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  1. 3 points
    Brightfall

    old lego games meme's

  2. 3 points
    Cirevam

    Hematite Howitzer

    This is a public, standalone release of one of Time Raiders' vehicles, the Hematite Howitzer. For this release, the vehicle overwrites the Small Mobile Laser Cutter. It uses the same laser that the Mining Laser building uses, but this can be modded to your liking. It costs eight crystals to transport it, but you can change this as well. Follow the instructions in the included readme to install it.
  3. 3 points
    Cyrem

    old lego games meme's

    Still one of the best... EDIT: There was also this one from donkeys years ago:
  4. 3 points
    Merigrim

    FlicTool 1.1 (FLH compiler/decompiler)

    Seems I was still subscribed to this thread and got a notification email, been a while since I visited here haha. I made a release at https://github.com/Merigrim/FlicTool/releases with the same binary file as the old Dropbox link (I'd build the latest source code and make a release of that, but I'm a bit busy at the moment. It shouldn't contain any new features anyway if I remember correctly, been a few years). Hope that helps!
  5. 2 points
    aidenpons

    Paving Over Slug Holes

    Some modding later.... Any guesses on how this was accomplished?
  6. 2 points
    RacerRabbit

    Project Island - a LEGO Island fan-made sequel

    Here's a little teaser in the form of Rocket Racer's car. I even had Minifigs.me to create minifigs of both Rocket Racer and Veronica Voltage for this project. (Bye Bye, Decals!)
  7. 2 points
    aidenpons

    Whack-A-Slug

    It's Whack-A-Mole. But with slugs. Why? Blame @The Ace Railgun. EDIT: fixed this image Download here; all installation instructions are included with the download. I decided to follow @alan's trend and make a custom icon in addition to a custom slot, meaning no level overwriting needs to be done (though when Chief says the level name on the menu it's the wrong one). You'll also need to balance the laser for this to be worth playing, and suggested values are in there as well. My highscore is 75; how about yours? Additionally, can you hold off the slugs long enough for Action Stations to never trigger? (Also, something's playing up with the crystal counter :S I can't seem to troubleshoot it...)
  8. 2 points
    Cyrem

    NPL Scripter 2.1

  9. 2 points
    aidenpons

    Hidden Caverns + Path.map = Stupidity (& how to solve it)

    TL;DR The game won't put paths and rubble in Undiscovered Caverns Before I even get into a modded game, I'd like to show you Frozen Frenzy: The rubble in Undiscovered Caverns at game start will not show up. Remember that room full of landslides on the right, that is immaculate when you dig into it but suddenly starts landsliding like mad as soon as you open it? There are rubble tiles there, but they won't show up for whatever stupid reason. I also wondered why there were no Power Paths in the spot where you find the Tunnel Transport. It turns out because Power Paths + undiscovered caverns not only never show up, they also cause this very strange heightmap glitch: (excuse the screenshot taken from Time Raiders, but the idea is still very much the same) Does this mean all hope is lost? .... No. Because NERPs scripts will save us! "Rubble" can be generated by using SetTutorialBlockIsGround X. Just fill in the spot you want with Rubble with any wall. Paint them with a tuto block (let's say 1). Also put a tuto block outside, in the undiscovered cavern but not where you want rubble, let's say 2. Then write a script that looks like GetTutorialBlockIsGround 2 > 0 ? SetTutorialBlockIsGround 1 That should work without any problems (haven't actually tested it...) Something similar should work for paths. Paint all the tiles you want path-ed with tuto block 3. Then say GetTutorialBlockIsGround 3 > 0 ? SetTutorialBlockIsPath 3 This will infinitely regenerate the paths if you demolish them. So we'll need a little register usage, like this: GetR1 = 10 ? :SkipPath GetTutorialBlockIsGround 3 > 0 ? SetTutorialBlockIsPath 3 GetTutorialBlockIsGround 3 > 0 ? SetR1 10 :SkipPath (see this for an explanation of what I've done) Curiously a script that looks like TRUE ? SetTutorialBlockIsPath 1 TRUE ? SetTutorialBlockIsPath 2 TRUE ? SetTutorialBlockIsPath 3 will only generate a path on tutorial block 1. I have absolutely no clue why this is :S fortunately if multiple blocks are called tutorial block 1, multiple paths will be generated on tutorial block 1, but none on 2 or 3; this will have implications if you want paths to be generated several times; experiment!
  10. 2 points
    le717

    old lego games meme's

    You're welcome.
  11. 2 points
    aidenpons

    Cunning Canyons

    Even from the outset, the effort you put into it is amazing - Custom icon - Extremely easy install instructions; it's added on as an additional level, not overwriting anything, which is very nice. You could have made it easier by just pointing Driller Night's LevelLinks to CunningCanyons, but then you ruin the continuity of the level; but the install instructions are dead easy anyway - RBG fog values which are very pretty - astounding usage of elevation, partly to create land you can't build on but also to create veeery pretty waterholes - comes with useful priorities set off the bat Unfortunately the level itself isn't amazing, but this is mostly because of the game engine and the shoddy way in which I played (hadn't booted up LRR for a couple of months). In this map, you expand in all directions at once; which has the significant disadvantage that your economy is slowed to a crawl as your STT goes to one side of the map to pick up 1 ore, another side for a second ore, and back again for a third... ugh, but I can't really blame you as much as I blame myself. The lack of land isn't really a problem. You've easily got enough for two Support Stations. Getting enough space for a Super Teleport shouldn't be tricky, but it was when I played because I didn't mine east enough, instead eviscerating all of the south and noticing random 2x2 flat squares I could build on whereas behind some Dirt I reinforced to stop the landslides where six lovely flat squares.... oops However, given how Large Vehicles notoriously suck hard, this just meant I didn't build any of them until I noticed that spot. Then I teleported down six Loader Dozers, upgraded their engines, and just went AFK to pick up the rubble The level is not challenging at all. Providing you remember that the Tunnel Scout and Cargo Carrier actually exist (forgot the first until a good deal later, whoops...), it's a cakewalk. No monsters, no erosion (but two squares of lava gave me quite a fright!), and only occasional landslides which really aren't a threat. (Bonus points: you disabled random landslides, which is always a nice thing :P), not even any slugs. There is oxygen, but it isn't a problem, and were it disabled I wouln'd have noticed. This isn't a bad thing as per se, and it was quite nice to be able to AFK for a while as my Loader Dozers pick up about 100 tiles of mess it's just that having played Time Raiders, and having played my own Time Raiders levels, my default is to arm 60% of my Raider Population with laser beams, build Electric Fences, and carefully think about blockading slug routes To find none of this was necessary just made me think you were saving a monster rush till later. (Speaking of monster rushes, I realised using NPL scripts it'd be reasonably easy to make an invasion appear when your HQ is built up enough; or lower the scale of an invasion if you haven't even got a Support Station together yet) I have some minor suggestions for improvement: - Occasional messages from Chief congratulating you on managing to fit your buildings in the space you have could be nice - Please remove those two lava tiles, they give me nightmares - Put extra crystals in the "final mining spot." this just prevents me from having to teleport up all my Loader Dozers for their crystals - Remove the oxygen requirements as this lulls the player into a better sense of security, hinting that they're not going to be monster mashed - Find some way to stop me using a tongue smiley at the end of every sentence It is a very good level, and I realise my feedback above diesn't sound like a compliment. That's because I've been playing difficult levels and have also been thinking how I can make my own levels difficult; hence it's strange to find a "puzzle" level which has no threats, and I keep thinking it's going to erupt into calamity in a moment
  12. 2 points
    aidenpons

    old lego games meme's

    It's not the same format, but I feel you can't really have this thread without @le717's masterpiece: https://le717.github.io/landslides/ There was also a thread about it somewhere...
  13. 2 points
    aidenpons

    Back from the support station (?)

    Scanners aboard the LMS explorer have detected large unidentifiable forum users that appear to be from the old site! We cannot risk leaving them unwelcomed or abandoning RRU. Protect RRU by welcoming in this forumer and write in the forum post that occurs. You will need to reply to any posts and continue to browse the site until he's joined the Discord server. The Rock Raiders Modding Tools are in a nearby section, waiting to make the game worth playing, but our only way of reaching it is browsing the forum database or dropping individual links. Take care, Rock Raider! /Misobj09.wav (Yup, you're in the right section!)
  14. 2 points
    rockboy

    Back from the support station (?)

    Hey there everyone, seems I finally nom nom nommed up that sandwich and am ready to shovel up the past! I know this isn't really a "I'm new here" kind of deal, but I have been inactive for the last 5 plus years (In my defense, the sandwich was very good. Yay for support station sandwiches) A lot has changed and some stuff stays the same. Regardless, I wanted to drop in say hello to the new community that's currently active, and ..re (idk) ..introduce myself? So why have I returned, after this amount of time? Basically, I guess I recently had some sort of... insane nostalgia burst I guess you could call it. (you're going to have one too eventually, trust me). For me, that's Lego; more specifically, Lego Rock Raiders, Stunt Rally, Loco, Island, Racers..... you name it. Basically, the old Lego games. I've completely grown out of it, and barely remembered the games as a whole, thus a few days ago I decided to fire up my secondary benchmark and render computer, install a fresh copy of Windows 7 Ultimate, and started playing my childhood again. Unrelated, but Is it just me, or aside of the visual side, the gameplay sort of really just doesn't age? I digress, so after playing for a good while, I remembered something vaguely related to modding. After googling, I found this forum again I vaguely remembered I had a username here, so after pondering my entire existence three times over, and eventually digging for about a week I realized it was based on my oldest Email address. And.. well I suppose now we're here! Now having played through the original, Baz's Mod 1.5 and Axel's Mod completely... well... I guess it's fair to say, am living back my past rock raider style. So now that’s out of the way… ------ The TLDR line ------ For anyone who hasn't yet met me, which is probably a large part, I'm Rockboy. I used to go by the name Legoboy a lot as well (It used to be my email name). Now? I'm now known as Frozen Snow. Currently I'm a songwriter, audio engineer, make arrangements, am a poor mans After Effects guy who does know some advanced things if motivated, and specialize in Orchestrations (think two steps from hell). I have written music for animation and games. (I also do some other things that aren’t interesting so let’s skip em) (Minor detail that's probably controversial, I'm a Brony - No hate pls, LMS Explorer shields are still being repaired.) I've been a long time Lego fan, and it seems I still am. Who knows, it seems from old messages in my DM I was working on a mod. I might pick that back up while I'm at it? Maybe write some background music, create new audio for the game etc. Seems some of the tools got updates (or are being updated too), awesome! Anyway, that's about it. I want to apologize if this isn't a message you post here, if it's not, feel free to point that out! I have been procrastinating this long enough. Back to mining, shoveling and walking into lava, dynamite and landslides! ~Rockboy
  15. 1 point
    RobExplorien

    LR2 .exe Editor

    See this?: Apparently that Canadian likes to work on a low level when it comes to editing the game, but do you all like those hexadecimal representations and doing a game of trial-and-error just to satisfy your needs of changing game content? If you do, escape this topic right now, if you don't, then you might not be too lazy to download the following... The LR2 Hex Editor is exactly what it says, it manipulates the LEGO Racers 2 executable by altering the hexadecimals of the file. Only this time you don't have to look inside the file and view the raw data, the program does all the editing for you. By using the data that Xiron gathered (see the topic linked to) you can manipulate the contents of the file yourself by just selecting an item like amount of laps in time trial or minifigure running speed and then enter a 'human-readable' value like a decimal number to change the current selected code to. Though be sure to close the program to make all changes go active. Xiron has also made a patch to go along with this release that you can install onto your executable to change game content in one go. The readme included in the download explains more on how to achieve this. You can also make your own patches by first altering the items to your likings and then add the items you changed to a patch you will name. The links below directs you to a mighty deposit of ores, crystals and Java-stuff. The .zip included contains files that should be kept together in their folder in order to have the program not complain about 'missing this' or 'couldn't open that'. The only thing you need to add to the folder is your "LEGO Racers 2.exe". I'm not a well-versed GUI programmer at this moment so the magic happens in the console. Also, since this is the very first time I'm distributing a Java-written program I had some troubles trying to execute the runnable by simply clicking on it. For now you will have to issue a command in the console to start the program (see readme). If the program does not run (or something else goes weird), there is a log file that logs the program activity and errors, so you might want to consult that if things don't work right away. I'm pretty sure there are still good ways to break the program, but be nice to it, don't pick on him just because it's new to you. Download: http://oresome.rockraidersunited.com/download/219 (comes with custom patch, contains...) Source (Eclipse IDE project): http://oresome.rockraidersunited.com/download/220 tl;dr: editing executable in a more user-friendly way, comes with a patch Xiron made to quickly install altered game content
  16. 1 point
    Zyliath

    Dino Island Car Building - Crate isn't fitting anywhere!

    Wait...the car you're using is a pre-built one...thonks But I actually resized the crate from the UNIQUEBRICKSADVENTURES to try out if it would snap anywhere on a chassis, and the pre-build cars showed as a big pile of pieces in the car builder... Coming to think of it, I did resize four bricks within their specific UNIQUEBRICKS files before using UNGTC: Dino Island's tool box, Sandy Bay's digger arm and Arctic's sail and blue 24 flag - when I tried to have a look over at the car builder to see how they did look, it showed a big pile of mess, with random stuff floating around. Still, my main doubt remains: which string/hex in a brick's hex editor is responsible of snapping and placing a brick on a chassis or another brick. EDIT: No success so far, can't seem to get those pieces to snap anywhere by modifying the hex. Still trying though - I got myself to think that the first hex string is the one actually responsible for the bricks' placing and snapping, yet the correct hex value hasn't been found yet.
  17. 1 point
    aidenpons

    Npl Scripter v2.1 - UPDATE!

    The utility is great! But if you ever feel like making changes to it, here are some ideas: - In a commented out line, colours still activate. For instance, numbers are always red and labels are always green. In a comment, if you have a number, or a word with a semicolon before or after it, the colours will activate (red and green respectively). - "Open New Window" would be a fantastic button. oh and - if you told it to compile to an existing file and the compile fails, the existing file will be deleted but no new file will be created - when the compile fails it would be nice if it told you where
  18. 1 point
    Cirevam

    A question regarding Rock Raiders and Fonts

    You probably need to make the background color the 255th color in the index. All of the 8-bit BMP files in this game are indexed, so sometimes the game looks at the color index instead of the color value when determining certain things. I opened a few fonts in GIMP to check this, and the few I did had red as the last color in the index. I'll bet it doesn't care what the color is, but instead only looks at its position. If you have GIMP, you can check this yourself by going to Colors -> Map -> Rearrange Colormap. The game already has a way to forcibly make a certain color index transparent. Put "A###_" in front of the filename (with ### being the index number of the desired color), tell the CFG to look at this new file, and see if it works.
  19. 1 point
    anowlcalledjosh

    Hi!

    Hey all! I've been lurking around RRU in its various incarnations for many years, but only just got around to making an account. I'm the maintainer for the Wine AppDB entry for LRR; getting the game to run properly on Linux is something I've been trying to do for a while. It used to run OK in an older version of Wine, but it stopped working about a year ago, and last time I checked it still didn't work. On the other hand, I've just tried running it in a Windows 10 VM using dgVoodoo, and it worked almost immediately! I've got an LRR-related project or two in the works, but given the number of fan-made remakes and sequels that have been announced here and then abandoned three months later, I'll keep quiet about those for now.
  20. 1 point
    Hurrynd

    [SOLUTION] Lego Rock Raiders on Windows 10

    Hi!! Sorry to open up a topic after a couple of months, but I'm having a problem that I can't get the "Mode Selection" Window to appear. I'm using Windows 10, 64 bits, 1080p monitor resollution, but after a clean install I just can't get that window to appear Because of this, I can't try neither this rr-fix.exe solution, nor the Voodoo solution I'm so confused and I'd love the help. Thanks in advantage for it!
  21. 1 point
    ellman12

    [SOLUTION] Lego Rock Raiders on Windows 10

    Hi, So when I try to run the LegoRR.exe, the screen shrinks to the 640x480 resolution, but then reverts back to the original resolution. Why does this happen and how can I fix it? Any help is seriously appreciated!!! (If pictures and/or a video would help, I can get those BTW)
  22. 1 point
    jamesster

    Wizard Mech

    Turned these doodles into a model.
  23. 1 point
    lcdr

    lcdr & humanoid's Server Project - Update

    This is 100% written by me. In fact, LUNI is based off of an earlier version of our server (our earliest prototype).
  24. 1 point
    alan

    Map Resizing Tool

    Hey there, I haven't been online for quite a while (and I probably won't be active any longer, other things to do, ...) but I at least wanted to post this here. Cyrem's map creator (can't get used to any name other than this ) was the very first program that gave us the possibility to do what we always wanted as childs (and today): creating your own level. I think this has been a huge step for this community to go further into modding ol' Lego Media games. It all began here. I love to use Cyrem's map creator, especially when there came new versions to improve the creating process. But there was one thing - only one - that I was not happy with... In my opinion a possibility to edit map dimensions afterwards was missing. When you were creating a map and you suddenly realized that you need way more space than expected, you definitely ran into a problem. So after I went through a Java programming introduction book (very simple) and a few months after that I decided to make this on my own. A special thanks goes to Cyrem's Map Creator again because I used it for my .map research and for bug-finding. As I suck at programming it took me several weeks to program this. I wasn't able to convert it to an .exe (and I didn't find any suiting programs that didn't want to have money) and there is one display bug (buildings are sometimes not shown completely with their power paths). The next thing is that you will have to use the scroll bars to explore the invisible part of the maps. But in general this program should be working fine. Features: - open maps as folders (unlike the Map Creator my program remembers the path and saves it into the file Lrrmpwrtrloc.txt) - maps displayed with ingame textures (you can switch between Rock, Lava and Ice biome) - you can switch between the different map views (e.g. surface, cror, high, fall, ...) - Resizing: in one resizing operation you can change only two neighboring dimensions (so top and left, left and bottom, bottom and right, ... but not top and bottom, left and right). But you can repeat this step as often as you want (I limited the maximum dimensions of the map to 105... if you need more space, please tell me so I can modify the program). DOWNLOAD If you see any bugs while running the program, please tell me. I hope you like it
  25. 1 point
    Cyrem

    Posting Etiquette

    Before launching yourself into the forums, you should follow these guidelines when replying to topics or making your own. These guidelines are here to help you make informative and well written posts which are a joy to read for the whole community. Read Before Replying Before replying to a topic you should get a general knowledge about the subject that is being discussed. This helps keep posts on-topic and assists with writing good replies. Use the Search feature In many circumstance a question and subject has already be brought up and answered. You can save yourself time by using the search feature to find these topics. If you cannot find anything related to your query, then make a new topic in the appropriate forum. Post in the Correct Forum Before making a new topic, make sure you are posting it in the correct category. Doing so will make your topic easier for other members to find and reply to it. Read the descriptions under each of the forum's names to make sure it is the right section. Use To-The-Point Topic Titles Your topic titles should not be huge and they should state what the topic is for. Titles such as "Help!" are not informative. Never Double Post There is an EDIT option on every post you make, use this to add more information to your post. There is one exception to this, see Bumping below. Bumping You are allowed to bump your topic only if you have something worthy of posting. Do not bump you topics with "Bump", "Reply Please" etc. Stay on Topic A "Topic" is meant to house discussion about the original subject in the first post, do not start talking about something not related to the topic's purpose. You make ask an 'off-topic' question provided you main post contains something 'on-topic'. Never use ALL-CAPS Quite simply, this makes you look like a child. Use Correct Punctuation and Grammar Members want to be able to read your post. If your post is badly constructed and doesn't use proper grammar it may be ignored. Resist Use of Internet Speak Write out your words properly. Internet Speak makes you look childish and your posts will be frowned upon. Don't Quote Full Posts Quoting an entire post when you make only be replying to a single sentence in it is confusing to the next reader. Extract the sentence(s) that you wish to reply to. Post Useful Replies Don't post just to post. Make sure all posts have a purpose. If you feel the need to reply, but don't have much to say, bloat your reply a little so that it is not just a couple of words. Show Maturity in Your Posts If you wish to build your respect on this forum, act maturely in your posts. Avoid arguments and insulting other members. If you follow all these points you will be muchly appreciated on this forum by all members. Last Updated: 9/12/12
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