Heeeey, so what's up RRU? The usual? I expected as much. Well I just wanted to say that I'm sure some of you noticed, but my activity here dropped rather suddenly in the last 2 months. Screw it, I can't even tell (is that a bad thing?). Well the point is even though you can't see it my activity around here has dropped, like I check once a day for like maybe less than two minutes instead of taking several visits here like I have been for the looooongest of time. I actually barely touched anythi
TT released Lego Star Wars in 2005. They also released this in 2005.
It's.... literally... Lego The Hobbit in 2005.
- Smash things to get studs
- Buddy-up attacks
- Stun enemies with spe
Whilst looking about the internet for things, I came across this rather daft-looking mod for Sonic Generations that got the Sonic character models from LEGO Dimensions and slapped 'em in Generations. So I downloaded it, booted up the game and my sides were immediately sent into literal orbit.
(got a lotta screenshots to post, so I'mma put 'em all in spoiler tags for your viewing pleasure)
lego sonic as you truly imagined it
With the Nexus Farce: Ingress of Imagination entering its final, if belated, chapters, and the Elimbies poised to collapse next month (I'd like to believe there is some causality between the two), I find myself at a juncture: what should I waste my time on next? I have a few ideas, including those listed in the poll above (that question is multiple choice, so mark any of those that sound interesting and/or say in the comments). I enjoy crafting narratives and building models, and the two mesh to
So, the holidays and the chaos it brings has passed and I'm back on the rails with the project and whilst working on the base engine something came to mind, should the GUI be exactly like the old Rock Raiders game or should it get a fresh GUI which is able to use the amount of space that is now available on the screen? Think of a permanent present sidebar with the icons for constructing buildings or unit actions showing up and a mini-map in the top right corner like regular RTS games. What do yo
My commentary is in red.
WORLD BANK ASSISTED PROGRAMM
DIRECTORATE OF INTERNATIONAL
PAYMENT AND TRANSFERS.
DEBT RECONCILIATION/AUDIT UNIT
United Nations Headquarters,
New York, NY 10017 , USA
YOUR REF: WB/NF/UN/XX0L8 UNITED NATIONS.
Dammit! They caught up to me! I knew I shouldn't have borrowed money as the ambassador from Lusitania!
This is coming to you in regards to the recent meeting between the United Nations Compensation Commission to restore the dignity and Econom
Minifigures are poor defenceless creatures that only live to build. It's the one thing they know. They live in a world where the only places they can build are flat planes, which are few and far between. The horrible world they live in is filled with savage giants, completely disregarding the poor minifigures. They even move and destroy their creations that they've worked so hard on.
But the only places that can provide them with building space are within the giants' fort
EDITS TO MAKE:
Segments define the state of a level (specifically Enemy and Crate placement), based on player data when they first load in. For example;
Major Segment = First time you go through a level
Minor Segment = Less crates, less bolts to prevent bolt farming
3 Invisible Difficulty Levels that you can be on (Easy, Medium (Normal, Default), Hard), likely tied into segments (Note: Difficulties were only switched for future levels), with Challe
Hi there, I said I would analyze the (available) code to Lego Rock Raiders and see what I can do with it and today I have come to a verdict. I will be able to reconstruct the game engine with the data I have available and the insights created by just looking at the overall configuration of RR and the game mechanics. It won't be easy nor will it be a swift task but it can be done and it will be done. One of my work projects has been postponed til 2017 and the other one is almost done so I feel li
Not to be confused with Mech.
I won't be uploading music too regularly in the next few months, even, unfortunately. I'm quite busy with school, the soundtrack I'm working on, games... In other words I won't have time to make music for YouTube and y'all in general. Sorry!
This is an idea that sprung to mind when I couldn't get Rock Raiders to work on my PC (even with all the helpful tutorials on this forum) and I wondered "Why hasn't this game received a remake yet so that we can still play this gem but without issues on newer systems?" And so I started my search for a remake and stumbled on some threads and one abandoned project that could be revamped as a Rock Raiders co-op multiplayer mode.
Now I understood from @Xiron that there were multiple atte
I've returned for a second time after a long string (15) of exams again
except these ones I did actually study for and didn't need to bury myself in a textbook at the end of term three
not that anyone massively cares all that much, and oh look, the deranged lunatic is back with his tongue
as if you hadn't noticed that already
Without wasting any time, let's begin.
THE TIMELINE AND THE STORY:
As I said in the last part, it's probably after the events of Soccer Mania.
The Brickster has been jailed again. But not on LEGO Island, but in LEGO City.
After being sent to the future, Edward wakes up. By the time he woke up, the police arrived.
Because The Brickster made Knights Kingdom involved in Soccer Mania, the police arrests the young Knight.
(If you haven't chosen an
Sooooooooooo, I'm back on this blog again. Why? I haven't been posting anything in this blog in a long time now.
You've already seen the title, so let's begin.
Well, as for now, I've been thinking about making a game for a while. And while I was wondering, I made a story for the game.
Soo, here's the summary of the story:
With many battles been lost, Cedric The Bull, the leader of the Bulls, seeks help from Willa The Witch. After some time, Cedr
Now it should be a bit easier to find some of my things scattered all over. Currently contains my SFM/Gmod stuff (including some WIPs I've never publicly posted!), though I'll probably post more other stuff later.
...oh yeah, and my current header/logo was just suppose to be a temporal one that I'd change later (even the name was not official), even the background was kinda tossed in there but it kinda works nicely I suppose. xP
As the title says, things didn't go as planned.
It may not look too bad, but I have to show you some trouble spots.
Severe warping around one side of the print, resulting in a malformed motor mounting point.
CURA actually thought I wanted to print the interior of the holes of the upper frame mounts, as opposed to the geometry of the frame mounts themselves. I don't know if this is CURA's fault or Sketchup's, though, but seei
So, I decided to start work on a new combat robot earlier today, and I actually decided to 3D print it. Which is an especially odd choice for me since I don't personally trust 3D printed components on combat robots. 3D printed robots tend to not hold up that well, as the material tends to split from hard impacts.
But then I discovered a material called HIPS, or High Impact Polystyrene. This material can take some pretty decent impacts, and although the separation issue is still prese
And its done...
4 Weeks of dragon picture each day
A total of 28 pictures (with exceptions to the occasional bonuses)
But now I'm going to call it done, i probably will redo this sometime again i the future though.
Hope ya enjoyed and remember...
Say no to dragon slaying!
Day 28 (Finale)