Initially, I planned to post this as an "April Fools" video, where I joke about making an "720p version of the LEGO Alpha Team intro" except the end result is poorly drawn and so poorly edited you can literally see that half of the intro was recorded in GIMP.
The only reason I'm not bothering to disguise it as an "April Fools" video is because... well
...this video ain't fooling nobody. It's more of a parody of the intro instead of something you can trick your friends into watching.
Maybe if I put a Rick Roll somewhere in it, it could be an April Fools video, but most people would probably be turned away from the awful visuals before they reach the end.
Anyway, here's the video if you want to watch it. Enjoy??
So, a few years back, I tried to make a Rock Raiders comic series (named "Rock Raiders know zilch", a title which was explained using the smallest Calvin & Hobbes strip available on the internet) in an attempt to one-up Arthuriel's excellent "Insane Raiders" series (which, due to my minimal sense of humour, didn't work well).
Considering the fact I've only made 2 blog posts about "Rock Raiders know zilch" so far, it's pretty clear that I haven't followed up on my promise of delivering my comics regularly, but during RRU's downtime, I've worked on a few more strips (and I also managed to overhaul my art-style. Quick shout-out to @Ayliffe for posting LEGO Nexo Knights storyboards on Twitter, which inspired me to change how I draw Minifigs).
So anyways, time for the new issues. Enjoy:
#3 - RRU Raiders United
#4 - Stress raiders
#5 - Dimensional blunder
#6 - "Loss" of clever ideas
(Yes, its a dumb "Loss.jpg" comic, sorry @someswedish)
So yeah, those are the latest editions of my comic series, which I'm renaming "Zilch Raiders" (because "Rock Raiders know Zilch" is a bit of a mouthful).
Thanks for reading and I hope you've enjoyed these new strips. I'll be sure to post more comics in the future (although when that'll be is yet to be determined).
-- Ben24x7 --
Huzzah! RRU is back (but not quite, but hey its back, yet not entirely).
So yeah, its nice to be back. I'm currently drafting a blog post containing most of the fun stuff I've made during RRU's absence, but I decided this little gem deserves it own blog (actually, I'm just posting it because that's one less thing to post for the next blog).
So tell me, fellow Rock Raider...
What is Rock?
Landslides don't hurt me...
...don't hurt me...
-- Ben24x7 --
Over the past couple of months, I've been looking at my past LEGO Source Filmmaker renders and discovering how untidy or buggy it has become over the past year.
So today I thought I'd put together a collection of pictures/screenshots, all based on strange behind-the-scenes stuff and bugs that have plagued my past renders. So here we go!
Everytime @Xiron updates his pack of SFM/GMod minifigs (even if the model's rig isn't edited), Source Filmmaker tries to replace the old models with the new ones, yet fails in a spectacular way:
"Flex face fudge-up"
I wasn't aware of these UV map "mistakes" until I made the "PIRATES!?" poster.
"Brothers of shoddy arms"
After I released the original "LEGO Rock Raider christmas desktop background" 2016 pack, Xiron fixed up the UV textures of the Rock Raider model. As a result, this minor arm texture issue has been popping up every now and again.
"The shenanigans behind the scenes"
(The following aren't really "bugs" or strange artefacts from a long while ago, but some people might find this bit interesting)
Usually a scene looks fine from the camera's POV, but not everything is as it seems. Here are some weird things you don't see beyond the camera.
...and lastly, and more recently...
"Post-Nuclear Warfare Classic LEGO Games collection"
In an attempt to find the most screwed up session render, I came across my first poster with Xiron's "Classic LEGO Games" pack, made 2 years ago for the release of the Garry's Mod pack.
And... yes it was messed up...
But I didn't expect it to be the aftermath of a bloody Nuclear warfare.
I hope you've enjoyed this... uneducational insight behind the scenes of my somewhat corrupted collection of old/unused LEGO renders. Thank you for your time.
-- Ben24x7 --
Over the past week, I attended a course for Animation/Visual Effects, expecting to... well... make an animated project. And while that did happen, something else occurred during that week that took me off guard:
The appearance of the Vive wasn't hinted at or briefly mentioned beforehand, so you can imagine my surprise. And luckily, they set up the headset for people to use whenever they needed/wanted a break, which of course meant I tried it out whenever I could (approximately three or four times).
So, like my past encounter with the Play Station VR, I'll be detailing my experience with the Vive here. Enjoy!
PROBLEMS WITH THE HEADSET:
I'm aware this isn't a good overlook or review of the Vive or anything, but right now, I'm tired, and I wanted to get this stuff off my chest. I'll come back and edit this into something better later.
So recently, a relative of mine spotted that my local GAME(TM) store was allowing people to try out the Playstation VR Headset for 10 or 30 minutes. Despite the CEX Vive tryout "fiasco" I underwent a month or two ago, I felt that now was the time to get my first taste of roomscale VR. So to pass the hour 'till my train left for home, I dished out fifteen quid and within three minutes I slipped on the sleek white goggles...
...but I know some people don't have the time to read all of this, so let me give you the summerised version:
With that out of my system, let me tell you the full story of my experience:
-- DAY ONE --
-- DAY 2 --
So RRU has reset, causing people to re-post the stuff they have lost in the event...
...if this happens again in the next two weeks, and then a week or two after that, RRU's subtitle should be turned into "Tee Vee here, at your service".
There are a decent number of spam blog posts here on RRU. 'The truth about how to be great content-marketing' is one of those articles. The truth is, the key to content creation is to steal other people's work.
For some people, ideas are created from the heart or the deepest parts of the creator's mind. For others, ideas are the 20 floor extension to what was a well constructed house. Here are some other truths about creation creating all creators should create.
You don't need an original idea in order to create something. Whenever I get a package of plain M&Ms, I make it my duty to ask 'what am I doing stealing someone else's work?'. To this end, I steal people's work.
Yes, big companies tend to hire big teams to dig amongst the strings of the World Wide Web and unveil good ideas to stupidly "build upon". Taking two candies between my thumb and forefinger, I reach out, with my free hand, to grab the revolver on my coffee table. I am the "loser", and I must be rid of quickly. But then my stolen-but-repurposed ideas are loved by many people.
Even small acts of thievery can have success too, even without teams of writers, researchers and editors. Even good companies like LEGO can of one can find that blatantly copying content is successful, but my local donut shop isn't, and hence wasn't worth bringing up in the first place. I have found that, in general, the brown and red M&Ms are tougher, and my body of flesh and blood is genetically inferior. I have hypothesised that, as a content thief, I have no place on this earth.
The BBC reported "0% of the BBC's content was stolen from other sources in the past twelve months", and yet they are as 'successful' as ever.
You don't have to go viral to get great ideas to steal, but it doesn't mean it is good to continue. As I type this up, stealing Jamesster's pointless story about crushing M&Ms, I can't help but stare at the sleek cold metallic surface of the tool that'll soon bring me to my demise. When I reach the end of the pack, I am left with one M&M, representing I am the only one who can end this practise of stealing original ideas. Since it would be ridiculous for me to continue, it makes my choice to leave the world as soon as possible plausible.
But you shouldn't focus on the companies only available, or located, in the United Kingdom. Google has confessed six months ago that they stole the idea of some Google doodles from Bing, one of their competitors.
The more often you steal good quality content, the more people will like you, but the more people will accuse you of taking other people's work and passing it off as your own, even if it's not the case. Either start small and stay small or go big and experience the consequences.
As for me? You won't hear from me after this. As soon as I prism the button I'll be nothing more that a lifeless pile of bones, blood and flesh. As soon as I build up the courage to stop spell-checking, stop stealing the ideas of others, and to press...
In recent times, a family member encouraged me to use the last of our free cinema tickets before they expired. After some consideration, I took the opportunity to watch 'Ratchet & Clank', in order to see what the movie industry could do with recreating a single game, rather than a movie about games overall...
Before I begin, I ought to clarify something important: I've never played or experienced a Ratchet & Clank game.
You are probably thinking "Ben, seriously? You are doing a self-acclaimed 'review' about a series that you know nothing about?* I banish thee to the dark damp cave from which you came!" (or something like that), which is why I will not be pointing out anything I find bugging for the sake of not being called out for blaming the game about content only in the movie.
* - Except the names and identities of the two title characters
So was waiting around in the cinema for an hour to watch a movie recreation of a game worth it? Let's see the list of things that stand out...
"Ratchet & Clank" (the movie) is your everyday typical family film, with a 'Hero's journey' style story, following Ratchet's successes and failure(s) on the road to reaching his dreams as a member of a group of heroes, a story which also functions as a morale for the younger viewers.
Admittedly, the film does use character or story cliches usually for humorous effect or to add towards it's message, so if you're not a fan of cliches then you ought to buckle up.
If there is one thing I must give the Ratchet & Clank movie praise for, is it's visuals.
Despite the character designs and objects being stylised, everything from the lighting to the individual strands of fur(?) on Ratchet's face to the soft metallic reflections on Clank's body are absolutely stunning to behold and, personally, is one of the highlights of the movie (unless, of course, you don't care if the film is visually appealing).
In scenes where the film wants us to focus on a single character, or a group of characters, there are few elements to distract the audience meaning we can easily focus on the talking. As for the action sequences they were a good balance of 'clusterf***' and 'fast paced' without leaving the audience disorientated or lost among the action.
There were little touches in the background of some scenes that were fun to spot and satisfied most cases where I felt like looking for small details people would catch on their second or third viewing.
A lot of the jokes in the film are tailor-made for younger audiences but don't go as far as 'fart jokes', making them bearable for older audiences. Although to balance it out there are some silly little gimmicks for all ages as well as a little reference to other games that older viewers who were around in the PlayStation era will get a good chuckle out of.
The film does contain a continuous gag with the villan's hencemen(?) about modern generations constantly messaging on their smart phones. It's a small touch, but it only adds to the comedy.
Are there Ratchet & Clank references in this film? Possibly, but since I know nothing about the original game series I can't detect such hidden content.
--RECCOMENDATIONS (as in wether this film is for you)--
Personally, I'd recommend this film to anyone looking for good visuals, a decent morale or anyone who wants to see the result of porting a popular game to the big screen (like me), just as long as they can get over it being a family movie.
If you are a fan of the game series, I am in no position to state wether this movie is a good or bad omen for the duo, so I'm afraid you'll have to decide for yourself wether it is worth it or not.
As for me, to repeat the question, was waiting in a cinema and spending 90 minutes of my life watching the film worth it?
Apart from the visual quality and some of the small details, the Ratchet & Clank film did slightly entertain me but didn't leave a big lasting mark on me, but if I had played the original game(s) I'd probably be more interested or amused.
So... ...no, but that doesn't mean everyone else hates it, right?
...that is to say, 'you cannot read this unless you highlight, adjust your screen's brightness/contrast, have good eyesight, are le717, or copy this text onto a white background'.
And yes, this post was made to practically waste your time.
In a fit of boredom, I went and had a conversation to CleverBot and, as a joke, asked her to say 'Cake'.
It listed random jargon the internet had been feeding it, but when I asked it about the internet feeding it junk, the conversation became deep,and it felt like a movie script;
I know that, at this moment of time, most of the members in the US will be asleep, but could at least someone give me a suggestion for my mapping stream?
You'll find the stream here; http://www.twitch.tv/fred_cop
And, yes, I'm getting desperate.
Cirevam, or was it Grapheme, previously posted a topic which came from years into the future.
Whilst, as a member of RRU, no such ability exsists...
...but I think I can do it in a Blog.
If this works, welcome to the Blog Post From The Future(TM)...
If this doesn't, damn it.
Eh, this is close enough;
I've noticed people do this before, wether it'd be their birthday, Christmas, or any other special occasion, so when my birthday passed yesterday (at time of writing) I thought I'd give it ago. Do note however I don't have pictures like others do, but I swear what I'm listing is true. Here goes;
- Four cards (two containing money), Three received from family members from abroad (and by abroad I mean literally right beside Scotland) and one from a friend of my mother's.
- The books "Knife Edge" and "Checkmate" (written by Malorie Blackman), received from parents
- CD containing music I personally like, received from my sister
- Money, four £20 notes, two £10 notes, a check containing £10 and £20 sent to my parent's bank account, to be transferred to me. Total received: £130. Total overall (currently): £200-ish (includes money from sold LEGO sets and money before birthday).
Possibly coming late;
- My parents have mentioned another present coming from them that'll unfortunately be arriving sometime after my birthday (they haven't said what the present is, but I am willing to bet against all odds and say it'll probably be the LEGO Emerald Night, and I have the proof although it may not be quite solid proof)
- A 'Happy Birthday' from my family
- One person who noticed (and one who remembered) it was my birthday at church
- No one noticing on RRU (am I the most obscure member of RRU?)
I've recently decided to sell some LEGO, and have put up two sets for sale on eBay (one of which has currently been purchased), but before I begin I must point out that the set currency of the pricing is in UK Pounds and Pence, which won't help since I'm guessing most members on RRU are not in the UK, and if it's true, I dearly apologise.
"LEGO #6950 - Classic Space - Mobile Rocket Transport"
For people wondering why "LEGO City - The Mine" is off this list is because it just got sold as I'm typing this. So this blog is now focused on #6950.
Thank you for taking your time to look, consider, and (if you go far enough) bidding/purchasing.
It seems every time I go onto RRU's front page nowadays, in the topics and new topics section, I see at least one or more reading "I need help getting ___________". I'm not saying it's a bad thing to respond to these topics, but do you what this is turning RRU into?
A help desk.
A frickin' help desk, and I don't think that's what RRU really ought to be, although I'm not quite clear what RRU should be like.
if you have the time (and wish to, I ain't forcing you) respond to the poll above as to wether you agree with me about this sudden occurrence.
As unfortunate as it is, I've gotten back into Michael Rosen, mainly YTPs of him as usual, and I found one named "Michael Rosen stops celebrating 25 years of seizures". Its just a stupid fiesta of random out-bursts of song, insignificant amounts of sentence mixing, and so forth.
But the reason why I bring this up, is that I couldn't help noticing the bit at 1:21, where Michael shuts an "invisible door" only to crash while emitting a *BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*;
Admittedly, this was more than likely not deliberate, but I realised that Michael Rosen, apart from that moment in the YTP, he's a lot like the Infomaniac (he's got the age, hair, I guess attitude too, just missing a suit, hat and glasses).
To drive my point home further, I made this picture for fun;
Now excuse me a second, I might've misplaced my shotgun...
P.S. Oh, and after posting this up I set my Mood Status to "*BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*". This happened;
BREAKING THE EDGE OF RRU FOR THE WIN
1. Play LEGO Worlds on a computer not built with Gaming in mind (a Mac with VMWare Fusion will do)
2. Play and enjoy the game until June 3rd comes around
3. Realise there is a game update, ignore it
4. Go onto the game, take a couple of screenshots or explore or something
5. Try and see what the game is like with Motion Blur on
6. Restart the game
7. Encounter LARGE amounts of like (nearly One frame every Two seconds)
8. Adjust the Video and Effect settings to the lowest possible
9. Restart the game
10. Find it hasn't worked
11. Do step 7-10 for about half an hour
12. Question why its not working
12.5. HATE LEGO WORLDS
13. Have a look into the update
14. Realise you need to reinstall LEGO Worlds
15. Reinstall LEGO Worlds
16. Be mildly annoyed, but thankful all the same
17. Realise it still lags, even with the lowest graphics
17.5. HATE LEGO WORLDS A SECOND TIME
In this blog, I'll be listing a problem in game design and how to (possibly) fix it. So, without further ado, let's begin;
Areas the player gets stuck in
By "player gets stuck" I don't mean a hard or complicated puzzle, I mean areas where the player can't get out of. These can come in simple forms like, for example, an empty pit with no way out, unless your players remember you included a 'Restart' button, which breaks the feeling of immersion.
To find out if your game has any areas like this, watch play testing sessions closely. If your level doesn't have any easy-to-get-stuck-in areas, do more play testing until you find one. Only stop until you are REALLY certain that there are no places in the level where players get stuck, I mean you must be REALLY sure.
And finally, to repair it if one does come up, try putting something into that area that could either kill the player (maybe fill the pit with fire, for example) or something to help them out (like a lift, for example). Check to see if your implementations work to get the player out of that sticky situation and, once it works, play test again.
-- Ben24x7 --
1. Create an account
2. Create a blog containing a bunch of random words and jargon that'll make sense to everyone who reads it
3. Watch as people parody your blog
4. Realise some people hate you, your blog posts and your guts
5. Hope for the Fad to end, only to realise that the Fad will be hung over your head no matter how hard you try and forget it
6. Start questioning if you are Human
7. Find that you only exist to irritate and bug people with unreliable blog posts