The title says it all.
Continuing to use Axel's mod as a basis for my own has been limiting. Just searching for and removing all of that garbage in the cfg and elsewhere has been a tiresome and very crashy process.
So I've decided to start over from the vanilla game.
Another reason for this is so I can go through the game and purge of it unused files. It's been slow and painful but I at least this has enabled me to shrink one WAD by roughly 2 MB so far.
Welp, it's time for another update.
Since I last left the stranded miners on Planet U, I somehow ended up on the LOMN restoration project team started by The Beaverhouse streaming group on Discord.
It's been an incredible experience working on the lost Bionicle game every fan has dreamed of getting their hands on.
To all of the Bionicle fans that read this, the work we've dedicated to this game is for you.
Returning to Planet U, I can't really discuss
I haven't made much progress since my last entry, to be honest. Most of what I've done is make a few minor cfg adjustments basically.
Adding DynamiteWakeRadius in has certainly made things very interesting, though. Glad I found this in Jessietail's config documentation.
Only thing major I did was a partial overhaul of the map Gephyrophobia. Yes, I'm using this map in my mod.
But my main reason for an update was to ask the community for some advice regarding maps
So I finally decided to make a blog.
When I first joined this site in October of last year, I was amazed to see all the modding that had been done to my favorite childhood game, Rock Raiders. I first tried out Baz's mod, and from there, ended up using Axel's mod almost exclusively. It felt like a brand new game, and gave me countless hours of enjoyment (and yes, frustration too).
Eventually, I became increasingly interested in making my own modifications to not only R