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ProTests


Cirevam
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I've been researching promeshes and I've found a few neat things. One, there's a weird discoloration that I can't seem to remove. TestA is supposed to be pure yellow (255:255:000) with emissive pure magenta (255:000:255) text, but there's that bluish tone. You can see it in the untextured problob to the right. I'm thinking it's related to the fog. There's also some overlap with TestA and TestB along the diagonal, which is easy to fix. Once these two problems are resolved I can start real work on the two TR biomes.

You may also notice from this that it is possible to make the promeshes and the 3rd person walls have different textures. I don't know why you would want to except maybe for memory management like lowpoly/highpoly, but it's an option.

Edit: I have confirmed that the fog is indeed causing the discoloration. Changing it so the RGB values are all equal should fix it.

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Cirevam

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