it has come to my knowledge how much galidor has been spoken of lately and I decided to pop in to see what all of it was about and holy cr*p, I have something to share with y'all.
a little while back on the solekian discord (which is a server full of chumps from bzpower and the likes where we praise solek and make memes - silly I know), we had a discussion about galidor and some guy said this:
I was like "oh my, is that last part true?" and suddenly my interest of this mess started to peak.
so I went to check the actor of nick bluetooth's instagram account and oh boy he wasn't fooling around with us.
at first, it was weird yet rather toned back from this poor fella because according to the guy I was talking to, he hasn't gotten a new role since 2002 - well major roles. to be honest, it's pretty sad considering his work for the show was pretty decent and I liked it.
but to be fair, doing work for one of lego''s failures wouldn't hurt your career right?
but yeah that's pretty it. I found this interesting enough to be shared with y'all.
Sleep is hard. Body does not want to sleep. Brain wants to sleep. Brain tends to lose.
Hi! I'm [still] Jaina, [still] queer as hell, [still] messed up in the head [but slightly better than before], [still] obsessed with LEGO stuff. Especially that which was around during my early childhood.
Hey, it's been a while since I was around here. I dropped out of RIT. Game Design, while still a huge passion of mine, is no longer something I can pursue. I simply cannot retain ANY useful information about coding (beyond the basics) if I stop coding for even a short period of time, and I have trouble learning anything new in it. I'm also in a bad place in my life, mental health wise, so I'm focusing on doing a whole lot of therapy and getting my s*** back together.
I brought back RSIs (repetitive strain injuries) brought about by trying to breed a shiny version of every single goddamn Pokemon (for which that is possible) by playing an extremely excessive amount of Dofus, followed by Stardew Valley, and then Sunless Sea. I'm itching to go back to Sunless Sea. I have no self control, though, so whenever they are feeling marginally better I do something to screw them up. It's REALLY boring watching Netflix and trying not to fidget all day long.
I recently remembered how awesome LEGO stuff can be and I want nothing more than to build, build, build. Unfortunately, my home is in Rochester, and my bricks are with my parents, in Saint Paul - plus, my hands hurt all the frickin' time so I'm not gonna open that barrel of snake worms until they are doing better.
In more positive news, I have a partner and also a sort of partner who will probably eventually be a girlfriend and it's pretty great. It's weird that some people actually find me attractive.
Hopefully I'll be around here more often. I have very little to do lately. Recovery is dull.
Last Friday i made a special avatar for myself inspired by the jackbox party pack game Monster Seeking Monster.
And over the next few days i have been making allot of avatars for other people, so i decided to showcase all of the ones i made so far.
Hope you enjoyed these and if you want one for yourself, go ahead and PM me.
I haven't made much progress since my last entry, to be honest. Most of what I've done is make a few minor cfg adjustments basically.
Adding DynamiteWakeRadius in has certainly made things very interesting, though. Glad I found this in Jessietail's config documentation.
Only thing major I did was a partial overhaul of the map Gephyrophobia. Yes, I'm using this map in my mod.
But my main reason for an update was to ask the community for some advice regarding maps. Take a look at my poll for details.
Welp, that's all for my first update of the new year!
So I finally decided to make a blog.
When I first joined this site in October of last year, I was amazed to see all the modding that had been done to my favorite childhood game, Rock Raiders. I first tried out Baz's mod, and from there, ended up using Axel's mod almost exclusively. It felt like a brand new game, and gave me countless hours of enjoyment (and yes, frustration too).
Eventually, I became increasingly interested in making my own modifications to not only RR, but to the Racers games and several other PC games I own. RRU has truly opened up a whole new world for me, and for that I can't thank this community enough.
Now, I'm working on yet another overhaul of Rock Raiders. Originally it was only going to be an emerge map fix of Axel's mod (though the problem stemmed from Baz's actually), but as I began to get more involved with the mod, it became painfully obvious that there were things that needed fixing. Badly.
For starters, the Pyrite Monster could walk on lava, behaved like a Lava Monster, etc. That's probably because I didn't use the fixed cfg Axel mentioned in his topic. Either way, once I made that change, the infamous infinite crystal drain bug appeared. By this point, I started talking privately to other users here. Jessietail helped me fix this and the crashing problem with first-person view. After these trips to the cfg, things snowballed. One fix lead to another, which lead to an idea for something else, and the cycle repeated.
Before long, I stumbled onto aiden's mod. It was this mod that gave me the push to try to solve the mining laser bug, which I ultimately did: http://www.rockraidersunited.com/topic/7985-mining-laser-bug-solved-well-partially/
From here, things just started moving like clockwork as I became more familiar with the cfg and the maps.
Suffice to say, I'm hoping I can produce something that doesn't fall into the "just another mod" category.
I'll update my progress as things move along for those interested. If you want to contribute to the project in any form, comment here or PM me.
My hope is that this becomes a collaborative effort, since I have no experience with modeling or making biomes.
Currently I feel almost ready for a beta release, so keep an eye on the overhauls forum
With that, I retreat into my hole (SlugIN.wav plays).
Surprise! It's an Irish folk song. Except it's got guns! This is probably my new favorite track of mine, even with all the repetitions (which by the way are very intentional). This track is like 80% stuff I've never used or tried before, so it's got a very fresh sound. I hope you'll enjoy it as much as I do!
I've never really followed the whole "New Years Resolution" thing before, but in getting older and running out the body clock, I've realised it might be good to start making some changes.
One thing I really want to achieve next year is one of my biggest failings from this year. I'm a software developer by day, and a gamer by night. Being drained through the day with professional-level coding has made me bitter and cynical towards my own projects, to the point I've stopped doing them. While I still write game design documents as a hobby, I've completely put off physically working on any of the projects I would have once committed to.
My New Year's Resolution is to produce one large-scale mod. It's something I used to do, or at least make serious attempts at, and I totally have the capability to do so now.
While just making a new project from scratch gives me a lot of freedom, doing it as a mod means I get to excite an existing audience and utilise any existing content/implementations (i.e. I don't have to make my own guns or gun code, which is important as I have no visual ability whatsoever, and core stuff like weapon physics are a real pain in the knackers to do). A big problem of making a game from scratch is that any serious investment will cost me (purchasing asset packs or artists to make the game not look s***, paying for my own time and materials, paying for promotional stuff etc) and I'll want to seek return, which means a lot of legal and certification woes to deal with. I just want to build something big but relatively light that people can enjoy.
My trouble is selecting a game for the specific mod I want to create. In an ideal world, my ultimate mod project would be a kind of Destiny-styled Raid, set in a breaking-down theme park. That is to say, a networked game-mode where a group of players are teleported between several small scenarios, in which they must complete a puzzle with barely any hints, while a horde of enemies attempts to gun them down. The story and aesthetics will be based on the likes of Westworld and Jurassic Park, which I've become very obsessed with recently. Ideally, players can collect audio logs, and collecting enough will change the final boss fight (or add a second one).
Of course, that kind of project would be intense to produce, especially with many mod kits, so the idea is modular and flexible. Maybe it will only be solo. Maybe combat will be reduced. Maybe there will be less variety of individual puzzle mechanics and instead more reuse in creative ways of the same puzzle mechanics. The core, player surviving a collapsing attraction park, will remain the same.
I'm looking for suggestions of games that have the capability to do anything along these lines. I've thought about using Blockland, but I've heard some negative things regarding the capability of the bots and having many different behaviours going at once (ideally, many people can connect to the server, group up in "fireteams" and run different parts of the course at the same time, like how a theme park ride has people in different rooms). If people can prove Blockland is capable of this kind of stuff, sure, but otherwise I'd like to know anything else I could use as a base. Another variant I've thought about (and one more relevant to RRU) is to make an overhaul for LEGO Rock Raiders that switches it up to become a time trial to find certain missing people and objects in the various tunnels underneath the park that staff used to get between attractions to perform maintenance.
Any suggestions will help. A part of this is I want to make something people will actually play, as opposed to just producing crap for myself.
... Imagine a computer game. More specifically, a real-time-strategy game.
But not with medieval knights. Not with spacemen. No, something far better - with both.
Both sides made out of Lego bricks.
Imagine starting with the classic AOE three minifigures...
Imagine harvesting Yellow bricks to build more minifigures....
Imagine harvesting Grey bricks to build weapons for those minifigures...
... and harvesting all sorts of bricks to start building small vehicles....
Imagine using those vehicles to harvest more bricks to build more vehicles....
... to build war machines of destruction...
... And then imagine the other player doing exactly the same thing.
Picture the carnage. Robin Hood's arrows bringing down giant alien spaceships, which are in turn bombing Aquanauts submarines trying to mine silver crystals to add a giant death beam to the Neptune Discovery Lab. Mars Mission tanks grabbing with Police Cars, and aliens walking away handcuffed. Pirate ships boarding submarines. Chrome Crushers drilling the front off those inferior Power Miners vehicles. Spamming Galaxy Squad speeders to fight off an unexpected invasion of tribesmen lead by Achu. Training "super units", like the MX-81 Hypersonic Operations Aircraft, only to find that your enemy has build the Mobile Devastator before you and has just wiped out half of your Aquanaut allies...
... and of course, destroying anything yields precious bricks back, so imagine sending a fleet of Small Transport Trucks to pick up the wreckage of the defeated Agent Bikes so you can upgrade your Chrome Crushers to have a second laser on them to defeat the second wave of inevitable Agent Bikes...
... and using those bricks to repair your frontline Exo-Force mechs with Mechanics while they pelt away at the Fire Station...
... then imagine starting LDD or variants thereof, and creating your own units... your own faction to bash the Ice Planet / Insectiods alliance with crossbows mounted on cars... expanding on tech trees of short-lived themes.... bringing new units to complement a strategic weakness...
... of course, the keyword here is "imagine," as I can't code for peanuts.
But still. It's a nice idea to think about.
I haven't been streaming for a little while now since I have been playing Pokemon Ultra Moon the entire time. And a little League of Legends on the side. I'll attempt to stream in the next hour after this is posted. I will also get some new social media within the next hour and will post them on the following day. Do not be surprised if I look down constantly on stream as I will probably be distracted by Pokemon Ultra Moon
As promised, here's a single post containing some of my videos, from this summer onwards!
This is a TouHou style track I started two years ago right after finishing Champion Battle, but I remade it from scratch with my new composition style. Unlike other tracks inspired by the same source, this one is a full-fledged composition!
This one is a rather unusual track for my standards, being more focused on experimental atmosphere and ambience than anything. Melodies are very scattered and are by far the least important element here.
This is a pretty basic House track, it's nothing too extreme but it's definitely a refreshing take on such a stale genre!
And last, but not least, this is a track I made as an example to show to a game developer who contacted me. I didn't even get to send it to him, so I decided to upload it. It's a JRPG-syle background music with very Japanese-y elements and floaty harmonies.
And that's all! Enjoy!
I try to start streaming around 12-12:30pm Eastern US Time. I also stream at night starting around 9-10pm.
I only stream LEGO Racers for now. I will see if I can stream other games soon.
I've been gone from RRU for a while and it might be awkward for me to randomly pop in, but I feel the need to bring up what is probably the most irresponsible thing I've done here:
You may or may not have already noticed that my various image galleries are no longer around; this was the result of my own reckless behavior. Shortly after members' galleries became reaccessible, I abused a temporary feature which allowed me to delete all my gallery folders.
Anyway, I would like saw I'm sorry for creating this mess and probably leaving a dent in RRU. I know that for a while I've felt some disgust, anger and/or embarrassment over certain content I've uploaded in the past, which could've been ignored or handled differently. I also guess that I was really emotional over myself and couldn't think of any way to move on but throw away all that stuff whether it was Nonetheless, there isn't an excuse for any of this nonsense. My actions were completely illogical and selfish and only stirred up trouble.
As for my content, I've preserved and/or reuploaded some of my most valuable work (i.e. Handheld Rips, Textures). Other random pics/screenshots, however, were not stored on my computer and are likely gone for good. I may have seen some of them as insignificant clutter, but others might've shown interest and it was unfair and unreasonable for me to erase them.
Obviously, an apology can't repair the damage that's been done. I even questioned myself if it was worth it to say anything, but I thought that it was because I would've felt much more awkward pretending it didn't happen. Again, I'm really sorry that I got careless and deleted everything I'd made without thinking of the consequences.
So, a few years back, I tried to make a Rock Raiders comic series (named "Rock Raiders know zilch", a title which was explained using the smallest Calvin & Hobbes strip available on the internet) in an attempt to one-up Arthuriel's excellent "Insane Raiders" series (which, due to my minimal sense of humour, didn't work well).
Considering the fact I've only made 2 blog posts about "Rock Raiders know zilch" so far, it's pretty clear that I haven't followed up on my promise of delivering my comics regularly, but during RRU's downtime, I've worked on a few more strips (and I also managed to overhaul my art-style. Quick shout-out to @Ayliffe for posting LEGO Nexo Knights storyboards on Twitter, which inspired me to change how I draw Minifigs).
So anyways, time for the new issues. Enjoy:
#3 - RRU Raiders United
#4 - Stress raiders
#5 - Dimensional blunder
#6 - "Loss" of clever ideas
(Yes, its a dumb "Loss.jpg" comic, sorry @someswedish)
So yeah, those are the latest editions of my comic series, which I'm renaming "Zilch Raiders" (because "Rock Raiders know Zilch" is a bit of a mouthful).
Thanks for reading and I hope you've enjoyed these new strips. I'll be sure to post more comics in the future (although when that'll be is yet to be determined).
-- Ben24x7 --
Here's the music I made for Halloween this year! It's a little late as the blogs weren't fully implemented back when I published this track, but better late than never I guess.
I will be rolling out a couple other tracks from this summer over here in a couple days to not overflow the blogs section.
As you may know, trying to quit LI1 via ESC crashes the game. But there is also ALT-F4, but it may not always save your stuff.
So how do you make sure it saves? Go to the Information Center, click the book and select your name again. Then press ALT-F4.
And bam, it should save your progress.
Hello, i have some more doodles i decided to put in here for your enjoyment.
Do excuse the quality of some of them, the pages of the sketchbook must have rubbed the drawings all over the papper as i carry them on my bag, causing some of the smears you see, also phone camera is pretty much garbage.
So....it's been awhile.
First off, to get expectations and hope out of the way, I want to say that no: I am no longer actively working on the Rock Raiders adaptation.
That does not mean it's dead.
Man, it kind of feels like this game is almost cursed when it comes to media related to it coming to fruition. All I seem to find is adaptations and remasters that die quiet deaths, and now my own project is stalled.
Now that the site is back (kind of), it seems like a good time to give anyone who cared, or still cares, about this project an update.
First, I've taken down the Rock Raiders Twitter, since pretty much no one seemed into it and I suck at social media. I've also gone through and touched up the blog a bit, doing some minor edits and updates, and also replacing the pictures I had up because photobucket decided to be like, straight up evil and holding everyone's pictures ransom. So I just left them and went to another site. Also, I updated the blog banner!
Now, where does the project actually stand? Here's a list of things I did manage to get done.
The project has a title. (Obviously.)
The main characters have been picked out. There are nine in total. Three are original characters added in. I've also changed some aspects of the established characters.
The planet has a name and the LMS Explorer has been mapped out.
I've selected a list of environments I want to use, and obviously added in some, since the game had only like three.
I have cover art made.
I've put together a list of structures, creatures (both benign and malignant), environmental hazards, and equipment/weapons. Still working on vehicles.
Perhaps most significantly, I have a skeletal layout of the plot of the novel. I know all the basics and the big parts of the story. When I halted production in June, I was in the process of creating a more in-depth, chapter-by-chapter layout of the book.
Those are the pertinent pieces of intel I have. Now, why did I stop working on it? There were several reasons, but the primary one, and the one that remains true to this very day, is that I was simply too busy. Rock Raiders is going to be a pretty big project. I easily expect it to reach the length of an industry-standard novel, probably longer. There's a lot to do, a lot to explore. I want to be able to give it the appropriate treatment, but on a more basic level...I just have too much to do.
In late July, I started getting very bad chronic insomnia, which led to me having a LOT more anxiety in my day-to-day life. It got pretty bad and it wasn't until just a few weeks ago that I finally managed to fix my sleep schedule. My anxiety's gone down to normal levels, but...I kind of feel like this all happened just in time for winter. I have Seasonal Affective Disorder, and nothing really seems to help too much, so basically I cured my anxiety and sleep issues just in time for some depression and lack of motivation issues! To make matters worse, I'm desperately trying to get my original writing projects off the ground, because my money situation has suddenly become bad. So all my time is going to that.
In short, Rock Raiders: A Written Adaptation is not dead, but it is shelved, and I cannot realistically give any kind of date as to when I'll get back to it. Besides the fact that all my time is now devoted to original fiction, there's other fan fiction that is currently ahead of it that I really need to get written. However, I can at least say that I don't intend to abandon it, and when there is something worth saying about the project, I will say it.
Sorry for all the bad/lame news.
-Rock Raider Obsidian
Huzzah! RRU is back (but not quite, but hey its back, yet not entirely).
So yeah, its nice to be back. I'm currently drafting a blog post containing most of the fun stuff I've made during RRU's absence, but I decided this little gem deserves it own blog (actually, I'm just posting it because that's one less thing to post for the next blog).
So tell me, fellow Rock Raider...
What is Rock?
Landslides don't hurt me...
...don't hurt me...
-- Ben24x7 --
Hey, remember that daft Bionicle short I made literally a year ago to the day (only just realised it was so long ago whilst making this post, crikey)? Well, while RRU was down for repairs I had to do a short film for me Media Foundation course, so I went and made a seven minute long followup! Also one of them wears a suit. Yuuuuuup!
It's probably the most ambitious project I've done so far and I'd really love to do more stuff like this in the future, s' good times. Special thanks to @le717 for his glorious vocal tones, @Ben24x7 for his neat-as-hell credits illustration and everyone else on-and-off RRU that contributed to the making of this thing!
Enjoy I guess?