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    1. LEGO Racers Linux Setup Guide

      By Zeb,
      Are you a Linux user? Do you want to play LEGO Racers without using a virtual machine? Well, after reading this helpful guide by JimbobJeffers on how to set it up on Windows 10, I decided to see if I could adapt it for Linux using Wine. And after a lot of testing and crashing and checking, I finally figured out how to get it working!

      PREREQUISITES
      First of all, you need to install the following packages:
      wine wine-mono (for .NET applications, such as the launcher we're going to use to play the game at higher resolutions) q4wine[AUR] (a GUI for managing different Wine prefixes and choosing which executables should open in which prefix, which will come in handy if you install multiple apps on different Wine prefixes)  
      I use Arch Linux, and I recommend using the graphical wrapper Pamac[AUR] for installing packages on that distro, as it makes finding and installing packages from both the official repositories and the AUR really easy. If you're using an Arch-based distro like Antergos or Manjaro, then you already have Pamac installed. (Note that you will have to enable AUR support in Pamac for AUR packages to show up in searches.) If you're using a non-Arch-based distro, then installation of these packages will be different. Just look up how to install these packages on your distro and which repositories provide them. (And feel free to post any helpful information that could be added to the guide.)

      You'll also want to download le717's alternate installer for installation of the game. The original installers for LEGO games tend to have compatibility problems on Windows, and while I've never tried using the original installer on Linux, I don't see a reason to bother trying it since le717's installer seems to work everywhere foolproof.

      SETTING UP WINE AND Q4WINE
      In this tutorial, we're going to be using the default Wine prefix. It can be 64-bit or 32-bit, I don't think it matters. (But let me know if you discover otherwise. Note that be default, the default Wine prefix is 64-bit if your system is 64-bit.)

      Launch Q4Wine. You will get a "First startup wizard". You probably won't have to change anything here, so just click "Next" until it asks for "Console application settings", which are required. Just put in the path to your preferred terminal emulator... in my case Terminology, the path to the binary being "/bin/terminology". Yours will probably be "/bin/PACKAGE_NAME". Then just continue through the rest of the startup wizard until its finished.

      It will launch Q4Wine, and here you can easily create Wine prefixes and manage applications. But for now just close the app.

      INSTALLING THE GAME
      Insert the LEGO Racers disc. My disc is the one from the 2007 Valusoft 4 Game Collection (the one also containing LEGO Island, LEGO Island 2, and LEGO Racers 2). This disc should be identical to the ones from 2001. If your disc is from 1999, it may be one of two versions: the version with SafeDisc DRM, and the one without. The version with SafeDisc DRM will probably have problems when trying to install it through Wine. I'm not sure how/if this issue can be worked around, and unfortunately I can't test it, so if you have the 1999 version of the disc, let me know if anything is different in trying to install and play it.

      Mount the disc. Most desktop environments make this pretty easy to do... usually the disc shows up in a list of devices or something, and just clicking on it will mount it.
       
      Run the le717 alternate installer. This should open up Q4Wine, which will prompt you to select a Wine prefix to use as other helpful settings... if you're using a different Wine prefix than the default, select it here. But otherwise, you shouldn't have to change anything. Just click "OK". The installer should pop up, and you can just continue through it as if you were installing on Windows. However, once you reach the end, you should uncheck the "Launch LEGO Racers" option before finishing. (Note: for some reason the installer window could not be brought in front of windows, so I had to minimize all my other windows to see it, though I think this could be fixed by using a virtual desktop.)

      If you're content to play the game in its original resolution and unmodded, you can stop here. Just launch the game using LEGORacers.exe. Upon running the executable, a Q4Wine window will pop-up. Make sure to add "-novideo" to the arguments, or else the game will crash.

      MAKING THE GAME MODDABLE AND RUNNING IT AT HIGHER RESOLUTIONS
      If you want to run the game widescreen or mod it, then here's what you have to do.

      Download JrMasterModelBuilder's LEGO.jam file extractor. Download the appropriate version for the architecture of your Wine prefix. Extract the contents of the .zip archive. Make sure to keep all the files in the same directory.
       
      Copy the LEGO.JAM file from "WINE_PREFIX/drive_c/Program Files (x86)/LEGO Media/Games/LEGO Racers/" into the same folder as the file extractor executable. If you're just using the default Wine prefix, the location of the LEGO.JAM file will be "~/.wine/drive_c/Program Files (x86)/LEGO Media/Games/LEGO Racers/".

      Run the extractor. When the Q4Wine window pops up, just put LEGO.JAM in the arguments. Press "OK", and wait for the extractor to finish extracting the contents of the LEGO.JAM file to a newly-created folder called "LEGO". Once it is finished, enter the "LEGO" folder and copy the 2 subfolders "GAMEDATA" and "MENUDATA". Paste them in the folder where LEGO Racers is installed ("WINE_PREFIX/drive_c/Program Files (x86)/LEGO Media/Games/LEGO Racers/"). Delete the "LEGO" subfolder and LEGO.JAM file from the folder containing the extractor (NOT the LEGO Racers installation directory). We'll be using the extractor again later.
       
      In this installation folder, rename the original LEGO.JAM file to "BACKUP LEGO.JAM".

      Download WillKirkby's LEGO Racers Launcher. Extract the .zip archive and copy LR1Launcher.exe to the LEGO Racers installation folder.
       
      Run LR1Launcher.exe. Click the 3 dots button to choose the the normal game executable: LEGORacers.exe. Choose your preferred screen resolution. Enable the patches for "fullscreen Main Menu" and "Fullscreen Cutscenes". Make sure that "Disable Splash Videos" is checked, or else the game will crash. Press "Launch!". You will be met with another window titled "Select Direct3D Device". You can't currently change either of the settings in this window when using Wine, so just press "OK".
       
      If you are using the no-SafeDisc 1999 version of the game, it should boot up properly complete with fullscreen high resolution rendering, and you will be done. If you have the SafeDisc 1999 version, you will probably have had to deal with or remove the DRM before getting to this stage, but I don't have any experience with that version of the game, so I'm not sure.
       
      However, if you have the 2001 version of the game like I do, then the game will not launch properly. You will just get a black screen. Press the ESC key to kill the game. The reason the game didn't launch properly is because of the patches we enabled, which were specifically noted as being only for the 1999 version of the game. When we launched the game with these patches, it looked for a LEGO.JAM file and ignored the GAMEDATA and MENUDATA folders. Because we had renamed the LEGO.JAM file to "BACKUP LEGO.JAM", it could not find one. If we had not enabled the patches (or if we were using the 1999 version of the game), it would have used the GAMEDATA and MENUDATA folders instead of a LEGO.JAM folder.
       
      However, we enabled the patches anyway on purpose. The GAMEDATA and MENUDATA folders have now been modified with the patches. We could recompile the GAMEDATA and MENUDATA folders back into a new LEGO.JAM file using the extractor. (The extractor works both ways... if you give it a file as  its argument, it extracts the contents. If you give it a folder, it compresses it into a .JAM file.)  This would work.
       
      But as it turns out, there's an easier and more convenient way to get around this that doesn't require compiling a new LEGO.JAM file every time we make a modification to the game. The game doesn't need a complete LEGO.JAM file... just a valid one. If there are assets missing from the LEGO.JAM file, it will search for the missing ones in the GAMEDATA and MENUDATA folders. (Thanks to Iran, who discovered this in this post.)
       
      Download this empty but valid LEGO.JAM file and copy it into the LEGO Racers installation folder. (Thanks to Xir for this convenient upload.)
       
      Now run LR1Launcher.exe again. Don't recheck/enable the fullscreen patches... they've already been applied.
       
      The game should then launch without a problem, and the main menu, the cutscenes, and the game itself should all be running fullscreen at the resolution of your choice, and you don't need to use the disc to play the game! (Thanks to le717 for discovering you could make the fullscreen patches work on the post-1999 versions of the game by making a new LEGO.JAM file.) Unfortunately, the other menus will still not be fullscreen, but there's no fix for that currently.
       
      If you want to modify something, just edit the files in the GAMEDATA and MENUDATA folders... but I would advise making a backup in case you break something.

      I hope this guide was helpful, and if you have any trouble or info you'd like to add, please let me know!

      This guide is licensed under Creative Commons Attribution-ShareAlike 4.0 International.
      LAST UPDATED ON 2018-02-23
    2. black screen lego creator HP

      By Legoww,
      anyone how do i fix lego creator harry potter but the game is opening but if you play it has black screen not all black only the video thing but on last year its working 
    3. Your Master Guide to get LRR to run

      By aidenpons,
      Most people these days are running Win10. If you are running an older OS, the process is much the same. If you're on Linux or Mac, this guide doesn't incorporate that yet.
       
      This isn't the One Guide to Rule them All, although it may become that eventually: this is merely an amalgamation of a lot of stuff around the forum in one easily-findable place. Hopefully it'll be updated to all the stuff around the forum as I do so (anybody with mod powers is welcome to edit this and add things).
      Hopefully it'll also contain a few more pictures as time goes on.
       
       
      Step #0: Do you even have a CD & a CD drive?
      I imagine there are a number of categories people fall into:
      - Those that have a legitimate CD back from whenever that still works. You might not have a CD drive for it, though
      - Those that had a CD, and it's scratched
      - Those that never had a CD and want to see what LRR's all about
      To those not in the first category, RRU doesn't condone piracy. We won't host a download link of Lego Rock Raiders here. But if you're looking for one... they're, uh, not very hard to find.
      So if you have an .iso - which there are a couple of legitimate ways you could actually get one - and you don't know what to do with it, the tool WinCDEmu will be able to get the .iso to load:
      https://wincdemu.sysprogs.org/
      From that it probably won't install but at least the next step will allow you to get the files off the virtual CD...
       
      Step #1: Does the game install fine?
      Don’t install it into Program Files: move it somewhere else. Win10 hates you editing Program Files, even sometimes when as an admin: just install it to C:\Games or something like that.
      Yes: Huzzah, continue!
      No: Give this a go:
      https://www.rockraidersunited.com/topic/3904-lego-media-alternate-installers/
      or direct link: https://github.com/le717/Rock-Raiders-Alternate-Installer/releases
      Does that not work / prove too complicated? Try out the ultra-manual way of installing LRR, copying the files off the disk by hand:
      https://www.rockraidersunited.com/topic/2843-installer-not-working-you-can-salvage-your-game/
      That guide mentions pointing Universal Extractor to data.cab - I got better results by pointing it to data1.hdr . Just point it to all the files! and you should be fine.
      While you're here, make a backup of all the files; coping the CD files to your hard drive may also be a good idea. Also while you're here, you can delete the shortcuts the default installer likes to put on the desktop: they won't immediately be helping us.
      Minus the Useful Files folder and the LegoRR.exe - Shortcut , the installation should look like this:

       
       
      Step #2: What is the size of LegoRR.icd?
      0 kB: Congratulations, you have the DRM-free copy of LRR. This means it’ll actually run on Win10. (Like mine is, in the above screenshot).
      720 kB or anything else: This means LRR needs the disk to run via Safedisc and because Safedisc support was taken out for Win10, you won’t be able to run this executable: but we still have a solution! Download this:
      https://www.rockraidersunited.com/files/lego_rock_raiders/resources/lrr-masterpiece-edition-exe-r249/
      and replace your existing LegoRR.exe and LegoRR.icd with that.
       
      Step #3: Does LegoRR do something by running LegoRR.exe?
      Yes: Hooray!
      Somewhat: is it complaining about missing d3drm.dll?
      Curiously the d3drm.dll provided on the (or at least my disk) isn’t actually the one LRR wants... I got it off my Lego Island 1 disk and it worked fine. We have uploaded it for you here:
      https://www.rockraidersunited.com/files/lego_rock_raiders/resources/d3drm-r53/
      Unzip that and move d3drm.dll so it’s sitting next to your LegoRR.exe executable (like in the screenshots below).
       
      No: Does it do absolutely nothing? Something must have gone wrong in step #1 or #2. Also, don't launch it by the shortcuts on your desktop, as those have command line parameters that aren't useful right now. I reccomend just right-clicking LegoRR.exe and selecting Create Shortcut.
      At the very least you should be presented with a box like this. If you aren't, check #1 and #2 again, and if it still does nothing - that's what this forum is for!
      By the way, this box doesn't show up in your taskbar and if you click out of it has a nasty habit of hiding behind other windows. If you lost it, press Windows+D to minimise all windows, then click on any other window to open it - this box will also magically pop up again.
       
      But wait, all the buttons are greyed out! This guide is the most comprehensive in what to do: https://www.rockraidersunited.com/guides/run-rock-raiders-in-windowed-mode-r3/ Sure, it's about windowed mode, but the important thing is to change the colour settings. Here's what that guide says you need to do if you're on Win10 (other OSes available and more technical details in the guide; this is just a short summary)
      Right-click LegoRR.exe, go to the Compatibility tab, click Reduced Colour Mode, and change that to 16-bit. You don't actually need compatibility for XP or admin, interestingly enough (although it doesn't hurt to have them on!). Like this:
       
      And the result should look like this, and you should now be able to launch LRR!
       
       
      By the way, don't use RGB Emulation: it has literally never worked for anyone in the history of LRR. Sure, it launches, but it will always crash within the minute. Direct3D HAL is what we want.

       
       
       
      Step #4: Does the game unplayably lag?
      Or any other sort of general visual that makes the game literally unplayable
      No: Lucky you. Everyone else I know of has this problem.
       
      Yes:  This guide explains what you need to do: https://www.rockraidersunited.com/guides/lego-rock-raiders/run-lego-rock-raiders-with-dgvoodoo-r7/
       
      Yes, Option 2: In addition to dgVoodoo there's also ddrawcompat. I know nothing on the technical knowledge of this, but wander over to here:
      https://www.rockraidersunited.com/guides/run-lego-rock-raiders-with-dgvoodoo-r7/?do=findComment&comment=250
      which will redirect you to here:
      https://github.com/narzoul/DDrawCompat/releases/tag/experimental
      Grab the experimental - yes, go one step ahead of the stable and grab the experimental - download. Place the resulting ddraw.dll in your LRR directory, and run LRR.
      Don't run dgVoodoo and ddraw at the same time, you only need one. I don't know a lot about the technical way either of them work. Feel free to toy around!
       
       
       
       
       
      At this point the game should be playable. It might be in the wrong language, the sound isn’t playing, cutscenes don’t exist, etc; but at the least it should be running and playable.
       
       
       
      Step #5: [Optional] Do you want to run the game in windowed mode?
      Windowed mode allows you to check any other application without having to alt+tab, which LRR handles very poorly. Additionally, windowed mode can fix a bunch of silly stuff LRR does - it's more reliable than fullscreen.
      https://www.rockraidersunited.com/guides/run-rock-raiders-in-windowed-mode-r3/
       
       
      Now onto troubleshooting!
       
       
      Problem #1: The game isn’t in the language I want
      Currently the only translation pack we have is in English. If you have LRR in another language, even if you don’t want it, you might want to upload it to the Files database (a more rigorous system (perhaps a language switcher in Cafeteria?) can be implemented later).
      https://www.rockraidersunited.com/files/lego_rock_raiders/resources/english-lrr-pack-r301/
      Download that, unzip, and merge the Data folder and overwrite LegoRR1.wad
       
      Other languages? This is still a WIP. There might be some way to get them off the disk? Try Universal Extractor and open any .cab files you see with that:
      https://www.legroom.net/software/uniextract
       
       
      Problem #2: The cutscenes aren’t playing
      If you still have the disc, you can copy them from Data\AVI on the disk to Data\AVI in your LRR directory. Alternatively, download them here:
      https://www.rockraidersunited.com/files/lego_rock_raiders/resources/rock-raiders-avi-cutscenes-r296/
      and extract those into your Data\AVI folder.
      You may also need to download and install this, the codec for playing the videos:
      https://www.rockraidersunited.com/files/lego_rock_raiders/resources/indeo-iv50-avi-codec-r111/
      but I am unsure how necessary this is.
       
       
      Problem #3: The game crashes on any non-tutorial level start
      I’m not sure how common this problem is anymore. However it might yet be an issue.
      This may be because the game is trying to play the cutscenes, which in LRR sometimes crash the game. Fortunately this can be disabled very easily with mods (DontPlayAVIs TRUE), and for your convenience this has also been uploaded for English:
      https://oresome.rockraidersunited.com/download/233
      Overwrite your existing LegoRR1.wad with that download.
       
       
      Problem #4: The in-level music isn’t playing
      I actually never realised LRR had music until topics on the forum popped up about it…
      We have a guide for this too!
      https://www.rockraidersunited.com/guides/lrr-music-without-cd-fix-r11/
      Alternatively, you can download the music files from here:
      https://www.rockraidersunited.com/files/lego_rock_raiders/resources/lrr-music-collection-ogg-r259/
      and just put them in VLC or Windows Media Player in the background.
       
      Problem #5: The main menu music isn't playing
      Curiously the fix for this is totally different to the fix for the in-game music. For some reason the music files in the .cab data files are corrupted. This means that if you installed your game manually by extracting the cab, the music files will show up in Data\Sounds: but they'll be entirely unable to be played by the game or something like VLC media player, if you try.

      However, on the disk, the files under Data\Sounds aren't corrupted.
      So copy stats.wav and atsmodel.wav from [CD]\Data\Sounds to [YourLRRInstallation]\Data\Sounds and it should work when you start the game!
      Don't have a CD? They're here on RRU for your convenience: https://www.rockraidersunited.com/files/lego_rock_raiders/resources/atmosdel-and-statswav-r323/ 
       
       
      Problem #6: Chief’s Briefings don’t play, but the files are all intact
      1. Backup LegoRR1.wad.
      2. Extract LegoRR1.wad with the Wad Recycler: https://www.rockraidersunited.com/topic/3742-wad-recycler-2/
      3. Open LegoRR.cfg and search "@Sounds"
      4. This should jump you to heaps of properties defining sound file paths. Now, to make them work you need to remove all the '@' symbols from the start of the sound file paths.
      5. Run search and replace to remove all the '@' symbols.
      6. Save and rebuild your LegoRR1.wad file.
       
      Problem #7: Black screen on any tutorial level & when you find the Tool Store
      I have no clue why this happens, but sometimes when a script camera function is called (usually SetCameraGotoTutorial, but CameraLockOnObject will also do it) the screen blacks out (the camera seems to go to NaN...?). The bad news is that there's nothing you can do about this. (I guess I could make a mod that removes that from the script...) The good news is that this only affects the tutorial levels, the very first level (Driller Night), and the next 'central' level, Frozen Frenzy: and Frozen Frenzy will only blackscreen at the end just before you win.
      Fortunately there's a way to bypass Driller Night: if you use the -programmer command line parameter with LRR, or enable debug keys via any other method (eg Cafeteria or mods), debug keys are enabled: and these include Ctrl+S to instantly win the level (and also break the sound a bit in the process). Thus you can then save and continue with LRR as normal.
       
      There's no way to recover the tutorial levels though. Fortunately you'll learn all you need to know through regular gameplay (the tutorials don't even tell you about recharging crystals, erosion, lasers, upgrading vehicles, reinforcing...). If you're really desperate to hear Chief's calming voice, you can unpack your .WAD files (see Modding section below), and navigate to LegoRR1\Sounds\Streamed\Training\ and then Chief's voice lines are in the folders there. The text for the messages, if you would prefer to read them, is the .txt file in LegoRR1\Levels\TutorialLevels\<tutorial-you-want>
       
       
      Problem #8: My problem isn’t listed!
      Make a forum post! Google! Or wait for me to repopulate this list with less common issues (not recommended...)
       
       
       
       
      I want to get into modding!
      The first step in any LRR modding is to unpack your .WAD files. I recommend the Wad Recycler:
      https://www.rockraidersunited.com/topic/3742-wad-recycler-2/
       
      If you want to use .wad files for your mods, you can recompile the wads each time. Alternatively, you can run without any wads: move the contents of the new folders LegoRR0 and LegoRR1 under Data (so the Data folder contains stuff like a folder called AVI, a folder called Vehicles, a folder called Sounds, Lego.cfg…). This makes modding to test things much quicker, as you can edit level files without needing to restart LRR.
       
      The topic is a little old, but mostly correct (save for priorities and a little bit of level scripting), and outlines what can and cannot be modded with LRR:
      https://www.rockraidersunited.com/topic/3252-things-we-know-about-modding-lrr/
       
      Tools you’ll likely need include Notepad++ (Notepad, but better, and also free). If you want to do map creating, you’ll need
      Map Creator: https://www.rockraidersunited.com/topic/630-map-creator-0910/ , used for creating map data
      NPL Scripter: https://www.rockraidersunited.com/topic/2143-npl-scripter-v21-update/ , used for creating level scripts (predominately “collect X crystals to win,” but we can do much more than that… https://kb.rockraidersunited.com/Writing_NERP_Scripts
       
      Cafeteria also allows you to create patches which resolve all the incompatibility issues you could ever dream of, though that's far beyond the scope of this guide, though I will link Cafeteria:
      https://www.rockraidersunited.com/topic/4521-cafeteria-10-beta-7-launcher-mod-loader-for-lrr/
      and its patch documentation (not always 100% up to date, just refer to a patch like CE:Core instead)
      https://www.rockraidersunited.com/topic/6139-cafeteria-patch-documentation/
       
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    4. Tutorial: A Short Guide to Editing LRR Textures

      By aidenpons,
      (Alternative title: Using GIMP: The Basics)
       
      Unlike Lego Racers, editing LRR textures is pretty easy. But if you try and do it in Paint the game will explode. So I thought I'd put this together.
       
      1. What is and isn't a texture anyway?
       
      Textures are pretty pictures that are applied to objects so they're not one solid colour lump. Other people more experienced in this department can tell you more.
       
      However, not all colours in LRR are indeed textures. For instance, while the front of the raider's face may be a texture (Minifigures\Pilot\Pface.bmp), and the top of the raider's head may be a texture (Minifigures\Pilot\Ptop.bmp), the back of his head is not a texture and is just solid colour applied in the model, the .lwo file.
      These need to be edited with Lightwave (some information here) or by a hex editor using methods I don't understand.
       
      Fortunately, biomes in particular don't use that (except for their first person models), so if you want to make a new biome the world is your oyster. 
       
      Other strange places textures also appear in LRR are for glows and lights.
       
      What this means for you is that if you find a texture in the game files you can edit it.
       
      2. What are LRR's textures?
       
      LRR's textures are always in .bmp format. The good news is that this means you can take a look at them with any image viewer, The bad news is that there are lots of types of .bmps that behave differently. LRR's ones in particular are "Indexed." This means instead of specifying RGB for every single pixel, it has a palette of 256 colours which makes up the image. Each pixel is then one of these colours.
       
      If that went over your head don't worry, because we can handle all of this with a couple of clicks.
       
      3. Editing Textures
       
      I highly reccomend GIMP for this. Insanely powerful (if very confusing to use) and more importantly has a bunch of really handy buttons that make doing some things a load easier. This guide will partly be an introduction on how to use GIMP (I know I'm using an outdated version of GIMP.   I need to update it, but everything should be functionally identical as I've done this process on this old and a newer version. The buttons may move around in future versions, but the buttons should still exist).
       
      3a. Example One: Recolouring the Scorpion
       
      Let's say I want to recolour the Scorpion. (For how to enable the Scorpion in the first place, see this). If I wander into Creatures\Scorpion there are a whole bunch of .bmps hanging around there. I happen to know that the A000_swalk###.bmp files don't actually do anything for the large scorpion, so we can ignore those. Firstly, make a backup of everything inside the folder. It will inevitably be handy at some point in time. Just a folder labeled "orig" works fine for me, and I just copy paste everything in the folder into that.
      If I open scorp.bmp in GIMP I get... well... the image. What a surprise.
       

       
      Let's zoom in a bit shall we? Ctrl+mousewheel should do that.
       
      However, if I try to paint it purple or something (those are the buttons on the window Tool Options) it won't actually paint the colour I want and will instead come up as some black or dark red. Hey, I wanted purple! This is because of those indexed thingies I mentioned above.
      The fantastic reason why I reccomend GIMP is because if I click Image -> Mode -> RGB I can turn it into an RGB not an Indexed image, which allows me to paint all the purple I like!
       

       
      Alternatively, instead of trying to be artsy I can hop into Colors -> Colorize, which allows me to blanket recolour something all I like!
       

       
      It's super straightforward to use, auto previews, and is really handy for this kind of stuff.
       

       
      It works particularly well for the Scorpion because it's so monochrome, being just varying shades of red. You'll get decent results if you tried to recolour the Slimy Slug, they'd just need more manual editing.
       
      So now that we have our Purple Scorpion if we try to save it here and now LRR will break. This is because it's still an RGB image and LRR doesn't like those. So back into Image->Mode, but this time Indexed, and a big scary dialog box will pop up with a ton of settings I don't understand.
       

       
      The good news is that you should be able to leave absolutely all of them as default. At least, that's what I did, and it worked
       

       
      Now we can File -> Export As -> and GIMP usually picks up that you want to export as a .bmp, which is nice of it. Upon clicking the Export button, another box pops up. Unlike the previous box, which we ignored and left everything as default, we're going to need to expand the Compatibility Options section and tick Do not write colour space information. I have absolutely no clue what this does but if you leave it unchecked your textures will end up looking silly in the game. Hit Export and that's the file done!
       

       
      If we do this for all our textures we will end up with a nice purple looking scorpion! ... well, except the interior of the claws. Unfortunately those are handled inside the .lwo file and as such you'll need Lightwave or some hex jiggery to edit them. Still, everything else should be nice and purple.
       
      3b. Example Two: Making Water Erosion Textures
       
      GIMP has a really handy functionality of "layers" which make this an absolute piece of cake. Biomes textures are under World\WorldTextures\YourBiomeOfChoiceGoesHere : you can define this location in the .cfg (look for Textures { around line 1890). If I open the ground tile (ROCK00.bmp) it will... well... open. What a surprise.
       
      Now, there are many ways to skin a cat: namely, to get another image in as a separate layer. My personal favourite is dragging-and-dropping from an Explorer window, but you can also File -> Open as Layers and also probably do a whole bunch of things I don't know about. So if I drag Rock45.bmp into GIMP (the water texture)... the image looks like an absolute mess. Again, this is the shenanigans of indexed textures playing up, as Rock45.bmp is using Rock00.bmp's palette causing the general stupidity we see. So delete that and start again.
      This time after we import ROCK00.bmp we'll go to Image -> Mode -> RGB. Now if we drag-n-drop Rock45.bmp over we get... well... just the water texture. This is because the water texture is sitting on top of the ground texture, and since there's no transparency, all we see is the water texture. This is because of the magic of layering!
       

       
      Do you not have the Layers window on the right? You can get it back from Windows -> Dockable dialogs -> Layers.
       
      The "eye" on the right controls whether a layer is hidden or not (which can be handy), and you can drag-n-drop layers around in this list. You can in fact do almost anything you want (folders of layers!): as is the nature with GIMP the difficulty is working out which buttons you need to press. Fortunately with this example we won't be needing much complicated.
       
      Now, in order to try and create an erosion texture, we'll be using GIMP's Eraser tool. Unlike Paint, which just deletes the square, Gimp's eraser has options for soft edges, non-squares, and again almost anything you could possibly want, but you just need to work out which button you need to press.
       
      It's important to know that whatever you're doing, GIMP does it on whichever layer is currently selected. So if your changes aren't showing up, chances are you actually selected the layer below and are doodling on that one, not the one on top.
       
      So with that in mind, if we try to start "erasing" some of the ground to let water start to peek through...
       

       
      ...we... just... get white....? Undo: hit Ctrl+Z, we don't want that!
      This is because these images don't have any transparency information: they can't be transparent! Fortunately, there are a couple of handy clicks in GIMP which will make all our worries go away! Namely, right-click the layer and select Add Alpha Channel. Now it can be transparent!
       

       
       
      And if we start doodling the ground will be 'erased' to reveal the water behind.
       

       
      When you're happy with your new creation, you'll need to do the same stuff as before: Image -> Mode -> Indexed to turn it into an indexed BMP so LRR can handle it, then Export, and then you'll need to tick the box Do not write colour space information just like before.
       
      And tada! When you rig everything else up correctly in Lego.cfg (probably make a new biome under Textures { , and specify that biome to be used on a per-level basis with TextureSet) you'll have water erosion textures in LRR!
       

       
      Getting rid of the smoke is now doable using Community Edition. Guide on this coming soon
       
      3c. Things I Don't Know About
       
      I am very much largely incompetent in the graphical department and I know that you can create images larger than the original resolution. Doing this in GIMP is very straightforward (Image -> Canvas Size or Scale Image), but actually getting LRR to accept these textures is something I haven't toyed with. There's a little information over here. I should think that creating larger biome textures works fine, larger menu textures just make the menu element larger, but larger size textures on models may cause things to start looking very silly. I just don't know: play around! That's how I got this far.
       
      4. A Quick Note on Transparency
       
      If you're working with models, it's likely you'll need to mark some parts of the texture as transparent. Of all the ways, this is done in the filename. A###_rest_of_filename.bmp, where ### indicates the index (remember how LRR images are indexed images? yeah, this points to a specific one of them) and marks it as transparent. Cirevam has more information with pictures here.
       
       
       
      And that's it for this! This is a very basic guide, but it's one that didn't exist, and maybe it's helpful.
      • General
      • LEGO Rock Raiders
      • Intermediate
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    5. Play Rock Raiders, Racers, Island and other Lego PSX Games on PSP/PSVita/PSTV

      By Cap't Rex,
      This is a simple guide to show you how you can play the PS1 version of classic Lego Games like Lego Rock Raiders, Lego Racers, and Lego Island on either a PSP, PSVita, PSTV or PSP emulator.  This should work with most other PS1 games too.  Using this tutorial i'll show you how you can convert a ISO/img file into a PSP compatible eboot file.
       
      Before we begin you need the following items:
       
      - PS1 Game Disc YOU OWN (I'll use the PAL version of Rock Raiders for this tutorial)
      - CloneCD. You can also another ISO ripper like Alcohol, but I prefer CloneCD as it's cleaner and easier to navigate.
      - PSX2PSP converter
      - PSP/PSVita/PS-VitaTV (also known as Playstation TV;) or PSP-emulator
      - CD/DVD drive/writer
       
      OPTIONAL:
      - 2 png pictures for your game and a short .at3 soundfile
       
      STEP  1:
      Get all required items. Insert your PS1 game disc into your DVD/CD drive. Wait for it to load up. Once it shows up in MyComputer, proceed to step 2.
       
      STEP  2:
      Start up CloneCD. If your disc is detected by your computer click on Copy CD Button in the CloneCD program. Here is a picture of which button you should click circled in red:
       

       
      Once you click that button a Screen should pop up which asks you to select your disc drive. BE SURE TO SELECT THE CORRECT DRIVE WHERE THE DISC IS LOCATED!
      After this CloneCD will ask you what type of disc this is, select GameCD (like in the picture below).
       

       
      After this click next and select a DESTINATION Folder by clicking BROWSE. This will be where you img/iso file will be put after the copy is done! Once you selected your destination folder, click next. CloneCD will start making the img/iso file for your game. Depending on your computer and game file size, this will take about 10 minutes. Once this is done, turn off CloneCD and proceed to STEP 3!
       
      STEP 3 :
       
      If CloneCD was successful in creating an img/iso file of your game, this is what your destination folder will have (this is PAL version of Rock Raiders):
       

       
      The img file is your most important file and all you really need to move onto the next step.
       
      STEP 4 :
       
      Turn on PSX2PSP by using its EXE.
       

       
      Once you do this, in the ISO/PBP File click the small button and select your img/iso file that you created via CloneCD. Then select your output folder for where you want the final converted version of the game to be. PSX2PSP will auto detect and show the GameID and Title.
      This is how your PSX2PSP Window should look like:
       

       
      STEP 5 :
       
      As of step 4 you can already convert and make a PSP compatible file, but it'll look ugly. This step will show you how to make the game appear "unique" and stand out.
      In PSX2PSP click the Customize PBP button. For this tutorial we'll only focus on the background image and icon image. Note that these don't affect the game itself and are simply how the games launcher will look like on your PSP/PSVita.
      PSX2PSP will show you what file formats are usable for each catagory. For Rock Raiders, I selected a Rock Raiders themed background and the PS1 game cover as the game cover. This is how it looked like for me:
       

       
      STEP 6 :
       
      Once you finished up customizing the settings in PSX2PSP click convert. This can take anywhere from 3-10 minutes depending on your computer. Once your done you should get a folder with the games ID and a eboot.pbp file inside of that folder. DO NOT RENAME ANYTHING FROM HERE.
       
      Here is how the end converted file looks like for PAL Rock Raiders:
       

       
      STEP 7 :
       
      Now that your file is done, you have to place your converted game on your PSP/PSVita.
       
      IMPORTANT: BE SURE TO PLACE THE GAME FILES EXACTLY WHERE THEY SHOULD GO.
       
      PSP: Navigate your PSP memory stick; if your using a PRO-DUO stick you can either connect the PSP to your computer via USB or use an adapter. If your using a micro-SD to pro-duo adapter, you can connect your MicroSD into your computer directly. No matter which format your using for your memory stick the directory will always remain the same!  
       
      Simply copy/paste the Game folder to:
       
      (memory card root):\PSP\GAME\
       
      For PAL Rock Raiders it would look  like this:
      (memory card root):\PSP\GAME\SLES01690/EBOOT.PBP
       
      PSVita Enso 3.60 Firmware: 
      This is as simply as the regular PSP. Open up VITAShell and plug in your PSVita to your PC. Click "connect by USB" in VITA Shell. Your VITA's memory card directory's should be visible on your computer. You can use TheFlow's Adrenaline CFW to play this game on the VITA too.
       
      (memory card root):\pspemu\PSP\GAME\YourGame\eboot
       
      For PAL Rock Raiders it would look  like this:
      (memory card root):\pspemu\PSP\GAME\SLES01690/EBOOT.PBP
       
      PSVita Total_noob CFW:  If you have TotalNoob Custom firmware via an exploit game (MegaMix for instance), simply zip up the converted game folder and place it in the exploit games save files. Then copy those savefiles to your PSVIta with your exploit games save file. Once there launch TotalNoob CFW. In the games category scroll down until you reach your game. Click Triangle, and click INSTALL. This will extract your game and properly place it on your PSP so it works.
       
      NOTE: the PSVita and PSTV are both compatible with the same method because there the same device, except the PSTV is a VITA without its own screen.
       
      STEP  8:
       
      Here is how the converted Game will look like on your PSP/PsVita:
       

       
      STEP 9:
       
      Have Fun and enjoy playing classic Lego PS1 games on your PSP! Especially now that theres proper sound/music emulation in the games too!
       
       
       
    6. how to download lego creator harry potter and chamber of secret

      By Legoww,
      Im trying to figure how to download lego creator harry potter chambers of secret one year ago and i didnt download it well because i cant so here i am asking it how to download it again i research it by youtube,google etc and any of it didnt help me out so this site is my last chance to figure it out i hope any of you guys can help me out
    7. FINALLY got LEGO Island and Rebuilder working on my Windows 11 laptop

      By Some-Guy113,
      Without this fix, trying to run LEGO Island with the latest Rebuilder build made it spin briefly and then just stop. Nothing, no error (not even the infamous "cd in your computer"), not even the game booting to a black screen. With Rebuilder's .NET build, it would generate an unsolvable "not compatible" or similar error. Here's how to solve this problem.
       
      1. Make sure you have a legal copy of the game. If your computer lacks an outer disc drive, create an ISO of your game's copy (only for your personal use! Any other use is illegal) first.
      2. If you created an ISO, move it to a flash drive (that's how I did this) or to your personal online storage. Otherwise, skip to Step 4.
      3. If you didn't have to create an ISO, skip to Step 4. Otherwise, plug your flash drive into or log into the service containing your ISO from wherever you'll install the game.
      4. Download the Alternate Installer's latest version to wherever you're installing the game then move your ISO directly to your computer (if you have one).
      5. Insert your disc/mount your ISO.
      6. Don't use the AutoPlay function. Just launch the Alternate Installer.
      7. Do a Full Install so you can delete your ISO after Setup completes/play without fear of the infamous "you have to put the CD in your computer" error appearing. Don't create a shortcut on your desktop or run the game with administrator rights either (recommended).
      8. Once Setup is done, unmount your ISO/eject your disc and go to where you installed the game (by default, it's Program Files [x86 on 64-bit Windows] directly on your hard drive).
      9. Go to Properties for CONFIG.EXE and select the Compatibility tab ("Change Settings for all Users" is recommended).
      10. Set the Compatibility OS to Windows XP (Service Pack 2) and select "Register for Restart".
      11. Apply/OK your way back to where you started.
      12. Run CONFIG.EXE to select "Advanced" then MMX Emulation. Disable the music if you want but leave everything else alone.
      13. Click OK to exit CONFIG.EXE and save your changes. Return to Rebuilder and apply your desired settings there too.
      14. Have fun on LEGO Island!
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