A bit of context:
I wrote this terribly silly thing a few years ago on request from a player in a BIONICLE Mafia game I was hosting (as one does). Anyhow, I've always felt remiss that I never got round to posting it on this site, so here goes. Enjoy!
Here, for the curious, is the scene in which it originally appeared:
Kudos to Ghidora for requesting this in the first place.
Happy holidays guys! I managed to push out a new song complete with lyrics and my beautifully manipulated in just a few days in time for Christmas.
While it is pretty pop-y, I never tackled this genre and I felt I should fix that. To counterbalance that I tried to fit in some nasty chords and melodies and I edited the whoop out of my voice to turn it into what you hear in the final product. Enjoy!
Just Imagine.... A Lego RTS...
But not just simply themes bashing it out for your enjoyment. Many themes were released with absolutely no aquatic component. Many themes were solely aquatic. So why not bring two factions to bear, one fighting for control of the land and skies, the other sending aquatic incursions? Submarines, boats; anything to skim the waves and provide devastating firepower to bear on your opponents on the shore having wrestled the sea from your opponent's control. Ships like the Neptune's Carrier from Atlantis could be enough to provide amphibious landings as well, though I have different ideas for that submarine; I previously mentioned the idea of "king units;" highly powerful sets that you looked at in the store and drooled at; the Mobile Devastator, the MX-81 Hypersonic Operations Aircraft, or the LMS Explorer (though maybe that one's a bit too big... you could still have "orbital bombardment" or "teleport a team of Rock Raiders anywhere on the map"). Perhaps the Neptune's Carrier functions more like it did in the Atlantis online animations, whereby it functioned as more or less a submerged LMS explorer, containing all the ships that the team needed; unlike the sets, where it barely contained a small wheeled vehicle. A mobile base is always something appreciable in an RTS, if you have the micromanagement for it...
Yet the theme which created this forum is subterranean. Perhaps that could be a feature. I've seen Digging implemented extremely well in Impossible Creatures; units that dig are simply stealthed until they "undig," except notably digging units cannot attack other digging units Why not here? Chrome Crushers mining the filthy Power Miners mechs to bits while zapping them with laser fire, whilst scores of Rock Raiders hurry behind keeping the vehicles at high HP; all while the troops on the surface are entirely unaware of this, perhaps only hearing muffled explosions. There would be two "maps;" one of the standard ground and sea we know so well from any RTS, then below that, a slightly transparent underground cave network with natural entrances, obstacles, and exits (of course, unnatural minifigure-made entrances, obstacles, and exits can be arranged), which might focus on a key press like Tab as the foreground fades to invisibility, allowing you to control your units with ease.
But there's a more potent force on the battlefield beyond an underground threat; I was contemplating Master Builders. Unlike simply being just high HP high attack heroes, these could have a unique function to create units on the fly with the bricks around them; the bricks of course having come from your fallen enemies you just smashed. Similar to World Builder, whereby you could create units if enough bricks were together (a lot of the gameplay revolved around getting such bricks together), these legendary heroes would have the ability to create units with the nearby bricks, replacing your lines as they fall.
Of course, such a system would be extremely abusable on lower population caps, whereby a Master Builder could rebuild your army faster than your feeble units can shoot them down, and downright useless on higher population caps where replacing 1 in 100 really isn't worth it. Thus a simple solution would be to scale build speed with population cap, and perhaps make an automatic function (though autonomy in an RTS always results in stupidity) whereby your chosen Master Builder focuses more on rebuilding your units as they fall.
Such a system would be possible because unlike other games where killing units just creates graphical corpses, destroying giant mechas should give you vast hordes of bricks from which you can summon your own creations!
Perhaps, in the sake of ceasing endless spams, the amount of bricks dropped by a unit could be less than the amount it took to build; in the interests of preventing endless Master Builder reconstruction.
But that's all about one half of an RTS; the unit composition, the micromanagement, the lasers (my favourite part... you know you're playing an RTS right where the sounds cease to play because there are so many PEW PEW PEWs already sounding).... how about the economy?
If you were playing Rock Raiders, you wouldn't exactly care about white bricks. However, you'd be extremely interested in the rare Teal resources around the map, something that other themes wouldn't care about. But your Mars Mission ally would be more than happy for you to harvest those white bricks and tribute to them; and if you have an eco bonus of extracting bricks from rocks faster, being a mining theme, perhaps it's in your best interests to help fund his war effort. Tribute might even be automatic for these resources you don't care about.
All this makes for perhaps a confusing HUD, showing bricks in all colours of the rainbow; a system similar to the online Lego game Monster Fighters would work well, whereby your most important studs are detailed and the others that are only needed rarely or not at all can be accessible via a drop-down menu.
At the front lines where your constructs are rising and falling all the time, but mostly falling as your Master Builder cannot be everywhere at once, the bricks are free resources, if your Small Transport Truck is able to dodge the laser fire which will inevitably scatter. Such plentiful resources means that you'd be interested in getting them back as soon as possible; thus whoever had the resource dropoff closer to the front line would easily accumulate the greater resources. Perhaps this could be fixed by extremely expensive resource dropoffs, unlike the classic 100 Wood seen in Age of Empires II. But this still wouldn't stop a lategame grind where you're rolling in every resource except spare population. Ideally you wouldn't be rolling in resources due to the presence of ludicrously expensive, ludicrously powerful units. After all, why stop at one? Why have one LMS Explorer providing constant beaming down of raiders with laser beams when you could have two? Intergalactic space might get a little crowded, but such a ground-focused RTS wouldn't need to go into detail on that...
My coding has improved since last I wrote a wall of text on this, but alas it's still only cin >> and cout << , so such an idea remains in the imagination; hence the title, Just Imagine....
... just imagine a fleet of Chrome Crushers drilling upwards from the surface right underneath Lego City with supercharged lasers...
... just imagine Johnny Thunder saying "Aw crikey!" as laser bolts from Exo-Force mechs whizz past his face as he frantically repairs your long-ranged Classic Castle cannon...
... just imagine a stealthed Neptune Carrier emerging from the sea and unloading a cargo of Lego Universe Maelstrom bots onto your precious economy, before disappearing beneath the waves...
... just imagine the spam of Rock Raiders with Laser, Freezer, and Pusher beams constantly popping out of Tool Stores to fight off an endless horde of elemental spinning ninja dragons....
... just imagine summoning Space Police I, II, and III together to bring the various criminals of the galaxy to 'justice,' if your idea of 'justice' is 'pulverizing their vehicles to pieces and driving over the rubble....'
.... just imagine.... a Lego RTS.
Hello. I present to you my (not really) new track I composed.
It's inspired by Breath of The Wild, and it tries to mimic the style of the music that plays where the Sheikah are involved, namely shrines, Divine Beasts and guardian encounters. The twist here is that this mellow and somber Sheikah atmosphere, filled with orchestra (real violins included) and unique sound design surrounds a stupidly heavy EDM drop.
Edit: RRU doesn't want to embed the video. Oh well.
Greetings, and welcome to the inaugural entry in what is certain to be an edifying and scintillating program. I suppose you're wondering why I've called you all here tonight. The reason, good sirs and madams, is birds. A most vital and compelling matter, as you can no doubt see.
Neither of these things is a bird, and yet they're nearer birds than any non-avians alive today. Whatever one might say about archosaurs (and there's a lot to say) they were no slouches. Not content to have produced the first vertebrates adapted to flight, they opted for an encore, conducting themselves with no small amount of style.
Stick this in your fancy sails, synapsid freaks!
There was a lot of tweaking over the eons, but eventually the familiar form emerged: Sans tail, sans claws, sans snout. Aerodynamism incarnate.
Still, it was not so definitive an avian that it overpowered its beakless-breathren. Rather, it coexisted with all manner of feathered beauties.
Look ma, no wings!
Alas, the cosmos is a cruel mistress, for the age of reptiles was coming to an end. Between the Chixalub asteroid and the Deccan Traps, Aves, birds as we know them, watched their dinosaur brethren vanish from the Earth, in what was not even the worst mass-extinction to date.
While those puny mammals were getting their act together, Aves was flourishing, getting up to all manner of outrageous hi-jinks
Flight! What is it good for?
It should be noted that while no other dinosaurs escaped, there was another lineage of archosaurs that survived....
And while it was those pesky hominids that ultimately reached sapience, one can hardly deny the impressive cognitive faculties of certain birds...
Not bad for a lineage that lost its hands millions of years ago!
In conclusion... Well.... What was the point of all this?
Oh! I know!
Oh man it's that time of year again. That is, time for spooky anime metal! That's right. I decided to stray away from my tradition of making regular spooky stuff, and went for just a halloween appropriate track instead. I think it ended up being the best decision I could make, since I was getting bored the hell out of my skull with the spookiness shtick.
Don't you just love the triple alliteration in the name? I couldn't make a Halloween track without a cheesy name, even if the track isn't that spooky.
What now? An old school rock track featuring my beautiful 99% artificial voice? Yup you heard right.
I'm not a songwriter so the lyrics might sound pretty cheesy, but they still do have a meaning. It's all about the depiction of a weird feeling evoked by certain sceneries and situations, and something else. I won't say because I think it's best to leave the analysis to the listener.
And I'm back with more music! It took more time than expected to get the video done, but it's all good now. It's here.
This is some pretty complicated music. If you don't like it at first glance, give it another go. Irregular time signatures aren't as intuitive as 4/4 and the like.
And it's time for another track! This one is pretty serious/melancholy compared to my usual stuff, but I figured it would be cool to try something different. I don't have much else to say cause I don't know how to describe this. Welp.
Hello, I'm still alive and lurking. This is the first video I had the chance to upload in a while, since I've been studying like crazy for the past few months. But now I finally have some time to get back to making music and uploading videos!
This is a pretty simple EDM track inspired by the cyberpunk aesthetic, hope you'll enjoy.
A custom park I made in THUG. It's my take on a Warehouse style level. I'm a little rusty with making parks as I haven't done it in years, but it's something. It also has a few custom goals.
Re-uploaded as of 7/5/2018. Used my capture device this time!
Original blog date: 4/5/2016
So it was my birthday and I had a very nice time with family and friends.
- clothes and blanket
- two DLCs for Warhammer 2 Total War which I have spent the past week playing with
-One 'black box' from a friend that contains OSes from the 80's, which in turn can then run various games from that time period, including the first three text-based ZORK adventures aaarg my enter key isn't working- and such a quantity of Lego that I couldn't build it all over the weekend!
- 8075 Neptune Carrier (of which I had one already ) - large set
- 8077 Exploration HQ (of which I also had one already ) - very large set
- 8059 Seabed Scavenger - small set
- 8060 Typhoon Turbo Sub - medium set
- 8057 Wreck Raider - small fry compared to the above
All complete, which is nice! Minifigures, portal keys, and all!
FANTASY CASTLE THAT'S LITERALLY WARHAMMER (evil skeletons, Orcs with green skin, Dwarves, heroic Mannish defenders)
- 7079 Drawbridge Defense (missing some minifigure accessories; one crossbow, some weapons (got plenty spare ), golden shield (used serving dish instead), golden sword (used katana instead), golden helmet (used gold fire cap instead... this guy looks pretty wacko now ) - large set
- 7037 Tower Raid (complete and duplicate, neither of which worry me ) - medium set
- 7097 Troll's Mountain Fortress (missing 1/2 of minifigure heads but all bricks, and both trolls, there) - very large set
Note on 7097 - It is the worst fortress I've ever seen. It has no reinforcing at all, and when assembling it the pressure of putting bricks together caused the high tower to just disintegrate before my hands. Using my remote controlled repeating ballista, I ran the combined fortress over into pulp. The gates fall off, the gate arch falls backwards, the bonds between segments split, the walls implode... A terribly reinforced set. I'll have to fix that
- 7690 Eagle Command Base (missing one large orange pipe, which is a bit of a shame as it's one of the most important pieces of the set as well as one of the most irreplacable. Not a problem, I'll just share from my other Eagle Command Base ) - large set
- 7692 Recon Dropship (missing minor replaceable pieces) - large set (The dropship is quite large, but the alien craft which will be forever termed "Alien Extractor" is quite hefty as well. Very dense.
- 7697 Clawtank Ambush (complete) Now my third Clawtank (or is it fourth? I've started losing count of my number of Clawtanks and LRR's Loader Dozers ). However this can hardly be said to be a problem, unless one considers storage space. - medium set
All in all, a colossal haul that I'm almost embarrassed to share ...
But there's one more thing I got... Can you guess what it is? You'll never guess Make a guess, and then open the spoiler below...
My engineering degree has taken its toll. See, it's not just the degree. As part of my engineering degree - that's what makes it so special - I have to have obtained 800 hours of engineering-related work experience. Else they don't let me graduate and I'm left floundering for work experience.
At the beginning of last year I threw myself into it by skipping first year and starting second-year immediately. Then in the semester-to-semester break I picked up 120 hours of needed work experience. This left no time to prepare before heading into the next semester, where I took a fifth course on top of my workload. Then came the Christmas break, which was again spent a) desparately hunting for needed experience (very stressful!) and b) doing work experience. I finished work on a Wednesday and the first semester of 2018 started on the next Monday. All without a single proper 'day of rest.' (The engineering degree is four years, so I've got this year and one more to go).
Small wonder, then, that my brain is now forcefully shutting me down as I'm on study leave. It is to be expected that I am feeling as exhausted and despondent as I do feel, just because my brain has never had time to calm down for the past one and a half years. Weekends would be spent fretting about assignments. Major holidays were spent hunting down work experience. Minor holidays always had assignments due over them.
It's not too bad though. I'm very tired and unwilling to get any study done for exams, and my sleep schedule is nonexistent. But that's most of the effects of it (other effects include unwillingness to socialize and a total lack of patience with inanimate objects). Which is bearable, and as depression goes, relatively minor.
At least, that's what I tell myself. Whether it's actually true is another matter, but at least I'd like to hope that things are minor. They certainly all make sense now that I know I have proper depression as opposed to random 'meh-ness;' nearly all of the hitherto inexplicable events that have happened this year can be explained now. Nearly.
Oh well. I hope you're all doing better than I am, but I know for some of you that flat-out isn't the case. Al-ways look on, the bri-ight si-de of life!
I love LEGO. I think my username makes it quite clear I'm a LEGO fan. What I love most about it is the classic minifigures and decals/stickers used on sets. I would have liked to have collected a few more Adventurers sets from my time but I only had so much money then that I couldn't afford to. For me I think that TLG should do a minifigure series of classic minifigures who have only appeared in Video Games, like with LR2 characters like Frankie Solido and Baron Rosso, to LI2 characters like a Brickster Bots.
I love making games in Unity. Especially LEGO based games. I'm currently in the middle of a Racers Project but have also started modding the TTGames LEGO games like LEGO Harry Potter: Years 1-4 and making custom game icons for both classic and modern LEGO games. I do try making my own custom decals for games like Racers 2 and LDD.
I like modding LEGO video games, Both classic and modern. I've made custom textures for Racers 2, and found out a lot of detail into the former LEGOLAND Windsor Resort attraction Rocket Racers/Racers LBE. I mainly as my name describes mod LEGO Digital Designer, adding in custom textures and making MOC's of LEGOLAND attractions. I also do a bit of game creation using Unity, and video editing with both Adobe Premiere and SONY Vegas Pro 14.
Switched back to this alias on RRU since it's the one I was using in every other LEGO community (LEGO Universe, Legend of Mata Nui, Eurobricks, etc), and it was a bit confusing to new folks
Moved the RRU Discord server to my old account where all the other LEGO servers are
Cleaned up my Discord server list in general; 30 was too many to keep track of
Set up a bot for the RRU Discord server (we'd planned to have a custom one from the beginning but it never got off the ground, so I found an existing one that had the functionality we wanted)
Cleaned up old Announcements channel for the RRU Discord, did some other organization/cleanup
Improved forum member title/rank
The title says it all.
Continuing to use Axel's mod as a basis for my own has been limiting. Just searching for and removing all of that garbage in the cfg and elsewhere has been a tiresome and very crashy process.
So I've decided to start over from the vanilla game.
Another reason for this is so I can go through the game and purge of it unused files. It's been slow and painful but I at least this has enabled me to shrink one WAD by roughly 2 MB so far.
I'll take ever kilobyte I can get in space saving, because I most certainly will need it later.
In the meantime, for those who want to know about some of what will be in the mod:
1. Interface from Baz's mod. Hands down better than the original.
2. New sound effects for a lot of things. I'm seriously considering doing new voiceovers as well.
3. Biomes and Pyrite Monster from Axel's mod. I may also include my own Acid biome. I said MAY, not would.
4. Tunnel Transport
5. Bonus Mission tree in place of the Training Mission menu. Will have room for 33 maps. If there is a map from RRU that you think deserves to be in the bonus missions, please post here and vote above.
6. Spiders and Scorpions reloaded. (Snakes may not make the final cut; details will come later)
7. Spider Webs.
I'm not going to reveal some of the completely new stuff right now, as I don't want to spoil it for everyone. That's not to say I won't leak a photo or two of the good ?
Lastly, to tie into no. 5 above, do you think level remakes deserve some recognition as well? I've added this as a poll question; if there is enough interest I'll make a separate poll for level remakes.
If I missed a map, or you found one elsewhere (or one from the old RRU) please let me know.
Any suggestions for this and the mod as a whole would be appreciated.
Welp, that's all for this update.
Until next time!
Initially, I planned to post this as an "April Fools" video, where I joke about making an "720p version of the LEGO Alpha Team intro" except the end result is poorly drawn and so poorly edited you can literally see that half of the intro was recorded in GIMP.
The only reason I'm not bothering to disguise it as an "April Fools" video is because... well
...this video ain't fooling nobody. It's more of a parody of the intro instead of something you can trick your friends into watching.
Maybe if I put a Rick Roll somewhere in it, it could be an April Fools video, but most people would probably be turned away from the awful visuals before they reach the end.
Anyway, here's the video if you want to watch it. Enjoy??
Heyyy, it's been a while since I've done anything! Better get back on track with a fully produced track with real recorders!
As I mentioned in the description of the video, this has been laying around for a pretty dang long time. While I still think this track is way too silly for me to take 100% seriously, it still is pretty important to me, so I felt I needed to publish it and move on with it. Hope you'll enjoy!
Welp, it's time for another update.
Since I last left the stranded miners on Planet U, I somehow ended up on the LOMN restoration project team started by The Beaverhouse streaming group on Discord.
It's been an incredible experience working on the lost Bionicle game every fan has dreamed of getting their hands on.
To all of the Bionicle fans that read this, the work we've dedicated to this game is for you.
Returning to Planet U, I can't really discuss too much about what I'm doing because I don't want to give away some of what's going to be in the mod
I will say this: if you thought this game was out of tricks think again.