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  2. I've been granted super special early access happened to hop on the right server at the right time knew some people honestly I don't know how I got involved with this earlier than the rest of RRU did. By LRR remake standards this one has already come extremely far - very clever miner AI (more clever than the original game in so many dimensions already), support of hidden caverns, barriers, and actually buildable buildings. No threats are in, but the game is at a sufficient state that it's actually fun to play, instead of merely just trying to poke holes in it & find content. So I'm excited to see it continue. Also, I made a map convertor which would accept LRR maps (Surf + Dugg + Cror + High) and then spit them out in an MM-friendly format. Making the level data human readable was a good call, Baraklava. Shove the resulting file under ManicMiners\Data\Levels, rename it to .dat instead of .txt, edit the biome type by hand, load it up in the in-game editor for objectives + starting units, and go!
  3. aidenpons

    Manic Miners map convertor

    Documentation (mostly?) included in download, but in brief: put Surf.map, Cror.map, Dugg.map, and High.map next to it. Run. Try not to be scared by all the text, numbers, and DING DING DING you'll doubtlessly see. Also press any letter then ENTER to exit. Output file is leveldata.txt, you'll need to rename it to a .dat file for MM to accept it. It's not the most professional program, but it does its job.
  4. aidenpons

    Mighty Miners

    Wow. Yes. Definitely. I gave it a whirl- no, actually, I tried to give it a whirl, but couldn't get past here: I can read Breaking New Ground just behind the text there but seem to be unable to click on it. Hammering keys on my keyboard does nothing too. And it took me way to long to work out how to scroll down. Just move the mouse to the bottom of the screen. I should have thought of that sooner. If I scroll all the way to the bottom, Unlimited Drill Works appears as what looks like a clickable button, but trying to click it does nothing. I could read the text and I did like the level puns, so well done there I'm also a little unsure on how to use the level editor - how do I play a level I've created and how do I actually put down a starting builder or miner? (Also where does it save its levels? I want to poke them to see if I can do stupid things with them ) You know, that's actually a pretty good idea. Do you have any ideas for a different theme or is it going to be more miners drilling more stuff in more caverns? I noticed explicit references to slugs in some of the level names. Also if it's moddable we would be able to create our own themes Regardless of how awkward this may be, I would like to give some nice comment but am afraid I'm unsure how to progess past the level select screen final boss OP pls nerf.
  5. Today
  6. Yesterday
  7. Ksyon

    Mighty Miners

    Well this is awkward. I've been working off-and-on at what was originally a fan-remake of - stop me if you've heard this one before (no, please don't) - Lego Rock Raiders for about three years now. I eventually decided to rebrand it into a new IP so that I could use it to properly christen a new game development circle, Rocket Jumping Spiders. Upon making that decision, I decided to wait until I had scrubbed all of the assets I had ripped from the original game out (got to keep myself safe legally, after all) before I went showing the project around too widely (though I haven't exactly been hiding it, and I'm sure some of you probably already know what I'm talking about because you stumbled upon my site via Google - the steady trickle of new Discord members I've gotten over the years has to have come from somewhere). Well, now the game is clean - everything in the game is either self-made or comes from a royalty-free database, leaving a functional, if not very pretty, work-in-progress build I'm comfortable getting out there and promoting! Yes, I am aware that there are a good many "Rock Raiders Remake" projects on this forum - ones that look a hell of a lot prettier because they don't want to be anything more than fangames and thus happily use the textures and models from the original game - including one that made it's public debut... let me see here... five hours ago. Like I said, this is pretty awkward. But I made a promise to myself, and I'm kind of in a tight spot in my life where I kind of need to be bold, so it's time to submit myself to the terrifying ordeal of being known! Mighty Miners, is, as mentioned previously, a spiritual remake of Lego Rock Raiders. Unlike most of its contemporaries, I'm designing this game with a fully original IP in mind to be sold on Steam as hopefully the first of many games under the banner of my game development circle, Rocket Jumping Spiders (so putting this under "Fan Games" is a bit of a misnomer, but this is were all the other RR remakes on the site make their home). Because of this, the game has no assets directly taken from the original game, which means that in it's current early stage of development, it looks kind of like... this: It's... minimalist, to put it lightly. Actually it's barely functional and one of my top priorities that I hope to have done by the end of the month is to redo the textures to be a bit more readable. So what does the current build have? Well: 14 levels, all of which are technically brand new, but most aren't exactly subtle about their roots. Mind, you, not all of them are beatable, because the game doesn't have water or air vehicles quite yet. By this time next week, I plan to have all 34 of the levels planned for the game put into place - I've got them all mapped out as image files, it's just a matter of actually making real levels out of those maps, and I ran out of time before I promised my Discord channel I'd have a new build out. After clearing the mission on a given level, you unlock the ability to play that level in excavation mode, where you're given a time limit and scored on how quickly you can collect as many energy crystals as you can. You also unlock a free play mode, a pure sandbox mode with no objectives or restrictions. Levels in the game are designed with excavation mode in mind - most are significantly bigger than you'll ever have reason to explore when clearing the mission alone, with the intent being that you come back to it in the other modes for the "full" experience. Five of the ten planned buildings are available to build, though the tech tree is slightly different from what it was in the original game. You also have access to 3 vehicles, the equivalents to the originals' Hover Scout, Small Digger, and Small Transport Truck. Priorities are fully adjustable, and saved to your save file. No more having to re-adjust your priorities at the start of every level! Oh yeah, there are also save files. A functional in-game level editor! It's not pretty, and has some notable features missing, but it's 100% operational - you can build and save levels and then immediately load up your save file and play them! Custom levels are only playable in excavation and free play mode. Plans for the immediate future (as in, by the end of this month) include implementing the remaining 20 levels and replacing the textures to make them more readable. If you want to hold off until at least then to give the game a spin, I perfectly understand, this post was mainly to announce to the world that this is a thing that I am doing. I'll be coming back here to update everyone as the project continues to progress. If you do want to try out the build as it currently stands, you can download it here.
  8. Cyrem

    Can't open RRU without VPN

    Thats why I thought it was possibly the devices. Does your ISP block cloudflare?
  9. Hiya! This has been cooking for 2.5 months now, so I think it's time to reveal what I'm been working on: A complete, uncompromising rebuild of Lego Rock Raiders! It's currently in Alpha development but is frankly more robust than any RR project before it, from what my testers have said. Take a look at the overview below: I'm using Trello to keep track of development and other things. Here's some more information on the project, taken from the Trello: If you have played the original Rock Raiders game and just want to jump right in without reading the project backstory and explanations, here are some quick notes: - The game is programmed by one person. Please respect that implementations, however easy they are to implement, might take time. - The game is far from feature complete. You will be missing stuff like vehicles and monsters, but the miners are very functional, as well as building construction. It indubitably has some bugs, but not more than the original, and at this point I need your help to find them! - The game runs in debug mode during Alpha. You might get some messages that doesn't make sense, which either means I've forgot to remove them or they indicate something is wrong. - Some older hardware can not run the game at all. I need a larger sample size to figure out why that is. IF YOU ENCOUNTER THIS AND SOLVE IT, MESSAGE ME YOUR SOLUTION. I'll add it to the Troubleshooting section (which currently doesn't exist). - Resources have physics. They'll roll. If they roll into lava or water, they are gone. Take care where you put your buildings! - Clicking a wall doesn't colour it immediately. They'll have a "token" showing you commanded a drilling etc there. They'll turn coloured *when a miner is approaching the wall*. - Resources are dispensed on demand, not when you order a building. - The AI is still in its infancy: You will find hundreds of ways the AI can be improved to make smarter decisions, many of which I'm aware but just haven't had time to implement. 1) This will grow over time, 2) Don't treat it too much like an idle game: you can command them to do stuff yourself, you know! - The priorities are hardcoded (but will be made available in an update soon) as follows: Clear rubble if you stand on it -> Pick up a nearby resource -> Drill walls -> construct a building -> pick up crystals ->Clear Rubble -> Pick up Ore -> Other - Report bugs on the Discord, not anywhere else. Be sure to check the Trello for the bug before posting, or I will most likely not respond at all to your report. That's it, you are now ready to jump into the game! Download links: OneDrive link (start immediately) Dropbox link RRU download Resource links: Trello (my development progress) Discord (active daily discussion) Subreddit (active daily) Facebook page (not very active, but will announce major updates) Now, for the more elaborate stuff: What is this? Manic Miners is a rebuild of the 1999 game Lego Rock Raiders. It has been in development since late May 2019 and is programmed by a single person; Baraklava. Is this game sponsored by The Lego Group? This game has nothing to do with The Lego Group, although I definitely wish I worked for them! Why are you doing this project? Rock Raiders is one of my favourite Lego themes, from a time when Lego was a company of experimentation and fearlessness. While those times were monetarily harsh for Lego, they have left an impression that I want to carry on by remaking this game and hopefully keep the memory of this franchise alive. During college, I discovered a love for programming, and my love for Lego was also rekindled. After making the discovery that, to this day, no one has made a worthy Rock Raiders successor/replacement, I decided to make an assessment of it is was viable for a single person. There I saw an opportunity: All the assets were available, taunting me. It's also proving a golden opportunity to prove myself that I *can* finish a huge project all on my own, a good engineering skill... And here we are! Is the game going to cost anything? In the spirit of the Lego community, and considering how niche this game is, I will keep the game free for everyone. As long as there are assets in the game I don't own, monetizing it is lawful suicide anyway. When the game gets completely done, I might consider remaking the "borrowed" assets and launch commercially on consoles and other places, but the PC version containing Rock Raiders assets will always be free. Is the game done? Why are you revealing it now? No, the game is not done and will keep getting updates as I add more features. This, however, will take time, as I'm also doing my studies at the same time, and they have higher priority. I'm revealing this because I think other people might be interested in seeing development, helping with design decisions and create a community around a Rock Raiders game reborn. I see you have not made a game before. There's been at least few dozen remake attempts. What makes you think you can complete this project on your own? I work hard, I program well, and my pipelines for the project are insanely efficient. Rather than being a Lego fan driven by will alone, I have a really solid engineering and programming basis to stand on, as well as the simplest programming IDE you can imagine. No one has gotten as far as I have gotten, but no one has also had the same premise I have. I aim to keep programming in my spare time until it is done. And while it's true I haven't made any games before, I've been programming quite a lot. Unreal Engine is incredibly intuitive in addition to the quick programming pipeline it provides, and I've had little to no troubles making the game work, as it mostly comes down to maths anyway. Is the game open source? The game is not Open Source. But there will be modding support, and if there are specific parts you want me to make moddable, you can input a request in the Discord server (link below) How can I contribute to the project? As I've mentioned, I am the only programmer, and am therefore not looking for programming help. If you make assets that you want to contribute to the game, such as music, art, models or other fun stuff that fits the spirit of the Lego Rock Raiders game or era, you can share it in my Discord #submissions channel. Anything you put there should be owned by you and published under a Creative Commons license stating anyone can use it for free if giving credit. However, just because you submit it doesn't mean it will get added: I place the final verdict on every feature. What about donations and Patreon? I'm not looking for any monetary returns, I don't need the money, I do this because it's rewarding in other ways. Refusing donations also allow me to work at my own pace. If you want to contribute anything that isn't money in order to help my work on the project (such as software) then send me a PM. Will feature XXX be added? Check the Trello pages to the right and the user suggestions below. The game will firsthand stay true to the original (apart form any obvious immediate improvements). Along the way, stuff will of course be added, but I'm aiming to have settings and modes to make both purists and newcomers happy. There's gotta be so much more this game can offer. There is one grand exception: Bugs. Any behaviour that is considered "unintended" will not be in development focus. This includes walking on walls and running "in between" wall, as that is unpredictable and ruins level design. If I find a way to reproduce it easily, however, I aim to add such quirks as a "legacy bug" option. If you have any suggestions that are not here, but would fit the game, feel free to put them in #suggested-additions in my Discord Where can I download it? The links are far above! What happens now? I'll probably fix some problems you guys find in the Alpha build during the coming days, but then university will resume and I will be more busy. Development will thus slow down a fair bit in the coming weeks, but I will never simply stop. Next update is planned to implement all the remaining buildings as well as building power!
  10. baraklava

    Manic Miners V0.1

    Manic Miners is a Rock Raiders rebuild made in Unreal Engine. I have permission from Cyrem to post this here. Check out the topic in Fan Games!
  11. Noneatme

    High Quality LEGO Island Music - downloads!

    Wow this really made my entire month. I didn't knew about this until I stumbled across a YouTube video. This is bloody amazing.
  12. Last week
  13. I think I found the problem: https://www.rockraidersunited.com/topic/2470-legojam-file-extractor/
  14. Tried it with my 1999 version of LR1 and it worked fine. Although the only menu that is fullscreen is the first, but i think that is normal for this launcher.
  15. Brightfall

    Can't open RRU without VPN

    I checked on Roskomnadzor's site (Russian federal executive body responsible for censorship), RRU not on the list of blocked sites. So, I don't know what is stopping me to connect normally.
  16. Das Glückskekschen

    Das Glückskekschen's Gallery

  17. Brightfall

    Can't open RRU without VPN

  18. man1312

    [SOLUTION] Lego Rock Raiders on Windows 10

    Thanks for getting back to me so soon, I've got the game running now and I'm using the "Mode Selection" like in your screen shot but the problem I have now is its not full screen it's in its own little window that doesn't quite fit the screen, like a bit of the game's window is cut off, and also its very laggy, can you help me out a bit please?
  19. Slimy Slug

    Space Biome

  20. Can someone explain why it's grayed out and I have the 1999 version's .exe selected?
  21. Now you too can race as Flex's long lost brother! Download: https://www.rockraidersunited.com/files/dl-r330/ Replaces sunglasses head, OIL racer torso, and blue helmet with red stripes and white stars.
  22. Red60


  23. Cyrem

    Can't open RRU without VPN

    Who's your provider? I can investigate.
  24. Das Glückskekschen

    [SOLUTION] Lego Rock Raiders on Windows 10

    Just to be sure, do you see the "Mode Selection", like in my Screenshot on page one? Because it will only work with that. I have no idea what can fix that, when the game crashes with the "Mode Selection".
  25. Strider

    Strider's Gallery

  26. Brightfall

    Can't open RRU without VPN

    Well, I experienced it with NSFW and torrent sites, simple because they are blocked by provider. But I can't imagine for what RRU can be blocked . Maybe RRU just victim of new ban wave by my provider. And I can't connect to site with phone as well
  27. man1312

    [SOLUTION] Lego Rock Raiders on Windows 10

    Hi, I've followed all your steps but when I launch the game it just crashes to desktop, doesn't even load in and when I right click on the RR Fix and run as admin it doesn't load anything up. My system is windows 10 GTX 1060 I5 core using the game version from your folder that has "NoCD" in its name
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