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  3. You're able to do it via a cheat code in LEGO Batman 1-3 (N0CUT5), but that code won't work in DCSV since the code system was altered in that game. I hope there is, because I really don't feel like getting through the game if there isn't. If I want to watch the cutscenes, I'll watch them on YouTube, which is what I do with LEGO Batman.
  4. Yesterday
  5. Last week
  6. Zorg_Sinister

    Icons of Non license minifigures (free to use)

    it well take time for me to make them...
  7. BobaFett2

    LEGO Town Builder

    LEGO Creator, but in Unity. And not totally broken. I love it.
  8. lol username

    LEGO Town Builder

    My entry for the first LEGO Ideas Microgame contest. I'd consider it a proof of concept at most, but it got featured on the Twitch stream and got an honorable mention, so I'm pretty happy with it. https://ideas.lego.com/challenges/6811cf30-f944-4dfa-8714-9b38be6fbb52/application/b8ad6f16-dc81-400e-846f-6a0a9893908d https://play.unity.com/mg/lego/lego-town-builder-v1 I've also compiled standalone builds for Windows/Mac/Linux: https://www.mediafire.com/file/oy1iyoa9ixntmcy/LEGO_Town_Builder_Windows_64-bit.zip/file https://www.mediafire.com/file/p74m5b8cgzwf47v/LEGO_Town_Builder_Windows_32-bit.zip/file https://www.mediafire.com/file/rygmckuwkvzmyhy/LEGO_Town_Builder_Mac.zip/file https://www.mediafire.com/file/xfxyhojifwcafg9/LEGO_Town_Builder_Linux.zip/file They're nearly the same as the WebGL build, I just did a few minor fixes/tweaks, added one new "special" (non-randomized) minifigure, and added (automatic) saving of your town. I wasn't able to personally test the Mac/Linux builds but they should work fine. More misc details: Krysto did most of the minifigure textures and many of the LEGO models In the standalone builds, Alt + Enter can be used to enter/exit fullscreen The code is by far the worst I've ever written But it works I'd have liked to include more train track pieces but those were the only ones LEGO officially had in the Microgame's part library Seriously though the code is awful But it works
  9. LegoFan13

    Custom Lego Racers Car Designs

    Um, when will part 3 be ready? Tell me
  10. Vintermyst

    Custom Lego Racers Car Designs

    Why don’t you at least make a comment on which ones you like instead of heedlessly insisting for more posts? It’s not very considerate of you. More will come at some point.
  11. I can't stop losing in the joust, is there any cheats or something like that to beat Black Knight without being hit with his lance? Tell me please, I'm getting so mad of Pepper hearing him say "What, hit me a train?!" or something like that
  12. I just drew Pepper sad that he can't beat Black Knight on Castle Island
  13. Guys, I'm experiencing some issues about Island Xtreme Stunts game, the game crashes when I press Enter on New Game, I've got the No CD trick applied, but when I start the game, the game crashes when I try to start a new game, I don't have any backups to load, but I need help to fix that issue, please
  14. Earlier
  15. phenix8fr

    Maze

    I need to try it soon
  16. phenix8fr

    Prepare Installation for Modding

    When you play the game, when does the crash game it? when you want to scare away slugs? or monsters ?
  17. Master_Thomas

    Prepare Installation for Modding

    I had no idea about manic miners, it's great! I guess two days of messing with virtual machines .dll files to get a windows 98 game running on windows 10 were pointless. Good to know.
  18. aidenpons

    Prepare Installation for Modding

    By and large not: the Sonic Blaster is probably the single most unstable LRR piece of LRR there is. Sometimes a mod will fix it and it will never crash again. Sometimes the mod makes it worse. /shrug. On the plus side, if you're just trying to deal with the slugs: - keep your crystal count low by spamming useless SMLCs so you don't reach the crystal count when slugs appear - teleport up your Tool Store so recharged crystals don't go anywhere - wall off the slug holes with depowered Teleport Pads - add -programmer launch parameter and hit F12 to disable slugs (and victory conditions - hit F12 again when you have the crystals to win) .... or just play Manic Miners instead. It doesn't have slugs yet, but at least it doesn't crash
  19. Master_Thomas

    Prepare Installation for Modding

    Well... I replaced the file in LegoRR0.wad and it still crashes. Is there anything else I can try? It doesn't crash whenever I use the sonic blaster, just when it goes off near a slimy slug, so I guess I shouldn't have expected a mod that just changes the animation to fix it.
  20. aidenpons

    Prepare Installation for Modding

    I presume you're talking about this mod? Normally I'd say "Throw it into Cafeteria's Mods folder," but this is from an older era where Cafeteria didn't exist. Don't worry, it's quite easy. First - make a backup of your game files! Just copy the entire LRR folder to somewhere safe. Secondly, open the WAD files using Wad Recycler. From there, the readme in the mod points you to the MiscAnims folder (ignore the fact that it talks about Data), which you'll find under the newly created LegoRR0 folder. Delete the entire BirdScarer folder and replace it with this one. Lastly, recompile the WADs by dragging the folders into Wad Recycler. And you're done! (Side note: if you want to do more modding yourself there are better ways to go about this, which involve the Data folder, but they're not immediately relevant) (Side note #2: If you want to use Cafeteria and this mod, do all of the above, then install Cafeteria on top of this. If you've already installed Cafeteria, the easiest thing to do is just make a new LRR installation, install the mod, then install Cafeteria)
  21. Master_Thomas

    Prepare Installation for Modding

    I want to install a mod to fix the sonic blaster crash, but apparently I need to "prepare my installation for modding." How do I go about doing that? I can't find any information on it.
  22. Cirevam

    LRR Musings

    I think it's more like you can't add new types of activities, but you can add more of the same activity. You could have a hundred different Activity_Waiting entries as long as the number on the end is different. So I can't add Activity_KickMonsterInTheFace since that doesn't already exist, but I can add Activity_Waiting100 if I wanted. Activities are a little flexible. In the past, I've added some "new" ones to the Rock Raider in order to support custom vehicles. You will not find the following activities in the base game, but they work. Go into the Pilot.ae file and look at the activities for vehicles (what the raider does when driving vehicles), and you'll see something similar. ;ON R3F1 Activity_R3F1 StandST Activity_StandR3F1 StandST ;ON Bulldozer Activity_Bulldozer StandBull Activity_StandBulldozer StandBull Activity_ClearBulldozer ShovelBull
  23. phenix8fr

    LRR Musings

    If I understood correctly, it is possible to change each waiting activity to an existing one, but it is impossible to add a new one. (not Waiting21 or more)
  24. aidenpons

    LRR Musings

    Did this predominately to document it for Manic Miners, but thought I might as well put it on the forum too: a list of all the idle animations of raiders. There's a lot! Unused: VLP_backflip - Raider leans down and forward, then does a very quick backflip VLP_clap - Raider claps sarcastically slowly. VLP_clap2 - Raider claps slowly, as well as a very slight jump around the 3rd clap. VLP_clap3 - Raider looks around and claps. Of all the claps, this feels the most like actual applause from a crowd. VLP_clap4 - Raider claps very quickly and looks around a little. VLP_jumpceleb - Ever seen Mario jump in Super Mario Bros? This is it, complete with hand rising into the air. Falls back down and returns to standing a lot quicker than Mario does. VLP_look - Raider looks to both sides (before crossing the road ) VLP_rubhands_lookleft - Like VLP_rubhands, but raider looks over his left shoulder VLP_rubhands_lookright - Like VLP_rubhands_lookleft, but right VLP_Saxplay - Raider pulls a saxophone out of their right pocket, plays it whilst tapping their right foot in time as musical notes come out and swirl, then puts it away again VLP_Saxplayfast - Like VLP saxplay, but the music is quicker and the song shorter VLP_shiver - Raider shakes quickly for a brief moment. VLP_shiver_flap - Raider shakes quickly, and also huddles their arms close and stamps their feet VLP_wipebrow - Raider quickly uses their right arm to wipe their forehead. Used: VLP_beckon - Raider looks backward over their right shoulder, then swings their arm a full circle. I always took this for an arm stretch as opposed to any kind of beckoning VLP_clipboard - Raider pulls a blue clipboard out of their right pocket, reads it (subtle, but very convincing head movement: head moves left to right then down a bit then left to right then down etc), nods, then puts it away. VLP_rubhands - Raider rubs hands and stomps legs, like one does to keep warm. VLP_scratchhead - Raider uses their left hand to scratch their head. VLP_Standingjump - Raider quickly jumps into the air. It's really impressive how low-poly yet incredibly detailed these animations are. Whoever made them did an outstanding job. Even though Lightwave forgot where the textures on the raider where and it was a blend of triangles, it was incredibly impressive how easy it was to see what was going on. It's outstandingly clear that VLP_clap3 is applause (perhaps for the saxophone player?), despite being so incredibly small. Oh, and if you want to enable these animations you'll need a handful of lines in Pilot.ae. You can already see that four of these animations are used under Actitives: Activity_Waiting1 Waiting2 Activity_Waiting2 Waiting7 Activity_Waiting3 Waiting16 Activity_Waiting4 Waiting20 all you really have to do is expand this out from Activity_Waiting5 to Activity_Waiting20. Normally, if you were adding your own, new, animations, you'd also need to define them like, say: Waiting14 { FILE VLP_Saxplay TRANSCOEF 0.0 LWSFILE TRUE } but they're already defined there in Pilot.ae, they just aren't hooked up to be idle animations. Quick AE technical note, as these files aren't documented much: the Activity_Waiting is hardcoded and is the idle animations that will play. The number at the end of it indicates that the game will pick one of these at random to play when it decides to play an idle animation. The name of Waiting2 isn't important at all and solely links to later in the AE file where the actual .lws file is defined.
  25. LegoFan13

    Hi, I'm new

    Hello! Hola, velkommen, bienvenue, konichiwa, aloha, how you doing? Yo! And in any language, welcome to Lego Island! Oh, I almost forgot! If you haven't done it already... Select our big blue brick book and sign in, please!
  26. Guys, I was wondering if how Enter and Return would be on Lego Island 2 with Pete Bog (Captain D. Rom's brother or cousin) in Lego Island 2, so I wondered if you could make a mod with the previous Lego Island characters, so I wanted to know what happened to Enter and Return, Studs Linkin, Captain D. Rom and Captain Click, I want a mod showing Polly Gone, Shiney Doris, Bradford Brickford, Enter, Return, Studs Linkin, Dorothy Funberg, Glen Funberg, Captain D. Rom and Captain Click on Lego Island 2
  27. thatJJ

    Discord Server Signups

    Hey if anyone is still checking this, id like to join - thatJJ#8649
  28. Guys, I'm having some issues using Lego Island Rebuilder, I noticed that when I replace Lego Island soundtrack, I click on Run and then the game crashes for no reason while trying to run it with the new music, you know, I have the spanish version, but the game crashes for no reason using Rebuilder with new soundtrack, help me fix crashes with Rebuilder with the spanish version of Lego Island
  29. kajeuter

    Lego Racers

    I love seeing it! I still have to build the Boss Cars eventually. I need to find some time (and money) to pick it up again. Hope you can make them complete too!
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