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  2. Today
  3. Cyrem

    Hello

    Interesting, is your game in french or english?
  4. Yesterday
  5. TheOtterWay

    Hello

    So now, my game is running well and good with voodoo, and in full screen (tho i can't alt+tab to another program or it switch to the small sized window i can't change without restarting the game ) I am having a last issue, i dled cafeteria and some mods, but when i try to launch RR via Cafeteria, there is a error message popping. Even when i uncheck all the options in the settings of Cafeteria ("Apply Mods" fe), there is that error message popping, but it starts non the less the mode selection, same as when i start the game directly via the LegoRR app. So i can play, but i can't apply any of the mods i took to try them out (just picked some high poly models). The error message is titled Microsoft .NET Framework, tho i checked my version and it's updated (that's to say 4.7.2). The details feature these logs, but i don't understand very well so I don't know what i have to fix details of the error message : ************** Texte de l'exception ************** System.InvalidOperationException: La séquence ne contient aucun élément correspondant. à System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) à ProjecktBistro.MainWin.btnLaunch_Click(Object sender, EventArgs e) à System.Windows.Forms.Control.OnClick(EventArgs e) à System.Windows.Forms.Button.OnClick(EventArgs e) à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ButtonBase.WndProc(Message& m) à System.Windows.Forms.Button.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Assemblys chargés ************** mscorlib Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3260.0 built by: NET472REL1LAST_C CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Cafeteria Version de l'assembly : 1.0.0.0 Version Win32 : 0.9.0.0 CodeBase : file:///C:/Program%20Files%20(x86)/LEGO%20Media/Jeux/Rock%20Raiders/Cafeteria.exe ---------------------------------------- System.Windows.Forms Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3221.0 built by: NET472REL1LAST_C CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3314.0 built by: NET472REL1LAST_B CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3056.0 built by: NET472REL1 CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3056.0 built by: NET472REL1 CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3221.0 built by: NET472REL1LAST_C CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3056.0 built by: NET472REL1 CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3056.0 built by: NET472REL1 CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Core.resources.dll ---------------------------------------- System.Windows.Forms.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3056.0 built by: NET472REL1 CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- mscorlib.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.7.3056.0 built by: NET472REL1 CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll ----------------------------------------
  6. Red60

    [LR1] IXS Pepper Roni

    Replaces Nova Hunter's head and chest, blue legs, and the black and blue legs. Download: https://www.rockraidersunited.com/files/lego-racers-1/ixs_pepper_lr1-r287/ Yes, the legs are plain blue, but I think they look better that way.
  7. Last week
  8. JoshuahsBricks

    Thoughts on a Lego Stranger Things Video Game?

    Honestly, after watching S1 again, the violence is on par with a Marvel movie. Lego would obviously Legofy story elements, but I think it could happen. Thank you for feedback!
  9. I extracted everything from the main dat archive. I unpacked .pak archives. After unpacking I found .rad and .nup archives. Who knows how to unpack .rad and .nup archives? (I need bms script). Help me please.
  10. IncredulousPasserby

    LRR Forced Map Move Glitch

    Cyrem’s thought on what it might be makes sense, given what I saw. Also, windowed mode wasn’t really an option, due to the settings I used to make it run. Of course, now the game’s crashing on Frozen Frenzy, and the fix in the other thread about that crash isn’t working, so.....that’s another day, I guess.
  11. Cyrem

    LRR Forced Map Move Glitch

    This occurs in both modes, It's like the camera goes out of range as everything still works, even the radar panel shows you RR's running around.
  12. aidenpons

    LRR Forced Map Move Glitch

    Try windowed mode as well? Should be just a click on the Mode Selection Screen from LRR itself, not in dgVoodoo's settings.
  13. aidenpons

    Hello

    Wait, what'd I miss? This is all I know of?
  14. Cyrem

    Hello

    Welcome to the community! Thanks for stopping in. It does that in fullscreen on Windows 10, you can get around it by running RR through windowed mode. There's that new topic he made in November, I'd say it's been recently active. Not sure whats happening in the discord though as I haven't joined it.
  15. Cyrem

    LRR Forced Map Move Glitch

    You could also try the " -fpslock" LRR parameter, it's meant to do the same thing... however LRR will do it instead of dgVoodoo, which may make a difference. Just create a shortcut to the LegoRR.exe and in the shortcut's poperties add "-fpslock" to the end of the target field. There are others you might like to play with as well.
  16. musiclover350

    Resemble the AI

    So I've been using this mod for years now and it's worked fine, but I just had to reinstall my game cause my JAM file got all messed up. I forgot to back it up () so now I just reinstalled it and it fixes everything besides the head-bobbing. It's not game breaking of course, but I can't figure out how to fix *that* specifically. I tried messing with the PELVIS.ADB file but I got an error saying "expected keyword" EDIT: just messed with it again, no error but it also didn't do squat
  17. Ayliffe

    Thoughts on a Lego Stranger Things Video Game?

    Honestly I doubt TLG would touch Stranger Things in general with a ten-foot pole, let alone let TT make a proper LEGO game out of it - whilst it's definitely popular for sure, it seems a tad too violent for their relatively child-friendly tastes. That's not to say TLG completely shys away from franchises with more adult nudges (Indy and the more-recent Overwatch come to mine), but Stranger Things kiiiiinda crosses that line a tad too much I think? I mean, it'd be cool if it happened though. Shame it probably won't.
  18. JoshuahsBricks

    Thoughts on a Lego Stranger Things Video Game?

    You can say that again.
  19. IncredulousPasserby

    LRR Forced Map Move Glitch

    It appears to be better. I'm able to make it through the first mission without issue, and the second mission also had no problems. The tutorial still did, annoyingly enough, so it may not be wholly fixed, but the game seems playable. Thanks!
  20. Cyrem

    LRR Forced Map Move Glitch

    Hey welcome, glad you got it running. I've experienced this before, if I recall correctly, enabling V-Sync resolved it for me. It's a setting in the dgvoodoo configuration app under 'DirectX'. Give that a go and tell me how it affects the game. P.S Most of that info on PCGW for LRR fixes came from here.
  21. IncredulousPasserby

    LRR Forced Map Move Glitch

    Hullo! Thanks for putting this site together - it's been my dream for years to finally beat this game and now I can. Well, maybe. So, I've got Rock Raiders running. Everything works beautifully until the game forces the map to move. For instance, in the very first tutorial, when the game focuses on one of the running rock raiders, where the map is (the cavern, the raiders, etc) goes black and nothing I do will change that. The sound keeps playing and the UI remains interactive, so I can continue the tutorial until it requires me to select a rock raider. The same thing happens in the very first mission, when the rock raiders break through to the mini base and the game would focus you on the buildings. Even there, with full controls, I'm unable to get the map to move. The yellow button doesn't refocus me, and when I look at the radar in the upper left, it doesn't show the white box representing the camera at all. I also can't move the camera using the radar or the arrow keys. Specs: Windows 10. I've tried compatibility mode for Win XP SP2 and Win 98 - oddly, Win 98 is glitched to unresponsiveness, so I'm either using Win XP or native. I'm running the game as an administrator, I've tried with and without 16 bit colors, and with and without 640x480 resolution I'm using dgVoodoo, and I've got the settings as recommended by Cyrem. I'm using an original 1999 disk, that I only got to work by using the method found on pcgamingwiki.com/wiki/Lego_Rock_Raiders. Just using dgVoodoo did not do the trick. It's very possible that a file is corrupted somewhere, either because of this or on my disk, but I was hoping someone has seen something along these lines and can provide me with a fix short of finding an ISO and putzing around with that. Thanks!
  22. TheOtterWay

    Hello

    Yup, definitly didn't look at this topic, thx for indicating it to me And how sad for Cave Raiders, it looked great but i guess there are other great stuff here
  23. Aligatetcolt

    Digital Lego Rock Raider Large transport truck made in bricklink studio 2

    Yeah your right but the thing is i mostely just go into building without any idea and i just start making something until it looks good enhough. thats indeed tru but yeah i could not find that color for most blocks. also its can be hard to see some of the colors sometimes for me.
  24. Quisoves Potoo

    Thoughts on a Lego Stranger Things Video Game?

    It ended not with a bang, but with a whimper.
  25. aidenpons

    Thoughts on a Lego Stranger Things Video Game?

    Is it? I must have missed that entirely
  26. aidenpons

    Hello

    Are you sure you weren't looking the otter way when it came to the support section? I think this'll do it nicely: if I know much about Cave Raiders it probably won't I'd love to be proven wrong though! Just say the word! Welcome to RRU! There's no need to be hyperactive, explore at your own pace, o Otter.
  27. Ooh, nice stuff! I'd be very happy to have either of these as a fine addition to my collection! The truck seems a little bland on its trailer; there's just not much on the sides. As Fushigisaur can attest to, I don't like empty studs I'm sure you can fit something on there.... Both models could use a little teal; it doesn't feel quite LRR-y without it. They also don't feel LRR-y without the lights the Rapid Rider / Chrome Crusher / Tunnel Transport / Loader Dozer all have. The drilling vehicle's tracks are well done and look cool! The drills look slightly crazier, maybe because I recognise ball joints when I see them, and they're above the rollcage - so all that debris falls into the cockpit? :S The top rear wheel also seems flimsily attached. I'm confused as to your design decisions. But it looks like a very nice vehicle otherwise! They're nice vehicles! Good job, especially for your first time with this program!
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