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    1. FINALLY got LEGO Island and Rebuilder working on my Windows 11 laptop

      By Some-Guy113,
      Without this fix, trying to run LEGO Island with the latest Rebuilder build made it spin briefly and then just stop. Nothing, no error (not even the infamous "cd in your computer"), not even the game booting to a black screen. With Rebuilder's .NET build, it would generate an unsolvable "not compatible" or similar error. Here's how to solve this problem.
       
      1. Make sure you have a legal copy of the game. If your computer lacks an outer disc drive, create an ISO of your game's copy (only for your personal use! Any other use is illegal) first.
      2. If you created an ISO, move it to a flash drive (that's how I did this) or to your personal online storage. Otherwise, skip to Step 4.
      3. If you didn't have to create an ISO, skip to Step 4. Otherwise, plug your flash drive into or log into the service containing your ISO from wherever you'll install the game.
      4. Download the Alternate Installer's latest version to wherever you're installing the game then move your ISO directly to your computer (if you have one).
      5. Insert your disc/mount your ISO.
      6. Don't use the AutoPlay function. Just launch the Alternate Installer.
      7. Do a Full Install so you can delete your ISO after Setup completes/play without fear of the infamous "you have to put the CD in your computer" error appearing. Don't create a shortcut on your desktop or run the game with administrator rights either (recommended).
      8. Once Setup is done, unmount your ISO/eject your disc and go to where you installed the game (by default, it's Program Files [x86 on 64-bit Windows] directly on your hard drive).
      9. Go to Properties for CONFIG.EXE and select the Compatibility tab ("Change Settings for all Users" is recommended).
      10. Set the Compatibility OS to Windows XP (Service Pack 2) and select "Register for Restart".
      11. Apply/OK your way back to where you started.
      12. Run CONFIG.EXE to select "Advanced" then MMX Emulation. Disable the music if you want but leave everything else alone.
      13. Click OK to exit CONFIG.EXE and save your changes. Return to Rebuilder and apply your desired settings there too.
      14. Have fun on LEGO Island!
    2. black screen lego creator HP

      By Legoww,
      anyone how do i fix lego creator harry potter but the game is opening but if you play it has black screen not all black only the video thing but on last year its working 
    3. Back to Basics without Sonic Blasters

      By k_raider_nl,
      For anyone who still wants to complete the game in 2022 and can't get it to stop crashing, this might help:
      'Back To Basics' is a mission in the second-to-last where most players will first encounter Slimy Slugs. On my device, deploying Sonic Blasters against them would consistently crash the game. Even after implementing a community fix.
      You can find tips on the forum to stop them from spawning by keeping your crystal count below 15. I tried to do this by spawning tunnel scouts to bank my Energy Crystals but ended up crashing the game again. Another method is to turn off buildings they try to drain, as their ability only works on buildins that are activated and receiving power.
      Using this knowledge, I found another way to reliably stop slugs from appearing near your base: Slimy Slugs are not allowed to pass through buildings or climb walls. Blocking off their holes with buildings off the power grid prevents them from doing any harm. I used Small Teleporters for this, but someone should test tool stores as well.
      In the 'Back to Basics', most of the holes in the cavern you start in are near a wall. This means you only have to build two buildings to completely wall of these holes. Some of the holes are hidden and you can prevent these from activating by not opening up the caverns these are in.
      I ended up building a Support Station, then an Ore Refinery, and then building all the teleporters. Figuring out where to put the power paths and teleporters can be a bit of a puzzle in the limited space.
      You may have to destroy power paths or even relocate buildings to ensure that the teleporters are not given power.
      I really should have tested if turning the power off on those teleporters is enough to stop Slimy Slugs but I really wanted to do the mission quickly to prevent more crashes.
      If you used this strategy properly, Slimy Slugs will spawn on the holes but they are unable to move away from this tile. Their number will increase as you collect more crystals.
      The slugs prefer holes close to your base but you may end up opening caverns further away where they can spawn. If that happens, you will either need to block those off as well or rush to complete the mission before they can crawl to your base. I ended up doing the latter. So while this may not be foolproof it does allow for a margin of error when otherwise you would have no way to even slow down the slugs after collecting a certain amount of Crystals.
      You can build a new Tool Shed and destroy the old one or even destroy the Ore Refinery to force Rock Raiders to use materials nearby the farwaway building site.
      Rock Raiders with Blasters have a good chance to kill the Slimy Slugs if they are far away but the presence of other Slugs on the map may prevent them from targeting slugs that are roaming free.
       
    4. Animated Textures on Models

      By Cirevam,
      Animated textures (aka "sequenced textures") on models are possible now. It's simple to do but is limited by animations. This video will show you the basics. You can grab the blinking raiders patch here.
       
       
      Guide Transcript
      Hello Rock Raiders. Today I'm going to show you a new kind of mod available in Lego Rock Raiders: sequenced textures. This is something that was previously locked out of the Rock Raiders modding community due to modern versions of Lightwave not exporting the necessary information to make the textures work. Big thanks to @Yellowkey for pointing me to the bits that needed to be edited in order to make this possible.
       
      What are sequenced textures? They are simply animated textures, and the game uses them to great effect already. You can see them in smoke effects and a few particles, but they're not used much beyond that. They can be potentially used on almost any sort of object, but there are a few requirements. I'll go over those before diving into the details.
       
      The following conditions must be met in order for a model to support a sequenced texture:
       
      The texture files must end with numbers, usually starting with 0000 and increasing by one for each frame, though it is possible to use three numbers and not start with all zeros. The model must be directly included in an animation file. The model's texture definitions must specify the texture as sequenced.
      The first condition is evident where sequences textures are already used. You can look in the World\Shared folder and find textures like Adst001 and ssss0000. These are textures used for various smoke and steam effects, and each file represents one frame of animation. The game automatically finds the beginning and end of each set of images like this, so you do not have to define anything besides the name of the first file.
       
      The second condition is trickier since it's not obvious just by looking at an object. I say "object" instead of "model" here as some objects, like vehicles and monsters, are created using several models that are combined in an animation file. Other objects like crystals, ore, and electric fences are not contained in animation files and cannot use sequenced textures. This also extends to vehicle wheels and upgradeable parts like drills, as they are added on top of the vehicle within the game. They do not exist in the actual animation file. It's possible to check this yourself by opening the animation file, or LWS file, in Notepad and look for the model. If it's defined in the animation, it's ready to accept sequenced textures.
       
      Lastly, the model must specify that its textures are sequenced. This part requires a bit of work, as the only known legal method of inserting this information requires a hex editor. The other method involves flying to Denmark and retrieving the source code from LEGO's vault, which might only be possible if you're a member of the Alpha Team. Luckily, we've identified the values that you need to edit, and it's not hard once you know what to change. This is a mod that anybody can do.
       
      Here I have two models opened side by side in a hex editor. I personally use XVI32, but any hex editor should work. Do you notice some of the differences already? There are four values you have to change. The first three are quite subtle: FORM, which is four bytes long and reflects the total length of the file; SURF, which is also four bytes long and reflects the length of the surface for the texture; and TIMG, which is two bytes long and reflects the length of the file path for the texture's first file. You also have to change the file path to include the text " (sequence)" at the end, and that includes the space in front. This is what tells the game to start animating the texture. You can't stop at that change, as the model will be considered invalid if you do not adjust the lengths in FORM, SURF, and TIMG. All lengths are defined in hexadecimal, so you must either convert them to decimal, add 11, then convert back to hexadecimal, or directly add 0x0B to each number. Note that you must add multiples of this number to FORM for each sequenced texture in the model, as it reflects the entire file length. We are editing two textures in this example, so you must add 22 or 0x16 to FORM. The Windows calculator has a programmer mode which allows you to switch between the two types with a single click. This may be the easiest if you are not familiar with hexadecimal.
       
      Be careful when changing the numbers in the file. Remember that each letter on the right is represented by two hex numbers on the left. If your calculator shows a three digit number, like 1A3, you must add a leading zero when typing it in. Thus 1A3 becomes 01A3. Also remember to overwrite the existing numbers instead of adding new ones in place, or the file will be considered invalid. And always ALWAYS backup your files before doing changes like this.
       
      Alright, we're done. Let's see what it looks like in-game. This model has two planes, with the left plane counting from zero to 24, and the right plane counting from zero to three. The framerate is defined by the global timer, which runs at 25 frames per second. I've slowed the game time down so you can see how the numbers get out of sync with each other, but they always change to the next frame on each tick of the global timer. Please note how the right plane resets to zero early at times. This is because the texture sequence starts over when the animation loops. This leads to odd effects, such as here, where the minifigs only blink when they're doing something other than standing. The standing animation is zero frames long, and the blinking texture is 41 frames long. The blinking does not start until frame 27, so any animation that is not at least that long will not blink.
    5. [Windows 11 22000.1042] Lego Rock Raiders Guide

      By Lego Rockfox,
      Good Midday to the RRU Community.
       
      Since i'm unable to continue my previous guide, i guess due to my long absence, i start a new one which is up to date and on hardware which is fully Windows 11 compatible.
       
      Sidenote: When 22H2 comes out i'll leave an update here.
       
       
       
      Tools and Images are as followed:
      #1 - 1999 German Release of Lego Rock Raiders
       
      #2 - Latest dgvoodoo (v2.79.3) and d3drm.ddl from the main website:
      http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
       
      #3 - the LRR Masterpiece Executable from here:
       
      #4 - LRR Music Fix & the optional Music collection:
       
      #5 - (Optional) Upscaled Cutscenes:
       
       
      #6 - Lastly the Ligos Indeo Codec.
      It is still part of the system but deactivated, in order to activate it:
       
      - open a CMD as Admin.
      - cd C:\Windows\SysWOW64
      - regsvr32 ir50_32.dll
       
       
      ##########
      History:
       
      The Installation itself runs smoothly as last time.
      No specific settings required.
       
      The Cutscenes and Music also worked as intended. The only graphical issue are those red dots or lines in Mission Briefings but other than that no issues on Windows 11. 
       
      Happy Mining, Rock Raiders
    6. (LRR) Windows 10 Setup Guide - SafeDisc Version

      By Jimbob,
      This tutorial will show you how to install a SafeDisc protected version of LEGO Rock Raiders on Windows 10, without having to use a virtual machine or crack the executable.
       
      Please keep in mind that LEGO Rock Raiders is highly unpredictable, hence we currently have 16 pages of topics for it in the Support section. You're almost guaranteed to have something go wrong, so please check out the Support Forum to see if your issue has already been fixed.
       
      Setup
      1. Insert the LEGO Rock Raiders disc into your PC. Open This PC/My Computer, right-click on the disc and select "Run enhanced content".
       

       
      2. Follow through the installation procedure, choosing "No, I will restart my computer later" and clicking "Finish" when it is complete.
       

       
      3. A common issue with LEGO Rock Raiders is that d3drm.dll is reported missing, so download it here, extract the file and place it in your install directory. For me, that's: C:\Program Files (x86)\LEGO Media\Games\Rock Raiders
       

       
       
      4. It is also a good idea to give LEGO Rock Raiders administrative privileges. Right-click on "LegoRR.exe", select "Properties", enter the "Compatibility" tab and tick "Run this program as an administrator".
       

       
       
      5. LEGO Rock Raiders uses SafeDisc protection, which is no longer supported in Windows 10. You can however re-enable the driver that SafeDisc uses, but only do so when you wish to play LEGO Rock Raiders and other trusted games as it was removed for a reason.
       
      Open a folder in Windows Explorer, such as Documents. Click “File”, then mouse over “Open command prompt” and choose “Open command prompt as administrator”.
       

       
       
      6. Type in (without quotes) “bcdedit /set TESTSIGNING ON”. Press enter and it will state “This operation completed successfully.” Now you can close the command prompt.
       

       
       
      7. Download this file, extract it and place the “SECDRV.SYS” file into the following location: C:\Windows\System32\drivers. Then restart your computer.

      8. Upon logging back in, you should see text in the lower-right corner of your desktop, along the lines of “Test Mode Windows 10 Home” with some random nonsense after. 
       
      You will need the Driver Signature Enforcement Overrider to actually make the SECDRV.SYS driver work. Go to this page and click “Download Now”.
       

       
      Right click dseo13b.exe and select “Run as administrator”. Press Next, then Yes, and you’ll be at the main menu. Check “Sign a System File” and press Next. Now you will need to type in the location of the SECDRV.SYS file, which should be: C:\Windows\System32\drivers\SECDRV.SYS. Click OK and OK again, then in the main menu check “Exit” and press Next.

      Now you can play LEGO Rock Raiders! If you’d like to play it in higher resolutions including widescreen, click here to check out Cafeteria.
       
      When you’ve finished, follow steps 5-6, this time entering “bcdedit /set TESTSIGNING OFF”. Reboot the computer and it will be back to normal, with LEGO Rock Raiders not launching again.

      In future you will need to follow steps 5, 6 and the latter part of 8 - enabling test mode, rebooting into it and signing the driver - whenever you wish to play the game, but it’s far less hassle than using a virtual machine or transferring files to an old XP computer if you're modding.
    7. Play Rock Raiders, Racers, Island and other Lego PSX Games on PSP/PSVita/PSTV

      By Cap't Rex,
      This is a simple guide to show you how you can play the PS1 version of classic Lego Games like Lego Rock Raiders, Lego Racers, and Lego Island on either a PSP, PSVita, PSTV or PSP emulator.  This should work with most other PS1 games too.  Using this tutorial i'll show you how you can convert a ISO/img file into a PSP compatible eboot file.
       
      Before we begin you need the following items:
       
      - PS1 Game Disc YOU OWN (I'll use the PAL version of Rock Raiders for this tutorial)
      - CloneCD. You can also another ISO ripper like Alcohol, but I prefer CloneCD as it's cleaner and easier to navigate.
      - PSX2PSP converter
      - PSP/PSVita/PS-VitaTV (also known as Playstation TV;) or PSP-emulator
      - CD/DVD drive/writer
       
      OPTIONAL:
      - 2 png pictures for your game and a short .at3 soundfile
       
      STEP  1:
      Get all required items. Insert your PS1 game disc into your DVD/CD drive. Wait for it to load up. Once it shows up in MyComputer, proceed to step 2.
       
      STEP  2:
      Start up CloneCD. If your disc is detected by your computer click on Copy CD Button in the CloneCD program. Here is a picture of which button you should click circled in red:
       

       
      Once you click that button a Screen should pop up which asks you to select your disc drive. BE SURE TO SELECT THE CORRECT DRIVE WHERE THE DISC IS LOCATED!
      After this CloneCD will ask you what type of disc this is, select GameCD (like in the picture below).
       

       
      After this click next and select a DESTINATION Folder by clicking BROWSE. This will be where you img/iso file will be put after the copy is done! Once you selected your destination folder, click next. CloneCD will start making the img/iso file for your game. Depending on your computer and game file size, this will take about 10 minutes. Once this is done, turn off CloneCD and proceed to STEP 3!
       
      STEP 3 :
       
      If CloneCD was successful in creating an img/iso file of your game, this is what your destination folder will have (this is PAL version of Rock Raiders):
       

       
      The img file is your most important file and all you really need to move onto the next step.
       
      STEP 4 :
       
      Turn on PSX2PSP by using its EXE.
       

       
      Once you do this, in the ISO/PBP File click the small button and select your img/iso file that you created via CloneCD. Then select your output folder for where you want the final converted version of the game to be. PSX2PSP will auto detect and show the GameID and Title.
      This is how your PSX2PSP Window should look like:
       

       
      STEP 5 :
       
      As of step 4 you can already convert and make a PSP compatible file, but it'll look ugly. This step will show you how to make the game appear "unique" and stand out.
      In PSX2PSP click the Customize PBP button. For this tutorial we'll only focus on the background image and icon image. Note that these don't affect the game itself and are simply how the games launcher will look like on your PSP/PSVita.
      PSX2PSP will show you what file formats are usable for each catagory. For Rock Raiders, I selected a Rock Raiders themed background and the PS1 game cover as the game cover. This is how it looked like for me:
       

       
      STEP 6 :
       
      Once you finished up customizing the settings in PSX2PSP click convert. This can take anywhere from 3-10 minutes depending on your computer. Once your done you should get a folder with the games ID and a eboot.pbp file inside of that folder. DO NOT RENAME ANYTHING FROM HERE.
       
      Here is how the end converted file looks like for PAL Rock Raiders:
       

       
      STEP 7 :
       
      Now that your file is done, you have to place your converted game on your PSP/PSVita.
       
      IMPORTANT: BE SURE TO PLACE THE GAME FILES EXACTLY WHERE THEY SHOULD GO.
       
      PSP: Navigate your PSP memory stick; if your using a PRO-DUO stick you can either connect the PSP to your computer via USB or use an adapter. If your using a micro-SD to pro-duo adapter, you can connect your MicroSD into your computer directly. No matter which format your using for your memory stick the directory will always remain the same!  
       
      Simply copy/paste the Game folder to:
       
      (memory card root):\PSP\GAME\
       
      For PAL Rock Raiders it would look  like this:
      (memory card root):\PSP\GAME\SLES01690/EBOOT.PBP
       
      PSVita Enso 3.60 Firmware: 
      This is as simply as the regular PSP. Open up VITAShell and plug in your PSVita to your PC. Click "connect by USB" in VITA Shell. Your VITA's memory card directory's should be visible on your computer. You can use TheFlow's Adrenaline CFW to play this game on the VITA too.
       
      (memory card root):\pspemu\PSP\GAME\YourGame\eboot
       
      For PAL Rock Raiders it would look  like this:
      (memory card root):\pspemu\PSP\GAME\SLES01690/EBOOT.PBP
       
      PSVita Total_noob CFW:  If you have TotalNoob Custom firmware via an exploit game (MegaMix for instance), simply zip up the converted game folder and place it in the exploit games save files. Then copy those savefiles to your PSVIta with your exploit games save file. Once there launch TotalNoob CFW. In the games category scroll down until you reach your game. Click Triangle, and click INSTALL. This will extract your game and properly place it on your PSP so it works.
       
      NOTE: the PSVita and PSTV are both compatible with the same method because there the same device, except the PSTV is a VITA without its own screen.
       
      STEP  8:
       
      Here is how the converted Game will look like on your PSP/PsVita:
       

       
      STEP 9:
       
      Have Fun and enjoy playing classic Lego PS1 games on your PSP! Especially now that theres proper sound/music emulation in the games too!
       
       
       
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