A game idea wot Ayliffe came up with
So, this afternoon on the Skype group I mentioned an idea for a 2D sidescrolling lego fangame that's been in my head for a while, and then I proceeded to literally just blurt out all the ideas and such I had for it for no real reason other than the fact I found it quite interesting. I can't really be bothered to reword all of my abstract thoughts into something more sensible, so here's the chat log for your enjoyment:
Quote
[11:59:16] Hugh Wotmeigh: What's the funniest way to kill somebody made of LEGO?
[12:39:36] Jay Phoenix: brick separator
[12:39:44] Hugh Wotmeigh: OH MY
[12:39:45] Hugh Wotmeigh:
[12:40:54] Jay Phoenix: Heck, I had an idea at one point for a sidescrolling lego game with the protagonist wielding a giant brick separator as a weapon
[12:41:40] Hugh Wotmeigh: I'm just thinking in those sequences I posted, if I do the randomisation thing, it's gonna be funny watching a banana salesman and a crane director have a fight over what they think is their thing (banana/the light pole), only for it to shoot out of their hands into the crane and crush the poor dead guy.
[12:41:47] Hugh Wotmeigh: i'm a bit at this hour
[12:41:51] Jay Phoenix: Main character was Larry from that Racers ride in Legoland Windsor, because of course
[12:41:57] Hugh Wotmeigh:
[12:42:33] Jay Phoenix: main evil guy would've remained a mystery until the very end, when he's revealed to be... Nick Bluetooth from Galidor
[12:42:43] Jay Phoenix: it was a very... interesting game idea
[12:42:46] Hugh Wotmeigh: jesus f**king christ
[12:43:30] Jay Phoenix: also Larry would've been mute. Yes.
[12:44:55] Jay Phoenix: Main plot would've been something along the lines of this:
[12:46:01] Jay Phoenix: Massive party in some part of the lego world, every non-licensed important character from everything lego is invited, because of course
[12:46:21] Jay Phoenix: Larry rocks up at the joint, but ain't allowed in because, well, he ain't important
[12:47:00] Jay Phoenix: he starts to wander off, but then the party place disappears for... some reason? Christ knows
[12:47:37] Jay Phoenix: Every hero ever, gone
[12:48:41] Jay Phoenix: all that's left is a brick separator (no idea why, didn't write in a reason for that), so Larry grabs it and runs off to prove himself to literally everyone by saving their asses
[12:48:56] Jay Phoenix: ...and that's as far as I got story-wise
[12:50:04] Jay Phoenix: looking back at it, it sounds a ton like the Dimensions plot but with everyone conveniently in the same place because of course
[12:52:24] Jay Phoenix: Hm, maybe I should write this all up in a blogpost or somethin'
[12:54:26] Hugh Wotmeigh: That'd be entertaining
[12:54:44] Jay Phoenix: Further expansion on Nick Bluetooth being the baddie: Nick's super-pissed about how he's literally been shoved aside by minifigs due to his theme's s***ty reputation, so he's basically trying to wipe out the entirety of minifig-dom because he hates 'em
[12:55:30] Jay Phoenix: For the final boss he'd also be about the size of a normal galidor figure, so in minifig terms he'd be friggin' massive
[12:56:55] Jay Phoenix: I'mma blog it when I get home tonight then
[12:57:51] Jay Phoenix: I've had all these ideas lying around in my head for a while now, so it'll be interesting to get 'em out on a blogpost
[12:59:07] Jay Phoenix: Main hub would be the infocentre, from which you'd be able to select stages via that big map in the main room
[12:59:55] Jay Phoenix: scorecube would be a thing to check high scores I guess?
[13:00:20] Bug Catcher: (in regards to Nick) So like the original plot treatment of dimensions where the antagonist was the old brick built family from the line's earliest years
[13:00:29] Bug Catcher: Sounds cool
[13:00:31] Jay Phoenix: Yeah, pretty much
[13:01:06] Jay Phoenix: Dunno why they went the route of making Vortech the blandest villain in terms of character traits
[13:01:29] Jay Phoenix: throughout most of the game he's just doing things because the plot tells him to
[13:03:12] Jay Phoenix: in this, some of the baddies from past themes may turn up, but when you beat 'em Nick literally just throws 'em in the dungeon with the rest of the 'figs
[13:03:50] Jay Phoenix: No "oh you can just try again later we're just mates lol" mentality. Nick hates 'em and he'll let that show I guess.
[13:05:06] Jay Phoenix: Stages would be based on various past lego themes, plus mixing a few up too
[13:06:23] Jay Phoenix: For example, there's a minidoll-themed stage that starts off in the bustling cityscape of heartlake city but then transitions over to Elvendale from the elves theme halfway through
[13:06:56] Jay Phoenix: also how in christ's name would I do a friends-themed end boss lets be honest
[13:07:13] Bug Catcher: Flowers
[13:08:01] Jay Phoenix: oooh
[13:08:07 | Edited 13:08:24] Bug Catcher: Just make the boss the girliest, most harmless, over the top innocent thing ever
[13:08:15] Bug Catcher: And have it kick your ass completely
[13:08:54] Jay Phoenix: a mech made of flowers and butterflies
[13:08:55] Bug Catcher: Instant death flowers
[13:08:59] Jay Phoenix: yes
[13:09:01 | Edited 13:09:13] Bug Catcher: Instant death puppies
[13:09:46] Jay Phoenix: that witch from elves in a mech made outta flowers and tree
[13:09:56] Jay Phoenix: OOOH
[13:10:12] Jay Phoenix: a mech made outta that tree with the elves portal in it
[13:10:33] Jay Phoenix: and it's throwing stuff from the city out at you constantly
[13:10:40] Jay Phoenix: yes
[13:12:50] Jay Phoenix: game mechanic-wise, Larry's brick separator would be his main weapon and tool for literally everything
[13:13:56] Jay Phoenix: used as a swingy-sword for fighting (combos too I guess), used as a board for grinding on rails, and just the pointy bit shoved in the wall for wall-jumping
[13:14:25] ♥ringtail♥: [13:08] Bug Catcher:<<< Instant death flowershttps://i.gyazo.com/23bb62a74efad70364f79a367b9835de.png
[13:15:43] Jay Phoenix: bonus: the flowers turn from red to blue
[13:15:49] Jay Phoenix: also cups
[13:19:15] Jay Phoenix: ideas for other stages: a space-y one that starts off in a spacebase and then transitions to the caverns underneath it, a castle one which gradually becomes more nexo knights-come-Fright Knights in style, an Exo Force one which starts off more ExoForce base-ish and transitions into the golden fortress with some ninjago-y tones near the end
[13:19:27] Jay Phoenix: so yeah, these are ideas
[13:20:07] Jay Phoenix: also, great big idea for the name of the game: "LAQ"
[13:27:14] Jay Phoenix: Man I'm full of ideas for this at the mo
[13:27:37] Jay Phoenix: maybe I should literally just copy+paste this into a blogpost
[13:27:54] ♥ringtail♥: yes
[13:28:25] Bug Catcher: please do
So, any thoughts about these ideas wot I had?
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