The title says it all.
Continuing to use Axel's mod as a basis for my own has been limiting. Just searching for and removing all of that garbage in the cfg and elsewhere has been a tiresome and very crashy process.
So I've decided to start over from the vanilla game.
Another reason for this is so I can go through the game and purge of it unused files. It's been slow and painful but I at least this has enabled me to shrink one WAD by roughly 2 MB so far.
I'll take ever kilobyte I can get in space saving, because I most certainly will need it later.
In the meantime, for those who want to know about some of what will be in the mod:
1. Interface from Baz's mod. Hands down better than the original.
2. New sound effects for a lot of things. I'm seriously considering doing new voiceovers as well.
3. Biomes and Pyrite Monster from Axel's mod. I may also include my own Acid biome. I said MAY, not would.
4. Tunnel Transport
5. Bonus Mission tree in place of the Training Mission menu. Will have room for 33 maps. If there is a map from RRU that you think deserves to be in the bonus missions, please post here and vote above.
6. Spiders and Scorpions reloaded. (Snakes may not make the final cut; details will come later)
7. Spider Webs.
I'm not going to reveal some of the completely new stuff right now, as I don't want to spoil it for everyone. That's not to say I won't leak a photo or two of the good 😉
Lastly, to tie into no. 5 above, do you think level remakes deserve some recognition as well? I've added this as a poll question; if there is enough interest I'll make a separate poll for level remakes.
If I missed a map, or you found one elsewhere (or one from the old RRU) please let me know.
Any suggestions for this and the mod as a whole would be appreciated.
Welp, that's all for this update.
Until next time!
Welp, it's time for another update.
Since I last left the stranded miners on Planet U, I somehow ended up on the LOMN restoration project team started by The Beaverhouse streaming group on Discord.
It's been an incredible experience working on the lost Bionicle game every fan has dreamed of getting their hands on.
To all of the Bionicle fans that read this, the work we've dedicated to this game is for you.
Returning to Planet U, I can't really discuss too much about what I'm doing because I don't want to give away some of what's going to be in the mod
I will say this: if you thought this game was out of tricks think again.
I haven't made much progress since my last entry, to be honest. Most of what I've done is make a few minor cfg adjustments basically.
Adding DynamiteWakeRadius in has certainly made things very interesting, though. Glad I found this in Jessietail's config documentation.
Only thing major I did was a partial overhaul of the map Gephyrophobia. Yes, I'm using this map in my mod.
But my main reason for an update was to ask the community for some advice regarding maps. Take a look at my poll for details.
Welp, that's all for my first update of the new year!
So I finally decided to make a blog.
When I first joined this site in October of last year, I was amazed to see all the modding that had been done to my favorite childhood game, Rock Raiders. I first tried out Baz's mod, and from there, ended up using Axel's mod almost exclusively. It felt like a brand new game, and gave me countless hours of enjoyment (and yes, frustration too).
Eventually, I became increasingly interested in making my own modifications to not only RR, but to the Racers games and several other PC games I own. RRU has truly opened up a whole new world for me, and for that I can't thank this community enough.
Now, I'm working on yet another overhaul of Rock Raiders. Originally it was only going to be an emerge map fix of Axel's mod (though the problem stemmed from Baz's actually), but as I began to get more involved with the mod, it became painfully obvious that there were things that needed fixing. Badly.
For starters, the Pyrite Monster could walk on lava, behaved like a Lava Monster, etc. That's probably because I didn't use the fixed cfg Axel mentioned in his topic. Either way, once I made that change, the infamous infinite crystal drain bug appeared. By this point, I started talking privately to other users here. Jessietail helped me fix this and the crashing problem with first-person view. After these trips to the cfg, things snowballed. One fix lead to another, which lead to an idea for something else, and the cycle repeated.
Before long, I stumbled onto aiden's mod. It was this mod that gave me the push to try to solve the mining laser bug, which I ultimately did: http://www.rockraidersunited.com/topic/7985-mining-laser-bug-solved-well-partially/
From here, things just started moving like clockwork as I became more familiar with the cfg and the maps.
Suffice to say, I'm hoping I can produce something that doesn't fall into the "just another mod" category.
I'll update my progress as things move along for those interested. If you want to contribute to the project in any form, comment here or PM me.
My hope is that this becomes a collaborative effort, since I have no experience with modeling or making biomes.
Currently I feel almost ready for a beta release, so keep an eye on the overhauls forum
With that, I retreat into my hole (SlugIN.wav plays).