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  1. Past hour
  2. Yesterday
  3. This mod includes my favorite face decals from the theme, custom Team Zero and EXO-Force torso decals. Hope you guys enjoy it!
  4. Last week
  5. JappaWakka

    LI2ME - Lego Island 2 Mesh Exporter 0.1.0

    https://imgur.com/a/ssO98vy My models look good in blender and milkshape3d but after exporting the models to Lego Island 2 the normals always look really weird. What could be the problem?
  6. phenix8fr

    New vehicles ingame

    I found how do that , juste change in cfg files the line UseSmallTeleporter TRUE by UseSmallTeleporter FALSE And new vehicle not appear in the list
  7. bradleybrand

    LR2 Sky Backdrop Texture?

    Thanks for the reply, hopefully someone makes a better sky texture in time.
  8. Mysteli

    LR2 Sky Backdrop Texture?

    Yeah, editing the sky background is as easy as any other texture file, just no one ever got around to doing anything with them I guess.
  9. LordStarKnight

    Sonic Crash and Crystal Reset

    Thank you everyone ! I finished the mission and can FINALLY finish this game after all these years!
  10. Like other I have seen two random issues - first is for no reason the game will vaporize and the process is terminated. The second is the game gets stuck - display is frozen but the game loop is still running. No pattern - the larger the map the higher the chance to have it hit. I tried the executable under windbg - and caught the lockup - its a deadlock condition. Ok - not surprising - given the later 90's coding threading errors could easily have been made given that the dev's themselves may not have had a dual core processor back then and I'm on a 12 core. Many threading errors simply wont show up in a single core since you don't really have asynchronous threads at the same time. So for laughs I launched the legorr.exe, and then fired up task manager, details on that exe, right click, set process affinity, and only allowed a single core. This basically tells windows to only let the scheduler only run the threads for that process on that CPU - basically acting as if it was now a single core. Settings are not saved, its just for that process running currently (so have to do everytime you launch the game). Ran a couple of missions that would almost always lock up - no problem. Game is a bit laggy but I'll take laggy on big maps vs crashing. FYI, going through the Baz missions. Enjoy.
  11. aidenpons

    Sonic Crash and Crystal Reset

    MiscAnims is in LegoRR0.wad , so you'll need to open that too. As for the second not working, you'll also need to recompile LegoRR1.wad when you're done - just drag your modified LegoRR1 folder into Wad Recycler and it'll recompile. Oh, and other slug-related bits of cheese you can do to break the level - Wall off a slug hole with depowered teleport pads, the slug AI breaks and gets stuck (like so) - enable debug keys with -programmer parameter (info) and hit F12 to disable slug spawning (you'll need to hit F12 again when you have 45 crystals to win the level) - teleport up your Tool Store to make crystals never drain - mass-teleport useless SMLCs to keep your crystal count below 11 so slugs never spawn, then mass-teleport them up to quickly grab the crystals before the slugs overwhelm you
  12. Earlier
  13. Cirevam

    Sonic Crash and Crystal Reset

    You're talking about Back to Basics, right? Slugs only spawn in that level when you have collected ten or more crystals. An easy strategy I've used is to ignore the southern cavern and go east immediately. You can see that there are a ton of crystals (over 80) in the top right, and there's only one slug hole over there. You can easily block that one hole with unpowered Teleport Pads, then collect all of the crystals nearby. This may take a while since you have to drill through so much rock, but you can see that you won't need to use too much dynamite. After the first two Hard Rock walls, you can drill a path all the way to the top right without opening any other caverns or using more explosives.
  14. Cirevam

    Cirevam

    OVER-THE-TOP MODS FOR PEOPLE OF ALL AGES PLAY BATTLESHIPS WITH CARGO CARRIERS AND KEEP-AWAY WITH TT'S AND MONSTERS
  15. LordStarKnight

    Sonic Crash and Crystal Reset

    Alright I changed the file location and I could open it. I tried to correct the Sonic crash but the first solution: I didn't find this file /Data/MiscAnims/ and the second didn't work How can I play this mission with so many slugs without Sonic Blaster?
  16. Jack Bluebeard

    getting the original [AI] models

    oh yeh how did you do that? I don't really know how to change where bricks are positioned
  17. aidenpons

    Sonic Crash and Crystal Reset

    It should have created a new folder, LegoRR1, right next to LegoRR1.wad . Is LRR installed in Program Files? If so, you should probably move it out of there - there are a lot of read/write restrictions MS places on programs in that directory and they can cause a lot of stuff to fail. I could see that causing an issue.
  18. Thomkok23

    Cannot confirm mail with a hotmail on RRU

    I have tried "contact us" before, but I never got a response. Maybe hotmail is not working for that as well. I did "contact us" around the same time period as of making this topic.
  19. MSC-04

    getting the original [AI] models

    I've done the same thing if I remember correctly, but I made it so the brick is inside the car. If you look at the video I posted above, you can see it clip through the blue brick on the left side of the car.
  20. LordStarKnight

    Sonic Crash and Crystal Reset

    Thank you ^^ But it doesn't work. When I open WadRecycler and drag LegoRR1.wad nothing happen. It says "Processing LegoRR1.wad" for litteraly Half a second then Nothing.
  21. Cirevam

    Cannot confirm mail with a hotmail on RRU

    Tell me what your email address is and I can manually approve the account (I only saw one @hotmail.com account that's still validating). Or better yet, I can change which email address your current account is using. Send me a PM with what you want to do. For people coming from the future: use the Contact Us form at the bottom of the forum if you have account problems like this, since it sends me an email. Threads like this one can end up getting overlooked.
  22. aidenpons

    Sonic Crash and Crystal Reset

    Hello, and welcome to RRU! Firstly, the WAD files can be opened with Wad Recycler, which is a great easy-to-use tool. You'll likely be wanting to look at Lego.cfg in LegoRR1.wad. Secondly, the Sonic Blaster crash is mostly unknown after all these years. There's been progress with these and these but even after using both of these it's possible you'll still have a crash. Most players opt to just never use them. Thirdly, the crystal glitch is reasonably well known. It happens when your raiders fire a Laser Beam, right? and there are a couple of ways to fix it: - mod it yourself following the above instructions - install my Improvements Pack (requires Cafeteria, but there's an older .WAD version down the bottom which contains that fix too) - install Community Edition (also requires Cafeteria)
  23. Thomkok23

    Cannot confirm mail with a hotmail on RRU

    Are there any admins which could take a look at this issue?
  24. I have checked the radar dish just in case in the rock raiders trailer. It is indeed supposed to be that way . I think the best way to do this would be trying to finish the instructions manual. Then rebuild it again in a different project in studio 2.0 and compare the brick count and visual to the LMS Explorer build of yours. I could try that, but I hope that the manual generation is accurate or else it will be hard to find the missing parts. Maybe this is a more reasonable project for now. It would help me build this amazing ship in roblox if this all turns out great. Also submitted a bug report for the slow instruction manual editor on the bricklink forum. Moving images are too slow and should not be that way.
  25. Jack Bluebeard

    getting the original [AI] models

    Hello, yeh meanwhile I figured out how to do it, I'm so damn disappointed that you can't do it for KK's that was the whole point of the thing Also hey how did you get rid of the chassis in the LEB files? I just reassigned them to a random brick but when you're flying it shows up and it's kinda ugly
  26. Well, there are three different issues and each of them has a different solution: 1. Superfluous parts can just be deleted. That just happened, because I probably moved some parts and I forgot to delete the superfluous ones. 2. The parts without a proper connection: those can either be left as is or you try to come up with proper connections, but you may have to move parts for that. 3. The micro gaps. For that I just post a picture and its description here: "Due to copying and pasting entire segments of the spaceship in the program LeoCAD the part positions of said segments got tiny but visible offsets that I couldn't easily fix. It's probably easier to build the ship again to fix that issue than trying to move a segment here and there a little bit (and I mean really small amounts. That makes it so annoying)." About the radar dish or whatever it is: yeah, I think it's supposed to be dark grey. The appearance also depends on the light source(s).
  27. Arthuriel

    L.M.S. Explorer pictures

    Pictures of my different L.M.S Explorer models and the separate bridge versions.
  28. Yup. The original comment was actually before I made an account on Rock Raiders United, so this project got me into this forum . It is pretty cool the ship is that massive. Unfortunatly it is also as slow in the manual editor of studio 2.0. For some reason it feels like it loads the whole manual again when I edit a page. I will probably try to report the issue on the bricklink forum to solve this. I takes unnessisarily long to update a page. It will not hold me back though. I have seen some questionable parts on the ship. It makes a lot of sense now. I hope generating the manual still sees the proper connections. So these parts are not correctly placed, because of the bug? It is unfortunate to hear positions got buggy. Would it be anoying to fix? I have no idea if you tried it already. It would be awesome if it is possible to fix those issues, but I think it will be a project on itself to identify and fix it. Also are those two parts supposed to be dark gray?
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