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  1. 4 points
    Got a reply today Here's links to the PDFs https://www.dropbox.com/s/ybqvqi683jfowh4/Lego Island 3 Adventurers Island Character Document.pdf?dl=0 https://www.dropbox.com/s/w7y8645ulohemee/images.pdf?dl=0 BTW it'd be neat if that dungeon was made into reality. If any of you try to make it real feel free to PM me and ask for help. (I'd do it myself but I lack coding skills)
  2. 3 points
    I got a response today and yesterday Noting that there's a bunch of code in the exe for an editor, I'd suggest someone try to get up and running. (Not to say they couldn't be remains of it, but still it'd be nice to see whatever is there) Apparently the attitude for modern LEGO games began during the final bit of development of IXS with Tom Stone. Its also interesting that they wanted to do LEGO Star Wars. I later told him about my guess that it had to do with 9/11. Also he added something else that was very interesting about the Base Jump Challenge I showed him a bit of footage of it from the final game and got this I also asked about The Directors part in the original LI3 plans
  3. 3 points
    IXS is the most polished game of the bunch. It's tighter and less buggy than the others and has a lot more cohesiveness. It's easily my favorite. Just a whole lot of fun in general, great minigames or whatever they are called. Lots of stuff to do, things to collect, and island to explore. You get to skateboard against a skeleton! LEGO Island has a lot of really neat stuff and the nostalgia is very strong for me but it's not nearly as much fun to play just for the sake of playing. It's fun because of the flavor, the music (good for all the games), and the nostalgia. It's the quirkiest of the bunch, without a doubt, and it is unique. I'd love to see a slightly more polished version but that won't ever happen. LEGO Island 2 is a game that did a lot of things and did them about as well as is necessary for a children's game. There's a lot I love about it - sure, it's silly, kinda cringey at times, weird, and buggy, but there's a lot of good flavor. More interesting gameplay than LI, for obvious reasons. It's a fun adventure with a lot of really neat stuff all around you that captures a lot of themes from my early childhood (nostalgia is fun). And Ogel is just awesome. Sure, it'd be crap in any context other than this but within the context of LI2 it is perfect. It's a mess, but a glorious one.
  4. 2 points
    Hitting ~niblik <ENTER> and then playing around with the puzzle editor... .... this happened. oops EDIT: screwing around again: This was definitely caused when I hit U. Tapping U a few more times results in insane lag aaand... stuff like this. Oh and Q and W are a great way to rotate the camera!
  5. 2 points
    Updated to v0.9.6.4. The links (and changelog) are in the initial post. The game should notify you of an update when starting, and if you accept it will take you to the first post.
  6. 2 points
    Updates coming soon! Also, semi-related but the game runs pretty well on Xbox One so maybe some day in the far future..... who knows
  7. 2 points
    I'm not sure if this is known but I spotted this DVD-ROM version of Stunt Rally on eBay recently and was curious as to why it was a DVD-ROM and not a CD-ROM so I bought it. It turns out it has a load of video content that features a behind the scenes look at the games development, the UK advert for the game, plus adverts for three different LEGOLAND theme parks as well as a Rock Raiders set/game advert. What I was really hoping to be on the disc turned out to indeed be present, there is a full PAL DVD quality version of the games 3D animated intro. It's 720 x 576 at 25fps which beats the hell out of the tiny 320 x 240 at 15fps version seen on start up. There are even snippets of Glacier's outro in the behind the scenes video in this same quality but sadly not all of the outro videos used throughout the game are present. The ones seen in game are however much better quality, they are 25fps and have much higher bit rate audio than the outros from a later re-release I have from Focus which came bundled with Island Xtreme Stunts, I have seen these higher quality outro videos in playthroughs so it's not surprising they are there, but this does tell us they for some reason skimped on the quality for the re-releases. Below are comparisons between the two, it seems they didn't render the final sequence with anti aliasing so there are some jaggies here and there but it's definitely not an upscale, there is way too much detail that can be seen. The pictures go AVI then DVD but then again it's rather obvious which is which, the DVD version does seem to have an overall different coloration to it and seems a bit green at times, I'm going to work on it to see if I can get the colors more consistent and match real element colors better.
  8. 2 points
    While it is up to @JimbobJeffers to upload to Oresome, I have a copy hosted that I don't think he'll mind me posting. The note about letting Flash store data on your computer still applies. If you are worried this going down, it's not. It's on my personal website and I always keep that server running https://demo.codetri.net/cavern-run/
  9. 2 points
    My favorite is IXS. I love the feel. It had a great story and gameplay, nice GFX, and great music that all tied together perfectly. The GBA port of LI2 takes second (Unsurprisingly as it took several ideas from IXS). I also like LI1 and LI2 PC and GBC a lot. The LEGO Island games are my favorite video games so they all are well loved and enjoyed so none lose in the end.
  10. 2 points
    Been working on internal systems a lot lately, so I don't have much to show. Still figuring out how I'm going to tackle certain problems. So in the mean time, enjoy this-
  11. 2 points
    if you didn't know Notepad++ existed you'll make me sad Excellent Find and Replace box, line number, sensible indenting, and is generally much more powerful than the low-key uses I have for it. My #1 modding tool.
  12. 1 point
    In 2019, Lego Racers turns 20 years old. I thought to celebrate, I would make a massive collection of themed race cars for Lego characters old and new! They'll be sort of the size of the vehicles in Stunt Rally and will match the personalities and backgrounds of their drivers. The list of who I plan to build cars for so far includes: THE LEGO MOVIE EmmetWyldstyleBennyUnikittyPresident BusinessBad CopPanda Suit GuyCOLLECTIBLE MINIFIGURES Race Car DriverRock StarGorilla Suit GuyBunny Suit GuyMad ScientistGingerbread ManRoyal KingSurfer DudeISLAND XTREME STUNTS PepperThe BricksterEXO-FORCE HikaruLEGENDS OF CHIMA WorrizNINJAGO KaiColeFang-SueiTIME CRUSIERS Tim More will be added as time goes by.
  13. 1 point
    Hi guys! Some months ago, I started to make a Raspberry Pi Terminal Laptop with Lego bricks. I know there're some similar in the internet but it is absoluetly unique with its multifunctional tools, design and hardware. And it is all wireless. Hardware: -Raspberry Pi 3 -echo sound card -laptop speakers -Lipo smart battery (soldered) -Waveshare HDMI screen -Waveshare pi camera -16x2 lcd screen (soldered) -Switch button circuit (soldered) -External usb hub (soldered) -Ethernet ethernet hub (soldered) Software: -Raspbian Jessie OS -Python LCD libraries -Yutyo Studyo apps
  14. 1 point
    So Dean Roskell and I have been having a conversation recently. Under the norm I'd wait on posting until after the conversation was over, however it will be a while until I hear back. Also here's the images that were mentioned above
  15. 1 point
    Turning off Nightmare mode seems to throw a FromatException error.
  16. 1 point
    Or as Wes always put it, a "a toy that had gaming features". As was said earlier, each of them is so different I dunno how I'd rank them... They all have strong strengths and weaknesses. Even LI2, I loved it as a kid, and so has every other kid in the family who's played it in more recent years. As far as the kids it's aimed at are concerned, it's a big adventure where you get to explore a lot of places and build a house and go scuba diving and parachuting and on and on... The problems that tend to become apparent as you get older don't matter to them. (Even on the technical side - the game may have a lot of bugs and quirks, but by far the majority aren't ones you'd encounter while playing the game "normally", or ones kids care about.)
  17. 1 point
    With or without diskless modifications I still have no sound. Disk in, Diskless -> no sound Disk in, Disc needed -> no sound Disk out, Diskless -> no sound Disk out, Disc needed -> won't start, obviously
  18. 1 point
    https://gyazo.com/e484a5241de2fe4be3ca8c16f0cf4e43
  19. 1 point
    Looks like this thread's links got mangled in a previous site upgrade... Here's what you're looking for:
  20. 1 point
  21. 1 point
    This tutorial will show you how to install a SafeDisc protected version of LEGO Rock Raiders on Windows 10, without having to use a virtual machine or crack the executable. Please keep in mind that LEGO Rock Raiders is highly unpredictable, hence we currently have 16 pages of topics for it in the Support section. You're almost guaranteed to have something go wrong, so please check out the Support Forum to see if your issue has already been fixed. Setup 1. Insert the LEGO Rock Raiders disc into your PC. Open This PC/My Computer, right-click on the disc and select "Run enhanced content". 2. Follow through the installation procedure, choosing "No, I will restart my computer later" and clicking "Finish" when it is complete. 3. A common issue with LEGO Rock Raiders is that d3drm.dll is reported missing, so download it here, extract the file and place it in your install directory. For me, that's: C:\Program Files (x86)\LEGO Media\Games\Rock Raiders 4. It is also a good idea to give LEGO Rock Raiders administrative privileges. Right-click on "LegoRR.exe", select "Properties", enter the "Compatibility" tab and tick "Run this program as an administrator". 5. LEGO Rock Raiders uses SafeDisc protection, which is no longer supported in Windows 10. You can however re-enable the driver that SafeDisc uses, but only do so when you wish to play LEGO Rock Raiders and other trusted games as it was removed for a reason. Open a folder in Windows Explorer, such as Documents. Click “File”, then mouse over “Open command prompt” and choose “Open command prompt as administrator”. 6. Type in (without quotes) “bcdedit /set TESTSIGNING ON”. Press enter and it will state “This operation completed successfully.” Now you can close the command prompt. 7. Download this file, extract it and place the “SECDRV.SYS” file into the following location: C:\Windows\System32\drivers. Then restart your computer. 8. Upon logging back in, you should see text in the lower-right corner of your desktop, along the lines of “Test Mode Windows 10 Home” with some random nonsense after. You will need the Driver Signature Enforcement Overrider to actually make the SECDRV.SYS driver work. Go to this page and click “Download Now”. Right click dseo13b.exe and select “Run as administrator”. Press Next, then Yes, and you’ll be at the main menu. Check “Sign a System File” and press Next. Now you will need to type in the location of the SECDRV.SYS file, which should be: C:\Windows\System32\drivers\SECDRV.SYS. Click OK and OK again, then in the main menu check “Exit” and press Next. Now you can play LEGO Rock Raiders! If you’d like to play it in higher resolutions including widescreen, click here to check out Cafeteria. When you’ve finished, follow steps 5-6, this time entering “bcdedit /set TESTSIGNING OFF”. Reboot the computer and it will be back to normal, with LEGO Rock Raiders not launching again. In future you will need to follow steps 5, 6 and the latter part of 8 - enabling test mode, rebooting into it and signing the driver - whenever you wish to play the game, but it’s far less hassle than using a virtual machine or transferring files to an old XP computer if you're modding.
  22. 1 point
    To be fair, you have to have a very high IQ to understand Rock Raiders. The humour is extremely subtle, and without a solid grasp of overcaffeinated developer tendencies most of the jokes will go over a typical player's head. There’s also Chief's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from LEGO Mania Magazine, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LEGOS. As a consequence people who dislike Rock Raiders truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in Chief’s existential catchphrase “A landslide has occurred,” which itself is a cryptic reference to Bricks 'n Pieces' epic Captain Indigo. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Stewart Green’s genius wit unfolds itself on their CRT monitors. What fools.. how I pity them. ? And yes, by the way, i DO have a Rock Raiders tattoo. And no, you cannot see it. It’s for the guy’s eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid ? Edit: FFS fellas, this now has more likes than rrcoder's post...
  23. 1 point
    Anybody here remember eGames shareware discs? Well, the devs of two games prominently featured on some of those discs have made their games free. Speedy Eggbert (owned by eGames, Blupi is the name owned by the original devs Epsitec) and other Blupi games - http://blupi.org/ and Hamumu Software is making his games free - http://hamumu.com/
  24. 1 point
    god, looking back at this, it was such a s***-show. i had hoped that DDI had some self-awareness about how they were a shovelware machine, and at first it seemed like they did, but their concepts for this game showed more and more that nothing had changed and that rock raiders being as good as it was really was just a fluke. i mean seriously, a minecraft clone? god damn, if you're gonna rip off anything for a rock raiders game then make something like a 3D dwarf fortress, it'd essentially be exactly the same as the original LRR except that you could dig down through multiple layers and there'd be actual water and lava physics instead of them just being tiles. that's basically all the major changes i'd want in a rock raiders remake (besides better AI, easier modding, and more complexity in numbers, parts, and behavior of the various units, creatures, and ecosystems, but i'd assume that would be a given for a modern game - then again, with DDI, maybe not). but instead they decided to make a minecraft clone, and lift most of their "ideas" from the original game instead of trying to create their own stuff. and then just to top it all off, everyone from DDI falls off the face of the earth and we never hear from them again. i have more faith in someone here making the sort of game i want, even with all the remakes people have started making and then falling off the face of the earth themselves - it may take forever but at least they'd listen to feedback, and at least they've shown progress before disappearing. god.
  25. 1 point
    Since there have been enough new members thinking that they can mod something that is outside of LRR's limitations, I felt it was necessary to make a topic that logs what we know about modding this game. As I don't know everything about modding, please post what you know, what I missed, or what has yet to be confirmed here and I or another mod will add it to the below list. It might also be a good idea to list examples of modded content along with known stuff. What We Can Change and How Textures: All textures, except menu pictures, must be 256-color BMP files, with dimensions that are powers of 2. Such dimensions include 128x128, 16x16, 64x512, and so on. Interface images don't seem to care about what dimensions you use. Example: Armored Rock Raiders, Enhanced Biomes We can animate textures on any object with an animation. Example: Animated Textures on Models Models: All models must be in Lightwave 5 format, no exceptions. LWO6.5 or higher is incompatible. Models sometimes crash the game during the first loading screen if they have no texture or pseudotexture applied, and always crash if the game cannot find their textures. Example: High Poly Small Wheel, High Poly Cabin Animations: All animations must be in Lightwave 5 format, no exceptions. Anything other than LWS5.6 will crash the game when they are encountered in a level. Example: Extended Dynamite Countdown You can force an animation to use an object in the World\Shared folder by opening the LWS file in Notepad, finding the LWO, and changing the path of the LWO to look like "\\object.lwo" Sounds: All sounds must be uncompressed WAV files. Sample rate seems to have no effect on playback in-game. Needs more evidence. Raiders, Creatures, Buildings, and Vehicles: Many aspects of these objects can be altered, including their speed, size, damage values carrying capacities, and overall behaviors. We can also add more of all of these to the game, including multiple raider classes. More than 11 buildings can be added and used, but the game will crash without specific EXE hacks. Example: Rideable Slugs, Multiple Minifigure Classes, Inferno Monster Upgradeable Objects: We can add new objects that can be attached to vehicles or buildings when they are upgraded. There seems to be a limit of about 75 objects that can be defined as UpgradeTypes. Any more will crash the game when loading. Levels: We can edit and add new levels in all aspects. The design, goal, and specific AI behavior for each level is customizable, including adding level specific variables. Example: Regroup, The Algorithm Weapons: We can change how the handheld beams work to a small extent, such as damage and range. Increased fire rate requires an edited animation. We can also change the damage, range, fire rate, and energy drain of vehicle and building weapons. Dynamite damage values and range can also be changed. Custom movies: I have personally tested my own AVIs and WMVs. Specific settings don't seem to matter too much. For the sake of saving space, use WMV. Scenery: Things like foliage or structures can be added into levels to give a unique look, but they must be coded as a creature, vehicle, or building. Creatures work best for this. Example: Ice Pillar Adding Priorities and Properties: In the CFG file, we can mix and match different properties to change how objects and levels work, and even activate ones that are not used by the original game. Some are not interchangeable. Example: Add New Priorities Notifications and Messages: We can activate unused notifications (the little tabs on the left side) so you can be annoyed twice, or even thrice, as often. Example: Monster Class Messages Tiny Monsters doing stuff: Tiny monsters can do everything regular monsters can do but only if they're placed in the OL file. Tiny monsters spawned from a dying monster can do nothing but run away and enter walls. Pathfinding: We have limited control over how paths are drawn for units. In the unit's CFG entry, either comment out the RouteAvoidance line or set it to FALSE. The unit will attempt to follow the center of a tile instead of drawing a smooth curve. Some, if not all vehicles do not use smooth curves in their paths. More testing will need to be done to confirm how this affects other vehicles and monsters. Interface Elements: We can change the position of all of the main game's interface panels through the use of Cafeteria. What We Cannot Change and Why Materials: We cannot add more materials to the game and we cannot edit the existing materials' behaviour. Energy Crystals will always be used for power, and ore and bricks will always be used for building. More than one teleportable raider: There is nothing in the code that allows us to add another Teleport Rock Raider to Planet button. You are stuck with whichever raider comes first in the CFG. Changing the trained skills: Geologists will always scan, explosive experts will always kill themselves, and engineers will always try to repair buildings that are being eaten by lava. Vehicles that only cross land will always require drivers, vehicles that only cross water will always require sailors, vehicles that cross both land and water will always require pilots, and vehicles that cross lava will always require pilots. Tiny Monsters: Rock Monsters and Lava Monsters always turn into Tiny Rock Monsters, and Ice Monsters always turn into Tiny Ice Monsters. Slugs and custom monsters can never turn into tiny monsters. Pathfinding Algorithms: Though you can prevent raiders from taking shortcuts over lava, there's no way to change how the game handles pathfinding. Dynamic Lighting: The only light sources in the game are the cursor light and track object view light. We cannot add other lights. Priorities and Properties: We cannot add new, original entries of either of these since their functions are hardcoded into the game. We're limited to what already exists. NPL Scripting: We can't do anything with NPLs other than what's listed here: http://www.rockraide...=Nerpsreference Saving Progress During a Level: You can only save your game after you complete a level. If you need to go to the bathroom, pause the game. Adding Wall Types: We can't add more wall types. We're limited to what was programmed into the game, and even then, some wall types can't be used because of changes made to the surf and dugg maps during development. Speculations Some members are digging through the game's assembly code to find ways around the game's limitations. Implementations of many such discoveries require editing the game's EXE.
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