999 Lego Racers computer game. Pieces new and old have come together to form these newly revised versions of the 8 boss cars. Please enjoy! 1) Captain Redbeard As you can see, Captain Redbeard's new ride uses the microbuild of his ship from set #40290 as a base fo this off-road beast of a racer. But it still retains the large exhausts and rear mounted pirate flag from his original car. The sails make this the tallest vehicle in the collection so far. . 2) King Kahuka King Kahuka's new ride is an improvement over the original. The wheels in the game's intro are yellow while in-game, they're white so the wheels on this new version is both yellow and white. The car retains such details as the spears on the front, the horns on the front and of course, the stone head motif on the back. With added exhaust pipes and a "Bone Bumper" on the front. 3) Basil The Batlord Basil's new ride is a much more powerful looking version of his old car with a larger than life engine. I even used some older Technic wheels on the back. They were looking kinda redundant in my collection and I thought they matched the front wheels nicely so I put them to use. I also really wanted to use these dragon wing pieces on this car and I thought the rear spoiler was the perfect use for them. The old black jet engine piece has been extended by 2 grooved 2x2 round cylinder bricks. 4) Johnny Thunder A major improvement over the original. Making good use of new mudguards and Speed Champions wheels. Includes the old Adventurers printed numberplate piece on both the front and rear. Those jet exhausts make this thing look mighty. And this isn't the only car in the collection to use them. Even the front makes the car look chunky and rugged. Also includes indicators. As if you need them on the racetrack.... 5) Baron Von Barron Now, this one is completely different from the large jeep he drives in the first game. Instead, Baron Von Barron's new racer takes inspiration from set #5920 Island Racer that the Baron drives in the 2nd game and an old fighter plane. The plane inspiration continues around the back. And look at those exhausts... The propeller is powered by the engine but luckily, the car doesn't take off. That'd result in instant disqualification! 6) Gypsy Moth The veteran pilot of the alien Insectoids gets a truly outrageous car inspired by the Insectoids theme itself. With 6 wheels, pincers at the front and a cybernetic abdomen, Gypsy Moth's new racer looks more like an ant than a car. And still has the exhaust at the back like the original car. 7) Rocket Racer Rocket Racer's revamped car is a brilliant new design that echoes the original. Speed Champions wheels and a slighlty forward leaning stance makes this supercar sleek and eye-catching. The windshield is on 4 jumper plates to make sure it doesn't look too far forward or back. Also notice that the Rocket Racer minifigure is custom printed by Minifigs.me. It may have cost a packet but boy, the fit and finish is superb! ? Veronica Voltage Veronica Voltage's new car is basically a big improvement over the original. Much smoother than the old car. Also, exhaust pipes. For aggression. The wide tyres complete the look of the rear. The front headlights on the original are made up of rare chrome silver pieces. This new one uses a much easier and cost efficient method. Like Rocket Racer, Veronica Voltage is a custom printed minifigure courtesy of Minifigs.me. So, what do you guys think of this lot?
    6 points
  2. Cyrem

    Thoughts on a Lego Stranger Things Video Game?

    I certainly think it would make for some interesting gameplay with the varied environments with the upside down. I'm not sure LEGO would go for it though as they only seem to make games for some of the major IP's. Still, part of me thinks that even if they did, it would turn out to be just another LEGO game carbon copy and the opportunity to do some really new and unique things would be lost. I would obviously play it if there was a game. What would you do with the draft if you made one?
    2 points
  3. TheOnlyCaky

    Run Lego Rock Raiders on Ubuntu 17.10

    This tutorial will show you how to run LEGO Rock Raiders on Ubuntu. This has only been tested on Ubuntu 17.10, it may work with earlier versions. Note to you nerds like me: I could not get LRR running well on Windows 10 and was ecstatic to find out that Linux ran it well! So Linux FTW! Setup First, you will need the files from your LEGO Rock Raiders disk - more importantly, you need the game files. Secondly, you will need to install wine and playonlinux. wine: sudo apt-get install wine-stable playonlinux: sudo apt-get install playonlinux Thirdly, you'll need the dreaded d3drm. Download here: d3drm Install 1. Open playonlinux 2. Click on install (it has a plus sign) 3. Click on Bottom Left Link that says "Install a non-listed program" 4. Choose "Install a new program in a virtual drive" 5. Pick any virtual drive name you would like. Mine is: LegoLegacy (no spaces are important) 6. Check the first two boxes "Use another version of wine" and "Configure wine" 7. Choose "System" - I only had that choice. 8. Choose "32 bits windows installation" - this is important it is 32 bit. 9. The Wine Configuration window should pop up: Click on the Graphics tab and check the "Emulate a virtual desktop" and leave the other settings. Click "Apply" and "Ok" 10. The next playonlinux window will ask you where to install the file from. You need to browse to the file "Setup.exe" from your LRR CD. 11. Follow the installation like its 1999! - make sure to also install Direct X6 when it asks. 12. Close out the window. 13. playonlinux will come up with another window asking to make a shortcut - click on "LegoRR.exe" then click next twice. 14. It will return to that same shortcut menu, this time select "I don't want to make another shortcut" 15. Re-open playonlinux and click on LegoRR, but before you press "Run" you need to add in the d3drm. `16. To do this, click on "Open the directory" around the bottom-left. 17. Unzip the d3drm file and copy the d3drm.dll file that you just unzipped and copy it into the directory playonlinux opened for you. 18. Go back to playonlinux and click "Run" and choose any of the fullscreen running options. 19. Enjoy!
    1 point
  4. Ben24x7

    LEGO Racers 2019 Collection

    These MOCs are fantastic! I love the updated designs and I like the new vehicle designs you made from scratch... ... ...that said, I do have one minor gripe (you don't have to fix it, it's just my personal opinion): As much as I love the idea behind Baron Von Barron's car, I'm not a fan of the colour palette. For me, there's just too much red (like, 90% of the car is bright red). You said that part of the inspiration behind the car was LEGO set #5920. Well, I looked up some images of the set and half of the vehicle is grey/black to balance out the vibrant red colour (which works well and it is much easier on the eyes). Again, just my personal opinion. Other than that, these redesigns are incredible!
    1 point
  5. Cyrem

    (Request) Small Bertha Mod

    Don't worry Jean! We'll get Feeb a 100% save game!
    1 point
  6. Quisoves Potoo

    LEGO Racers 2019 Collection

    Not at all bad... The only one I'm not keen on is Johnny Thunder's: It looks cheap and crass, like a marketing executive's attempt at a redesign, in contrast to the other, exceedingly charming reimaginings.
    1 point
  7. Merigrim

    FlicTool 1.1 (FLH compiler/decompiler)

    Seems I was still subscribed to this thread and got a notification email, been a while since I visited here haha. I made a release at https://github.com/Merigrim/FlicTool/releases with the same binary file as the old Dropbox link (I'd build the latest source code and make a release of that, but I'm a bit busy at the moment. It shouldn't contain any new features anyway if I remember correctly, been a few years). Hope that helps!
    1 point
  8. FeebTube

    (Request) Small Bertha Mod

    I understand why this may seem like a lot to ask of this community; I am, after all, a relatively new member. I would have come into this fine group of individuals much sooner, had I not been so disconnected from society for such a great deal of time. Up until approximately a month ago (the time has been precious to me, but I have lost track), I had spent every waking moment in my personal screening room at my ranch. I'm several miles out from I-15, and nowhere near anywhere populated, like Vegas, so the public failed to question my location, or the status of my building. I did not go in unprepared, of course, as I had this all planned out well ahead of time; I arranged for the Desert Inn and my SUITE there to be cared for by my aides, along with the rest of my properties. I also, of course, arranged for a number of amenities in my screening room; a full bathroom, kitchen, and bedroom adjacent to the room, along with enough MREs for a great many lifetimes. I knew from the start I was in for the long haul. I went in alone. The dread sank in from the minute I kissed Jean goodbye and bolted the door. I knew there was no hope for me until the deed was done. I would, after so many years, 100% LEGO Island 2. The game must be complete; only then could I say the same of myself. Of course, everything went nominally, at the beginning. I looked up on my work, pleased in my progress as I swept up the Constructopedia pages one by one on the silver screen before me. I knew that this would be short-lived; the worst was yet to come. I careened into the Oasis. I was given a quick verbal pat on the back from the Infomaniac; I had to hold back tears, as I knew this might be the last time I ever hear his dulcet tones. In my intoxicating grief, I skipped over the Old Fisherman entirely; not that I didn't know what lay ahead for me. I fought off the tears and went to work. It was very emotional for me, so understand that my memory from this point on was hazy at best, but you all know precisely what I went through, I'm sure. The first few days were torture; torture became a chore, and the chore became life as I knew it. As the months passed, I became naught but a shell of my being. Day after day after day; cast, reel, cast, reel, cast, reel. Down and down I went into a new and ghastly state of existence; for a time I forgot all but my life in the screening room. The broken prisoner of that godforsaken warden, that bane of man, the Old Fisherman; a fisher of lost dreams, floating in the sea of despair. I heard rustling; it could have been that the sound system in my screening room had deteriorated over this time. The rustling became impacts the next day, and then a rhythmic, inhuman pounding. I thought it another bout of hallucination, until the bolt holding the vault seal in place flew loose and struck the projector, destroying my chances at achieving my lifelong pursuit. I cried out; I do not remember how to describe it, as the entire moment was a blur; all I recall is Jean and the workmen rushing in and hauling me away. It must have been decades I had spent in that room, based on changes to my body; thankfully I have been able to return to my prior responsibilities, and my companies hold more value than ever. One enemy has persisted, tormenting me from then unto eternity; Big Bertha. I still return to my save time and again, despite Jean's truly better judgment. I will not go into detail, but I have had similar issues with the original Metal Gear; both MSX and NES versions; involving the final boss. This has led me to conclude that the issue does not lie in the design of the games, but in the sheer size of my adversaries. I come to you, and beg of you: rob Bertha of her infernal power. She must become miniscule, that I may end her, and end this blight on my life. For Jean.
    0 points
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